I need bigger lots. Two 50x50 lots is not nearly enough.
Please do something about the way townies are generated. I'm sick of them spawning like crazy and wearing the most ridiculous outfits available.
Open up the neighborhoods, I'm fine with loading screens between different neighborhood and worlds but why is there one when my Sim wants to visit the house that she can see across the street?
Normal careers.
Either completely disable story progression or put it back completely, kind of tired of my inactive Sims making romantic interests and enemies on their own when there isn't supposed to be any SP. I switched back to one of my inactive houses and nobody was home, they were all visiting another inactive house. How can that be? I would really prefer if there was some sort of on/off option so those who want it and those who don't are both happy.
Our Sims need more things to do; like, basketball, arcades, bowling lanes, movie theaters, ping pong....anything really. It's a little boring always going to the park and the same couple of venues filled with the same 10 Sims.
ETA: Can we please have roofs that match the octagonal rooms? I miss octagonal roofs and would love some circular rooms and roofs. Oh and circular stairs and ladders because the current stairs have a really large footprint.
ETA2: The ability to completely turn a lot. If you save a house to the gallery that is on one side of the road, it is backwards if you place it on the other side of the road. You can't turn the lot but only the house, therefore having to remove all the landscaping unless you want the lot backwards.
I wouldn't mind story progression x) in an ideal world when Sims 4 is settled down I hope it is possible to re-create something like awesome mod or Nraas. [one can dream]
I think the incremental option solution would work for many of the features in game - some people want challenging linear goals, while others want a more story driven open ended approach. I don't see why developers can't make both types of simmers happy. Simply add more options in the world management. Let us control the world, the families and the sims as much or as little as we want. Gurus keep mentioning trade offs - I would say to that: add more options! Sometimes tradeoffs are not the best solution, but more choices for the simmer is always the best solution.
Example: some simmers want maternity leave, some simmers don't - just one more option would make both sides happy, and it's not that hard to achieve.
Some options would be chosen in the management, others would be chosen in game.
Allons-y!
---> Afterlife Game Pack Idea - improved ghosts, cemeteries and funerals, psychics, new skills, new career and more! <---
I would like it if you could open the neighborhoods. I would like for my Sim to be able to go next door with out a loading screen! It would be nice to go from the gym to the lounge without a loading screen. I do not mind loading screens to go to other neighborhoods. I do not want the open world just open neighborhoods.
I would really like the new worlds to have different venues such as restaurants, Coffee shops, grocery stores and a kiddy play place would be nice additions. I think it would be nice to have different worlds to have a special venue that is unique to that world.
I think the incremental option solution would work for many of the features in game - some people want challenging linear goals, while others want a more story driven open ended approach. I don't see why developers can't make both types of simmers happy. Simply add more options in the world management.<br />
Let us control the world, the families and the sims as much or as little as we want. <br />
Gurus keep mentioning trade offs - I would say to that: add more options! Sometimes tradeoffs are not the best solution, but more choices for the simmer is always the best solution.
Some first person shooter gamers like inverted sticks, others don't.
Some MMO gamers are hardcore raiders, others are causal questers.
Some puzzle gamers like stages, others like endless.
Options are where you make the player base happy.
Being able to toggle things like career restricted items/rooms, or just the repetitive aspects of aspirations & careers would go a long way to making simmers happy.
I don't really care for open world but I totally need Story Progression. My neighbours have such a meaningless life. They aren't having kids or going to work or doing anything a normal being would do.
And as the others said: More Options! I really dislike that I need 20 Mods just to make the game playable in a way I like it. For example allow us to set the length of each age as we see fit. Or enable us to control Townie spawning.
The most important thing is: Fix those known bugs! They are SO tiring and annoying. Especially the bug where the game's time just keeps going but everything else freezes... Sooo annoying.
* The cartoon skies are bugging me, too (just like the cartoon trees) .. maybe when you add more worlds, add a *little* less saccharine next time around? (Alternatively, a "Saccharine level" slider somewhere in Options to accomodate those who like all the pink trees.)
- World editing:
* an in-game tool to move/delete/add in-world objects
* the ability to clone existing worlds/areas and edit them independently of the original (some of that appears to be pretty doable from what I've seen so far, like editing textures; the crucial point seems to be the cloning atm .. @Zerbu probably knows more?)
* ideally a tool for that or some documentation on your process -- maybe it would be possible to make/edit custom worlds with 3rd party tools too, like blender etc
- Moving around:
* No free lunch: "Phone travel" could generate a taxi that (optionally) actually costs simoleons; otherwise sims have to walk (to the edge of their area and then from the edge of the target area to the target lot .. or from lot to lot within their own area)
* the ability for sims to swim in bodies of water
* the ability to travel by bike, boat, car
* the option (for those with powerful enough systems) to load an entire area at once if that would be feasible performance-wise;
* alternatively: less disruptive loading screens -- I liked how this was done in TS3 when going to Map View (if I remember that correctly?); the last frame of the current scene was blurred with that little "loading thingy" in the middle .. it still leaves time for loading, but it makes it look much less like you're being kicked out of the game. To me it would also matter (when visiting a lot in an area that I'm already in) to see sims actually *walk* there. So, click on lot > "Visit" > Sims walk > Blur with "Loading .. " > Unblur with sims in the exact same position as I saw them last, only a different lot active now.
Whatever you do, the white loading screens apparently are a serious issue for migraine sufferers right now (see here if you don't know about it already) - so *something* should be done about this.
- Gameplay:
* The option to disable game-generated sims (except for those that are really crucial, like Grim Reaper)
* The option to load each world in its empty state (so that we don't need to go in and nuke all the buildings manually)
* Customisable venues (most of all, the option to turn off those "requirements" or treat them as recommendations .. if people want a park without a chess set, let them have a park without a chess set and don't dictate what a park must contain)
* The option to move sims to other lots (as in, move house) taking arbitrary objects and funds with them (i.e. the ability to stick furniture and so on in their inventory and an adjustable "Funds" slider/box/thingy on the "Split Household" screen)
* Just in general, more sim-driven gameplay: in my eyes, the current walkby logic is really backwards. It shouldn't be the game that dictates "OK, we're in area X and it's time Y of day Z so we need N sims walking around -- Go!" but the actual sims instead. "We're in area X, where we have 3 houses with 4 sims living in them, so let's see what they could be doing at this time of the day. Two of the neighbours are due for work in half an hour? Let's have them walk by in their work attire. Are there children? Some of them might be using the playground." And so on. Same for venue visitors. The current system is admirably detailed and well done, but unfortunately it has absolutely no connection with *my* game.
* Has the genealogy culling been turned off already?
* Dynamic lot prices? As in, when there's already expensive villas and venues in an area, prices go through the roof; in an area with just small starters, they're more affordable. Sure one can always cheat and so on, but this would make the whole "neighbourhood development" a little more dynamic and interesting.
* Ownable lots and businesses, employable sims (who actually walk (drive, ride ..) through the area to their workplace instead of just randomly walk about)
* Graveyards -- but I'm not sure if that's not actually possible right now anyway, because I haven't had anyone die yet .. since I'm not into ghosts or anything supernatural, I'd hate to be forced to keep graves on my home lots.
So lets say you could choose how many lots that would load at once, and which ones. For instance, one simmer could choose 10 lots as an open world, and choose which 10 lots (which has to be close together ofcourse) - another simmer would choose 20 lots, with more than one lot type, like bars and gyms and so on, but all of them has to be in a 'chain', or on the same street.
Allons-y!
---> Afterlife Game Pack Idea - improved ghosts, cemeteries and funerals, psychics, new skills, new career and more! <---
I would like
-beaches
-open world
-no loading screens including when traveling and going to neighbors house. This would tie in with open world.
-Seasons with rain, snow, sleet, thunderstorms, hail, tornados, etc
-ability to edit town and add in things like mountains, stoplights, stop signs (which means addition of cars), rainbows, UFOs, hot air balloons, etc.
-Terrain tool added and ability to add cliffs, flatten terrain, make terrain go underground (basements added with this feature)
-Burglars, firefighters, repoman
-Restaurants, school, hospital, bookstore, spa, grocery store, fire station, police station, city hall, etc.
-More lot sizes (bigger lots)
> @SimGuruZera said: > Tell us the features you most want to change your World. We have ideas, we have things a spinnin’, but we want to hear from you first hand. What can we do to help you make your The Sims 4 Worlds the best ever?
Suggestions For The Sims 4 Worlds & Neighbourhoods: o:)
Loading Screens Only At Neighbourhoods From And To Other Neighbourhoods.
(Travelling From Your House To The Gym OR From Park Back To Your House. - Loading Screen.) (Different Neighbourhoods)
Travelling From The Gym To The Muesum OR From You House To Your Neigbours Next Door/Across Street - No Loading Screen. (Same Neighbourhood)
* So If It's Within A Neighbourhood - No Loading Screen. Outside A Neighbourhood - Loading Screen. * :)
Also A New Neighbourhood In Both Worlds With More Community Lots: E.g Restaurant, Cafe, Graveyard, Family Gaming Lot Including More NPC's: Chefs, Waiters, Emergency Services, Burglars etc ...
Bigger Lot Sizes.
Cars - Exacty Like Sims 2 (Functions/Movement Open/Close Doors)
Community lots with actual activities...pool tables, bowling, slow dancing, dining, shopping, family games...and even if this probably isn't the right thread for this, no more mini-games and restrictive scripted gameplay!
* the ability to clone existing worlds/areas and edit them independently of the original (some of that appears to be pretty doable from what I've seen so far, like editing textures; the crucial point seems to be the cloning atm .. @Zerbu probably knows more?)
I've been studying the possibility of cloning existing neighbourhoods, but I haven't actually figured it out or came to any breakthroughs. All I know for now is what doesn't work. Maybe when the crash issue with .world files in S4PE is fixed, I'll be able to look into it more.
(I just found out about this thread from a mention in my notifications, I'll post my own suggestions once I've thought of everything I think could be done to improve the worlds)
Worlds? Firstly I don't think an entire open world is a good idea and i'm not thinking selfishly here, my last computer couldn't manage the Sims 3 very well but now I have a gaming computer so in theory it could easily handle the lag but many people's computers/laptops couldn't.
I think a decent compromise would be open worlds to some degree, i.e the entire world is divided into larger zones so when on a lot the open world radius is quite a bit bigger for decent exploration but not spanning the whole map.
Cars are another big thing, I don't particularly care about loading screens or live driving to and from places, i'm much more concerned with the realistic animations that involve getting in and out of cars, parking in garages and generally chilling out/interacting with them. I'd have rather had that than live travel in the Sims 3. So please, at least bring back the good old Sims 2 car animations.
Car animations/interactions i'd like:
-Parking in garages/parking spaces -Getting in and out -Travelling with toddlers/babies via baby seats -Listening to music in the car -Woohoo in the car -Wash the car -Fix the car -Wind down window/open sun roof etc -Animated fastening of seatbelts
Cars are so essential to the game and I really hope that the gurus give their developement the dedication and time they deserve.
Generally for community lots i'd like to see more of them. Gym, library, nightclub and museum aren't stimulating enough. We need one or more grocery stores (with animations like picking up a basket and taking items of shelves etc). A clothes shop where we can actually buy new clothes like the Sims 2. A cafe/bakery restaurant type places to eat out during the day. For fun maybe a cinema, bowling, arcade, as someone suggested in another thread, a sealife/aquarium type place would be very cool, just something we aren't used to seeing that would surprise us. Also a hospital would be good, somewhere to go to give birth, confirm pregnancy or just go if you get food poisoning etc. A gardening store would be good, maybe buying seeds for flowers and crops. That's what i'd like to see actually, less things available in the catalogue and more available buy visiting certain stores only, that way it forces the Sims to go out and buy what they need and what could be more realistic than that.
Okay I am going to try to be my best to be as reasonable as possible, but I have had a bit of ideas
Open the neighborhood up -i.e. We can visit our neighbors without a loading screen. . It would be awesome, but I understand if that capability is not available.
Larger Town - It'd be wonderful if the towns were bigger. Heck even Sunset Valley was bigger. - More lots within the town .i.e restaurants, coffee shops, bowling alleys, grocery stores
Create A Town Tool - Since the Sims 2 we've been able to create a word to our liking. So why not in the Sims 4 . It'd take off a lot of stress on your end. How? Well you will see first hands from the 'popular' fan-made worlds what we truly want.
Also I know this has nothing to do with the world, well sorta, but I think a better story progression would be awesome. Like move out some Sims that maybe you household is not interacting with for new Sims. That way the town is ever changing and feels more alive. I don't know that's just something I thought would be pretty gosh darn amazing.
While the loading screens don't really bother me it would be nice if the area a Sim could travel without one were a bit larger.
The ability to edit the landscape anywhere in the game. I didn't use terrain tools much in TS3 but quite often I would bulldoze entire towns to rebuild them the way I liked them. I would create my own venues, parks and homes. I really want to get rid of the pink trees.
More open venues with more activities.
Larger lots for building.
Cemeteries that have ghosts and homes that might have a surprise grave already. The Goth home in TS4 just didn't feel right without a few ghostly graves and some haunting.
A true mix of better or less nice areas of town. Even the less nice homes in TS4 are not all that bad. Not all players want mansions and 'shiny bright'. If you create a city have the nicer parts for players who like that but include some gritty areas for the players who like the industrial grunge.......or give us the tools to do it ourselves.
And I'm not sure if this is really world related.....but since they were located all over town.......I miss the dumpsters in town where my Sims could go diving for things,
"People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
Wow, that's quite an open question! I'm not sure where to start.
I do prefer the open world style of TS3 but I'm going to put that to one side for now. I like the open areas of the world, and the community areas. In future worlds it would be nice if these open sections were a little bit larger. It would be nice to have more lots in each section too.
On loading screens. I'm ok with the loading screens between worlds and sections, but the load within a section is really starting to annoy me. If possible, I would prefer it if we could visit our neighbours without a load screen.
I'm finding that as the worlds are so heavily themed, they can be quite hard to customise. Sure, we can change all the lots to a different style, but the world features and external landscape are still in the style of Oasis Springs or Willow Creek. I am certainly NOT asking for bland 'blank canvas' neighbourhoods in the future, definitely not! But a way to customise the outer areas would be helpful: the surrounding lots, the trees, the features, etc. Of course I would love a Create-A-World style tool, but an in-game editor would be helpful for now. Something that lets us move the assets around.
I particularly like the effects that are in the worlds: the ducks; steamboat; sparkly ripples on the surface of the water; dust/sand swirls; etc. I think that team did a beautiful job! More effects please! And a way to add them to lots or the world please! Like how could access the fog emitter with TS3.
I do really like the current worlds, I like the strong themes, and the choice of styles. The worlds are very beautiful and nice to explore. I'm looking forward to getting more worlds to visit, and the more thematic and interesting the better! One thing I'm not too keen on is the 'blocky' look of some of the features. I think this is part of the art style of the game, but I would like to see finer details on objects and especially plants and trees. (Yes, I'm talking about trees again) My favourite trees from TS3 include the ones from EP07, the 'cottonwood' and 'cottonOlive'. You can see individual leaves and they're just beautiful!
For future worlds, I'd love to see a variety of places from around the world please! And lots of variety of plants and trees. We don't need a hundred palm trees and no cactus' again! XD
Sometimes the outer landscape of Oasis Springs can look very low detail and unrealistic in certain lights, which I find very off-putting. I like the stylised look of the game but the rocks look like a cardboard cut-out or something Wile E Coyote might run into. XD
Some way of setting parameters for sims living in the world would be good too. So maybe I could say 'only elders can live in this section' or 'only young singles can live in this section'. Or 'artistic sims' are more likely to move into this area. I'd like to have TS2 style Apartment Life living too. Where I could have multiple controllable families living on one lot. Allowing for apartments. I liked how, in that expansion, sims could visit other sims' apartments (that was something we couldn't do in TS3 without mods). That would also go some way to solve my annoyance with not being able to visit neighbours (mentioned above).
I like the choice of community lots in the base game. And I like the suggestions in the recent survey for coffee shops, restaurants and farmer's markets. I like the idea of having specific lots that match the themes of new worlds. So if we got something like Champs Les Sims again, it would make sense to have lots like: museum/art gallery; restaurant; coffee house; farmer's market; etc. While it makes sense that something like Bridgeport would have bars, nightclubs, stadiums and shopping centres. I REALLY like that we can travel freely between the worlds with TS4, and by having a different purpose to each world it gives us an added incentive to travel about! And I like how my clubby sims might want to live in busy city, but my homely sims might live in the countryside, and that their relationships remain intact. \o/
One problem that I haven't run into yet, but have seen mentioned a lot... apparently the game starts to delete or evict sims when you have too many? NO!!! Just... NO!!! I don't spend hours and hours setting up my rotational households and progressing them just to find the game has deleted them! EEEK!!! That is something I'm very concerned about. Please keep adding features and options that let us choose how we play. Like, can I freeze households so NOTHING about them changes while I'm gone? Because that would be helpful. I'm still exploring and getting used to the game, so I'm sorry if this is wrong. But it is a concern so I thought I should mention it.
I hope this has come across ok? I love the game and I certainly don't want to sound negative. But if you're asking for feedback then I want to be as honest as possible. :-)
I'd like to see the lots be adjustable again so we can change a lot's size. I'd also like there to be more empty spaces for us to be able to place more lots for our sims to go.
Also, I know others have already mentioned it here, but I gotta say it again: I miss an open, seamless world. (I hope I'm saying that right). I can tolerate having the load screen to be able to visit commercial lots, but not to visit someone right nextdoor.
Tell us the features you most want to change your World. We have ideas, we have things a spinnin’, but we want to hear from you first hand. What can we do to help you make your The Sims 4 Worlds the best ever?
1. For the immediate future -- if you could add a blank version of Willow Creek and/or Oasis Springs to what we already have -- the same terrain but with all empty lots -- that would provide plenty of room for new houses and venues.
2. Second, I think that if you make it so that we can go next door (or elsewhere in the immediate neighborhood) without a loading screen, that means we'll have a longer loading screen when we come back from the park or other community lots, so I'm not pushing for that.
3. I'd like to have a CAW tool, but if not that, then the ability to edit the public spaces and to add empty lots. Templates, such as we got with TS2, would be nice, especially if they could be accessible in-game, the way that Oasis Springs and Willow Creek are to each other. If you do that, I'd like it to be possible to control the populations of the new towns. If we got templates, I, personally, could live without the CAW tool, but I know that others want it.
4. I would like to see more of the sims that are living in the houses in my towns and less of the homeless townies. In fact, if you could make it so that only sims actually living in a house would show up on community lots, except for the gardeners and bartenders, that would be great. With all the sims in the Gallery, I don't think it's necessary for the game to generate them, too.
5. I'd like to be able to make a community lot age-specific, so I could have a hang-out for teens and a senior center.
6. I'm assuming that we will get more worlds with new expansion packs and perhaps as DLC. I would love to get worlds from different time periods and places, but if that happens, I would like to be able to block visitors from other worlds, i.e., I wouldn't want modern sims from Oasis Springs showing up in my Victorian London.
Comments
Please do something about the way townies are generated. I'm sick of them spawning like crazy and wearing the most ridiculous outfits available.
Open up the neighborhoods, I'm fine with loading screens between different neighborhood and worlds but why is there one when my Sim wants to visit the house that she can see across the street?
Normal careers.
Either completely disable story progression or put it back completely, kind of tired of my inactive Sims making romantic interests and enemies on their own when there isn't supposed to be any SP. I switched back to one of my inactive houses and nobody was home, they were all visiting another inactive house. How can that be? I would really prefer if there was some sort of on/off option so those who want it and those who don't are both happy.
Our Sims need more things to do; like, basketball, arcades, bowling lanes, movie theaters, ping pong....anything really. It's a little boring always going to the park and the same couple of venues filled with the same 10 Sims.
ETA: Can we please have roofs that match the octagonal rooms? I miss octagonal roofs and would love some circular rooms and roofs. Oh and circular stairs and ladders because the current stairs have a really large footprint.
ETA2: The ability to completely turn a lot. If you save a house to the gallery that is on one side of the road, it is backwards if you place it on the other side of the road. You can't turn the lot but only the house, therefore having to remove all the landscaping unless you want the lot backwards.
⌠ Team Holy Hêll ⌡ [Currently playing TS4]
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> An elegant solution.
Thanks! I've been thinking about this alot :smile:
Let us control the world, the families and the sims as much or as little as we want.
Gurus keep mentioning trade offs - I would say to that: add more options! Sometimes tradeoffs are not the best solution, but more choices for the simmer is always the best solution.
Example: some simmers want maternity leave, some simmers don't - just one more option would make both sides happy, and it's not that hard to achieve.
Some options would be chosen in the management, others would be chosen in game.
I would really like the new worlds to have different venues such as restaurants, Coffee shops, grocery stores and a kiddy play place would be nice additions. I think it would be nice to have different worlds to have a special venue that is unique to that world.
edited for clarity
Some first person shooter gamers like inverted sticks, others don't.
Some MMO gamers are hardcore raiders, others are causal questers.
Some puzzle gamers like stages, others like endless.
Options are where you make the player base happy.
Being able to toggle things like career restricted items/rooms, or just the repetitive aspects of aspirations & careers would go a long way to making simmers happy.
And as the others said: More Options! I really dislike that I need 20 Mods just to make the game playable in a way I like it. For example allow us to set the length of each age as we see fit. Or enable us to control Townie spawning.
The most important thing is: Fix those known bugs! They are SO tiring and annoying. Especially the bug where the game's time just keeps going but everything else freezes... Sooo annoying.
* The cartoon skies are bugging me, too (just like the cartoon trees) .. maybe when you add more worlds, add a *little* less saccharine next time around? (Alternatively, a "Saccharine level" slider somewhere in Options to accomodate those who like all the pink trees.)
- World editing:
* an in-game tool to move/delete/add in-world objects
* the ability to clone existing worlds/areas and edit them independently of the original (some of that appears to be pretty doable from what I've seen so far, like editing textures; the crucial point seems to be the cloning atm .. @Zerbu probably knows more?)
* ideally a tool for that or some documentation on your process -- maybe it would be possible to make/edit custom worlds with 3rd party tools too, like blender etc
- Moving around:
* No free lunch: "Phone travel" could generate a taxi that (optionally) actually costs simoleons; otherwise sims have to walk (to the edge of their area and then from the edge of the target area to the target lot .. or from lot to lot within their own area)
* the ability for sims to swim in bodies of water
* the ability to travel by bike, boat, car
* the option (for those with powerful enough systems) to load an entire area at once if that would be feasible performance-wise;
* alternatively: less disruptive loading screens -- I liked how this was done in TS3 when going to Map View (if I remember that correctly?); the last frame of the current scene was blurred with that little "loading thingy" in the middle .. it still leaves time for loading, but it makes it look much less like you're being kicked out of the game. To me it would also matter (when visiting a lot in an area that I'm already in) to see sims actually *walk* there. So, click on lot > "Visit" > Sims walk > Blur with "Loading .. " > Unblur with sims in the exact same position as I saw them last, only a different lot active now.
Whatever you do, the white loading screens apparently are a serious issue for migraine sufferers right now (see here if you don't know about it already) - so *something* should be done about this.
- Gameplay:
* The option to disable game-generated sims (except for those that are really crucial, like Grim Reaper)
* The option to load each world in its empty state (so that we don't need to go in and nuke all the buildings manually)
* Customisable venues (most of all, the option to turn off those "requirements" or treat them as recommendations .. if people want a park without a chess set, let them have a park without a chess set and don't dictate what a park must contain)
* The option to move sims to other lots (as in, move house) taking arbitrary objects and funds with them (i.e. the ability to stick furniture and so on in their inventory and an adjustable "Funds" slider/box/thingy on the "Split Household" screen)
* Just in general, more sim-driven gameplay: in my eyes, the current walkby logic is really backwards. It shouldn't be the game that dictates "OK, we're in area X and it's time Y of day Z so we need N sims walking around -- Go!" but the actual sims instead. "We're in area X, where we have 3 houses with 4 sims living in them, so let's see what they could be doing at this time of the day. Two of the neighbours are due for work in half an hour? Let's have them walk by in their work attire. Are there children? Some of them might be using the playground." And so on. Same for venue visitors. The current system is admirably detailed and well done, but unfortunately it has absolutely no connection with *my* game.
* Has the genealogy culling been turned off already?
* Dynamic lot prices? As in, when there's already expensive villas and venues in an area, prices go through the roof; in an area with just small starters, they're more affordable. Sure one can always cheat and so on, but this would make the whole "neighbourhood development" a little more dynamic and interesting.
* Ownable lots and businesses, employable sims (who actually walk (drive, ride ..) through the area to their workplace instead of just randomly walk about)
* Graveyards -- but I'm not sure if that's not actually possible right now anyway, because I haven't had anyone die yet .. since I'm not into ghosts or anything supernatural, I'd hate to be forced to keep graves on my home lots.
-beaches
-open world
-no loading screens including when traveling and going to neighbors house. This would tie in with open world.
-Seasons with rain, snow, sleet, thunderstorms, hail, tornados, etc
-ability to edit town and add in things like mountains, stoplights, stop signs (which means addition of cars), rainbows, UFOs, hot air balloons, etc.
-Terrain tool added and ability to add cliffs, flatten terrain, make terrain go underground (basements added with this feature)
-Burglars, firefighters, repoman
-Restaurants, school, hospital, bookstore, spa, grocery store, fire station, police station, city hall, etc.
-More lot sizes (bigger lots)
> Tell us the features you most want to change your World. We have ideas, we have things a spinnin’, but we want to hear from you first hand. What can we do to help you make your The Sims 4 Worlds the best ever?
Suggestions For The Sims 4 Worlds & Neighbourhoods: o:)
Loading Screens Only At Neighbourhoods From And To Other Neighbourhoods.
(Travelling From Your House To The Gym OR From Park Back To Your House. - Loading Screen.) (Different Neighbourhoods)
Travelling From The Gym To The Muesum OR From You House To Your Neigbours Next Door/Across Street - No Loading Screen. (Same Neighbourhood)
* So If It's Within A Neighbourhood - No Loading Screen. Outside A Neighbourhood - Loading Screen. * :)
Also A New Neighbourhood In Both Worlds With More Community Lots: E.g Restaurant, Cafe, Graveyard, Family Gaming Lot
Including More NPC's: Chefs, Waiters, Emergency Services, Burglars etc ...
Bigger Lot Sizes.
Cars - Exacty Like Sims 2 (Functions/Movement Open/Close Doors)
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I've been studying the possibility of cloning existing neighbourhoods, but I haven't actually figured it out or came to any breakthroughs. All I know for now is what doesn't work. Maybe when the crash issue with .world files in S4PE is fixed, I'll be able to look into it more.
(I just found out about this thread from a mention in my notifications, I'll post my own suggestions once I've thought of everything I think could be done to improve the worlds)
I think a decent compromise would be open worlds to some degree, i.e the entire world is divided into larger zones so when on a lot the open world radius is quite a bit bigger for decent exploration but not spanning the whole map.
Cars are another big thing, I don't particularly care about loading screens or live driving to and from places, i'm much more concerned with the realistic animations that involve getting in and out of cars, parking in garages and generally chilling out/interacting with them. I'd have rather had that than live travel in the Sims 3. So please, at least bring back the good old Sims 2 car animations.
Car animations/interactions i'd like:
-Parking in garages/parking spaces
-Getting in and out
-Travelling with toddlers/babies via baby seats
-Listening to music in the car
-Woohoo in the car
-Wash the car
-Fix the car
-Wind down window/open sun roof etc
-Animated fastening of seatbelts
Cars are so essential to the game and I really hope that the gurus give their developement the dedication and time they deserve.
Generally for community lots i'd like to see more of them. Gym, library, nightclub and museum aren't stimulating enough. We need one or more grocery stores (with animations like picking up a basket and taking items of shelves etc). A clothes shop where we can actually buy new clothes like the Sims 2. A cafe/bakery restaurant type places to eat out during the day. For fun maybe a cinema, bowling, arcade, as someone suggested in another thread, a sealife/aquarium type place would be very cool, just something we aren't used to seeing that would surprise us. Also a hospital would be good, somewhere to go to give birth, confirm pregnancy or just go if you get food poisoning etc. A gardening store would be good, maybe buying seeds for flowers and crops. That's what i'd like to see actually, less things available in the catalogue and more available buy visiting certain stores only, that way it forces the Sims to go out and buy what they need and what could be more realistic than that.
Open the neighborhood up
-i.e. We can visit our neighbors without a loading screen.
. It would be awesome, but I understand if that capability is not available.
Larger Town
- It'd be wonderful if the towns were bigger. Heck even Sunset Valley was bigger.
- More lots within the town
.i.e restaurants, coffee shops, bowling alleys, grocery stores
Create A Town Tool
- Since the Sims 2 we've been able to create a word to our liking. So why not in the Sims 4
. It'd take off a lot of stress on your end. How? Well you will see first hands from the 'popular' fan-made worlds what we truly want.
Also I know this has nothing to do with the world, well sorta, but I think a better story progression would be awesome. Like move out some Sims that maybe you household is not interacting with for new Sims. That way the town is ever changing and feels more alive. I don't know that's just something I thought would be pretty gosh darn amazing.
The ability to edit the landscape anywhere in the game. I didn't use terrain tools much in TS3 but quite often I would bulldoze entire towns to rebuild them the way I liked them. I would create my own venues, parks and homes. I really want to get rid of the pink trees.
More open venues with more activities.
Larger lots for building.
Cemeteries that have ghosts and homes that might have a surprise grave already. The Goth home in TS4 just didn't feel right without a few ghostly graves and some haunting.
A true mix of better or less nice areas of town. Even the less nice homes in TS4 are not all that bad. Not all players want mansions and 'shiny bright'. If you create a city have the nicer parts for players who like that but include some gritty areas for the players who like the industrial grunge.......or give us the tools to do it ourselves.
And I'm not sure if this is really world related.....but since they were located all over town.......I miss the dumpsters in town where my Sims could go diving for things,
/need
I do prefer the open world style of TS3 but I'm going to put that to one side for now. I like the open areas of the world, and the community areas. In future worlds it would be nice if these open sections were a little bit larger. It would be nice to have more lots in each section too.
On loading screens. I'm ok with the loading screens between worlds and sections, but the load within a section is really starting to annoy me. If possible, I would prefer it if we could visit our neighbours without a load screen.
I'm finding that as the worlds are so heavily themed, they can be quite hard to customise. Sure, we can change all the lots to a different style, but the world features and external landscape are still in the style of Oasis Springs or Willow Creek. I am certainly NOT asking for bland 'blank canvas' neighbourhoods in the future, definitely not! But a way to customise the outer areas would be helpful: the surrounding lots, the trees, the features, etc. Of course I would love a Create-A-World style tool, but an in-game editor would be helpful for now. Something that lets us move the assets around.
I particularly like the effects that are in the worlds: the ducks; steamboat; sparkly ripples on the surface of the water; dust/sand swirls; etc. I think that team did a beautiful job! More effects please! And a way to add them to lots or the world please! Like how could access the fog emitter with TS3.
I do really like the current worlds, I like the strong themes, and the choice of styles. The worlds are very beautiful and nice to explore. I'm looking forward to getting more worlds to visit, and the more thematic and interesting the better! One thing I'm not too keen on is the 'blocky' look of some of the features. I think this is part of the art style of the game, but I would like to see finer details on objects and especially plants and trees. (Yes, I'm talking about trees again) My favourite trees from TS3 include the ones from EP07, the 'cottonwood' and 'cottonOlive'. You can see individual leaves and they're just beautiful!
For future worlds, I'd love to see a variety of places from around the world please! And lots of variety of plants and trees. We don't need a hundred palm trees and no cactus' again! XD
Sometimes the outer landscape of Oasis Springs can look very low detail and unrealistic in certain lights, which I find very off-putting. I like the stylised look of the game but the rocks look like a cardboard cut-out or something Wile E Coyote might run into. XD
Some way of setting parameters for sims living in the world would be good too. So maybe I could say 'only elders can live in this section' or 'only young singles can live in this section'. Or 'artistic sims' are more likely to move into this area. I'd like to have TS2 style Apartment Life living too. Where I could have multiple controllable families living on one lot. Allowing for apartments. I liked how, in that expansion, sims could visit other sims' apartments (that was something we couldn't do in TS3 without mods). That would also go some way to solve my annoyance with not being able to visit neighbours (mentioned above).
I like the choice of community lots in the base game. And I like the suggestions in the recent survey for coffee shops, restaurants and farmer's markets. I like the idea of having specific lots that match the themes of new worlds. So if we got something like Champs Les Sims again, it would make sense to have lots like: museum/art gallery; restaurant; coffee house; farmer's market; etc. While it makes sense that something like Bridgeport would have bars, nightclubs, stadiums and shopping centres. I REALLY like that we can travel freely between the worlds with TS4, and by having a different purpose to each world it gives us an added incentive to travel about! And I like how my clubby sims might want to live in busy city, but my homely sims might live in the countryside, and that their relationships remain intact. \o/
One problem that I haven't run into yet, but have seen mentioned a lot... apparently the game starts to delete or evict sims when you have too many? NO!!! Just... NO!!! I don't spend hours and hours setting up my rotational households and progressing them just to find the game has deleted them! EEEK!!! That is something I'm very concerned about. Please keep adding features and options that let us choose how we play. Like, can I freeze households so NOTHING about them changes while I'm gone? Because that would be helpful. I'm still exploring and getting used to the game, so I'm sorry if this is wrong. But it is a concern so I thought I should mention it.
I hope this has come across ok? I love the game and I certainly don't want to sound negative. But if you're asking for feedback then I want to be as honest as possible. :-)
Also, I know others have already mentioned it here, but I gotta say it again: I miss an open, seamless world. (I hope I'm saying that right). I can tolerate having the load screen to be able to visit commercial lots, but not to visit someone right nextdoor.
2. Second, I think that if you make it so that we can go next door (or elsewhere in the immediate neighborhood) without a loading screen, that means we'll have a longer loading screen when we come back from the park or other community lots, so I'm not pushing for that.
3. I'd like to have a CAW tool, but if not that, then the ability to edit the public spaces and to add empty lots. Templates, such as we got with TS2, would be nice, especially if they could be accessible in-game, the way that Oasis Springs and Willow Creek are to each other. If you do that, I'd like it to be possible to control the populations of the new towns. If we got templates, I, personally, could live without the CAW tool, but I know that others want it.
4. I would like to see more of the sims that are living in the houses in my towns and less of the homeless townies. In fact, if you could make it so that only sims actually living in a house would show up on community lots, except for the gardeners and bartenders, that would be great. With all the sims in the Gallery, I don't think it's necessary for the game to generate them, too.
5. I'd like to be able to make a community lot age-specific, so I could have a hang-out for teens and a senior center.
6. I'm assuming that we will get more worlds with new expansion packs and perhaps as DLC. I would love to get worlds from different time periods and places, but if that happens, I would like to be able to block visitors from other worlds, i.e., I wouldn't want modern sims from Oasis Springs showing up in my Victorian London.