SimguruGrant mentioned in the ask a guru thread that it should be possible to kill a sim (one that you don’t control) with anger, so I decided to try it. It took some time to figure it out, so I will share what I have learned incase anyone else in curious.
First, you have probably noticed that each emotion has three “levels”. In the case of anger they are “angry”, “very angry”, and “enraged”. If a sims reaches level three they can die. But how do we get them there?
The level SEEMS to be determined by adding up the numeric score of each appropriate moodlet.
Level 1 1-3
Level 2 4-6
Level 3 7+
Stack the appropriate moodlets to get the Sim to level three. The ones I have discovered for anger are:
Angry (from conversation, use mean interactions to get this one) +2
Good vs. Evil (from one being around the other) +1
Enraging decor (such as angry painting) +1or +2 depending on the quality of the painting
Vicious rumor (from the "tell vicious rumor" interaction gained from the mastermind trait) +2
New enemy (from declaring an enemy) +2
Voodoo: Pain (from voodoo doll) +2
Example: Bring the target in range of an angry painting (+2), then be mean to him for a while (+2), tell him a vicious rumor (+2), then declare him your enemy (+2) to finish up. If none of the interactions glitch this will get him enraged, and he should die.
Some things I don’t understand fully (maybe you guys can help me out with these):
1. Some enraged sims die almost immediately and some don’t die at all. SimGuruHolmes confirmed that this is as intended, there is a random element involved. Gaining another moodlet after being "enraged" seems to increase the chance that they die.
2. The “declare enemy” and the “start vicious rumor” interactions do not always apply the appropriate moodlet (this may be a bug). per SimGuruHolmes some sim are smart enough that the vicious rumor doesn't work (especially genius). Also I have noticed that evil sims get a happy moodlet from a new enemy instead of a angry one
Success rate: I originally estimated the success rate at about 70%, but now that I have killed more sims and have a larger sample size, I would put it closer to 50 %