Ok, here's the situation:
I am trying to create a clone of an object, so I can make it behave differently than the original, WITHOUT overriding the original.
So far, I can create the clone object by creating duplicate OBJD and COBJ files, giving them new instance id's, and changing the grouping so it shows in the catalog as a new object, instead of as a swatch under the original.
Then I copy the object .xml file it uses, giving it a new instance, and referencing that by editing the OBJD file.
So far, so good. I have a new object, which uses my new .xml file, which I can edit to change the objects behavior without altering the original objects behavior. Exactly what I wanted.
The problem is, there is also some stuff I want to change in the interaction .xml file that the object uses. The only reference i see between the two .xml files is in the object .xml file it says (T n="enabled")#####(/T) and in the interaction file, at the top s="#####".
So I tried copying the interaction file, giving it a new instance, and changing the 2 #####'s to something unique.
This, unfortunately, didn't work. The new object behaves in such a way that I don't think it's finding the interaction .xml at all.
So, again, my question is: How do I get the object .xml to recoginize the new interaction .xml?
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