I'm working on an interaction and trying to get the tuning right so the interaction happens autonomously but not overly often and this brought up a question. I am trying to add to fun with a periodic_stat_change, but I want it to be a bit more fun for childish sims, children and teens. I believe the separate statistic_change operations are additive, as I want them to be, e.g.
base fun = 'a'
childish trait += 'b'
child sim += 'c'
teen sim += 'd'
So for instance, a childish teen sim would get 'a'+'b'+'d' fun.
So that seems to work (though it's tough to tell for certain), but I'm wondering how the result gets advertised for autonomy. Does it advertise the resultant sum of the stat gains, or just the base fun, or the last one it matches?
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The automatic advertisement can be overriden and false advertisements can also be used. I never modded for earlier games, but it sounds like from what you're saying that would be similar to how things used to work?
I think I have the tuning pretty close, but I'm not sure if the resulting object is actually more attractive to children (this is part of Temporary Tattoos for Children).
I've got a test copy on the Creator Feedback on MTS if anyone wants to play with it: http://modthesims.info/showthread.php?t=562308