Forum Announcement, Click Here to Read More From EA_Cade.

Build Mode Feedback for EA

Comments

  • Options
    NectereNectere Posts: 1,002 Member
    No I am not, see pics below. No cheats used, fresh repair, no mods, no cc, nothing special. (turned grid off only to remove distraction)
    xMqn9PM.png
    Hums8cg.png
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • Options
    sawdustsawdust Posts: 1,003 Member
    Guess EA wanted "weirder objects" to go along with their "weirder Sims". 'Spose that's what you call .... (wait for it) ... weird!!! :D
  • Options
    BryonyRaeBryonyRae Posts: 5,181 Member
    I'll take a look at both @Nectere. Will let ya know.
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • Options
    BryonyRaeBryonyRae Posts: 5,181 Member
    @Nectere yep, that dresser is bugged. I created a thread for it; please click the "Me Too" button to bring dev attention to the issue.
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • Options
    BryonyRaeBryonyRae Posts: 5,181 Member
    @Nectere could also duplicate the table issue. New thread for it here. Please click "Me Too." :)
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • Options
    BryonyRaeBryonyRae Posts: 5,181 Member
    I'm back to testing older issues and found one that got fixed at some point - we can now place our builds in any manner and lighting colors/intensities will still be retained. :)
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • Options
    KementariKementari Posts: 925 Member
    @Nectere I found the same issue with one of the bookcases from cats and dogs too, I think its just one slot buts it way behind the bookcase. Im not in game to find the name of the bookcase but it was the more antique looking one.
  • Options
    NectereNectere Posts: 1,002 Member
    edited January 2018
    BryonyRae wrote: »
    @Nectere could also duplicate the table issue. New thread for it here. Please click "Me Too." :)

    Thank you for testing those @BryonyRae - put my #metoo in on both ;)
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • Options
    NectereNectere Posts: 1,002 Member
    edited January 2018
    Kementari wrote: »
    @Nectere I found the same issue with one of the bookcases from cats and dogs too, I think its just one slot buts it way behind the bookcase. Im not in game to find the name of the bookcase but it was the more antique looking one.

    @BryonyRae She is right "The Floatin' Shelf" bookcase from Cats & Dogs has extra slots, 4 almost two tiles back aside from the two slotted into the bookcase.
    W9B1IQE.png
    wG7XccD.pngvgq04em.png

    Conversely the "Revolutionary Book Stowage" has no slots even though it would appear that it should.
    iOaU6U7.png
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • Options
    NectereNectere Posts: 1,002 Member
    Also that big round table seems to effect all ability to clean up dishes from any surface while seated.
    8asAjuo.png
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • Options
    sawdustsawdust Posts: 1,003 Member
    Not sure if this has been noted but some of the wall decals and posters, when shrunk to smallest size, cannot be picked up again.
  • Options
    BryonyRaeBryonyRae Posts: 5,181 Member
    @Nectere @Kementari I've updated the thread on AHQ to include the bookshelf as well - see here. As for the bookshelf that seems like it should have slots, there are some other bookshelves (admittedly just a few) that also don't have slots, so it may be designed that way, but I'm looking into it and will log an issue if not.

    @Nectere the table issue was reported here.
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • Options
    BryonyRaeBryonyRae Posts: 5,181 Member
    @sawdust thanks for reporting! I added a thread for it here. Please be sure to click "Me Too" for it. :)
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • Options
    NectereNectere Posts: 1,002 Member
    edited February 2018
    I am having an issue with the "Brohill Wood Counter Solution". The corner piece does not line up with the straight pieces if it is against the wall. (nvm they all do it)
    away from wall:
    zMqUXAX.png

    against wall:
    5XB2D4i.png
    YnZ4kCs.png
    Post edited by Nectere on
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • Options
    sawdustsawdust Posts: 1,003 Member
    All the counters do that if they're not against a wall.
  • Options
    SimmerNickYTSimmerNickYT Posts: 703 Member
    Yes, they all do that @Nectere. You can align the counters with the grid and drag a half wall at the back of the counters. This way they will all line up.
    Not so obsessed anymore with building in TS4!
    YouTube: https://goo.gl/PK7vxR | The Gallery: https://goo.gl/a5DZAK
    Twitter: https://goo.gl/QzQVUK | Origin-ID: SimmerNickYT
    hPtVNfA.png
  • Options
    NectereNectere Posts: 1,002 Member
    edited February 2018
    sawdust wrote: »
    All the counters do that if they're not against a wall.
    NickSims wrote: »
    Yes, they all do that @Nectere. You can align the counters with the grid and drag a half wall at the back of the counters. This way they will all line up.

    Ok, I guess I didnt test far enough. I dont like it tho, especially since they dont have a backsplash. (I did end up using a half wall to counter the counter imbalance hehe) The agitating factor with half walls is the amount of the trim that overlaps/goes beyond the end of the wall. Its way too far imo.
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • Options
    sawdustsawdust Posts: 1,003 Member
    I hate that trim. Wish they would get rid of it and just have a "topping" as an add on that doesn't exceed the normal wall width.
  • Options
    NectereNectere Posts: 1,002 Member
    edited February 2018
    sawdust wrote: »
    I hate that trim. Wish they would get rid of it and just have a "topping" as an add on that doesn't exceed the normal wall width.

    I'll second that motion - and/or....give us the ability to move that trim in and out, like the roofs. :o
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • Options
    CasseeCassee Posts: 3,710 Member
    edited February 2018
    Ms Bry, quick question.

    Has this been brought up? I seem to have a little dot every time I place the double Arch from Pets. You can see both arches in pic have the dot.
    02-06-18_10-28-05nbspAM_zpsdnci0zor.png

    Thank you <3
    The time you enjoy wasting is not wasted time. Bertrand Russell
    sims4siggie2018_zpslw60zcgd.png
    Cassee's Corner: https://forums.thesims.com/en_US/discussion/783956/cassees-corner-new-5309-memory-lane-wip-page-72/p1
  • Options
    NectereNectere Posts: 1,002 Member
    edited February 2018
    @BryonyRae or anyone else - is it supposed to happen if you have one broken sink in a houseful of sinks that suddenly you are unable to clean up or throw away? Does this happen to anyone else?

    maybe my game is just broken...
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • Options
    SimmerNickYTSimmerNickYT Posts: 703 Member
    Nectere wrote: »
    sawdust wrote: »
    All the counters do that if they're not against a wall.
    NickSims wrote: »
    Yes, they all do that @Nectere. You can align the counters with the grid and drag a half wall at the back of the counters. This way they will all line up.

    Ok, I guess I didnt test far enough. I dont like it tho, especially since they dont have a backsplash. (I did end up using a half wall to counter the counter imbalance hehe) The agitating factor with half walls is the amount of the trim that overlaps/goes beyond the end of the wall. Its way too far imo.

    Yes, that is very true. It's defenitely not perfect, but a more acceptable workaround.
    Not so obsessed anymore with building in TS4!
    YouTube: https://goo.gl/PK7vxR | The Gallery: https://goo.gl/a5DZAK
    Twitter: https://goo.gl/QzQVUK | Origin-ID: SimmerNickYT
    hPtVNfA.png
  • Options
    BryonyRaeBryonyRae Posts: 5,181 Member
    @Nectere regarding the corner counter issue, I think the problem there is when you have a corner counter partially against the wall, the entire object behaves as if it is against the wall, and it changes its size accordingly (as all counter types do when against the wall). I think this was done in order to support backsplashes, and the coding is still there even for counters that don't have them. We might request that it be changed, but I'm guessing that it's tricky. When you place objects up against walls, many of them are actually intruding a bit into the wall because the wall has a thickness that extends beyond the grid line, but the object is sized to fit or snap to the grid. If you don't shrink the object's size a bit in the back, something like a backsplash would be inside the wall instead of against it. What they could maybe do is allow builders to select from and manually place either of the two sizes and also allow us manual backsplash control. I'll add the request to our list.
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • Options
    BryonyRaeBryonyRae Posts: 5,181 Member
    @sawdust @Nectere I added a request to make half wall trim optional.
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • Options
    BryonyRaeBryonyRae Posts: 5,181 Member
    Yes, @Cassee we have that issue logged here. Please click on the "Me Too" button if you get a chance. :)
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
Sign In or Register to comment.
Return to top