Hi Simmers,
I have tried so many times to understand the rules for the Legacy Challenge but for some reason every time I read it my brain turns into mush. I consider myself a bright girl but I just don't get it. Can someone please explain it to me like you were explaining it to a four-year-old?
Big hugs and big thanks,
-Rory
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ETA: and NO cheating!
As for the Challenge, it got confusing on the technical things. Succession laws... Like the nitty gritty of it.
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Thank you very much! Grandma's Domain was my first build for competition in Sims4. I did some for One Room, One Week, One Theme and Build n Share. I feel bad that I haven't gone back to those threads since GTW came out. Starting to get bored now so maybe I'll start building again.
Yeah, I wonder how the rules for the challenge changed with alien abductions! lol
I didn't even realize how the challenge would be with alien abductions. I read the Sims 3 Legacy Challenge (by Pinstar) to see if I could catch on, then I read the Sims 4 one. My brain hurts.
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> Have2admit, I actually have to admit that I absolutely love your builds and just downloaded your Grandma's Domain the other day. :)
>
> As for the Challenge, it got confusing on the technical things. Succession laws... Like the nitty gritty of it.
It's best to either have the rules saved somewhere on your background (with notepad) or to print them out. Planning helps too, even if you can think of a general idea of what each generation will achieve, so for example I would start with a gardener/fisher for the essence of life from the cowplant and easy simoleons with the less bills and perfect garden reward trait. It would also give my sim plenty of free time when I would need to start focusing on raising a family and start the foundations for the future generations. Then I'd start my next generation based on whatever my previous generations accomplished. Having a full garden from the first generation would compliment a chef/mixologist which would then compliment a sim who relies on building friendships and throwing parties, etc.) Handiness would be a good skill to use early on too so you could upgrade all the appliances for better moodlets. If you can't get enough essence of life to keep all the heirs alive it helps to have the first few generations take traits that net frequent and rewarding whims (like collecting, which nets 100 satisfaction points for picking up old gems, fossils, metals and frogs that you already discovered and have laying around.)
Personally I find playing a household with several sims boring now because I can no longer micromanage everyone unless I'm at home so everyone just stays home. Needless to say if there was a "stir crazy" moodlet again my group of sims would constantly have it.
But most people have a little problem with culling generations. So if you aren't aversed to mods gets the no-culling mod from MTS
I did the Legacy Challenge many years ago when it first started. There wasn't much else to it other that in my first post. Main difference being that when you bought the largest lot, you were broke! Heirs, ect., were up to you and how you wanted to play it.
Yogurrt_toob, thank you for the great advice. I wouldn't have even thought of what each generation will achieve and how it will affect all generations. That's brilliant!
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MadameLee, thank you for your advice. I am so terrified of mods. I have an old computer that is limping along, I'm afraid mods will kill it off. I am soooooooo bummed about this whole culling issue Sims 4 has. Does it really delete older generations from the family tree? There is a challenge that I made up that I really want to do, but it has at least 10 generations of about 5 different families. How far back does the culling occur? Has EA heard our pleas about culling?
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Succession Laws:
http://www.simslegacychallenge.com/sims-4-legacy-challenge-rules-succession-laws/
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the marry a townie, get a job, and have kids to be the heir and spare. I do my own version of it
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Depends my first 3 parent generations are all gone now. and they also disappered from the tree as well.
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So "culling" isn't for family trees? Maybe I have this whole culling concept wrong. I thought culling was about family trees (on the genetics info) being deleted, like they never existed.
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So, 180 Sims/town allowed. Hmmm.
Are people in family trees deleted? Like if I have a family of 50 people, maybe 30 alive, will it delete the dead people from the family tree?
I hope I'm making sense. My coffee never kicked in.
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It is, lol. The mod won't wreck your computer. It has been tested by a lot of us here so we know it isn't a corrupt file. it just stops everyone from being deleted.
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