What would you rather have had the sims team spend their time doing? (If you could only pick one or the other) Spooky Stuff? Or fix the culling? My point being that maybe if they spent that time fixing the culling instead of spooky stuff, maybe we WOULD have gotten fixed culling in the latest patch....
EDIT: I'm my own grammar critic.
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A single modder has turned the culling off and released it in one day but a whole team of developers are taking their honeymoon to release a fix! The question is why? Does it break the game if they do it? Does it have severe implications over the long run?
Who knows maybe the developers are planning to release a NO culling game pack or expansion pack! Why miss the opportunity when they can make money out of it!
So they need a whole year to fix culling? Didn't they throw this whole entire game together in a year and a half (or something like that) after Olympus was scrapped?
I don't know what departments there are for the Sims games and who does what honestly, I just would like for the team who's focus is to fix bugs, to really sit down and fix this culling. I don't really play anymore because for me there's no point when the family members that don't live in the same house end up vanishing. So I just build in my spare time.
They didn't acknowledge that it needed fixing till late spring, so forget the whole year part (yes, they should have known it was an issue before they did, but this is about time from start to finish of correcting the issue).
My suspicion is that they're working on a much more complex solution to culling than the modding options offer - one that allows for the game to still meet minimum specs while preserving at the very least genealogy. Right now, the coding for genealogy is deeply tied to the living-Sims coding. So to preserve genealogy without preserving entire Sim files, they would need to recode so that there's a new way to save that info. At the same time, they need to preserve the living-Sim info long enough that a Sim could revive another Sim from the dead (because that's a base game thing). Then there are decisions to be made about how much relationship a Sim should have with a non-housed Sim before that Sim is protected from culling. In fact, there would be a lot of decisions to make: How much choice to code? How to handle options for expansion of overall population numbers? How much of this to make available for modding? All sorts of options would have to be played out on paper and examined from a game-design perspective before coding even begins. That coding then needs to be tested, including to find out what it does at the minimum-specs level and seeing just how badly loading screen times get affected.
Modding a blunt fix is easy. Working a fix into game design while meeting minimum specs and desired standards for loading is not. I'd bet on a fix alongside the next EP release, which adds a significant number of lots to the game.
I do wish they would fix known issues faster, and I do agree that this is a major issue that they should be more concerned about. But if you were to force me to make a choice, I would choose content simply because I have learned how to work around the bugs. IMO you should never have to choose between either, and to broach that as a possibility is erroneous.
True they needed around a year to just acknowledge it
another year to think what they want to do about it
then Another year to try fixing it
then one more year to release it. So around 2018/2019 they might release something
Why should we even make them hurry? We have no right at all. The game was given free to all of us. This is a charity so we should wait and be grateful to them whenever they feel OK releasing it!
It is a game mechanic
to EA it is one of sims features.
Culling is not even a bug for them to try and detect. It is a game mechanic that they have made. They need to tweek it, but I feel there is more to it that the developers are not saying anything about it. It is very suspicious. They are hiding something.
Except culling is not a bug. It is a game mechanic the developers have made.
If you're saying that it's just sloppy programming that left them with results they didn't anticipate or quite expect (Oh gosh, lets give them a genealogy tree b/c they keep asking for it... oh shoot, the culling system we use eats it almost immediately... woops! Didn't see that coming!) then I can see why you would want to split hairs and say it's not a bug.
From my perspective, however, they have acknowledged that it is an issue, needs to be fixed/adjusted/lit on fire (whatever terminology you want to use) and seem to have plans to remedy the situation. So from my perspective, it then falls into the maintenance/bug category of things.
In the end it seems really silly to split hairs over something that everyone (including the dev team) agrees needs to be adjusted/fixed/remedied.
Well, they work at the same place, talk to each other and discuss work but I think it would be silly to expect every single one to stop working on all their projects simply because one other group at your job is busy. Like the patch today, we got claim bed, new trait and a lot of things that people have asked for.
Thats true, they acknowledged it after a year that it is an issue. But are they actively working on it? we dont know, Will they stop it? we dont know.
All I know is that whoever made this culling mechanic in the game is not eligible to work on sims games and he should not because he/she has no idea of sims players mentality. We dont play this game for generations to have our sim families disappear. If he thought it was OK he was wrong. It is NOT OK to delete our sims, not even the townies.
Sometimes your creativity is limited where you use it most, but you can use those limitations to inspire new forms of creativity you may never have thought of beforehand.
NIce! i will have a pretty pumpkin in the next stuff pack, but can´t play the (expensive) game as it should be and i want, because the culling bug, for example...
Of course it's not ok to delete our sim's histories. I've never seen a simmer imply that it was. None of us approve of it, and we all desire a fix for it. Some of us just recognize that the fight for that is with EA and consistently placing constructive pressure on them via feedback to obtain a fix and NOT with each other... fellow fans of the genre who are suffering the same abuse but refusing to allow it rule their emotions.
You mean they are working on different planets? There is no cooperation between them?
No wonder the pumpkins on the ghosts head when there are no ghosts in my world. They are all CULLED!
The pumpkin-on-heads thing is something your played ghosts can do.