6/14/16 Graphics Glitch - Objects below a certain size elevated from a basement room above ground disappear from view when viewed from a level higher than ground level
5/16/16 - Objects are shifting when builds are placed on certain lots when you are in build mode and turn bb.moveobjects on prior to placement. The problem does not occur if bb.moveobjects is off OR if it was toggled on while in Manage Worlds, prior to entering build mode on the lot. See details here. AHQ report.
3/24/16 Windowbox décor objects (in the Indoor Plants category) placed outside and not against a wall drop to ground level when the lot is placed from the library/gallery
2/24/16 - Bug: Certain windows placed off wall via bb.moveobjects pop up in height when lot is placed from library (details here)
2/6/16 - Please let us place computers and other small appliances on the ground or other non-designated surfaces when we have bb.moveobjects turned on.
2/6/16 - Let us span multiple levels with windows, enabling the entire length of the window to remain clear (details here)
NEW 12/14/15 - Elevating glass dance floor via bb.moveobjects carves out ground beneath it, even when inside a room, creating an ugly graphics glitch.
NEW 12/14/15 - Objects placed on foundation edges via bb.moveobjects may drop to the ground on some orientations but are fine on others (details here)
NEW 12/4/15 - Objects elevated within basement spaces (but not within a room) will now drop when placing the lot, just as if you had placed them outside.
NEW 12/4/15 - Water emitter f/x are now quite glitchy, depending upon the level and angle from which you are viewing them. Video here.
NEW 12/4/15 - Stove hoods placed outside of rooms are now dropping to the ground, or even within it. Ceiling lights do this as well. Video here. Room or no room, objects shouldn't drop when they haven't been elevated.
5/12/15 Bug - Planter Boxes and other wall objects drop to be partially below ground when placed outside and not against a wall.
Adding/deleting walls can obliterate MOO'd (and in some cases un-moo'd) objects. (details/images here). Also, applying a paint style to the wall can cause the same behavior as well as reset height adjusted objects (details/images here; workaround here). Discovered post 12/4/15 patch, applying pool trims can do the same. AHQ report.
Most objects (mirrors seem to be one exception) that have been height adjusted on the first level and were not within what the game considers a room will not retain their height (see pgs 5 and 6 for details/images). This requires the builder to build a room around them and leave a floor tile under them (they can delete the walls). They cannot height adjust on terrain (and cannot just use a freely placed floor tile - the flooring must have been created via room). <-- 6/28/15 New workaround available here
Doors and windows cannot be freely MOO'd or stacked without graphical issues.
Some wall objects, such as mirrors, cannot be height adjusted down on walls (you must place the object first and then the wall). <-- 6/28/15 New workaround available here
Some wall objects, such as cabinets, cannot be height adjusted down when placing *off* of a wall.
Cannot freely MOO columns.
Using 0 and 9 keys on the numpad does not work properly for height adjustment; must use 0 and 9 on main keyboard.
Stairs cannot be freely placed with MOO.
Wall objects like shelves reset height when picked up again after a height adjustment. If you want to reposition them, you must also adjust their height again from scratch. Non wall objects don't lose their height but do seem to "jump" away from the spot you originally placed them.
Cannot freely rotate wall mirrors with ALT even when placing off wall (can use <>)
Height adjusted rugs take on an opaque appearance. They effectively disappear if viewed from the side or below.
Bars can't be used if placed within an archway.
Post edited by BryonyRae on
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