Hm, I'm a big fan of Supernatural stuff [and the show ;] obvs] but I find in my sims I don't play with them so much. If I had to pick I'd say vampires and witches I guess.
And then all the rest. Why? Because EA never said what sort of life simulator the game was, and if I want to simulate a family with aliens, witches, vampires, werewolves, fairies, mermaids and plant sims, I should be able to!
Just an idea to throw out there. Since we can make both blue and green sims, I think it would be neat to have two different alien species. Maybe, have the green be friendly "good" aliens and have the blue ones be grumpy "bad" aliens.
Blue is Andorian, while green would technically be Vulcan.
I want all the supernaturals from Sims 2 to return and some of the new ones we saw in Sims 3. However, I would like to see them improve upon the supernaturals.
Oh god I hated zombies they had no purpose and they annoyed the living heck out of me lol, I hope they don#t re add them,. I'd rather we get the cheerleaders back from The Sims 2 than to see the zombies again.
I want all the supernaturals from Sims 2 to return and some of the new ones we saw in Sims 3. However, I would like to see them improve upon the supernaturals.
I completely agree with you. All of the supernaturals I've seen so far with the Sims series (I am yet to play the Sims 2) felt lackluster and neglected. Many of the Occult Life States (the Mersim as an example) had gaps of missed potential, and with proper treatment would have been awesome.
I've made several threads regarding the issue (despite not getting too much attention), many of which analyze the individual states and gave suggestions as to how they could be improved. I'm not the only one, it seems.
As for which Occult states they should visit first, I think the Servos are up there. The plumbots were easily the most original concept I saw from the Sims thus far, besides the creepy but otherwise sad Imaginary Friend (the things you can do for the invisible fella can tug at your heart, sometimes).
As for what I want to be next in line, I need to visit another "Occult" Sim I molded in one of my Discussion threads: the Immortal. The idea actually spawned from one of my own original concept, currently dubbed the Aetherborn Saga, which involves a massive crossover storyline involving a trinity of extra-universal known as the Aetherborn Trinity, three individuals whose essence combined then shattered after their universe was assimilated (basically destroyed) by another, tainted universe, a Kongzu (the antagonists of nearly every story I have planned). The Aetherborn Trinity, upon shattering, became immortal shards, implanting themselves in other universes in preparation for the Dark Onslaught.
The Immortal has nothing to do with the series, but it does show some similarities in that none of the Aetherborn can be killed by any means, except by the powers of the Kongzu. Basically, the Immortal I propose is what would happen if a Sim, in an realistic world, truly cannot die.
I modeled the Immortal after the British series Doctor Who, in which the Doctor is timeless, forced to watch as his companions grow old and die while he remains young. Essentially, the Immortal embodies this consequence of immortality. The Sim cannot age beyond the Young Adult stage of life, and, since he cannot be killed or die of natural causes, he must face the consequences of his choices, and be forced to live with them. If he has family, he will be a permanent fixture in the family household. If he made a choice he mortally regrets, he cannot take his own life. Not even the agent of death can claim him.
Now, why would anyone want that to happen to your Sim? Think about it, from a story perspective. What if your Sim was truly Immortal? What would he do? What will he learn? What will he ultimately lose?
Now, your Sims can't drink a magic potion to become an Immortal, no, they must be created one. Don't worry, I think Maxis will make it so the Immortal Life State will stack with others. I would want that, as well.
As for Witches, I doubt they would return. That is, in their representation in TS3. I loved the Harry Potter style of the Witch in the Sims 3, but the fact that it was a Life state bugged me. I would feel better if spell casting was a skill, or, for those who don't want it that way, as a stackable Life State. Considering that TS3 removed the possibility of Hybrids, I think stackable life states would freshen up the game.
*sigh* Can't get over the butchered Mermaids in the Sims 3. Oh well, I'll just get on to making a thread regarding them...
Oh, OH! I almost forgot! I've done a little concept drawing a few days ago, the DragonSim, to replace the dreadful Baby Dragons from TS3. I'll post the link here.
Witches/Wizards-(have opntion to homeschool the kid in magic or send him/her to a magic school where you could fellow him/her-around and have banquets during whatever 'sim hoildays' there are-and make friends/network for magical careers. Also vampires and werewolves.
Comments
My Wishlist
wow i like that combination too could be cool ^^
Agreed
⌠ Team Holy Hêll ⌡ [Currently playing TS4]
I have dyslexia so my grammar sucks.
Sim Story:
https://smfblog11.wordpress.com/
Simblr:
http://thestrangenessofstrangetown.tumblr.com/
And then all the rest. Why? Because EA never said what sort of life simulator the game was, and if I want to simulate a family with aliens, witches, vampires, werewolves, fairies, mermaids and plant sims, I should be able to!
Blue is Andorian, while green would technically be Vulcan.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Eeeew get off my thread
Aren't witches and wizards the same thing?
They are its just said ti define whether your male or female
That makes more sense thank you
Aliens and Zombies
Oh god I hated zombies they had no purpose and they annoyed the living heck out of me lol, I hope they don#t re add them,. I'd rather we get the cheerleaders back from The Sims 2 than to see the zombies again.
I completely agree with you. All of the supernaturals I've seen so far with the Sims series (I am yet to play the Sims 2) felt lackluster and neglected. Many of the Occult Life States (the Mersim as an example) had gaps of missed potential, and with proper treatment would have been awesome.
I've made several threads regarding the issue (despite not getting too much attention), many of which analyze the individual states and gave suggestions as to how they could be improved. I'm not the only one, it seems.
As for which Occult states they should visit first, I think the Servos are up there. The plumbots were easily the most original concept I saw from the Sims thus far, besides the creepy but otherwise sad Imaginary Friend (the things you can do for the invisible fella can tug at your heart, sometimes).
As for what I want to be next in line, I need to visit another "Occult" Sim I molded in one of my Discussion threads: the Immortal. The idea actually spawned from one of my own original concept, currently dubbed the Aetherborn Saga, which involves a massive crossover storyline involving a trinity of extra-universal known as the Aetherborn Trinity, three individuals whose essence combined then shattered after their universe was assimilated (basically destroyed) by another, tainted universe, a Kongzu (the antagonists of nearly every story I have planned). The Aetherborn Trinity, upon shattering, became immortal shards, implanting themselves in other universes in preparation for the Dark Onslaught.
The Immortal has nothing to do with the series, but it does show some similarities in that none of the Aetherborn can be killed by any means, except by the powers of the Kongzu. Basically, the Immortal I propose is what would happen if a Sim, in an realistic world, truly cannot die.
I modeled the Immortal after the British series Doctor Who, in which the Doctor is timeless, forced to watch as his companions grow old and die while he remains young. Essentially, the Immortal embodies this consequence of immortality. The Sim cannot age beyond the Young Adult stage of life, and, since he cannot be killed or die of natural causes, he must face the consequences of his choices, and be forced to live with them. If he has family, he will be a permanent fixture in the family household. If he made a choice he mortally regrets, he cannot take his own life. Not even the agent of death can claim him.
Now, why would anyone want that to happen to your Sim? Think about it, from a story perspective. What if your Sim was truly Immortal? What would he do? What will he learn? What will he ultimately lose?
Now, your Sims can't drink a magic potion to become an Immortal, no, they must be created one. Don't worry, I think Maxis will make it so the Immortal Life State will stack with others. I would want that, as well.
As for Witches, I doubt they would return. That is, in their representation in TS3. I loved the Harry Potter style of the Witch in the Sims 3, but the fact that it was a Life state bugged me. I would feel better if spell casting was a skill, or, for those who don't want it that way, as a stackable Life State. Considering that TS3 removed the possibility of Hybrids, I think stackable life states would freshen up the game.
*sigh* Can't get over the butchered Mermaids in the Sims 3. Oh well, I'll just get on to making a thread regarding them...
Oh, OH! I almost forgot! I've done a little concept drawing a few days ago, the DragonSim, to replace the dreadful Baby Dragons from TS3. I'll post the link here.
Draconic Gaming
DeviantArt Page
Lunispellweaver (will try to change it)
Some of my Threads:
8 Expansions I Would Like to See in the Sims 4
DragonSim