So once upon a time I guessed without a color wheel my mod folder would fill up with CC that was simply recolors of hair, eyes and clothing rather then true custom content.
As I'm rebuilding my Sims 4 folders preparing for tomorrow and looking at my CC, I can't help but notice its almost ALL recolors. Nothing original or new for CC - just new colors.
Whats worse is when I spot a hair/color CC and think wow that looks really nice but find it only comes in the ONE hair style because of course the creator would need to recolor EACH hair style individually.
This is really driving me nuts, because now all this CC (that simply adds a variety of color into my game) has to is installed AND it will eventually slow my game down.
I wouldn't have ANY of this CC in my game if I could recolor it IN GAME.
I understand and completely agree that create a style/patterns taxed the Sims 3 but a basic color wheel can be programmed into a simply online cellphone game that runs one 1 core. Its 2014 guys...
According to steam stats MOST gamers have 2 cores! Actually I'm not even sure if 1 core PC's exist anymore?!
See even a guy who likes the Sims 4 sometimes needs to vent!
EA seriously - hire some top dollar programmers and do some basic programming! Sigh....although I suppose this has as much to do with Silicon Valley companies stealing away the best and brightest to work for the facebooks and googles of the world.
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Their claim on "We're unable to implement the CASt" was mentioned when they thought that emotions would reflect the colours which surrounded a sim (what they wore, pictures etc) Yes if a sim views a risqué painting they will become a bit romantic however changed the colour of the picture's frame will not affect their mood. At least let us change the colour of things which wouldn't effect the sims emotion.
THEY CAN IMPLEMENT IS WHAT I'M SAYING! I JUST KNOW IT! Okay
Yeah but this is easy programming, you simply locked it down to triggers. Objects (that you define like paintings) could act as triggers vs clothing or hair that don't have emotional triggers, or you could hard code specific colors as triggers within a color range too if you really wanted to get aggressive (all colors fall within numbers).
Sigh...basic programming....
Well heres hoping they actually DO invest some time into creating a color wheel one day...
When i see a room set on a website and its all grey i get happy.. and then the color changes into black and it looks awesome too.. and then i see there is also wooden color, white and pink and im like.. i wish i didnt see it but then also i wish there was just a color wheel..
If you used the color wheel, then you used CaSt, no? Isn't the color wheel a part of CaSt?
Sorry that was a spelling mistake. look up
Isn't the color wheel CASt though? I know adding textures is a seperate part of CASt but yeah
I feel the OP's pain when it comes to recolors. Sometimes it'll be a bad texture too but it'll have the color I'm looking for. That bothers me tremendously
Ohhh, now it makes sense!
That would actually be perfect because with the Sims 3 I found that having lots of different texture styles was too much choice and became overwhelming. Simply changing the basic colour what be great.
Dreams Never Die, Just The Dreamer...
I agree whole heartily!
I can't tell you how much I enjoyed creating patters and re-colouring outfits. I know quite a few simmers who actually played that way. While you have builders and sim creators, there were a lot of us who simply enjoyed re-colouring things and creating our own patterns.
Keeping my fingers crossed that someday soon they will bring this into the game. ^_^
But, yes, I agree also with the OP that it is annoying that re-colour stuff is labeled as CC.
It's great and I know those people took the time to re-colour stuff to make our games look amazing, but it is trouble keeping up with it all.
I thought about dabbling in some re-colours myself using the Sims 4 studio, but then what if EA does give us that colour wheel option at least?
I'm going to sit, hope and watch for awhile.
They threw the baby out with the bathwater on this one. People complained that CASt took a long time to load (or it bugged out their game if they downloaded a bad pattern), so instead of optimizing it, they just eliminated it.
I hate this. I want my platinum blondes with black roots back again. Or purple with black roots. Or whatever weird combination suits my fancy for that particular sim.
Edit: And rooms -- I want them to look as shabby and torn up or as lush and extravagant as I see fit.
And while I do, for the most part, trust custom patterns, I do not like custom content when it comes to furniture. And with CASt, there's less of a need anyway as you can pretty much make your furniture look however you want provided you have a decent amount of base furniture.
I was able to have this in Sims 2 so why oh why couldn't they do this for Sims 4, yeah, I really dislike having to pick the bedding along with whatever bed they saw fit
Yes! I was hoping for an optimized and expanded game, not a gutted one... I would have happily waited for this knowing they were working on such a game, instead I was surprised by a 4 edition and then, nearly as quickly, disappointed by it.
The patterns would cause lag on low-end pc because there was so many that is why they cut cast out.
That's all good but generally new games make use of better machines not antiquated ones, you have an older machine then you play and older game, the company shouldn't try to have it both ways because obviously it's not going to impress. If they **really** needed to include more players on lesser machines, then they could have included more game play options where the player could opt out of certain features. They could still download stuff but the colour/texture would default to a pre-set.
I suspect an even bigger problem was all the broken expansions and tons of downloadable content, though after playing around a bit (limiting colours etc. and dlc) and found more issues with having too many EPs installed at the same time. Still runs on my puter but rooms would take longer to load and there were other issues.
Unfortunately according to steam hardware stats something like 44-48% of PC gamers are still running old dual-core processors (which is REALLY last gen) vs core5, core7 systems. Which means most gamers ARE running near antiquated rigs - especially users who prefer laptops.
Still good coding can go a long way and again a color wheel is nothing.
If she allows it I can copy-paste it here. It convinced me back then
I meant cast caused lag not by using it but because it simply was there