I know there has been interest in adding to the list of club icons, but I haven't seen anyone do it yet.
Here's something to get you started: see the tunable CLUB_ICONS in clubs-club_tuning.tdesc. That contains a list of icons that can be used for clubs. In theory it might be as simple as adding entries to that list, although I am a not 100% sure as I have not actually tried it myself, but I think that should be it. Lmk if you have troubles.
I already tried that before, but it doesn't seem to be as simple as adding icons to the list. The icons I added didn't show up. (I tried both the XML and the DATA file)
Oops yeah there is a little more going on here than I thought. I will take a closer look when I get the chance. Could you post your non-working test mod so I can use it for testing?
I already deleted the XML file (it was going to be part of my More than 8 Club Members mod, which uses the same file, but I removed the extra icons from the list because it wasn't working) but I still have the DATA file, which I've now re-packaged. If the XML is important then I can recreate it, but UI mods have usually been able to work with just the DATA.
There are 229 new icons added - I'm not sure if having that many would cause performance issues since I haven't seen it working. Some of them are from Get to Work, Outdoor Retreat or Spa Day, and I'm not sure what would happen if you don't have those installed.
The only thing that annoyes me is that if someone did this mod any other mod adding icons will end conflicting
So you would have to download one of them
edit: i tried deleting some of the existing icons but this didnt effect anything ingame maybe its some other file or something
There is a bug in the DATA export pipeline that is erroneously exporting some tuning twice, as two different resources. I expect that one of the two resources is not being used at all, but need to investigate further to know for sure. The mod you have provided contains the one that does not look to be used, the key you should use is 545ac67a:006ca304:eb17356affd08ae8. I actually suggest that mods should contain both versions of the resource in case we make a fix that results in the game loading the other version, this is probably unlikely but can't say for certain until I understand why this is happening.
I have attached a better working version of your mod.
The next problem you will encounter is that club icons actually require three textures: 1) a large version (the one specified in the tuning), 2) a small version, and 3) one that is used for the 3D rendering. The keys for the other two resources are derived from the instance specified in the tuning. As follows:
Large fnv1 of "filename" (specified in tuning)
Small fnv1 of "filename_Small"
3D texture fnv1 of "filename_01"
For example, the Atom icon in the Get Together data is as follows:
> @husseinandali said: > The only thing that annoyes me is that if someone did this mod any other mod adding icons will end conflicting > So you would have to download one of them > edit: i tried deleting some of the existing icons but this didnt effect anything ingame maybe its some other file or something
Was anyone able to figure out how to delete the existing ones? I want to make some custom icons and I figured out how to do it using Zerbu's .package file, but I'd like to be able to just upload my own, and not all 230+ or whatever. Thanks! :)
Comments
Thanks,
SGMS
https://onedrive.live.com/redir?resid=18F586082025EE2F!388&authkey=!ANGJuiwUkGABeD0&ithint=folder,zip
(OneDrive seems to be going down a lot at the moment, so here's a backup link in case the above one doesn't work: http://www.mediafire.com/download/mh4ty0ff737a46s/Zerbu_-_More_Club_Icons.zip)
There are 229 new icons added - I'm not sure if having that many would cause performance issues since I haven't seen it working. Some of them are from Get to Work, Outdoor Retreat or Spa Day, and I'm not sure what would happen if you don't have those installed.
So you would have to download one of them
edit: i tried deleting some of the existing icons but this didnt effect anything ingame maybe its some other file or something
over here i post my cc
new: https://simsworkshop.net/members/g1g2.1032/
old: modthesims.info/m/8847624
you may know me as g1g2
There is a bug in the DATA export pipeline that is erroneously exporting some tuning twice, as two different resources. I expect that one of the two resources is not being used at all, but need to investigate further to know for sure. The mod you have provided contains the one that does not look to be used, the key you should use is 545ac67a:006ca304:eb17356affd08ae8. I actually suggest that mods should contain both versions of the resource in case we make a fix that results in the game loading the other version, this is probably unlikely but can't say for certain until I understand why this is happening.
I have attached a better working version of your mod.
The next problem you will encounter is that club icons actually require three textures: 1) a large version (the one specified in the tuning), 2) a small version, and 3) one that is used for the 3D rendering. The keys for the other two resources are derived from the instance specified in the tuning. As follows:
For example, the Atom icon in the Get Together data is as follows:
Note that you will need to lay out the 3D texture in the same manner that ours is laid out.
Hope that gets you up and running,
SGMS
> The only thing that annoyes me is that if someone did this mod any other mod adding icons will end conflicting
> So you would have to download one of them
> edit: i tried deleting some of the existing icons but this didnt effect anything ingame maybe its some other file or something
Was anyone able to figure out how to delete the existing ones? I want to make some custom icons and I figured out how to do it using Zerbu's .package file, but I'd like to be able to just upload my own, and not all 230+ or whatever. Thanks! :)