Just out of curiosity is it really that difficult to make a game? My brother and his friends make games on the weekends and post them on gamer sites for people to review and play. I told about my disappointment of the sims 4 he replied that I should just make my own sim game. I don't know if he was being facetious or not. I'm thinking of trying perhaps knowing the level of difficulty of game making will give me a bit more appreciation for 4?
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I totally understand your disappointment, I just wish they cared enough to fix that for players like us :-(
https://twitter.com/sparkfairy1
― Chris Murray, The Extremely Successful Salesman's Club
That's a good idea :-)
https://twitter.com/sparkfairy1
TS4 on its own is great. It's when you compare it to what it could've been based on the amount of resources and people behind it that makes it seem 'meh'.
Thanks! I've been thinking about learning to mod myself for a while now. Maybe starting with TS3 since it's no longer supported (and EA can't come along and break it with an update.)
― Chris Murray, The Extremely Successful Salesman's Club
[quote="LovelyMelody;12986649"]I'd be surprised if one person could make a game as good as TS4. @A@
TS4 on its own is great. It's when you compare it to what it could've been based on the amount of resources and people behind it that makes it seem 'meh'. [/quote]
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I'd love to see what you could come up with-if you do please let me know and il check it out :-) I'd love to get involved but I do a lot of arts and crafts and I struggle with finding the time to do those! ;-)
https://twitter.com/sparkfairy1
Oh I will! Since I'm currently unemployed I'm thinking it'll be my winter project.
― Chris Murray, The Extremely Successful Salesman's Club
These are all games that are relatively simple compared to games like EA's but became very popular still. And most of them started as a home project by a person like you, who one day decided to try something new like game development. Indie gaming becomes more and more popular I think, and having companies as Steam (and YouTube for publicity) at reach, the distribution of these games are at an all-time high. Of course your first few games are going to suck, but like Bill Gates said a week ago: you live in the best time with the best education available through free resources on the internet.
So, yeah, go for it! I'd recommend you to try Unity 3D, one of the most common game developing engines around. Some developers see it as a downside that a month ago they hired John Riccitiello as their CEO, since Riccitiello is the bloke who pretty much "ruined" EA in their perspective. But the software is still pretty nice, and I enjoy working with it You can also try other engines by looking at the games that were made with it, which I think is pretty interesting: http://en.wikipedia.org/wiki/List_of_game_engines#With_related_games
Here is a article I found that has some interesting links: http://kotaku.com/5979539/a-beginners-guide-to-making-your-first-video-game
I also know that CAD is used to make the item (tree, furniture etc..) in the games we play now. I looked into it for TS3 items and found an article by a creator on TSR, they used CAD to make allot of the stuff for the game.
Info on CAD: http://en.wikipedia.org/wiki/3D_computer_graphics_software
It is very interesting and time consuming but can be very rewarding!
Let us know how/what you are doing. Sounds cool! Good Luck!
Make a game people would like? (Fill in the blank)
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People make games now, but they use programs such like RPG Maker VX Ace, and they are vastly restricted. Custom content for the Sims is very often done with a program, pre-made to take away a little of the stress and hiccups people face. But that's pre-set, already there. You're added surface detail/an overpaint on pre-existing things. To make from scratch, you need 3D knowledge. Uh. I looked into it during my prime in Sims 3. I'm an avid digital artist and was interested to make custom content, (pretty hair, clothes and stuff.) I couldn't at all get the hang of it. I haven't even tickled Zbrush or anything like it and when I tried I gave up after a month.
It's complicated.
So yeah, making games requires quite a bit to say the least.
There will never be an alternate Sims franchise. Which is why fans have to be vocal and involved with the developers and EA if they want to improve the current iteration. EA isn't going to give this cash cow up to anyone so we're stuck with them
Now dream dashing aside, here's some good news: You don't have to have a background in compsci if you want develop simple games right away. If you want to make a game to amuse yourself and earn some cash, you should consider learning mobile apps. Also, if you're interested in programming in general, Coursera had a fun Python course taught by Rice University professors which is totally free and teaches you how to make the classic arcade game Astroids. They offer the class in cycles, so you can ask to be notified when they run it again: https://www.coursera.org/course/interactivepython
I believe Python is the language they are using for modding TS4 too, so if you finish that course successfully you know enough to be dangerous in the TS4 modding community.
I would highly recommend trying it. There are tons of tutorials and tools out there (much of it free) and it can be very rewarding. You just need lots of time and patience and the willingness to keep learning and researching whatever you want to do.
"We've been attributing the state of The Sims 4 to greed but I think it's time to give sheer incompetence another look."
-Honeywell
Yeah, but no matter how much we whinge... the Sims is gaming gold. I seriously doubt we'd have more than TS1 if it weren't for EA. I'm not a gamer though. I just play the Sims!
Too much to type again - can't remember it.