EA no longer releases any sales figures for its games, so all we can do is speculate.
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Nothing official. EA no longer releases sales data. Any of the numbers you see floating around the web (NPD group/VGChartz) is flawed as Origin does not release sales data so is based on a small number of consumer surveys plus a conflation of hard copies that were sold.
Apparently the rumor is somewhere around 2 million. Not a commercial "failure" but certainly not a success especially compared to the TS3, which sold early eight million copies its first year if I remember correctly. Whenever EA gets big sales figures, they boast about it, they haven't done it with TS4 yet so that's not a good sign.
I don't know any reason why I personally would want to know how much the Sims 4 has sold. People either want to know this because;
A.) They want to be able to prove that TS4 is a flop commercially and entertainment wise.
B.) They want to to prove the people in A wrong.
C.) They're just curious and want to know how well the game is selling.
Nothings wrong with either of said answers, but that's just my own observation from the forums :T
I think if Maxis is still able to pump out SPs, GPs, and EPs, we can assume that they're selling enough to keep the game going.
I'm a big fan of The Sims series since The Sims 2. Personally i love The Sims 4. Many people think that Sims 4 is a commercial failure. I think that this is wrong! Does anyone know if is anything official?
Thanks in advance!
Maybe you should read the forums, and see how much backlash the game as this game as got. This is not the AAA game I paid for.
I'm a big fan of The Sims series since The Sims 2. Personally i love The Sims 4. Many people think that Sims 4 is a commercial failure. I think that this is wrong! Does anyone know if is anything official?
Thanks in advance!
If The Sims 4 was doing well why do they go do 48 hour trials on it. I even had my friend try it. She didn't like the gameplay. She did like the build mode.
Look I believe that it a failure based upon EA stocks. It don't really offer much gameplay. It gets boring faster than Sims 3. We not received as many patches as we should. This month really didn't shock me. We got two patches in one month.
Different games for different folks. Not everybody going to like the game. That should be fine with the ones that like Sims 4.
I don't know any reason why I personally would want to know how much the Sims 4 has sold. People either want to know this because;
A.) They want to be able to prove that TS4 is a flop commercially and entertainment wise.
B.) They want to to prove the people in A wrong.
C.) They're just curious and want to know how well the game is selling.
Nothings wrong with either of said answers, but that's just my own observation from the forums :T
I think if Maxis is still able to pump out SPs, GPs, and EPs, we can assume that they're selling enough to keep the game going.
True. I think I fall under C. Being in accounting, I'm curious how much the game has made.
“Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
I just kind of want to get an idea if people are satisfied with the current direction (in which case I'll most likely leave) or if it's likely that they'll make changes (decent sales but drops in the number of DLC sold).
I am pretty sure this game is doing at least "okay" when it comes to sales. And being someone who feels insulted by The Sims 4 I am actually glad they can keep this franchise alive. I don't want it dead because my hopes are high that everything will turn out good in the end (with the Sims 5). I want The Sims 5 to become a game for pc gamers again. Please.
"[...] and everything will be okay in the end. If it's not okay, then it's not the end."
Just a memo - Sim City 2013 sold 2 million copies out of the gate - even among the uproar - where is Sims City 2013 now?.
Also numbers we do have on the Sims also include the number of the ep and not just the base game - so that practically halves the number of base games sold - meaning the number of players willing to spend money on the game.
Last I know a fair number of simmers bought the base game that were upset to start with having no toddlers to 1- to see if the game could still be enjoyable or two to have the basegame when the DEVs fulfilled on their top priority to give the players the toddlers and other missing thing - but when the devs did not do as promised - then these players are not still buying the game.
So if anything the numbers available are 1- skewered and 2- I understand is only the numbers that were sold on disk. So actually knowing how well or how badly the Sims 4 has done thus for is really and truly an unknown as long as EA does not tell us - we can only speculate.
Also keep in mind - many of us who are unhappy with Sims 4 - could be made happy with the game if we could feel Maxis acted upon their promises to finish the base game to a point we could enjoy our play style. I do not see how it is possible for The Sims 4 to fully reach it's potential as long as the game and the studio can justify alienating at least half the fans. When fans claim they have played this game 14 years and can still love it as flawed as Sims 3 was - it makes new possible players look twice at a game that can hold onto to their player base so long. A far better way to entice in new players than alienating a now nearly 16 year fan base into no longer able to enjoy the game they so loved because Maxis found them unimportant enough to include their play style. What do potential new players say when they see post after post of unsatisfied long time fans all over the internet - not just here? They would be fools to invest in a game that hardcore fans can not even love - and many people will do just that -look elsewhere.
Truthfully when Maxis makes a game everyone can enjoy it can only result in a win-win and bring in more new blood into the mix - and that is a fact of marketing 101.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I am pretty sure this game is doing at least "okay" when it comes to sales. And being someone who feels insulted by The Sims 4 I am actually glad they can keep this franchise alive. I don't want it dead because my hopes are high that everything will turn out good in the end (with the Sims 5). I want The Sims 5 to become a game for pc gamers again. Please.
The other thing is that Sims 3 is still selling. Sims 3 games money helps as well.
The other thing is that Sims 3 is still selling. Sims 3 games money helps as well.
Yeah, I myself bought recently Supernatural (although I hate this ep and planed to never buy it) because I needed it for a world I really wanted to play on. :P -
"[...] and everything will be okay in the end. If it's not okay, then it's not the end."
The other thing is that Sims 3 is still selling. Sims 3 games money helps as well.
Yeah, I myself bought recently Supernatural (although I hate this ep and planed to never buy it) because I needed it for a world I really wanted to play on. :P -
I got that one this month or last month. I had to redo my whole sims 3 but it worth it. got rid of my lag issues.
Just a memo - Sim City 2013 sold 2 million copies out of the gate - even among the uproar - where is Sims City 2013 now?.
Also numbers we do have on the Sims also include the number of the ep and not just the base game - so that practically halves the number of base games sold - meaning the number of players willing to spend money on the game.
Last I know a fair number of simmers bought the base game that were upset to start with having no toddlers to 1- to see if the game could still be enjoyable or two to have the basegame when the DEVs fulfilled on their top priority to give the players the toddlers and other missing thing - but when the devs did not do as promised - then these players are not still buying the game.
So if anything the numbers available are 1- skewered and 2- I understand is only the numbers that were sold on disk. So actually knowing how well or how badly the Sims 4 has done thus for is really and truly an unknown as long as EA does not tell us - we can only speculate.
Also keep in mind - many of us who are unhappy with Sims 4 - could be made happy with the game if we could feel Maxis acted upon their promises to finish the base game to a point we could enjoy our play style. I do not see how it is possible for The Sims 4 to fully reach it's potential as long as the game and the studio can justify alienating at least half the fans. When fans claim they have played this game 14 years and can still love it as flawed as Sims 3 was - it makes new possible players look twice at a game that can hold onto to their player base so long. A far better way to entice in new players than alienating a now nearly 16 year fan base into no longer able to enjoy the game they so loved because Maxis found them unimportant enough to include their play style. What do potential new players say when they see post after post of unsatisfied long time fans all over the internet - not just here? They would be fools to invest in a game that hardcore fans can not even love - and many people will do just that -look elsewhere.
Truthfully when Maxis makes a game everyone can enjoy it can only result in a win-win and bring in more new blood into the mix - and that is a fact of marketing 101.
You post some of the most un-sourced facts I swear.
The 2 million PHYSICAL units do not include EP data. Also SimCity sold 2 million physical and digital.
ALSO SimCity got more content than any other SimCity game. All SimCity games only get one Expansion. EA did not drop the game, it ended it's natural cycle.
Just a memo - Sim City 2013 sold 2 million copies out of the gate - even among the uproar - where is Sims City 2013 now?.
Also numbers we do have on the Sims also include the number of the ep and not just the base game - so that practically halves the number of base games sold - meaning the number of players willing to spend money on the game.
Last I know a fair number of simmers bought the base game that were upset to start with having no toddlers to 1- to see if the game could still be enjoyable or two to have the basegame when the DEVs fulfilled on their top priority to give the players the toddlers and other missing thing - but when the devs did not do as promised - then these players are not still buying the game.
So if anything the numbers available are 1- skewered and 2- I understand is only the numbers that were sold on disk. So actually knowing how well or how badly the Sims 4 has done thus for is really and truly an unknown as long as EA does not tell us - we can only speculate.
Also keep in mind - many of us who are unhappy with Sims 4 - could be made happy with the game if we could feel Maxis acted upon their promises to finish the base game to a point we could enjoy our play style. I do not see how it is possible for The Sims 4 to fully reach it's potential as long as the game and the studio can justify alienating at least half the fans. When fans claim they have played this game 14 years and can still love it as flawed as Sims 3 was - it makes new possible players look twice at a game that can hold onto to their player base so long. A far better way to entice in new players than alienating a now nearly 16 year fan base into no longer able to enjoy the game they so loved because Maxis found them unimportant enough to include their play style. What do potential new players say when they see post after post of unsatisfied long time fans all over the internet - not just here? They would be fools to invest in a game that hardcore fans can not even love - and many people will do just that -look elsewhere.
Truthfully when Maxis makes a game everyone can enjoy it can only result in a win-win and bring in more new blood into the mix - and that is a fact of marketing 101.
You post some of the most un-sourced facts I swear.
The 2 million PHYSICAL units do not include EP data. Also SimCity sold 2 million physical and digital.
ALSO SimCity got more content than any other SimCity game. All SimCity games only get one Expansion. EA did not drop the game, it ended it's natural cycle.
really you can link please ea statin which simcity 2013 was finished???, which no more games?? if was just that why they closed maxis simcity studio if not was due to poor sales???, you can have proof, then you are not being better than her with your expeculations.
they did exactly the same thing at the sims medieval when it failed they just stopped to give support without any warn.
Just a memo - Sim City 2013 sold 2 million copies out of the gate - even among the uproar - where is Sims City 2013 now?.
Also numbers we do have on the Sims also include the number of the ep and not just the base game - so that practically halves the number of base games sold - meaning the number of players willing to spend money on the game.
Last I know a fair number of simmers bought the base game that were upset to start with having no toddlers to 1- to see if the game could still be enjoyable or two to have the basegame when the DEVs fulfilled on their top priority to give the players the toddlers and other missing thing - but when the devs did not do as promised - then these players are not still buying the game.
So if anything the numbers available are 1- skewered and 2- I understand is only the numbers that were sold on disk. So actually knowing how well or how badly the Sims 4 has done thus for is really and truly an unknown as long as EA does not tell us - we can only speculate.
Also keep in mind - many of us who are unhappy with Sims 4 - could be made happy with the game if we could feel Maxis acted upon their promises to finish the base game to a point we could enjoy our play style. I do not see how it is possible for The Sims 4 to fully reach it's potential as long as the game and the studio can justify alienating at least half the fans. When fans claim they have played this game 14 years and can still love it as flawed as Sims 3 was - it makes new possible players look twice at a game that can hold onto to their player base so long. A far better way to entice in new players than alienating a now nearly 16 year fan base into no longer able to enjoy the game they so loved because Maxis found them unimportant enough to include their play style. What do potential new players say when they see post after post of unsatisfied long time fans all over the internet - not just here? They would be fools to invest in a game that hardcore fans can not even love - and many people will do just that -look elsewhere.
Truthfully when Maxis makes a game everyone can enjoy it can only result in a win-win and bring in more new blood into the mix - and that is a fact of marketing 101.
You post some of the most un-sourced facts I swear.
The 2 million PHYSICAL units do not include EP data. Also SimCity sold 2 million physical and digital.
ALSO SimCity got more content than any other SimCity game. All SimCity games only get one Expansion. EA did not drop the game, it ended it's natural cycle.
I do? You who posted a Aprils fool joke from another site as proof that Maxis was making a weather ep with disasters. At least I attend the stock holders conference calls and keep abreast of my stock in EA and base things off of more than just the Sims. I have a wider interest than just this game. I look at facts whether or not you want to believe them. Honestly - you will go to any length you can for reasons I cannot understand to try and disprove things you do not agree with. I find I still rather trust what I see and hear from the company over anything I see and hear on the forum - especially from you trying to call me out for lord knows why - because you don't actually like facts. Again need I mention the April Fools joke you tried to prove your weather ep was being made by maxis and how you claim to only get your info from EA and not other sites. That was not from EA but from other sites.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Just a memo - Sim City 2013 sold 2 million copies out of the gate - even among the uproar - where is Sims City 2013 now?.
Also numbers we do have on the Sims also include the number of the ep and not just the base game - so that practically halves the number of base games sold - meaning the number of players willing to spend money on the game.
Last I know a fair number of simmers bought the base game that were upset to start with having no toddlers to 1- to see if the game could still be enjoyable or two to have the basegame when the DEVs fulfilled on their top priority to give the players the toddlers and other missing thing - but when the devs did not do as promised - then these players are not still buying the game.
So if anything the numbers available are 1- skewered and 2- I understand is only the numbers that were sold on disk. So actually knowing how well or how badly the Sims 4 has done thus for is really and truly an unknown as long as EA does not tell us - we can only speculate.
Also keep in mind - many of us who are unhappy with Sims 4 - could be made happy with the game if we could feel Maxis acted upon their promises to finish the base game to a point we could enjoy our play style. I do not see how it is possible for The Sims 4 to fully reach it's potential as long as the game and the studio can justify alienating at least half the fans. When fans claim they have played this game 14 years and can still love it as flawed as Sims 3 was - it makes new possible players look twice at a game that can hold onto to their player base so long. A far better way to entice in new players than alienating a now nearly 16 year fan base into no longer able to enjoy the game they so loved because Maxis found them unimportant enough to include their play style. What do potential new players say when they see post after post of unsatisfied long time fans all over the internet - not just here? They would be fools to invest in a game that hardcore fans can not even love - and many people will do just that -look elsewhere.
Truthfully when Maxis makes a game everyone can enjoy it can only result in a win-win and bring in more new blood into the mix - and that is a fact of marketing 101.
You post some of the most un-sourced facts I swear.
The 2 million PHYSICAL units do not include EP data. Also SimCity sold 2 million physical and digital.
ALSO SimCity got more content than any other SimCity game. All SimCity games only get one Expansion. EA did not drop the game, it ended it's natural cycle.
You who posted a Aprils fool joke from another site as proof that Maxis was making a weather ep with disasters. .
I must have missed this post but you just made me laugh so hard I spit out my coffee
Comments
Really? I heard the absence of Justine Keaton made it only 4 billion!!
Dr Evil: "Why make billions, when we could make........ millions?"
A.) They want to be able to prove that TS4 is a flop commercially and entertainment wise.
B.) They want to to prove the people in A wrong.
C.) They're just curious and want to know how well the game is selling.
Nothings wrong with either of said answers, but that's just my own observation from the forums :T
I think if Maxis is still able to pump out SPs, GPs, and EPs, we can assume that they're selling enough to keep the game going.
Take it down to where you stated 2 mill. No Justine and no toddlers LOL
Maybe you should read the forums, and see how much backlash the game as this game as got. This is not the AAA game I paid for.
If The Sims 4 was doing well why do they go do 48 hour trials on it. I even had my friend try it. She didn't like the gameplay. She did like the build mode.
Look I believe that it a failure based upon EA stocks. It don't really offer much gameplay. It gets boring faster than Sims 3. We not received as many patches as we should. This month really didn't shock me. We got two patches in one month.
Different games for different folks. Not everybody going to like the game. That should be fine with the ones that like Sims 4.
Also numbers we do have on the Sims also include the number of the ep and not just the base game - so that practically halves the number of base games sold - meaning the number of players willing to spend money on the game.
Last I know a fair number of simmers bought the base game that were upset to start with having no toddlers to 1- to see if the game could still be enjoyable or two to have the basegame when the DEVs fulfilled on their top priority to give the players the toddlers and other missing thing - but when the devs did not do as promised - then these players are not still buying the game.
So if anything the numbers available are 1- skewered and 2- I understand is only the numbers that were sold on disk. So actually knowing how well or how badly the Sims 4 has done thus for is really and truly an unknown as long as EA does not tell us - we can only speculate.
Also keep in mind - many of us who are unhappy with Sims 4 - could be made happy with the game if we could feel Maxis acted upon their promises to finish the base game to a point we could enjoy our play style. I do not see how it is possible for The Sims 4 to fully reach it's potential as long as the game and the studio can justify alienating at least half the fans. When fans claim they have played this game 14 years and can still love it as flawed as Sims 3 was - it makes new possible players look twice at a game that can hold onto to their player base so long. A far better way to entice in new players than alienating a now nearly 16 year fan base into no longer able to enjoy the game they so loved because Maxis found them unimportant enough to include their play style. What do potential new players say when they see post after post of unsatisfied long time fans all over the internet - not just here? They would be fools to invest in a game that hardcore fans can not even love - and many people will do just that -look elsewhere.
Truthfully when Maxis makes a game everyone can enjoy it can only result in a win-win and bring in more new blood into the mix - and that is a fact of marketing 101.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
The other thing is that Sims 3 is still selling. Sims 3 games money helps as well.
Yeah, I myself bought recently Supernatural (although I hate this ep and planed to never buy it) because I needed it for a world I really wanted to play on. :P -
I got that one this month or last month. I had to redo my whole sims 3 but it worth it. got rid of my lag issues.
You post some of the most un-sourced facts I swear.
The 2 million PHYSICAL units do not include EP data. Also SimCity sold 2 million physical and digital.
ALSO SimCity got more content than any other SimCity game. All SimCity games only get one Expansion. EA did not drop the game, it ended it's natural cycle.
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g
they did exactly the same thing at the sims medieval when it failed they just stopped to give support without any warn.
I do? You who posted a Aprils fool joke from another site as proof that Maxis was making a weather ep with disasters. At least I attend the stock holders conference calls and keep abreast of my stock in EA and base things off of more than just the Sims. I have a wider interest than just this game. I look at facts whether or not you want to believe them. Honestly - you will go to any length you can for reasons I cannot understand to try and disprove things you do not agree with. I find I still rather trust what I see and hear from the company over anything I see and hear on the forum - especially from you trying to call me out for lord knows why - because you don't actually like facts. Again need I mention the April Fools joke you tried to prove your weather ep was being made by maxis and how you claim to only get your info from EA and not other sites. That was not from EA but from other sites.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I must have missed this post but you just made me laugh so hard I spit out my coffee