The challenge description below is based on the text written by the creator of this challenge, EnblithTheFair, back in TS2 days. I was a moderator for her RKC Yahoo group for a while. Please keep in mind the original instructions were written for TS2. I will precede any changes with the word EDIT. Please feel free to make suggestions for adapting this to TS4.
Do your Sims have a longing for days gone by? Do they want to shout "Huzzah! Long Live the King and Queen!"? Do they have a hankering for good old-fashioned servitude? Then it is your duty to transport them back in time, several hundred years, to live in Good Old Simland! Simland has a King and/or Queen that presides over all of their loyal subjects. It’s up to you to make the strongest Royal family that you can. The fate of the Kingdom depends on you!
The Goal: The point of this challenge is to make a themed neighborhood with a royal family, nobility, merchants and peasants/farmers, and reach 5 generations with at least one family from each category.
- Make a new game/universe.
- Make 1 King and Queen for your royal family in CAS.
- Make 3 or less families that will become the Noble class.
- Make 2 or less families that will be the Merchant class.
- Make 3 or less families that will be the Peasant class.
Rules for the Royal Family:
- All money cheats are acceptable.
- You may use building cheats for building their castle.
- The first-born son of the current King and Queen will become the heir to the throne and must never move out of the house.
- The heir to the throne may only marry a Sim descendant from the Royal family or the Noble class, but they may have lovers of any class. (They can marry as close a relation as the game allows).
- The heir to the throne must be the legitimate son of both the king and the queen.
- Any illegitimate children of the Queen would not be a prince/princess but could marry a non-heir Royal or Noble.
- Women of the royal family are not permitted to have a job or live alone.
- Non-heir Peasants may move in as servants to cook and clean.
- (EDIT): There has been some discussion about the Potion of Youth. In TS2 the Elixir of Life was allowed twice, which added six days to a Sim's life. I think it is fair to say that you could use the Potion of Youth when each Royal Sim is six days into a chosen life stage, rewinding their age by six days just as it did in TS2. This is optional.
Rules for the Noble Class:
- You may use the motherlode cheat only two times.
- You may use building cheats.
- The first-born son will be the family heir and must never move out of the house.
- Only legitimate children can become heirs.
- The heirs may not marry below their status (they must marry non-heir Nobles or Royals).
- Women are not permitted to have a job. (EDIT): This would also mean they cannot live alone seeing as they would have an expensive lifestyle.
- Non-heir Peasants may move in as servants to cook and clean.
- (EDIT): In TS2 the Elixir of Life was allowed twice, which added six days to a Sim's life. You could use the Potion of Youth when each Noble Sim is six days into a chosen life stage, rewinding their age by six days just as it did in TS2. This is optional.
Rules for the Merchant Class:
- You may use the motherlode cheat only one time.
- You may use building cheats.
- Although the eldest son traditionally becomes the heir, if the eldest becomes enemies with his father then any of the children may inherit their father’s house and fortune.
- The heir must never move out of the house.
- The heirs may not marry below their status (they must not marry Peasants).
- Only single women may have jobs. (EDIT: There is no rule against them living alone).
- (EDIT/addition): The Merchant class is able to use the Whipped Cream Cupcake Factory appliance, the Woodworking Table, the easel and the children's Activity Table to make goods to sell.
- (EDIT): In TS2 the Elixir of Life was allowed once, which added three days to a Sim's life. You could use the Potion of Youth when each Merchant Sim is three days into a chosen life stage, rewinding their age by three days just as it did in TS2. This is optional.
Rules for the Peasant Class:
- You may use building cheats, but you may not use any other cheats.
- Although the eldest son traditionally becomes the heir, any of the children may inherit their father’s house and fortune.
- The heir must never move out of the house.
- Since they are the lowest rank, Peasants may marry anyone except Royalty. EDIT: To clarify, any eligible person except Royalty. That is, any non-heir Merchant or Noble, or any Peasant.
- You may not use the Potion of Youth on a Peasant since they generally would not live as long anyway.
- Peasants are not allowed to hire any services.
- Anyone may have a job. (EDIT): Although you may choose to keep them poor.
- (EDIT): If a Peasant family has $100,000 cash in their account they may upgrade to Merchant status.
- (EDIT/addition): The Peasant class are also considered farmers, so they can grow crops and fish to earn money.
- (EDIT/addition): There is no rule against single Peasant women living alone.
- You may download houses if you don’t want to build them. (EDIT): If you want to share or find a building in The Sims Gallery, please use the hashtag #RKC .
- Unless otherwise specified you may not use any cheats. No mood or aspiration cheats and no hacks that alter a Sims mood, personality, aspiration etc. You may use 'bb.moveobjects on' only to decorate and move Sims if they get stuck, or if there is a glitch.
- To keep all the families and classes in the same generation, try to play each family for a specified number of days (one Sim-week works well) and then move on to the next family. Play one family from each class before you move on to the next class.
- Roll a dice (or pick from a hat) to determine the aspiration for teens.
- If you feel you may get confused, try to stop your Sims from having an affair until after the heir is born.
- Since reliable birth control was not used in the old days, you must choose 'Try for Baby' each time your Sims woohoo. (EDIT: Since TS4 couples appear to be much more fertile than TS2 couples, there is an option to flip a coin or roll dice to determine whether you choose 'Try for Baby' or 'Woohoo'. See the Options section.)
- Women always take the status of their husbands.
- Illegitimate children below Royalty will take on their mother’s class.
- (EDITED): All Townies are considered Merchants or Peasants. You decide how to identify which is which. You could determine that Townies with certain hair colours represent one or the other. (Example: All townies with black, brown and dark-grey hair could be considered Merchants). Alternatively, go into Household Management and dress half as Merchants and half as Peasants. Townies do not have a significant family tree, so they are less respectable and should not belong to the Royal or Noble classes.
- NPCs are like servants so they may only marry Sims from the Merchant class or lower.
- (EDITED): Try to use only objects that fit within the theme. This means no TVs, etc. if you are doing an historic theme for your neighbourhood. You may use the stereo that looks like a gramophone in the Royal and Noble houses since they would have had paid musicians to play for them at dinners and parties. There is an exception for computers if a Sim requires one for a career (see the "Career Limitations" section below).
- You may not delete gravestones.
- You may use all reward objects unless stated differently. If doing an historic theme, try to hide any modern-looking rewards in an attic or basement.
- Hacks and mods are allowed for the purpose of making the neighborhood more historically accurate. Hacks and mods that make the game easier are not permitted.
- (EDITED): Here Enblith listed careers that she felt would be suitable for each class. Since the careers in TS4 are different, I think it should be decided by the player before they begin according to the theme they have chosen. Jobs don't affect the score, nor the gameplay if it makes sense in your imagination. If you would like some suggestions, there are some in the posts below. You may chose to make the lower classes work from home.
- You may not exit without saving if you don’t like the results of work/school chance cards.
- (EDIT/addition): The cheapest computer can be placed in an attic, basement, or a somewhat hidden place (perhaps behind a locked door) only if a Sim requires it for a career. It can only be used to fulfil career requirements that cannot be fulfilled in any other way, and not for fun.
- If Medieval isn't your style, you could play this challenge with another theme such as Renaissance, Regency, Victorian, Fantasy, Egyptian or Roman. (EDIT): Or modern, futuristic or Sim Nation of 100 years ago.
- If you can’t decide which theme to choose, try advancing the time period every one or two generations. Then you could start at Medieval, then Renaissance, Colonial, Regency, Victorian, etc.
- (EDITED): If you want a harder challenge you could create two kingdoms by having one kingdom in Willow Creek and the other in Oasis Springs (or Newcrest, etc). However, this means two sets of everything: two Royal families, two sets of Nobility, etc.
- If you want to make a society run by women then heirs are first-born daughters.
- To keep track of who belongs to what class you can have each class have a specific hair color (EDIT): and/or clothing. The surname should also indicate a Sim's class.
- You can add a church, monastery or abbey to your neighborhood that you can send Sims to that you don't want to marry. You still must play these Sims. Sims of the Church are considered a separate class and must be added to your play list. You must play Sims of the Church as often as Sims of the other classes. (EDIT): No additional rules were written for the optional Church class. They all live together in the abbey/monastery and they don't marry. I think any further rules would be up to the player's discretion.
- You can add one household for the town witch or wizard. The heir to that family would have no cheat restrictions and would be able to enter any career that you deem to be supernatural, but otherwise would have to live by the rest of the Peasant rules. (EDIT/addition): The Witch/Wizard class is able to use any potion, may have a small TV and is able to use the Future Cube. They should be able to use any small item that might be deemed magical by the player.
- (EDITED): You may use custom content that fits the neighbourhood theme. Pick a theme and try to make your neighbourhood fit that theme as much as possible. However, whether to use custom content or not is your choice. You can still have a wonderful kingdom using the more old-fashioned in-game choices.
-(EDIT/addition 18th Jan 2016): "Trying for Baby" seems to result in pregnancy almost always in TS4. To keep things a bit more random, you may choose to flip a coin or roll dice when a couple has relations. Heads or evens = Try for Baby; tails or odds = Woohoo. No second flip or roll if you don't like the result (if you choose this option for the entire challenge).
Additional rules if these TS2 features are reintroduced:
- The Royal, Noble and Merchant heirs may move out of the house only to attend university.
- All Royals must attend, but they can drop out after at least completing Freshman year (except for the heir to the throne, he must complete college).
- The Noble Class is encouraged to attend university but it is not required.
- Peasants are not permitted to go to university since Peasants did not receive much of an education.
- The optional witch/wizard would be able to attend university.
- Royal and Noble children must get accepted to private school (keep trying until you get accepted).
- Merchant children can only attend private school if their family has at least $5000 cash in their account.
- Peasant children are not permitted to attend private school.
INFLUENCE: Don’t forget to use any influence points that a Royal or Noble Sim gets. Royals and Nobles should be able to influence their subjects/lessers.
NPCs FOR HIRE: If Nannies or Matchmakers are introduced, Peasants are allowed to hire these.
CARS: Only the Royal and Noble classes are allowed to have carriages (cars), but they should have a garage to make them discreet.
Scoring (not compulsory):
Count up all the points when at least one family from each category reaches 5 generations.
1 point for each generation reached.
10 points if every heir for every class is the first-born son. (If you want to make a society run by women then heirs are first-born daughters).
1/4 point for each family friend the Royal family has.
2 points for each heir to the throne who marries another Royal. EDIT: That is, any distant relative that is still a member of a Royal class household, or a Royal in an adjoining kingdom.
1 point for each (EDIT:) Sim who completed an Aspiration before death.
1 point every time a Sim (EDIT:) completes two aspirations before death (this point is in addition to the point above).
1 point for each lot that has all (EDIT:) unlockable objects.
1 point for each different-colored ghost.
1/2 point for each set of natural twin births. EDIT: This means without the Fertility reward or anything that would influence a multiple birth.
1 point (EDIT/addition) for each set of natural triplet births. This means without the Fertility reward or anything that would influence a multiple birth.
2 points if you manage to collect ALL the different types of ghosts in a family.
-2 points for each Sim that was purposely killed.
-1/4 point for each Sim that marries below his or her status. (EDIT): I think this means for ANY Sim (not just heirs) except Royals, who have no choice. So non-heirs may marry below their status but you lose a point as a discouragement. I have changed this to 1/4 of a point as it is unclear.
-1 point for each infant that gets taken by the Social Worker.
-1 point every time a household member (EDIT:) reaches the extreme of a negative emotion.
-1 point each time you change a Sim's aspiration (EDIT:) before it is completed.
This challenge is very flexible so it can fit your personal tastes. With this challenge you can unite all the families in a neighborhood and give it some sort of structure and goal. If you are not playing for points feel free to bend the rules a bit to fit your playing style. Don’t be afraid to try something different than you normally do!