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Build Mode Feedback for EA

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  • LacedMetalLacedMetal Posts: 75 Member
    @BryonyRae Paying your help forward ;)

    @mazdamjmx5 Agreed. There are a lot of glitches persisting with the sims 4. Perhaps I've played it more than 3... unlikely, but for sure have played more live than build this time... but it still feels as if 4 has more glitches, and it feels like they're compounding for each expansion before they're reduced. Perhaps it's the quick succession that packs have been released that accounts for that atmosphere.
  • kreatorakreatora Posts: 557 Member
    I encountered problems adding rooms in the attic. I added all walls from each sides but in 2 cases it was in the same place like roof walls. If I want to see these rooms I have leave down part of the walls otherwise this rooms are hidden under the roof. Visible are only walls which I have turned into high half walls . Unfortunately I can't change each walls in half walls because in this situation there is no marks in the Gallery, that 3 floor of the building is existing. But even in the Galery third floor is marked, it is visible only roof. It seems that creators of game not foreseen building attics.
    aaaaaaaaaaaaaaaaaaaa_zps9zh7ucpm.jpg
    My ID Origin kreatora
    Hero on EA AHQ
  • LacedMetalLacedMetal Posts: 75 Member
    @kreatora From running into the same annoyance as you, the only solution I've found is to build the rooms and stairs first on all levels then place the roofs. Messing with fences, walls, or stairs seem to mess up the roof's collision detection. Even being so meticulous, sometimes the roofs still misbehave if the angles are too steep.
  • BryonyRaeBryonyRae Posts: 5,181 Member
    edited March 2017
    So today's patch did address a few build mode issues. From the patch notes:
    1. "The lighting created by the combination of curtains and windows will no longer change upon reload." << this is our "Blue Curtains" issue. I personally haven't experienced the glitch in my game for a good while, so I'll need feedback from my fellow builders as to whether this has actually been fixed. I'm going to tag @kreatora as I recall he was the most recent one to post about it, but I welcome feedback from anyone. :)
    2. "The Let There Be Light and The Let There Be More Light windows now have matching frames under any light." << One of the windows "white" swatch was actually an off-white that didn't match the other frame's "white" swatch. They do match now. :)
    3. "As you can see in this image, there is an odd seam on the surface of the Wickish Ottoman Empire ottoman. We have corrected this seam, and it should now appear correctly for all design modes." << The two patterned swatches on the object had a weird break in the pattern, which has now been fixed. :)
    4. "White Picket Gates placed upon White Picket Fences will no longer appear overly bright when a light source is place nearby, instead they will light as expected." << Well, it's true that they no longer appear overly bright. However, in some instances, they now appear overly dark. I've already reported this, so hopefully the next adjustment will completely take care of the issue.
      gatestillnotright_zpsotgihyzt.jpg
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • LinamintsLinamints Posts: 952 Member
    I'm in the process of resetting my save (more or less just saving everything to my library and plopping it into a new save) and I've noticed a lot of the things I adjusted the height of using bb.moveobjects seem to just be dropping back to the ground. I could've sworn they said in the patch notes at some point that this had been resolved. A lot of my lights are built with items being set up on edges or shelves. Any idea how I can place my lots without all of my stuff falling down?
    "Parenting is just like gardening, except if you let your garden die you don't go to prison." - Anna Blast
  • BryonyRaeBryonyRae Posts: 5,181 Member
    @Linamints if objects are not elevated from within what the game considers a "room," they will drop upon lot placement. We have requested that this behavior be changed, but I don't believe it is actually considered a bug. If you are dealing with outdoor spaces, one workaround you can use is to place a flat or deck and use one of grass floor tile textures on it, to make it look like a ground surface. Another workaround is to create a basement room and elevate the object from that room up onto the ground above it. Neither workaround is perfect, unfortunately.
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • LinamintsLinamints Posts: 952 Member
    @BryonyRae Thank you for the suggestions! The items are out doors. I'll try adding a room around them.
    "Parenting is just like gardening, except if you let your garden die you don't go to prison." - Anna Blast
  • BryonyRaeBryonyRae Posts: 5,181 Member
    Just a heads-up for builders (and players too!). There is a new bug in the latest patch which causes lighting colors and intensities to be reset whenever lights are turned on or off, as well as when auto lights is selected. We'll be tracking it in our lighting problems collection thread here.
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • ShanEnriShanEnri Posts: 61 Member
    I hope I'm in the right place, but I built a house and when I zoomed out to show someone the roof was not showing. I did the "go up a floor" thing and put all my walls at full but still no roof. It shows in build mode just not in live mode. Is this a bug or just something new with TS4?
  • BryonyRaeBryonyRae Posts: 5,181 Member
    @ShanEnri check this thread on AHQ. You may just be missing something.
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • NectereNectere Posts: 1,002 Member
    I am still troubled by exterior trims being deleted on the outside of the house if there is a stairway on the inside of the house running along the wall. I can not find a way to put the exterior trim back except to move the staircase one tile away from the wall. (which is dumb imo) Same goes for interior swanky free standing stairwells where you have like a balcony, the trim will stop near the stairs and looks jinky and unfinished.

    Also, the bright bright white of the side of the flooring in those stairwells cant be colored because the trim wont go there because of the stairs. a boo and a hiss.

    Also, not being able to put any of the outdoor wall sculptures (think ivy etc) against a foundation that is raised is troublesome, it leaves a giant gap between the wall and the foundation/ground. In fact not being able to put anything on the foundation walls in or out is kind of a bummer, including lights. (not talking windows and doors tho that would be super groovy)
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • NectereNectere Posts: 1,002 Member
    Wait a sec, we can have pools in penthouses or on top of buildings but not fountains? Am I doing something wrong?
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • StSciurusStSciurus Posts: 1,580 Member
    Nectere wrote: »
    Also, not being able to put any of the outdoor wall sculptures (think ivy etc) against a foundation that is raised is troublesome, it leaves a giant gap between the wall and the foundation/ground. In fact not being able to put anything on the foundation walls in or out is kind of a bummer, including lights. (not talking windows and doors tho that would be super groovy)

    @Nectere , I have found that if you enlarge the ivy (Shift ]) it will sit on the ground and go up the foundation. An enlarged version of ivy may not always be what you want, but I think it looks nice.

  • BryonyRaeBryonyRae Posts: 5,181 Member
    @Nectere yep, those are common complaints of ours and I believe, all on the list. Regarding fountains, no, we've never been able to place them on anything other than outdoor ground. My guess is that it's because of the way the fountain only carves out a relatively small portion of space below its top vs. a pool, which carves out an entire level. In order to place a fountain above ground, the devs would have to account for it potentially sinking into the room below it and that may be complicated. Of course, we builders would use MOO and whatnot, or simply enclose the space below it in order to deal with the issue, but their standards are probably such that it needs to look decent out of the gate.
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • LeGardePourpreLeGardePourpre Posts: 15,215 Member
    edited April 2017
    I would like to stop the roof pass through the walls when there are stairs and no floor. No roof inside please !!!

    screen22.jpg


    and no gap between the roofs.

    screen23.jpg


    I try to make the roof be the ceiling of one room.
    Because it's not possible to make a triangle wall like the roof sides, I made several roofs.

    I would like a room tool for roof and to be able to set another wallpaper inside the roof.

    w102410.jpg
    w102411.jpg

    Post edited by LeGardePourpre on
  • kreatorakreatora Posts: 557 Member
    @LeGardePourpre
    The roof will be not in the middle of the building only on the condition that its height will not be changed. Unfortunately, in the case another then ridge-roof its height we often have to change .
    Sorry if i made a mistake in English but I didn't find in the dictionary another word for defining a roof which has two sides - only ridge roof
    My ID Origin kreatora
    Hero on EA AHQ
  • NectereNectere Posts: 1,002 Member
    edited April 2017
    ok I have another problem this time with the city living windows, I finally got around to playing with them as I dont usually build residentals with super tall walls (real shame they didnt provide all three sizes...)

    As per the pictures below the city living doors and windows poke thru the upper floor, or at least its fake shadow does, leaving a line on the floor - I realize they are supposed to be floor to ceiling but the top shadow thingie should at least stop or something so it doesnt poke thru, but I think the frame in general needs to be shaved off just a tad so it sits flush not going over.

    The Windows/Doors just above top of wall:
    JvhsUQS.png

    The lines the above doors create on floors:
    mx2rANg.png
    vCJnA0r.png


    The fake shadow that I think is what is poking thru:
    vVQqs9X.png?1
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • NectereNectere Posts: 1,002 Member
    edited April 2017
    nevermind. There is no balcony there and the penthouse lot is not a true 30x20. I went to a new save.
    Mods should enhance my game, not fix it.
    Origin ID NectereSim
  • ShanEnriShanEnri Posts: 61 Member
    @BryonyRae Thanks for that!
  • kreatorakreatora Posts: 557 Member
    There is a new urgent problem. The house with photos taken from the library goes very well during the test. When the same parcels after passing through the Galleries we try to place on the new lot appears "system error". Likewise in family mode as well as in the edict of the city.
    The conclusion is one. When you save your home with photos to the Gallery there is a failure to record these pictures. Only Maxis can fix it.
    My ID Origin kreatora
    Hero on EA AHQ
  • BryonyRaeBryonyRae Posts: 5,181 Member
    @kreatora I'm not sure if I'm properly understanding you. Are you using custom images or game generated images for the build? Are you saying that after you upload a lot to the gallery, downloaders cannot actually place it in their worlds? If not, and if the error is on your system only, your build may be corrupt, and it may not have to do with the Gallery. I have had this happen on very rare occasions, and the only solution I've found is to go back to a prior save where the issue no longer occurs or a prior version of the build in the library.

    If what I've said here isn't helpful, please provide a bit more information, such as the exact steps you took to generate the issue, if you can reproduce it with more than one build, and then I can try to do the same in my game. Thanks!
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
  • taydevtaydev Posts: 912 Member
    edited April 2017
    Hi I can certainly use some help. I've noticed that natural (sun) light and shadows don't cast through my windows indoors, but shadows and sunlight work fine outdoors.

    Window casts shadow outside:
    http://imgur.com/f4bjBAq

    More shadows outside:
    http://imgur.com/VHqL14e

    Same building and windows as the previous but no shadows indoors:
    http://imgur.com/kzY9ojg

    Same building. Skylight (dancefloor) casts shadow outside and inside, but wall windows don't:
    http://imgur.com/OznJUut
    http://imgur.com/n6GBoBV

    Also, in the last pic, the lighting is off. It acts as if I have an opening in the ceiling (I don't), which makes the room look blue. I don't use cc or mods. Can someone tell me what's going on? Thanks.
    Post edited by taydev on
  • taydevtaydev Posts: 912 Member
    taydev wrote: »
    Hi I can certainly use some help. I've noticed that natural (sun) light and shadows don't cast through my windows indoors, but shadows and sunlight work fine outdoors.

    Window casts shadow outside:
    http://imgur.com/f4bjBAq

    More shadows outside:
    http://imgur.com/VHqL14e

    Same building and windows as the previous but no shadows indoors:
    http://imgur.com/kzY9ojg

    Same building. Skylight (dancefloor) casts shadow outside and inside, but wall windows don't:
    http://imgur.com/OznJUut
    http://imgur.com/n6GBoBV

    Also, in the last pic, the lighting is off. It acts as if I have an opening in the ceiling (I don't), which makes the room look blue. I don't use cc or mods. Can someone tell me what's going on? Thanks.

    Well I figured out the blue-ish lighting problem on the third floor: I had a missing wall panel behind one of the large windows. lol whoops. Still don't know why my windows aren't adding natural light and shadows to the rooms. This is an issue in all of the buildings so I'm wondering if it's my setting. Can anyone help please?
  • VerionaVeriona Posts: 505 Member
    taydev wrote: »
    taydev wrote: »
    Hi I can certainly use some help. I've noticed that natural (sun) light and shadows don't cast through my windows indoors, but shadows and sunlight work fine outdoors.

    Window casts shadow outside:
    http://imgur.com/f4bjBAq

    More shadows outside:
    http://imgur.com/VHqL14e

    Same building and windows as the previous but no shadows indoors:
    http://imgur.com/kzY9ojg

    Same building. Skylight (dancefloor) casts shadow outside and inside, but wall windows don't:
    http://imgur.com/OznJUut
    http://imgur.com/n6GBoBV

    Also, in the last pic, the lighting is off. It acts as if I have an opening in the ceiling (I don't), which makes the room look blue. I don't use cc or mods. Can someone tell me what's going on? Thanks.

    Well I figured out the blue-ish lighting problem on the third floor: I had a missing wall panel behind one of the large windows. lol whoops. Still don't know why my windows aren't adding natural light and shadows to the rooms. This is an issue in all of the buildings so I'm wondering if it's my setting. Can anyone help please?

    I've had a similar issue like this and I found out the hard way after already sharing my build it was a hole on the ceiling. I'm not sure if that's the issue for you, but I only caught it the next day because I posted the house at 4am without checking, was half asleep oops. I hope you find a solution to your issue, it sounds frustrating :(
  • BryonyRaeBryonyRae Posts: 5,181 Member
    @taydev I can see from your images that some of your interior is not being recognized as an indoor space by the game. For instance, in your final image, you can see that the bathroom is being handled as an indoor space (note that the light is glowing yellow, as it does by default in a room) but the surrounding areas are not. I would need to see more images of the level(s) above the levels you are showing in the images, but my guess is that you have an exposed area somewhere. Have you tried redrawing the space(s) using the custom room tool? Did you use the room tool or custom room tool when you originally drew the spaces? If you used the wall tool, it does not always work properly to designate a space as a room...
    Visit my blog to see my creations: http://bryscreations.wordpress.com or search the gallery by my OriginID or #bryscreations
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