@Black_Betty I'm so sorry! One rule that I have in wars, is that if siblings are both (or all, should there be more than 2) called and both fight, should one die, the other returns home immediately with mental trauma. From what I understand, especially in earlier wars, that would happen in the interest of keeping the family line. They would send home the sibling.
I do my war rolls differently. I don't use the cowplant and my rolls are based around actual U.S. war statistics. It is a lot more complicated than just rolling odd or even and feeding them to the cowplant, but I felt that it gives a little more depth or immersion to their war participation. I also felt with how wars have changed over the course of time, earlier world wars may have had less mental trauma percentages as opposed to a war like Vietnam or our current wars, and rules of engagement have changed as well. So that's just how I do it. I was using a website number generator, but it is said that it is hard to get "true" random rolls from those, so I'm using my tabletop dice. I will be elaborating on this in my next blog post for those who are interested.
I also start decades differently. Every sim day is equivalent to six months, so two sim days = a year. I have my sims life spans set to normal, and it matches up with it. The time from infant to toddler, toddler to child, child to teen, teen to young adult, etc. it matches up pretty good. They will die in their 50s as elders that way though. But if you have the MCCC, you can set their individual age spans like Elder and increase it if you like. You can also tweak the other ages as you see fit. But if you don't use it, it runs pretty in line with two days = 1 year.
Also, if you want to keep track of the family tree, even as others move out and start their own families, there's the Plum Tree App which is a family tree website just for your sims. That's what I use, as my tree has grown pretty big and will still be going for the next few decades.
@Black_Betty I'm so sorry! One rule that I have in wars, is that if siblings are both (or all, should there be more than 2) called and both fight, should one die, the other returns home immediately with mental trauma. From what I understand, especially in earlier wars, that would happen in the interest of keeping the family line. They would send home the sibling.
I do my war rolls differently. I don't use the cowplant and my rolls are based around actual U.S. war statistics. It is a lot more complicated than just rolling odd or even and feeding them to the cowplant, but I felt that it gives a little more depth or immersion to their war participation. I also felt with how wars have changed over the course of time, earlier world wars may have had less mental trauma percentages as opposed to a war like Vietnam or our current wars, and rules of engagement have changed as well. So that's just how I do it. I was using a website number generator, but it is said that it is hard to get "true" random rolls from those, so I'm using my tabletop dice. I will be elaborating on this in my next blog post for those who are interested.
I also start decades differently. Every sim day is equivalent to six months, so two sim days = a year. I have my sims life spans set to normal, and it matches up with it. The time from infant to toddler, toddler to child, child to teen, teen to young adult, etc. it matches up pretty good. They will die in their 50s as elders that way though. But if you have the MCCC, you can set their individual age spans like Elder and increase it if you like. You can also tweak the other ages as you see fit. But if you don't use it, it runs pretty in line with two days = 1 year.
Also, if you want to keep track of the family tree, even as others move out and start their own families, there's the Plum Tree App which is a family tree website just for your sims. That's what I use, as my tree has grown pretty big and will still be going for the next few decades.
Thank you!
And that style of aging the sims is pretty much how i do it, too. I've been following @CuteCoffeeGal's modified rules and aging system
I like the added immersion!
I also like your method of sending the sibling home from war! I'm in the 40's, but had few eligible men to send off for this gen; ended up creating several college boys to add into the mix, lol. I don't use the cowplant either, just sort of kill them off with MCCC (I've only had one war-death so far, though).
I had no idea you could set individual age spans with MCCC I might have to try that! I tend to turn aging on and off frequently so I can get scenes for my story alongside the gameplay - and I've missed the deaths of Sims who's household I wasn't playing
@Black_Betty I'm so sorry! One rule that I have in wars, is that if siblings are both (or all, should there be more than 2) called and both fight, should one die, the other returns home immediately with mental trauma. From what I understand, especially in earlier wars, that would happen in the interest of keeping the family line. They would send home the sibling.
I do my war rolls differently. I don't use the cowplant and my rolls are based around actual U.S. war statistics. It is a lot more complicated than just rolling odd or even and feeding them to the cowplant, but I felt that it gives a little more depth or immersion to their war participation. I also felt with how wars have changed over the course of time, earlier world wars may have had less mental trauma percentages as opposed to a war like Vietnam or our current wars, and rules of engagement have changed as well. So that's just how I do it. I was using a website number generator, but it is said that it is hard to get "true" random rolls from those, so I'm using my tabletop dice. I will be elaborating on this in my next blog post for those who are interested.
I also start decades differently. Every sim day is equivalent to six months, so two sim days = a year. I have my sims life spans set to normal, and it matches up with it. The time from infant to toddler, toddler to child, child to teen, teen to young adult, etc. it matches up pretty good. They will die in their 50s as elders that way though. But if you have the MCCC, you can set their individual age spans like Elder and increase it if you like. You can also tweak the other ages as you see fit. But if you don't use it, it runs pretty in line with two days = 1 year.
Also, if you want to keep track of the family tree, even as others move out and start their own families, there's the Plum Tree App which is a family tree website just for your sims. That's what I use, as my tree has grown pretty big and will still be going for the next few decades.
Thank you!
And that style of aging the sims is pretty much how i do it, too. I've been following @CuteCoffeeGal's modified rules and aging system
I like the added immersion!
I also like your method of sending the sibling home from war! I'm in the 40's, but had few eligible men to send off for this gen; ended up creating several college boys to add into the mix, lol. I don't use the cowplant either, just sort of kill them off with MCCC (I've only had one war-death so far, though).
I had no idea you could set individual age spans with MCCC I might have to try that! I tend to turn aging on and off frequently so I can get scenes for my story alongside the gameplay - and I've missed the deaths of Sims who's household I wasn't playing
Yes you can! It's in the MCCC Settings when you access it through a sim's computer. Also, there is a setting where you can get notifications for any marriages, births, pregnancy starts and deaths of sims who are not in your household. I think you set it by relatives of active household. So I get notifications when sims outside of the household, but still relatives of my played sims, die or marry or have kids. It is VERY helpful!
For the age span change, when you access the mod through the sim's computer, it's the first option called MCCC settings - then you go to Set Age Span Duration and go from there. For the notifications, just start from same place. MCCC settings, then Notifications/Console/Menu Settings. In Notifications you can get death notifications and I chose "related to active household" - so it will show most relatives when they die, but not their spouses. The marriage notifications are in the marriage area itself, not in the MCCC Settings. So if you go to Pregnancy > Other Marriage > Show Marriage Notifications. I just chose all for that, personally. For children, it's Pregnancy > Other Pregnancy > Notification Settings > and you have a few options in there for how you like it. I do elect to have it shown the gender and what they named their babies.
As for deaths of spouses that you may not be notified for, depending on how you set it, you can just check the sim's genealogy, go back to your founder, and just have a look through there to see if any spouses have died. Doing all of this eliminates almost entirely the need to switch back and forth. The only time I have to go do anything with any of the other households, it's to change their fashion to resemble the decade, and take their pictures as well as note their traits/aspirations/etc.
If talking about MCCC isn't kosher per forum rules (not sure on this), apologies in advance, and if so, anyone is welcome to contact me privately with any questions. I mostly had to watch YouTube videos to understand a lot of the settings with that mod, I can understand missing anything or being confused. It's pretty detailed.
Each new decade starts once the children age into teens.
1890’s Partner must be same ethnicity and opposite gender Outhouses (no toilets) No electricity - only candles or lanterns Must always “try for baby” instead of woohoo Girls born may only have the creativity bonus Women may only take care of the children, tidy the house, and garden as a “career” Female children may only move out once married Male heirs only, if there are no boys, a married girl's husband may inherit fortunes Wooden furniture only (No upholstered beds only quilts and blankets) Old fashioned stove and fridge No showers only bathtubs No jobs, money made through gardening (have a cowplant), painting, or woodworking Wooden walls and floors House must only be decorated with impressionist or classic paintings
1900’s Indoor plumbing (only bathtubs, toilets, and sinks) Electric lighting allowed Upholstery allowed Wallpaper allowed Phonograph music player allowed Jobs allowed (males only) Business career to level 6 Culinary to level 5 Entertainer – musician branch
1910’s (War Years) Male young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits- Gloomy Hot headed Clumsy Insane Lazy Squeamish Mean Non-committal Men of the family cannot work until they transition from young adulthood to adulthood Carpets allowed Painted walls allowed Jobs (Male only) Business – Management branch Culinary – Chef branch Entertainer – Musician branch Painter – both branches
1920’s (Women’s Rights) You may now throw parties Women can work as a painter or musician until the first child is born Careers opened Criminal – Boss branch Culinary – Mixologist branch Ear piercings allowed – only for females
1930’s (Great Depression) Anyone in a career loses their job and cannot do anything to make money Bills may only be paid after the electricity and water have been cut off
1940’s (WWII) Male young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits- Gloomy Hot headed Clumsy Insane Lazy Squeamish Mean Non-committal Men of the family can only work as teens, adults, and elders Women may only work in one of the following careers: Painter Culinary Entertainer Every house must have a garden that only women may tend to One meal per person per day
1950’s (Korean War) Young-Adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits- Gloomy Hot headed Clumsy Insane Lazy Squeamish Mean Non-committal Cheapest TV Available – only shows programs from 6am to 10am and 6pm to 12pm Cheapest PC available – may only be used for writing Athlete – only professional Branch available Writing career available Showers allowed Private pools allowed
1960’s (Sexual Revolution and Civil Rights) Birth control - you no longer need to try for a baby with each woohoo Careers available: Astronaut Secret Agent Marriage available regardless of ethnicity Better televisions allowed (time restrictions still apply) Women may take time off for the birth of your baby Tattoos allowed Ear piercings allowed for males
1970’s (End of Vietnam War) First two children (Of either gender) “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) - must take a survivor trait Gloomy Hot headed Clumsy Insane Lazy Squeamish Mean Non-committal Environmentalist Movement – Every child born must have one of the following: Active Self assured Loves outdoors Outgoing
1980’s All computers available for writing and playing games only Yuppie Era – Every child born must have one of the following traits: Self Assured Foodie Ambitious Materialistic Snob One person in the family must have the business career You are now allowed to go camping
1990’s (Invention of Internet) Computers have no restrictions You are now allowed to use your mobile phones
2000’s (Climate Change) All careers now open Fathers may take Family leave just for their baby’s birth Flat-Screen TVs allowed
@Black_Betty I'm so sorry! One rule that I have in wars, is that if siblings are both (or all, should there be more than 2) called and both fight, should one die, the other returns home immediately with mental trauma. From what I understand, especially in earlier wars, that would happen in the interest of keeping the family line. They would send home the sibling.
I do my war rolls differently. I don't use the cowplant and my rolls are based around actual U.S. war statistics. It is a lot more complicated than just rolling odd or even and feeding them to the cowplant, but I felt that it gives a little more depth or immersion to their war participation. I also felt with how wars have changed over the course of time, earlier world wars may have had less mental trauma percentages as opposed to a war like Vietnam or our current wars, and rules of engagement have changed as well. So that's just how I do it. I was using a website number generator, but it is said that it is hard to get "true" random rolls from those, so I'm using my tabletop dice. I will be elaborating on this in my next blog post for those who are interested.
I also start decades differently. Every sim day is equivalent to six months, so two sim days = a year. I have my sims life spans set to normal, and it matches up with it. The time from infant to toddler, toddler to child, child to teen, teen to young adult, etc. it matches up pretty good. They will die in their 50s as elders that way though. But if you have the MCCC, you can set their individual age spans like Elder and increase it if you like. You can also tweak the other ages as you see fit. But if you don't use it, it runs pretty in line with two days = 1 year.
Also, if you want to keep track of the family tree, even as others move out and start their own families, there's the Plum Tree App which is a family tree website just for your sims. That's what I use, as my tree has grown pretty big and will still be going for the next few decades.
Thank you!
And that style of aging the sims is pretty much how i do it, too. I've been following @CuteCoffeeGal's modified rules and aging system
I like the added immersion!
I also like your method of sending the sibling home from war! I'm in the 40's, but had few eligible men to send off for this gen; ended up creating several college boys to add into the mix, lol. I don't use the cowplant either, just sort of kill them off with MCCC (I've only had one war-death so far, though).
I had no idea you could set individual age spans with MCCC I might have to try that! I tend to turn aging on and off frequently so I can get scenes for my story alongside the gameplay - and I've missed the deaths of Sims who's household I wasn't playing
Yes you can! It's in the MCCC Settings when you access it through a sim's computer. Also, there is a setting where you can get notifications for any marriages, births, pregnancy starts and deaths of sims who are not in your household. I think you set it by relatives of active household. So I get notifications when sims outside of the household, but still relatives of my played sims, die or marry or have kids. It is VERY helpful!
For the age span change, when you access the mod through the sim's computer, it's the first option called MCCC settings - then you go to Set Age Span Duration and go from there. For the notifications, just start from same place. MCCC settings, then Notifications/Console/Menu Settings. In Notifications you can get death notifications and I chose "related to active household" - so it will show most relatives when they die, but not their spouses. The marriage notifications are in the marriage area itself, not in the MCCC Settings. So if you go to Pregnancy > Other Marriage > Show Marriage Notifications. I just chose all for that, personally. For children, it's Pregnancy > Other Pregnancy > Notification Settings > and you have a few options in there for how you like it. I do elect to have it shown the gender and what they named their babies.
As for deaths of spouses that you may not be notified for, depending on how you set it, you can just check the sim's genealogy, go back to your founder, and just have a look through there to see if any spouses have died. Doing all of this eliminates almost entirely the need to switch back and forth. The only time I have to go do anything with any of the other households, it's to change their fashion to resemble the decade, and take their pictures as well as note their traits/aspirations/etc.
If talking about MCCC isn't kosher per forum rules (not sure on this), apologies in advance, and if so, anyone is welcome to contact me privately with any questions. I mostly had to watch YouTube videos to understand a lot of the settings with that mod, I can understand missing anything or being confused. It's pretty detailed.
Ooo! Thank you for all of this info and tips! I'm going to have to figure this out and get it set up to suit my challenge
Unfortunately I do have to switch between households no matter what, just for the sake of storywriting and getting screenshots xD And I have to turn aging off a lot when I'm working on that specifically so sims don't age or die before I need them to storywise lol! But I don't mind having to do that, it makes the challenge more fun for me~
Not sure if anyone's shared this yet, but I found a lot of good cc on this tumblr. I've spent soo long just combing through everything posted there. Hopefully it helps!
@Black_Betty I'm so sorry! One rule that I have in wars, is that if siblings are both (or all, should there be more than 2) called and both fight, should one die, the other returns home immediately with mental trauma. From what I understand, especially in earlier wars, that would happen in the interest of keeping the family line. They would send home the sibling.
I do my war rolls differently. I don't use the cowplant and my rolls are based around actual U.S. war statistics. It is a lot more complicated than just rolling odd or even and feeding them to the cowplant, but I felt that it gives a little more depth or immersion to their war participation. I also felt with how wars have changed over the course of time, earlier world wars may have had less mental trauma percentages as opposed to a war like Vietnam or our current wars, and rules of engagement have changed as well. So that's just how I do it. I was using a website number generator, but it is said that it is hard to get "true" random rolls from those, so I'm using my tabletop dice. I will be elaborating on this in my next blog post for those who are interested.
I also start decades differently. Every sim day is equivalent to six months, so two sim days = a year. I have my sims life spans set to normal, and it matches up with it. The time from infant to toddler, toddler to child, child to teen, teen to young adult, etc. it matches up pretty good. They will die in their 50s as elders that way though. But if you have the MCCC, you can set their individual age spans like Elder and increase it if you like. You can also tweak the other ages as you see fit. But if you don't use it, it runs pretty in line with two days = 1 year.
Also, if you want to keep track of the family tree, even as others move out and start their own families, there's the Plum Tree App which is a family tree website just for your sims. That's what I use, as my tree has grown pretty big and will still be going for the next few decades.
Thank you!
And that style of aging the sims is pretty much how i do it, too. I've been following @CuteCoffeeGal's modified rules and aging system
I like the added immersion!
I also like your method of sending the sibling home from war! I'm in the 40's, but had few eligible men to send off for this gen; ended up creating several college boys to add into the mix, lol. I don't use the cowplant either, just sort of kill them off with MCCC (I've only had one war-death so far, though).
I had no idea you could set individual age spans with MCCC I might have to try that! I tend to turn aging on and off frequently so I can get scenes for my story alongside the gameplay - and I've missed the deaths of Sims who's household I wasn't playing
Yes you can! It's in the MCCC Settings when you access it through a sim's computer. Also, there is a setting where you can get notifications for any marriages, births, pregnancy starts and deaths of sims who are not in your household. I think you set it by relatives of active household. So I get notifications when sims outside of the household, but still relatives of my played sims, die or marry or have kids. It is VERY helpful!
For the age span change, when you access the mod through the sim's computer, it's the first option called MCCC settings - then you go to Set Age Span Duration and go from there. For the notifications, just start from same place. MCCC settings, then Notifications/Console/Menu Settings. In Notifications you can get death notifications and I chose "related to active household" - so it will show most relatives when they die, but not their spouses. The marriage notifications are in the marriage area itself, not in the MCCC Settings. So if you go to Pregnancy > Other Marriage > Show Marriage Notifications. I just chose all for that, personally. For children, it's Pregnancy > Other Pregnancy > Notification Settings > and you have a few options in there for how you like it. I do elect to have it shown the gender and what they named their babies.
As for deaths of spouses that you may not be notified for, depending on how you set it, you can just check the sim's genealogy, go back to your founder, and just have a look through there to see if any spouses have died. Doing all of this eliminates almost entirely the need to switch back and forth. The only time I have to go do anything with any of the other households, it's to change their fashion to resemble the decade, and take their pictures as well as note their traits/aspirations/etc.
If talking about MCCC isn't kosher per forum rules (not sure on this), apologies in advance, and if so, anyone is welcome to contact me privately with any questions. I mostly had to watch YouTube videos to understand a lot of the settings with that mod, I can understand missing anything or being confused. It's pretty detailed.
Ooo! Thank you for all of this info and tips! I'm going to have to figure this out and get it set up to suit my challenge
Unfortunately I do have to switch between households no matter what, just for the sake of storywriting and getting screenshots xD And I have to turn aging off a lot when I'm working on that specifically so sims don't age or die before I need them to storywise lol! But I don't mind having to do that, it makes the challenge more fun for me~
Yeah I just realized that I have to do the same thing anyway. The genealogy tree thing glitched, so I can't look at the whole family from the founder anymore, just the direct line. Uuuuuuuugh I wish they'd fix that somehow.
Each new decade starts once the first kin ages into a child.
Sorted by: Fashion/Cosmetics Career Romance Children Finance House/Building Activities Military
1890’s Style: Catholic Conservative No jobs; money made through gardening, painting, or woodworking Partner must be same ethnicity and opposite gender Must always “try for baby” instead of woohoo No woohoo before marriage Women may only take care of the children, tidy the house, paint, and garden as a “career” Female children may only move out once married Outhouses (no indoor toilets) No electricity - only candles and lanterns Wooden furniture only No showers Wooden walls and floors
1900’s Style: Conservative Careers available (males only) Business (up to level 6) Culinary (up to level 5) Entertainer – Musician branch Partner must be same ethnicity and opposite gender Must always “try for baby” instead of woohoo No woohoo before marriage Women may only take care of the children, tidy the house, paint, and garden as a “career” Female children may only move out once married Indoor plumbing (only bathtubs, toilets, and sinks) Electric lighting allowed Phonograph music player allowed
1910’s (WWI) Style: Western Conservative Careers available (male adults only) Business – Management branch Culinary – Chef branch Entertainer – Musician branch Painter Partner must be same ethnicity and opposite gender Must always “try for baby” instead of woohoo No woohoo before marriage Women may only take care of the children, tidy the house, paint, and garden as a “career” Female children may only move out once married Carpeting allowed Painted walls allowed No alcoholic drinks allowed Male young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits- Gloomy Hot Headed Clumsy Erratic Lazy Squeamish Mean Non-Committal Randomize with randomizer 1 in 25 chance of dying from the Spanish flu
1920’s (Roaring 20s) Style: Flapper Skirts cut above the knee allowed for females Ear piercings allowed – only for females Only lipstick and eyeliner allowed Careers available Business – Management branch Culinary Entertainer – Musician branch Painter Criminal – Boss branch Partner must be same ethnicity and opposite gender Must always “try for baby” instead of woohoo No woohoo before marriage Female children may move out, regardless of marital status You may now throw parties You may now use medicine to cure ailments No alcoholic drinks allowed
1930’s (Great Depression) Style: House Dresses and Glamorous Bling Skirts cut above the knee allowed for females Ear piercings allowed – only for females Only lipstick and eyeliner allowed Brown eyeshadow allowed Careers available Gardener (no selling of produce) Partner must be same ethnicity and opposite gender Must always “try for baby” instead of woohoo No woohoo before marriage Female children may move out, regardless of marital status You may throw parties You may use medicine to cure ailments Bills may only be paid after both the electricity and water have been cut off Outdoor showers allowed Alcoholic drinks allowed
1940’s (WWII) Style: Business Casual Skirts cut above the knee allowed for females No make-up for anyone Careers available (no young-adult males allowed) Business – Management branch Culinary Entertainer Painter Criminal – Boss branch Farmer Partner must be same ethnicity and opposite gender Must always “try for baby” instead of woohoo No woohoo before marriage Female children may move out, regardless of marital status You may throw parties You may use medicine to cure ailments Mothers may take family leave (only for the birth of their baby) One meal per person, per day Alcoholic drinks allowed All male young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits- Gloomy Hot Headed Clumsy Erratic Lazy Squeamish Mean Non-Committal
1950’s (Korean War) Style: Blouses and Puffy Skirts Skirts cut above the knee allowed for females Ear piercings allowed – only for females Only lipstick and eyeliner allowed Brown eyeshadow allowed Blush allowed Careers available Business – Management branch Culinary Entertainer Painter Criminal – Boss branch Farmer Athlete – Professional branch Writing Partner must be same ethnicity and opposite gender Must always “try for baby” instead of woohoo No woohoo before marriage Female children may move out, regardless of marital status You may throw parties You may use medicine to cure ailments Mothers may take family leave Cheapest TV Available – only shows programs from 6am to 10am and 6pm to 12pm Cheapest PC available – may only be used for writing Indoor showers allowed Private pools allowed Alcoholic drinks allowed All young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits- Gloomy Hot Headed Clumsy Erratic Lazy Squeamish Mean Non-Committal
1960’s (Sexual Revolution and Civil Rights) Style: Colorful Monochromatic Skirts cut above the knee allowed for females Ear piercings allowed Only lipstick and eyeliner allowed Brown eyeshadow allowed Blush allowed Tattoos allowed Careers available Business – Management branch Culinary Entertainer Painter Criminal – Boss branch Farmer Athlete – Professional branch Writing Astronaut Secret Agent Marriage available regardless of ethnicity Birth control and condoms - you no longer need to try for a baby with each woohoo Woohoo before marriage now allowed Female children may move out, regardless of marital status You may throw parties You may use medicine to cure ailments Women may take time off only for the birth of their baby Toddlers may now use training toilets Mothers may take family leave Better television systems allowed (time restrictions still apply) Stairwells allowed Alcoholic drinks allowed
1970’s (Vietnam War) Style: Hippie Skirts cut above the knee allowed for females Ear piercings allowed Only lipstick and eyeliner allowed Brown eyeshadow allowed Blush allowed Tattoos allowed Careers available Business – Management branch Culinary Entertainer Painter Criminal – Boss branch Farmer Athlete – Professional branch Writing Astronaut Secret Agent Marriage available regardless of ethnicity You don’t need to try for a baby with each woohoo Woohoo before marriage allowed Female children may move out, regardless of marital status You may throw parties You may use medicine to cure ailments Women may take time off only for the birth of their baby Toddlers may use training toilets Environmentalist Movement – Every child born must have one of the following traits: Active Self Assured Loves outdoors Outgoing Mothers may take family leave Alcoholic drinks allowed First two children (of either gender) “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) - must take a survivor trait Gloomy Hot Headed Clumsy Erratic Lazy Squeamish Mean Non-Committal
1980’s Style: Pastel Preppy Skirts cut above the knee allowed for females Ear piercings allowed Only lipstick and eyeliner allowed Blush allowed Tattoos allowed Only colorful eyeshadow for make-up allowed Careers available Business – Management branch Culinary Entertainer Painter Criminal – Boss branch Farmer Athlete – Professional branch Writing Astronaut Secret Agent Marriage available regardless of ethnicity You don’t need to try for a baby with each woohoo Woohoo before marriage allowed Female children may move out, regardless of marital status You may throw parties You may use medicine to cure ailments Women may take time off only for the birth of their baby Toddlers may use training toilets Yuppie Era – Every child born must have one of the following traits: Self Assured Foodie Ambitious Materialistic Snob Mothers may take family leave All computers available for writing and playing games only Alcoholic drinks allowed Camping allowed
1990’s (Invention of Internet) Style: Grunge Skirts cut above the knee allowed for females Ear piercings allowed Only lip gloss and blue eyeliner allowed Tattoos allowed Careers available Business Culinary Entertainer Painter Criminal – Boss branch Farmer Athlete – Professional branch Writing Astronaut Secret Agent Marriage available regardless of ethnicity You don’t need to try for a baby with each woohoo Woohoo before marriage allowed Female children may move out, regardless of marital status You may throw parties You may use medicine to cure ailments Women may take time off only for the birth of their baby Toddlers may use training toilets Mothers may take family leave Computers have no restrictions You are now allowed to use your mobile phones Alcoholic drinks allowed
2000’s (Climate Change) All careers available Marriage available regardless of ethnicity You don’t need to try for a baby with each woohoo Woohoo before marriage allowed Female children may move out, regardless of marital status You may throw parties You may use medicine to cure ailments Women may take time off only for the birth of their baby Toddlers may use training toilets Mothers may take family leave Fathers may take family leave (only for the birth of their baby) Computers have no restrictions Flat-Screen televisions allowed Alcoholic drinks allowed
2010’s All make-up allowed All careers available Marriage available regardless of ethnicity You don’t need to try for a baby with each woohoo Woohoo before marriage allowed Gay marriage allowed Female children may move out, regardless of marital status You may throw parties You may use medicine to cure ailments Women may take time off only for the birth of their baby Toddlers may use training toilets All technology allowed Alcoholic drinks allowed
@Black_Betty I'm so sorry! One rule that I have in wars, is that if siblings are both (or all, should there be more than 2) called and both fight, should one die, the other returns home immediately with mental trauma. From what I understand, especially in earlier wars, that would happen in the interest of keeping the family line. They would send home the sibling.
I do my war rolls differently. I don't use the cowplant and my rolls are based around actual U.S. war statistics. It is a lot more complicated than just rolling odd or even and feeding them to the cowplant, but I felt that it gives a little more depth or immersion to their war participation. I also felt with how wars have changed over the course of time, earlier world wars may have had less mental trauma percentages as opposed to a war like Vietnam or our current wars, and rules of engagement have changed as well. So that's just how I do it. I was using a website number generator, but it is said that it is hard to get "true" random rolls from those, so I'm using my tabletop dice. I will be elaborating on this in my next blog post for those who are interested.
I also start decades differently. Every sim day is equivalent to six months, so two sim days = a year. I have my sims life spans set to normal, and it matches up with it. The time from infant to toddler, toddler to child, child to teen, teen to young adult, etc. it matches up pretty good. They will die in their 50s as elders that way though. But if you have the MCCC, you can set their individual age spans like Elder and increase it if you like. You can also tweak the other ages as you see fit. But if you don't use it, it runs pretty in line with two days = 1 year.
Also, if you want to keep track of the family tree, even as others move out and start their own families, there's the Plum Tree App which is a family tree website just for your sims. That's what I use, as my tree has grown pretty big and will still be going for the next few decades.
Thank you!
And that style of aging the sims is pretty much how i do it, too. I've been following @CuteCoffeeGal's modified rules and aging system
I like the added immersion!
I also like your method of sending the sibling home from war! I'm in the 40's, but had few eligible men to send off for this gen; ended up creating several college boys to add into the mix, lol. I don't use the cowplant either, just sort of kill them off with MCCC (I've only had one war-death so far, though).
I had no idea you could set individual age spans with MCCC I might have to try that! I tend to turn aging on and off frequently so I can get scenes for my story alongside the gameplay - and I've missed the deaths of Sims who's household I wasn't playing
Yes you can! It's in the MCCC Settings when you access it through a sim's computer. Also, there is a setting where you can get notifications for any marriages, births, pregnancy starts and deaths of sims who are not in your household. I think you set it by relatives of active household. So I get notifications when sims outside of the household, but still relatives of my played sims, die or marry or have kids. It is VERY helpful!
For the age span change, when you access the mod through the sim's computer, it's the first option called MCCC settings - then you go to Set Age Span Duration and go from there. For the notifications, just start from same place. MCCC settings, then Notifications/Console/Menu Settings. In Notifications you can get death notifications and I chose "related to active household" - so it will show most relatives when they die, but not their spouses. The marriage notifications are in the marriage area itself, not in the MCCC Settings. So if you go to Pregnancy > Other Marriage > Show Marriage Notifications. I just chose all for that, personally. For children, it's Pregnancy > Other Pregnancy > Notification Settings > and you have a few options in there for how you like it. I do elect to have it shown the gender and what they named their babies.
As for deaths of spouses that you may not be notified for, depending on how you set it, you can just check the sim's genealogy, go back to your founder, and just have a look through there to see if any spouses have died. Doing all of this eliminates almost entirely the need to switch back and forth. The only time I have to go do anything with any of the other households, it's to change their fashion to resemble the decade, and take their pictures as well as note their traits/aspirations/etc.
If talking about MCCC isn't kosher per forum rules (not sure on this), apologies in advance, and if so, anyone is welcome to contact me privately with any questions. I mostly had to watch YouTube videos to understand a lot of the settings with that mod, I can understand missing anything or being confused. It's pretty detailed.
Ooo! Thank you for all of this info and tips! I'm going to have to figure this out and get it set up to suit my challenge
Unfortunately I do have to switch between households no matter what, just for the sake of storywriting and getting screenshots xD And I have to turn aging off a lot when I'm working on that specifically so sims don't age or die before I need them to storywise lol! But I don't mind having to do that, it makes the challenge more fun for me~
Yeah I just realized that I have to do the same thing anyway. The genealogy tree thing glitched, so I can't look at the whole family from the founder anymore, just the direct line. Uuuuuuuugh I wish they'd fix that somehow.
I started using Family Echo to make my family tree for this challenge And I can just pop into CAS for each family to get a portrait screenshot to use there xD
I added the icons in and I have an updated version of the tree that contains story spoilers, but this is the old one for my challenge so far. It's a bit more work than just using the in-game one, but I like it better.
I started using Family Echo to make my family tree for this challenge And I can just pop into CAS for each family to get a portrait screenshot to use there xD
I added the icons in and I have an updated version of the tree that contains story spoilers, but this is the old one for my challenge so far. It's a bit more work than just using the in-game one, but I like it better.
OMG I love that! I used to use Family Echo when I played The Sims 3. I had thought about going back to it, you might have sold me on it lol
I started using Family Echo to make my family tree for this challenge And I can just pop into CAS for each family to get a portrait screenshot to use there xD
I added the icons in and I have an updated version of the tree that contains story spoilers, but this is the old one for my challenge so far. It's a bit more work than just using the in-game one, but I like it better.
OMG I love that! I used to use Family Echo when I played The Sims 3. I had thought about going back to it, you might have sold me on it lol
I really love it I wish you could see EVERYTHING and every family tie all at once with it, but that would just get sooo confusing. That's why I edited in the little pop-out of the Conley's for Victor's family there
I started using Family Echo to make my family tree for this challenge And I can just pop into CAS for each family to get a portrait screenshot to use there xD
I added the icons in and I have an updated version of the tree that contains story spoilers, but this is the old one for my challenge so far. It's a bit more work than just using the in-game one, but I like it better.
OMG I love that! I used to use Family Echo when I played The Sims 3. I had thought about going back to it, you might have sold me on it lol
I really love it I wish you could see EVERYTHING and every family tie all at once with it, but that would just get sooo confusing. That's why I edited in the little pop-out of the Conley's for Victor's family there
Oh goodness, mine too. I'm not gonna start a tree on Family Echo with this family since I'm so far in, but I will for future challenge families.
@rubahluba Subscribed! Excited to see your family's trip through time!
Yeah I just tried to make a tree from scratch for my blog, and I will need to make it about twice as big to fit everyone. Mostly because the founder decided to have six children! Ugh. Here's what it looks like at the moment, will need to widen it obviously. I can't fit all the spouses!
Yeah I just tried to make a tree from scratch for my blog, and I will need to make it about twice as big to fit everyone. Mostly because the founder decided to have six children! Ugh. Here's what it looks like at the moment, will need to widen it obviously. I can't fit all the spouses!
I LOVE THIS TREE! aahhh this is beautiful! I really wanted to make my own family tree at first, but I just couldn't decide on a way to do it and a layout that worked for me. Maybe if I was just focused on one household, but I struggle with that. I like to see aaaaall of the family branches
I'm currently doing this in sims 3 it works pretty well! I can't wait how to see how it turns out. Don't have a cow plant though. Any idea's you have on how i could make my children go to war? I was thinking sending them to a boarding school since i have Generations. What do you think i should do?
Boarding school sounds like a good idea! I'll be honest, I'm playing in Sims 4 and I don't use the cow plant. I just move the men to another lot, roll the dice, and use cheats to kill them. I'm not sure if Sims 3 has cheats you can use to instantly kill them off, though.
Yeah I just tried to make a tree from scratch for my blog, and I will need to make it about twice as big to fit everyone. Mostly because the founder decided to have six children! Ugh. Here's what it looks like at the moment, will need to widen it obviously. I can't fit all the spouses!
I LOVE THIS TREE! aahhh this is beautiful! I really wanted to make my own family tree at first, but I just couldn't decide on a way to do it and a layout that worked for me. Maybe if I was just focused on one household, but I struggle with that. I like to see aaaaall of the family branches
Thanks! I wound up not finishing it, because the amount of kids that were had, and all of their spouses, just can't fit comfortably. But I finished up my Decades Challenge and am about to start a Zodiac as well as Not So Berry challenge, so I will be attempting to do family trees with those.
I think if you wanna do it, you could make separate individual trees, and then try to bring them together into one image? Or just focus on the one household.
I am playing this challenge but I am not sure when to change the decade? I would presume teenager? (Sorry, it might've said but I probably missed it)
If you check out my modified rules http://bit.ly/2LwMGPO, I have a whole section on aging and time. It's a little more complicated than "switch when the kids are young adults," but it's also a lot more realistic. PLUS, with the new calendar in Seasons, I think it'll be a LOT more easier to plan those birthdays when the life spans increase in the 50s!
I have a question: could you stay in one “era” for the whole game? I want to only do the 1890’s. Also what would be a good town to do this challenge in?
Also, if you would like to see how I implemented the calendar changes within my Decades Challenge, check out this video where I walk through updating my Decades Challenge for Seasons #EAGameChanger
I have a question: could you stay in one “era” for the whole game? I want to only do the 1890’s. Also what would be a good town to do this challenge in?
If you wanted to stay in one era you could, but it wouldn't really be the Decades Challenge, it would just be an "in the past" game.
The year is 1910, the war is raging and my man died. Due to the fact that a female couldn't do literally anything without a man, my sim married again, she married an Adult not a Young Adult, does this mean I have to roll the dice again for him too? Or as an Adult does he survive? (I'm loving the challenge btw) And if anyone was thinking about the use of umbrellas, following the release of Seasons, water proof umbrellas came about around 1930 as technology developed, but umbrellas before that were mainly decorative and a sign of wealth, they used the umbrellas to block the sun in the Spring and Summer.
> @misticl124 said: > > @RinAx813 said: > > I really want to try this out when I get home and Maybe record it if I have the time! Does anyone have really good sites for some custom content for clothes? > > > > Started the challenge, I have 2 boys so that's good! I'm just doing a run through of it first, but so far its awesome. But who becomes the heir? > > A good site for custom content is the sims resource --->www.thesimsresource.com > and my personal favorite My stuff ---->mystufforigin.blogspot.pt
The heir is always the eldest boy, or if no boys, the eldest female.
Comments
@Black_Betty I'm so sorry! One rule that I have in wars, is that if siblings are both (or all, should there be more than 2) called and both fight, should one die, the other returns home immediately with mental trauma. From what I understand, especially in earlier wars, that would happen in the interest of keeping the family line. They would send home the sibling.
I do my war rolls differently. I don't use the cowplant and my rolls are based around actual U.S. war statistics. It is a lot more complicated than just rolling odd or even and feeding them to the cowplant, but I felt that it gives a little more depth or immersion to their war participation. I also felt with how wars have changed over the course of time, earlier world wars may have had less mental trauma percentages as opposed to a war like Vietnam or our current wars, and rules of engagement have changed as well. So that's just how I do it. I was using a website number generator, but it is said that it is hard to get "true" random rolls from those, so I'm using my tabletop dice. I will be elaborating on this in my next blog post for those who are interested.
I also start decades differently. Every sim day is equivalent to six months, so two sim days = a year. I have my sims life spans set to normal, and it matches up with it. The time from infant to toddler, toddler to child, child to teen, teen to young adult, etc. it matches up pretty good. They will die in their 50s as elders that way though. But if you have the MCCC, you can set their individual age spans like Elder and increase it if you like. You can also tweak the other ages as you see fit. But if you don't use it, it runs pretty in line with two days = 1 year.
Also, if you want to keep track of the family tree, even as others move out and start their own families, there's the Plum Tree App which is a family tree website just for your sims. That's what I use, as my tree has grown pretty big and will still be going for the next few decades.
Thank you!
And that style of aging the sims is pretty much how i do it, too. I've been following @CuteCoffeeGal's modified rules and aging system
I like the added immersion!
I also like your method of sending the sibling home from war! I'm in the 40's, but had few eligible men to send off for this gen; ended up creating several college boys to add into the mix, lol. I don't use the cowplant either, just sort of kill them off with MCCC (I've only had one war-death so far, though).
I had no idea you could set individual age spans with MCCC I might have to try that! I tend to turn aging on and off frequently so I can get scenes for my story alongside the gameplay - and I've missed the deaths of Sims who's household I wasn't playing
Yes you can! It's in the MCCC Settings when you access it through a sim's computer. Also, there is a setting where you can get notifications for any marriages, births, pregnancy starts and deaths of sims who are not in your household. I think you set it by relatives of active household. So I get notifications when sims outside of the household, but still relatives of my played sims, die or marry or have kids. It is VERY helpful!
For the age span change, when you access the mod through the sim's computer, it's the first option called MCCC settings - then you go to Set Age Span Duration and go from there. For the notifications, just start from same place. MCCC settings, then Notifications/Console/Menu Settings. In Notifications you can get death notifications and I chose "related to active household" - so it will show most relatives when they die, but not their spouses. The marriage notifications are in the marriage area itself, not in the MCCC Settings. So if you go to Pregnancy > Other Marriage > Show Marriage Notifications. I just chose all for that, personally. For children, it's Pregnancy > Other Pregnancy > Notification Settings > and you have a few options in there for how you like it. I do elect to have it shown the gender and what they named their babies.
As for deaths of spouses that you may not be notified for, depending on how you set it, you can just check the sim's genealogy, go back to your founder, and just have a look through there to see if any spouses have died. Doing all of this eliminates almost entirely the need to switch back and forth. The only time I have to go do anything with any of the other households, it's to change their fashion to resemble the decade, and take their pictures as well as note their traits/aspirations/etc.
If talking about MCCC isn't kosher per forum rules (not sure on this), apologies in advance, and if so, anyone is welcome to contact me privately with any questions. I mostly had to watch YouTube videos to understand a lot of the settings with that mod, I can understand missing anything or being confused. It's pretty detailed.
Each new decade starts once the children age into teens.
1890’s
Partner must be same ethnicity and opposite gender
Outhouses (no toilets)
No electricity - only candles or lanterns
Must always “try for baby” instead of woohoo
Girls born may only have the creativity bonus
Women may only take care of the children, tidy the house, and garden as a “career”
Female children may only move out once married
Male heirs only, if there are no boys, a married girl's husband may inherit fortunes
Wooden furniture only (No upholstered beds only quilts and blankets)
Old fashioned stove and fridge
No showers only bathtubs
No jobs, money made through gardening (have a cowplant), painting, or woodworking
Wooden walls and floors
House must only be decorated with impressionist or classic paintings
1900’s
Indoor plumbing (only bathtubs, toilets, and sinks)
Electric lighting allowed
Upholstery allowed
Wallpaper allowed
Phonograph music player allowed
Jobs allowed (males only)
Business career to level 6
Culinary to level 5
Entertainer – musician branch
1910’s (War Years)
Male young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits-
Gloomy
Hot headed
Clumsy
Insane
Lazy
Squeamish
Mean
Non-committal
Men of the family cannot work until they transition from young adulthood to adulthood
Carpets allowed
Painted walls allowed
Jobs (Male only)
Business – Management branch
Culinary – Chef branch
Entertainer – Musician branch
Painter – both branches
1920’s (Women’s Rights)
You may now throw parties
Women can work as a painter or musician until the first child is born
Careers opened
Criminal – Boss branch
Culinary – Mixologist branch
Ear piercings allowed – only for females
1930’s (Great Depression)
Anyone in a career loses their job and cannot do anything to make money
Bills may only be paid after the electricity and water have been cut off
1940’s (WWII)
Male young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits-
Gloomy
Hot headed
Clumsy
Insane
Lazy
Squeamish
Mean
Non-committal
Men of the family can only work as teens, adults, and elders
Women may only work in one of the following careers:
Painter
Culinary
Entertainer
Every house must have a garden that only women may tend to
One meal per person per day
1950’s (Korean War)
Young-Adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits-
Gloomy
Hot headed
Clumsy
Insane
Lazy
Squeamish
Mean
Non-committal
Cheapest TV Available – only shows programs from 6am to 10am and 6pm to 12pm
Cheapest PC available – may only be used for writing
Athlete – only professional Branch available
Writing career available
Showers allowed
Private pools allowed
1960’s (Sexual Revolution and Civil Rights)
Birth control - you no longer need to try for a baby with each woohoo
Careers available:
Astronaut
Secret Agent
Marriage available regardless of ethnicity
Better televisions allowed (time restrictions still apply)
Women may take time off for the birth of your baby
Tattoos allowed
Ear piercings allowed for males
1970’s (End of Vietnam War)
First two children (Of either gender) “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) - must take a survivor trait
Gloomy
Hot headed
Clumsy
Insane
Lazy
Squeamish
Mean
Non-committal
Environmentalist Movement – Every child born must have one of the following:
Active
Self assured
Loves outdoors
Outgoing
1980’s
All computers available for writing and playing games only
Yuppie Era – Every child born must have one of the following traits:
Self Assured
Foodie
Ambitious
Materialistic
Snob
One person in the family must have the business career
You are now allowed to go camping
1990’s (Invention of Internet)
Computers have no restrictions
You are now allowed to use your mobile phones
2000’s (Climate Change)
All careers now open
Fathers may take Family leave just for their baby’s birth
Flat-Screen TVs allowed
2010’s
Gay marriage allowed
Ooo! Thank you for all of this info and tips! I'm going to have to figure this out and get it set up to suit my challenge
Unfortunately I do have to switch between households no matter what, just for the sake of storywriting and getting screenshots xD And I have to turn aging off a lot when I'm working on that specifically so sims don't age or die before I need them to storywise lol! But I don't mind having to do that, it makes the challenge more fun for me~
Yeah I just realized that I have to do the same thing anyway. The genealogy tree thing glitched, so I can't look at the whole family from the founder anymore, just the direct line. Uuuuuuuugh I wish they'd fix that somehow.
@takenbysheep That's a great find!
Each new decade starts once the first kin ages into a child.
Sorted by:
Fashion/Cosmetics
Career
Romance
Children
Finance
House/Building
Activities
Military
1890’s
Style: Catholic Conservative
No jobs; money made through gardening, painting, or woodworking
Partner must be same ethnicity and opposite gender
Must always “try for baby” instead of woohoo
No woohoo before marriage
Women may only take care of the children, tidy the house, paint, and garden as a “career”
Female children may only move out once married
Outhouses (no indoor toilets)
No electricity - only candles and lanterns
Wooden furniture only
No showers
Wooden walls and floors
1900’s
Style: Conservative
Careers available (males only)
Business (up to level 6)
Culinary (up to level 5)
Entertainer – Musician branch
Partner must be same ethnicity and opposite gender
Must always “try for baby” instead of woohoo
No woohoo before marriage
Women may only take care of the children, tidy the house, paint, and garden as a “career”
Female children may only move out once married
Indoor plumbing (only bathtubs, toilets, and sinks)
Electric lighting allowed
Phonograph music player allowed
1910’s (WWI)
Style: Western Conservative
Careers available (male adults only)
Business – Management branch
Culinary – Chef branch
Entertainer – Musician branch
Painter
Partner must be same ethnicity and opposite gender
Must always “try for baby” instead of woohoo
No woohoo before marriage
Women may only take care of the children, tidy the house, paint, and garden as a “career”
Female children may only move out once married
Carpeting allowed
Painted walls allowed
No alcoholic drinks allowed
Male young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits-
Gloomy
Hot Headed
Clumsy
Erratic
Lazy
Squeamish
Mean
Non-Committal
Randomize with randomizer 1 in 25 chance of dying from the Spanish flu
1920’s (Roaring 20s)
Style: Flapper
Skirts cut above the knee allowed for females
Ear piercings allowed – only for females
Only lipstick and eyeliner allowed
Careers available
Business – Management branch
Culinary
Entertainer – Musician branch
Painter
Criminal – Boss branch
Partner must be same ethnicity and opposite gender
Must always “try for baby” instead of woohoo
No woohoo before marriage
Female children may move out, regardless of marital status
You may now throw parties
You may now use medicine to cure ailments
No alcoholic drinks allowed
1930’s (Great Depression)
Style: House Dresses and Glamorous Bling
Skirts cut above the knee allowed for females
Ear piercings allowed – only for females
Only lipstick and eyeliner allowed
Brown eyeshadow allowed
Careers available
Gardener (no selling of produce)
Partner must be same ethnicity and opposite gender
Must always “try for baby” instead of woohoo
No woohoo before marriage
Female children may move out, regardless of marital status
You may throw parties
You may use medicine to cure ailments
Bills may only be paid after both the electricity and water have been cut off
Outdoor showers allowed
Alcoholic drinks allowed
1940’s (WWII)
Style: Business Casual
Skirts cut above the knee allowed for females
No make-up for anyone
Careers available (no young-adult males allowed)
Business – Management branch
Culinary
Entertainer
Painter
Criminal – Boss branch
Farmer
Partner must be same ethnicity and opposite gender
Must always “try for baby” instead of woohoo
No woohoo before marriage
Female children may move out, regardless of marital status
You may throw parties
You may use medicine to cure ailments
Mothers may take family leave (only for the birth of their baby)
One meal per person, per day
Alcoholic drinks allowed
All male young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits-
Gloomy
Hot Headed
Clumsy
Erratic
Lazy
Squeamish
Mean
Non-Committal
1950’s (Korean War)
Style: Blouses and Puffy Skirts
Skirts cut above the knee allowed for females
Ear piercings allowed – only for females
Only lipstick and eyeliner allowed
Brown eyeshadow allowed
Blush allowed
Careers available
Business – Management branch
Culinary
Entertainer
Painter
Criminal – Boss branch
Farmer
Athlete – Professional branch
Writing
Partner must be same ethnicity and opposite gender
Must always “try for baby” instead of woohoo
No woohoo before marriage
Female children may move out, regardless of marital status
You may throw parties
You may use medicine to cure ailments
Mothers may take family leave
Cheapest TV Available – only shows programs from 6am to 10am and 6pm to 12pm
Cheapest PC available – may only be used for writing
Indoor showers allowed
Private pools allowed
Alcoholic drinks allowed
All young-adults “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) survival traits-
Gloomy
Hot Headed
Clumsy
Erratic
Lazy
Squeamish
Mean
Non-Committal
1960’s (Sexual Revolution and Civil Rights)
Style: Colorful Monochromatic
Skirts cut above the knee allowed for females
Ear piercings allowed
Only lipstick and eyeliner allowed
Brown eyeshadow allowed
Blush allowed
Tattoos allowed
Careers available
Business – Management branch
Culinary
Entertainer
Painter
Criminal – Boss branch
Farmer
Athlete – Professional branch
Writing
Astronaut
Secret Agent
Marriage available regardless of ethnicity
Birth control and condoms - you no longer need to try for a baby with each woohoo
Woohoo before marriage now allowed
Female children may move out, regardless of marital status
You may throw parties
You may use medicine to cure ailments
Women may take time off only for the birth of their baby
Toddlers may now use training toilets
Mothers may take family leave
Better television systems allowed (time restrictions still apply)
Stairwells allowed
Alcoholic drinks allowed
1970’s (Vietnam War)
Style: Hippie
Skirts cut above the knee allowed for females
Ear piercings allowed
Only lipstick and eyeliner allowed
Brown eyeshadow allowed
Blush allowed
Tattoos allowed
Careers available
Business – Management branch
Culinary
Entertainer
Painter
Criminal – Boss branch
Farmer
Athlete – Professional branch
Writing
Astronaut
Secret Agent
Marriage available regardless of ethnicity
You don’t need to try for a baby with each woohoo
Woohoo before marriage allowed
Female children may move out, regardless of marital status
You may throw parties
You may use medicine to cure ailments
Women may take time off only for the birth of their baby
Toddlers may use training toilets
Environmentalist Movement – Every child born must have one of the following traits:
Active
Self Assured
Loves outdoors
Outgoing
Mothers may take family leave
Alcoholic drinks allowed
First two children (of either gender) “go off to war” (move into a military base lot for 3 days and randomize chance of survival through randomizer) - must take a survivor trait
Gloomy
Hot Headed
Clumsy
Erratic
Lazy
Squeamish
Mean
Non-Committal
1980’s
Style: Pastel Preppy
Skirts cut above the knee allowed for females
Ear piercings allowed
Only lipstick and eyeliner allowed
Blush allowed
Tattoos allowed
Only colorful eyeshadow for make-up allowed
Careers available
Business – Management branch
Culinary
Entertainer
Painter
Criminal – Boss branch
Farmer
Athlete – Professional branch
Writing
Astronaut
Secret Agent
Marriage available regardless of ethnicity
You don’t need to try for a baby with each woohoo
Woohoo before marriage allowed
Female children may move out, regardless of marital status
You may throw parties
You may use medicine to cure ailments
Women may take time off only for the birth of their baby
Toddlers may use training toilets
Yuppie Era – Every child born must have one of the following traits:
Self Assured
Foodie
Ambitious
Materialistic
Snob
Mothers may take family leave
All computers available for writing and playing games only
Alcoholic drinks allowed
Camping allowed
1990’s (Invention of Internet)
Style: Grunge
Skirts cut above the knee allowed for females
Ear piercings allowed
Only lip gloss and blue eyeliner allowed
Tattoos allowed
Careers available
Business
Culinary
Entertainer
Painter
Criminal – Boss branch
Farmer
Athlete – Professional branch
Writing
Astronaut
Secret Agent
Marriage available regardless of ethnicity
You don’t need to try for a baby with each woohoo
Woohoo before marriage allowed
Female children may move out, regardless of marital status
You may throw parties
You may use medicine to cure ailments
Women may take time off only for the birth of their baby
Toddlers may use training toilets
Mothers may take family leave
Computers have no restrictions
You are now allowed to use your mobile phones
Alcoholic drinks allowed
2000’s (Climate Change)
All careers available
Marriage available regardless of ethnicity
You don’t need to try for a baby with each woohoo
Woohoo before marriage allowed
Female children may move out, regardless of marital status
You may throw parties
You may use medicine to cure ailments
Women may take time off only for the birth of their baby
Toddlers may use training toilets
Mothers may take family leave
Fathers may take family leave (only for the birth of their baby)
Computers have no restrictions
Flat-Screen televisions allowed
Alcoholic drinks allowed
2010’s
All make-up allowed
All careers available
Marriage available regardless of ethnicity
You don’t need to try for a baby with each woohoo
Woohoo before marriage allowed
Gay marriage allowed
Female children may move out, regardless of marital status
You may throw parties
You may use medicine to cure ailments
Women may take time off only for the birth of their baby
Toddlers may use training toilets
All technology allowed
Alcoholic drinks allowed
I started using Family Echo to make my family tree for this challenge And I can just pop into CAS for each family to get a portrait screenshot to use there xD
I added the icons in and I have an updated version of the tree that contains story spoilers, but this is the old one for my challenge so far. It's a bit more work than just using the in-game one, but I like it better.
OMG I love that! I used to use Family Echo when I played The Sims 3. I had thought about going back to it, you might have sold me on it lol
I really love it I wish you could see EVERYTHING and every family tie all at once with it, but that would just get sooo confusing. That's why I edited in the little pop-out of the Conley's for Victor's family there
https://www.youtube.com/channel/UCK-Tp_A8Qo3qzuOfyl7OH9w?view_as=subscriber
Oh goodness, mine too. I'm not gonna start a tree on Family Echo with this family since I'm so far in, but I will for future challenge families.
@rubahluba Subscribed! Excited to see your family's trip through time!
I LOVE THIS TREE! aahhh this is beautiful! I really wanted to make my own family tree at first, but I just couldn't decide on a way to do it and a layout that worked for me. Maybe if I was just focused on one household, but I struggle with that. I like to see aaaaall of the family branches
Boarding school sounds like a good idea! I'll be honest, I'm playing in Sims 4 and I don't use the cow plant. I just move the men to another lot, roll the dice, and use cheats to kill them. I'm not sure if Sims 3 has cheats you can use to instantly kill them off, though.
The Vampire pack adds a lot of Victorian-esque things! A lot of which people used to make even better CC with
Thanks! I wound up not finishing it, because the amount of kids that were had, and all of their spouses, just can't fit comfortably. But I finished up my Decades Challenge and am about to start a Zodiac as well as Not So Berry challenge, so I will be attempting to do family trees with those.
I think if you wanna do it, you could make separate individual trees, and then try to bring them together into one image? Or just focus on the one household.
If you check out my modified rules http://bit.ly/2LwMGPO, I have a whole section on aging and time. It's a little more complicated than "switch when the kids are young adults," but it's also a lot more realistic. PLUS, with the new calendar in Seasons, I think it'll be a LOT more easier to plan those birthdays when the life spans increase in the 50s!
Gallery ID: CuteCoffeeGal
Twitter: @CuriousLindsey
Also, if you would like to see how I implemented the calendar changes within my Decades Challenge, check out this video where I walk through updating my Decades Challenge for Seasons #EAGameChanger
https://www.youtube.com/watch?v=cO4OB7QhyWc
Gallery ID: CuteCoffeeGal
Twitter: @CuriousLindsey
If you wanted to stay in one era you could, but it wouldn't really be the Decades Challenge, it would just be an "in the past" game.
Gallery ID: CuteCoffeeGal
Twitter: @CuriousLindsey
And if anyone was thinking about the use of umbrellas, following the release of Seasons, water proof umbrellas came about around 1930 as technology developed, but umbrellas before that were mainly decorative and a sign of wealth, they used the umbrellas to block the sun in the Spring and Summer.
> > @RinAx813 said:
> > I really want to try this out when I get home and Maybe record it if I have the time! Does anyone have really good sites for some custom content for clothes?
> >
> > Started the challenge, I have 2 boys so that's good! I'm just doing a run through of it first, but so far its awesome. But who becomes the heir?
>
> A good site for custom content is the sims resource --->www.thesimsresource.com
> and my personal favorite My stuff ---->mystufforigin.blogspot.pt
The heir is always the eldest boy, or if no boys, the eldest female.