I have a couple in my game where the woman has the hates children trait. When she takes a pregnancy test following "try for baby" she is
sad when she learns she is not pregnant.
I understand that, because there is no accidental pregnancy, the argument could be made that she is choosing to try for baby and therefore would be
sad to not be pregnant.
However, she is
tense throughout her ENTIRE pregnancy. I feel that she should be
happy to not be pregnant since she is
tense when she finds out that she is. It's only fair to her, right?
(ETA: I bolded moodlets so we understand that we're talking about a game and not real life, lol)
Comments
kim
Abraham Lincoln
House: Hufflepuff | Wand: Ebony wood w/a unicorn hair core, 9 ¾"
Origin ID: meggles87 | twitter | simblr
@Meggles
I am not sure what you mean by fair to different sensibilities? I was talking about EA/ the creators. The shortcuts I was referring to was the way that EA coded the reactions. They are not based on the traits of the sims. It is why reactions to events are the same no matter the traits. There was a post eons ago where a player crated situations like death, anger and so on to see what the reactions of the sims were. The reactions, if there was one, were so alike and so not related to the sims traits it was obvious the trait system has nothing to do with sim reactions. There have been a number of posts by numerous different simmers in the feedback section referring to this issue going back to release, so I doubt this issue will be addressed. Never hurts to try, but I dont think there will be much of a response from EA as they have not even admitted there is an issue.
Sorry
kim
Abraham Lincoln
I understood what you were referring to and I know the post you're talking about. However, in this case I'm talking about moodlets, not outward reactions to other sims regarding death, anger, etc.
Try for baby = tense
Pregnancy test - positive (therefore getting the pregnant moodlet) = tense
Pregnancy test - negative = SAD
I wish that they would have the happy moodlet for a negative pregnancy test. It would fit with their character.
As there is no accidental pregnancy in the vanilla game it does make a little sense that a sim that tries for a baby would be sad because they chose to try for baby and "failed". BUT I wish they had a different response to finding out they weren't pregnant. Just in this one case. (I found this out because I have the risky woohoo mod. The poor lady was tense after every woohoo, lol!)
(Edited to bold above)
House: Hufflepuff | Wand: Ebony wood w/a unicorn hair core, 9 ¾"
Origin ID: meggles87 | twitter | simblr
Gotcha. It really is sad the number of missed opportunities for awesome sims in TS4.
Kim
Abraham Lincoln
sims 4 trait system is very messed and too much weak compared with emotions, this game was overbuilded under emotions and everything is under then.
I played through ten generations in my legacy (and other) saves over the past year and I have found the negative traits to be inconvenient when I'm trying to keep a happy household:
- My mean sims really messed up their relationships because they were always yelling at their family members.
- Hot headed made my sims randomly angry, yes, but they were more likely to lash out at others in the household while they were angry.
- Sims with the hates children trait become angry when neighborhood kids visit and the mother (in this case) refuses to perform actions I want (and sometimes lashes out at those around her).
I'll give you evil, though. I had a good and evil couple in my legacy and managed to protect the good sim from being yelled at all the time. HOWEVER, it took a lot of micromanaging and cancelling actions. The maniacal laugh was pretty funny, though.I have a fantastic mod suggestion, though! (I almost forgot I had it so maybe that's why I've had such a positive experience with negative traits, haha!) You've probably heard of it or have it already but DrChillgood's Less/No Good/Bad Surroundings Buffs must be the cause for my good fortune (even though I do know of several vanilla legacy simmers that think the negative traits actually do work in a negative way, lol).
So, I fully endorse that mod because it is a great blessing to enhance my game play!
(Edited because this is the first time I've ever gotten the post needs approval message!)
House: Hufflepuff | Wand: Ebony wood w/a unicorn hair core, 9 ¾"
Origin ID: meggles87 | twitter | simblr
i already aware of that, i not playing anymore sims 4 for that reasons, most of the traits are terrible, my means only yells one or 2 times then just start to talk normally and in the end the relationship increase more than drop.
all dependes of combos, evil x good produce a little better effect since they get a evil x good moodlet but that mood based on sim emotions is very weak, try a evil sims with a not good sim any other combination then you see then being more nice.
the hotheaded only work when get the random +1 anger while he is not anger he is not different from others, my means sims like i told while sometimes they random yells to others they prefer more rise relationship than make decay.
one thing which i hate in sims is which you can be means or insult a sim a lot, but as long the red bar is not too big you can like insult then in next step do a good speech and the sim will like it, or you insult him a lot make him anger, then after that with on excuse and 2 words he already forget all the insults and become calm.
i'm speaking about autonomous most of the times, my autonomous aways annoyied me how poor coded is the AI which too much focus on sims emotions and less in traits, like even lazy sims can rise fast athletic skills, if you have a machine at home and as the skill increase they desire to practice increase the only difference between a lazy, a neutral and a active sim is the speed of the skill gain the lazy is the most slow but the desires can be almost the same at high levels.
i was trying to say how bad is made some aspects of the game or miss some aspects like what you described, a hate child sim sad because she don't get preg that is the lack of details specially toward the autonomoous.
House: Hufflepuff | Wand: Ebony wood w/a unicorn hair core, 9 ¾"
Origin ID: meggles87 | twitter | simblr
the fix for one is almost the fix for all, they need to redo the trait and add what is missing(missing moddlet) in the AI as the proper reactions and based on the trait what is to be "blocked or allowed to a sim to do.
House: Hufflepuff | Wand: Ebony wood w/a unicorn hair core, 9 ¾"
Origin ID: meggles87 | twitter | simblr
From my experience with the Mean and Hates Children trait, I think you were pretty much spot on.
Poor Victoria McSheep, my legacy heir, got the Mean trait... I did make her good friends with her parents very early on, though, and I feel like that's really affected her. She sometimes tries to Yell At her parents and constantly gets Whims about being mean. Mean Sims who my founder hasn't met, though, don't seem quite as subdued.
As for Hates Children, Vicky luckily didn't get that. However, Alexander Goth, who I had planned to have be the next father (and he might still be, since her current boyfriend is Gloomy and Lazy), got it before she aged up. So, the next time I called him over, things got really awkward, really quick. Bleh.
Gone from this place and never coming back. P5 is good