in my saved game I have fridges with 54 eggs, I think the problem came from a use leftovers mod & the porter mod at the same time. But clearing the caches is not clearing the problem - I've since removed both mods.
If I start a new game with the mods folder removed every household has 54 eggs in the fridge, the number goes up every time I quit & restart (it does go down if they cook, but not by much!)
If I start a new game after moving the Sims 3 folder to the desktop, the fridges are back to normal 3 eggs etc. So obviously something horrible has happened to my save, as I've already cleared all the cache files inc the world cache what else should I look for? Are there any other memory files?
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here's what happened...
day 1 - household 1 the fridge contains: 3 tofu, 3 eggs, 3 cheese, 3 links, 3 lettuce. Saved and switched to another house (going to call it household 2) and opened their fridge, they've got 3 of each, so far so good.
Saved and returned to household 1 (still day 1) their fridge now contains 6 tofu, 6 eggs, 6 cheese, 6 links, 6 lettuce.
day 2 - household 1 the Sim cooked waffles so their fridge now contains 6 tofu, 5 eggs, 6 cheese, 6 links, 6 lettuce
Saved and changed to household 2, they've still got 3 of each, the Sim cooks waffles so their fridge contains 3 tofu, 2 eggs, 3 cheese, 3 links, 3 lettuce. they burn that meal and start again, leaving just 1 egg and all the rest unchanged. I get bored watching the poor old Sim burning another meal and save before changing back to household 1. Now they have 9 tofu, 8 eggs, 9 cheese, 9 links, 9 lettuce!
What the what is going on?
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@philkewley, your first problem of an overstocked fridge seems to be quite common but like igazor, I don't know why it happens. For me it's always 54 eggs, 15 cheese, 3 each of links lettuce and tofu, which are the original 5 items, then 8 other ingredients, some of them from Bohemian Gardens. I don't switch households though, so can't comment on your other problem. As I normally play with NRaas Story Progression, it doesn't normally bother me.
@philkewley - If you are just starting out with SP and want to experience the progression part of it (which is the point, most of the time), I would suggest either no modules at all or just SP Extra to begin with. The other modules on the list from Career through Skill are all fantastic for what they do and many of us got them all eventually, but the additional menu choices they offer while tweaking configuration settings can be a bit overwhelming at first.
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Because I never noticed (will check next time I open my game).
Or am I misunderstanding?
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They don't have to cook so they won't need any ingredients. I do store their meals though and there were never issues with that.
What I mean is: will the fact that the fridge is overloaded cause problems in the game?
(again, maybe there are 60 eggs in my fridge but if it doesn't cause trouble I don't mind, then it's just a number )
More to the point, I prefer that my sims either grow/harvest their own higher quality food or purchase ingredients from the store with the money they've earned. Getting unlimited free and normal quality groceries every time I switch households would be very annoying. I suppose IRL, I wouldn't mind quite so much (at work but thinking of my nearly empty fridge at home now).
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Wait, I get it. It's an evil plot by EA to get everyone to buy the store Bakery set. There is no other way any sim could use up that many eggs and Bohemian fruits just by making normal breakfasts. :D
...If you are just starting out with SP and want to experience the progression part of it (which is the point, most of the time), I would suggest either no modules at all or just SP Extra to begin with. The other modules on the list from Career through Skill are all fantastic for what they do and many of us got them all eventually, but the additional menu choices they offer while tweaking configuration settings can be a bit overwhelming at first.</quote>
Thanks for the advice, Sims can earn §100's from selling all the cocoa, strawberries and eggs but the worry is how full do the fridges need to be before dragging the game to a halt.
(yeah, I know, wouldn't it be great, coming home to a filled fridge every day lol ?)
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This thread is from late in 2014, after TS3's development cycle was over. As there was no fix forthcoming from EA back then, there wouldn't have been one since. The last meaningful patch we got for TS3 that affected gameplay in any way (not counting Origin) was in Jan 2014.
The way this was supposed to work, without mods, is that if you choose to move a new household in and play them or purchase a fridge for the first time, you get a small amount of food to work with to get you started. That was a kind and thoughtful touch by the game developers, but its programming went haywire for those who keep getting the ever-multiplying stocks of food in there.
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I hope this is left open because it's still an issue. This issue occurred before I had ANY mod. Never any CC, only store content.
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This page provides a pretty readable overview of how SP works:
http://www.nraas.net/community/StoryProgression-FAQ-General
Many of us deploy some form of Rotational Play by leveraging SP's caste features. If you really do wish to control the entire town, rather than a defined subset of it, to an extent that is also possible by changing the options strategy around a bit to include Active vs. Not Active rather than "in my protected caste or not."
http://www.nraas.net/community/Story-Progression-Rotational-Caste-Settings
If you do wish to pursue these options for progression, that's great but I would suggest bringing more detailed questions about the mod's workings and how best to deploy them to us at NRaas. It's kind of what we are there for.
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