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If you haven't been to MC *lately* you might need to go back: MC Command Center
by Deaderpool Posted 29th Mar 2015 at 3:27 PM - Updated Today at 2:40 PM by Deaderpool : Small fix to MCCC and MC Occult modules http://modthesims.info/download.php?t=551680
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(Hint, I captured the Mods Disabled screenshot... haha!!)
Yeah, forgot to exit/reenable mods, after I loaded up (to see if it *would* load). LMAO!
Fixed now, all of MC 3.0.3 is in, and although I haven't done anything besides open the game and look, it seems to have loaded up fine.
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I'm sorry I clogged up the airwaves with this info because, in true DP style, it is now fixed (second update of the day). You need to grab the new mc_cmd_center.package.
http://modthesims.info/download.php?p=5123915#post5123915
What happened was, I didn't take out the old mc command after the update and my game was terrible, everyone kept freezing for full real time minutes, etc, and other issues, so i didnt save and quit the game, selected all the files in the mod folder except the one config or whatever its called i can't remember, then i downloaded the new all in one pack, it automatically saves to my download folder. From there, I opened the zip file and selected all files except the help file and extracted them directly to my mod folder. I opened the game, the drop down list of mods came up near the notifications place in the upper corner, looked the same
But...they still freeze, time goes on, and suddenly they all jump and snap into what they should be doing
So I repaired the game and deleted the files i am able to
still wonky
reset the folder, put back the necessary folders, tested, they are still freezing, then snapping into their actions
having a party is almost impossible, everyone freezing and parties constantly unsuccessful, well the two i tried anyway
do you think I should just reinstall everything and start over?
All your MC settings, also the one you customized, are stored in the 'mc_settings.cfg' file. You can find it in the same folder were the other MC files are.
If you update to a new version don't delete this particular file and leave it in the same location. A new MC version automatically uses an exsiting 'mc_settings.cfg' file instead of the default settings.
Maybe a look in your log file "mc_cmd_center.log" could help. You find it in the same directory where the other MC files are.
Probably you have to activate verbose logging first. Please check whether
Computer/Tablet: MC Command Center > MCCC Settings > Notification/Console/Menu Settings > Notification Settings > Message Logging is set to enabled.
If you open the "mc_cmd_center.log" (e. g. with the Windows Notepad) you may find entries like these:
You can see when and why a homeless household was created. In this example I went with a sim to Granite Falls and the game decided that there is a need to fill the ranger role and the forest ghost role. For a reason we never know, the game decided that none of my approx. 350 available sims are suitable for these roles and created new ones. This is something which cannot be changed without causing trouble.
➽ Now try the following:
If you have any questions, please ask.
#MCCC #Population #Homeless #Townies
Folder resetting is a pretty sure method to cure a lot of issues. Only for clarification: you moved the old Sims 4 folder out of the Electronic Arts directory, created a new one, tested whether the vanilla game works and copied your saves and mods back. Correct?
What game version and what MC version do you have at the moment? It must be Game v1.25 and MC v.3.0.3. Any other combination will cause trouble.
Thanks for bringing the news here, @Cyclelegs ... I'm still trying to figure out how to be two places at once. Work is winning for the next 2 nights, then, I'll be HERE.
Don't apologize, it was news. There's nothing wrong with interim updates.
Just installed the new package file here. But I am about whipped, 8/10 done, though (work shifts). Shower next, then "something" while my hair dries. We'll see.
I'll be back!
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Everyone is still related, etc, nothing like that changed, its just this random freezing for a real time minute or 2, then everyone snaps right into what they should have been doing. It happens often, several times over and over, then will slow down, and i think things are better, only to have it happen again. It doesn't seem to matter how many people are on the lot, but now that I think of it, maybe it has something to do with the nanny? It seems like it happens a lot when she's there. Funnily enough its my sim family that is my real life son/daughterinlaw/grandson and I had her get pregnant (definately in hopes of a real life jinx
Also, it happens WITHOUT mc command, because I tested after resetting the folder and I had deleted the old mods already.
I've had SOME freezing all along (not a gaming laptop, here), but it got MUCH worse after the CL patch. This new patch (that broke clubs!!) hasn't improved it any.
It might be worse than it was, but I haven't really played enough to say for sure yet. I probably won't get a good look at THAT till at least Monday.
I haven't had a nanny since right after they came out. So it isn't *just* that. But anything's possible, the nanny could be part of whatever it is, I guess. I'm not a coder, I have no idea.
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The game froze when my sim was in front of the easel and paint.
If you normally play on 64bit, have you checked that the update didn't switch you back to 32bit?
If you disable Origin in-game and turn off gallery etc. notifications, does that help?
(You just saved me from making a reply I would have regretted, to an impatient person in another thread.)
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First day, about 2pm, I have 83 sims. Isn't it about 70 the game *comes* with, now? If you have all of it? 13 isn't horrible, considering I went to Myshuno right away.
I started working on editing my settings, but I had to quit after Occult, my eyes started to glaze over.
Chat stuff...
I'm actually glad it's ad-tag night, for once. Something different that's fairly easy, IF they have the stuff in its right spot. (It isn't rocket science, but...
I almost came unglued a couple of times last night, but, overall, I maintained. More or less, depending on who I was talking to. It doesn't take 7 years to get to know a regular customer.
Some of them are pretty cool. The first time I really talked to this one woman, SHE was having a job/stress-related meltdown, and told me all about her day... as we checked out her stuff... and ever since then, I figure, she's game for a good story. LOL!
(I enjoy seeing her. There are a few people I don't care if I ever see again. <shrug>)
8/10 done, 2 to go. Weekends aren't horrible, although I did ring up 140 people last night. Pretty busy. I wasn't at 100% last night. I got a little snappy toward morning, but I just told people I was TIRED. (It's holidays. Get a clue. You know?)
I will have logged 86 hours when this round of shifts are all said and done.
Roundabout way of saying I'm going to bed in a few minutes. Little early for me, but, I could use the sleep. I'll be back tonight before work.
Hold down the fort! Haha!
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Yes. Did you look at MC's description page, under the Spoiler Buttons? I found this there for you, under MC Occult's Settings info spoiler button... use 0 to turn them off in this setting:
Occult_AlienFrequency Set how often "Alien Contact" interactions may cause results like Alien Abduction, Alien Visits and phonecalls. "0" = Zero abductions (Contact option on satellite never enables and Prevent Abductions will remain in effect constantly once chosen). "N" = Normal EA settings. "H" = High chance of abductions and visits (the Contact option on the satellite never disables). "A" = Abductions almost constantly depending on the Occult_TimeBetweenAbductions setting.
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I think that - besides the MC settings @egwarhammer already quoted - a satellite dish from buy mode is an essential prerequisite for alien abductions. I remember that somebody posted something similar here some months ago - but I could also be wrong.
So removing any satellite dishes could perhaps also be an option.
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For this house there is no satelite, so I went into 'abduction frequency' and selected 'no alien contact' then I went into 'abduction start time' and put zero.
I don't know if anybody's ever done that, 0 in start time. (I'm more likely to go for High abductions, personally, I've not really tried to turn it OFF.) Let me know how it works for you, and if anything odd happens, I'm definitely interested.
They probably have, and haven't had any trouble, that could be why it hasn't come up.
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