IMPORTANT: This thread is now obsolete see the new FAQ thread:
http://forums.thesims.com/en_US/discussion/849548/mods-faq-links-to-tutorials-resources
Newly Added to the FAQ & Announcements
Announcements:
July 19, 2015 - New update
Sims 4 Studio v. 2.5.1.2 (Joy)
Studio has updated to 2.5.1.2 and has added loads of new features including CAS specular editing, the ability to create tuning mods, the ability to add new swatches to object meshes and recolors, and lots of little extras like an eye dropper tool for making catalog swatch thumbnails.
New Tutorials
July 29, 2015:How to remove an unwanted swatch from custom content items @ S4S by orangemittens
How to remove an unwanted swatch from custom content items @ S4S by orangemittens
How to batch fix custom CAS items so Sims shower nude @ S4S by orangemittens
How to Merge Packages Using Sims 4 Studio @ S4S by orangemittens
How to recategorize CAS custom content using Sims 4 Studio @ S4S by orangemittens
July 27, 2015:How to Recategorize Objects (Buy Mode items) @ S4S by orangemittens
How to resize a painting - for absolute beginners @ S4S by orangemittens
How to create shadows on objects using Blender & a 2D editor @ S4S by orangemittens
Eyeshadow Tutorial - Using Photoshop CS6 and Sims4Studio @ S4S by laracroftfan1
July 25, 2015:Video Tutorial: How to make an object tuning mod with S4S(moderate) by Bakie
Video Tutorial: How to make an object tuning mod with S4S(easy) by Bakie
July 19, 2015:Extracting TS4 XML Using TS4 Combined XML Extractor -- that extractor (scumbumbo) is
here (does binary tuning too)
How to create a career (OhMy on tumblr)
TS4 CASTools: RecolouringTS4 CASTools: Flag edits (gender, randomness, categories, etc) -- TS4CASTools is
hereHow to Make a Basic Change to an Item's Tuning @ S4S by orangemittens
This tutorial will show you how to make changes to an item's tuning that cause its behavior in the game to change.
Tutorial: Basic Guide to RLES-Specular Map editing @ S4S by untraditionalnerd
Video Tutorial - Recoloring a Painting using S4S @ S4S by LexiconLuthor
How to get exact colors for swatch thumbnails @ S4S by orangemittens
(*)
FYI: Please post in this thread if you've written or found a tutorial not listed here. (*)
Comments
This is an information listing for custom content and mod creation for the Sims 4. You can help by alerting me of any new information, or tutorials out there you don't see listed. You can also write a tutorial of your own if you see information lacking. Just post here with a link to the information, and I'll include it under the appropriate heading.
This is not my area of expertise, so if you have questions on this topic, please post in the General Mods Discussion Forum. There will be plenty of knowledgeable people there to help you out.
Also, let me know if there are any broken links, or typos.
Creating Subfolders in your Mod (downloads) folder/Editing the Resource.cfg @ MTS by Sunset Sim
How To Install Custom Content in The Sims 4 @ Sims VIP by alexurt
How to export Sims from the CAS Demo @ Platinum Simmers by Lebanna
Modding Forums & Information
Mod the Sims (MTS) Sims 4 Section
- List of TS4 Tools / Documentation / Resources @ MTS by pbox
- List of TS4 Tutorials @ MTS by pbox
Sims 4 Studio Forums (S4S)Sims 4 Stuff n Things (S4ST) Forums
(*) The forums at sims4.the-prof.net have been disabled due to excess spam posts.
Sims 4 Wiki Modding Section
Creation Tools & Programs
Fogity Modding Toolbox formerly Hasher
WallEz @ Sims4 Stuff & Things by Granthes
a program for creating Wall Pattern CC
(*) The forums at sims4.the-prof.net have been disabled due to excess spam posts.
s4pe; Sims 4 Package Editor @ Sims4Group by Kuree
S4PE wrappers by Inge @ Simlogical
TSR Workshop TS4 Beta @ The Sims Resource
Sims 4 Studio @ Sims Studio by Sims 4 Studio
Color Magic @ Sims 4 Stuff & Things by Granthes
CAS Cloner @ Sims4Group by Kuree
Caster - Create a Style for The Sims 4! @ tumblr by Zerbu
TS4 Mesh Tools @ MTS by CmarNYC
blender @ blender.org
Milkshape 1.8.5 Trial
Python decompiler batch file @ MTS by darkkitten30
Python script decompiler @ MTS by ThatUsernameGuy
Data File Tool @ MTS by velocitygrass
TS4 XML Extractor @ MTS by velocitygrass
TS4 STBL Editor @ MTS by c_major
TS4 Tuning Tool @ MTS by morgade
For structured editing/browsing/creating XML tuning files
Outdated: TS4 Mesh Conversion Tool; GEOM Converter @ MTS by CmarNYC
Sims 4 CC Creation Tools & Tool Specific Tutorials
Sims 4 Studio
This tutorial will show you how to make changes to an item's tuning that cause its behavior in the game to change.
Both videos use S4S & Photoshop
This tutorial will show you how to create a standalone recolor of a custom content mesh that will not overwrite the original item in the game.
(*) s4pe is breaking some items when used to merge .packages and it probably shouldn't be used to do this anymore.
For debug items like trees, signs, food things, and etc
Goes over the new and easy way to categorize CAS items made with Studio and also explains a little bit about the difference between a recolor and a new mesh in terms of categorization.
Making an achievement locked object recolor buyable by all Sims
Swatch Reordering Tutorial Using S4S Monty 2.0.0.5 or above.
This tutorial will show you how to change a joint assignment so that an accessory will move appropriately with the new position your mesh has.
Shows how to make a garment recolor that has transparency in a way that avoids having EA's shadow, bump, and specular marks in the areas you made transparent.
a program for creating Walls & Floors CC by Granthes
by granthes
Converting default female hair meshes to male in TS4.
@ tumblr by Zerbu
CAS Cloner was developed for use with the Sims 4 CAS Demo only and is not being updated
CAS Cloner @ Sims4Group by Kuree
Basic Recolors Using CAS Cloner @ My Stuff Blogger by Kiara24
How to Create (and install) Custom Content - The Sims 4 @ The Sims 4 Blogger, tumblr by PeterSims
The Sims Creators' Consortium
Walls, Floors &Terrain Paint
Discussion Thread: Creating Sims 4 Walls: discussion, best practices and more.... @ S4S
Non-Default Terrain Paints @MTS by Snaitf
How to add/reference bump and spec maps to walls (s4pe) @ MTS by pbox
Recoloring A Wall - Tutorial @ youtube by SenpaiSimmer
This tutorial is for the Photoshop portion of recoloring a wall
Hair
S3 to S4 Hair Conversion Tutorial @ tumblr by simstemptation
Tutorial for Making Hat Chop Meshes in 3ds max @ tumblr by notegain
Video Tutorial:How to alter hair meshes for beginners @ youtube by melbrewer367
Converting S3 Hair to S4 @ mahamudosims4.blogspot by 三千年の猫
Retexturing hair for TS4 - tutorial @ tumblr by Forget-me-not
Tattoos
Video Tutorial: How to make Sims 4 tattoos @ tumblr & youtube by Yuli/ShinyStar
Eyes
Making custom eyelashes/mascaras @ TS by Vampire_aninyosaloh
PSD files for custom eyes + eye recolor tutorial! @ MTS by LoonehWannabe
Tutorial: eye defaults for TS4 @ tumblr by astraea nevermore
Proper working genetics for non default eyes @ MTS by Helianthea
Objects Recoloring
Creating Default Overrides for Objects in The Sims 4 by SaudadeSims @ saudadesims4
Re-texturing in game objects (Texture overrides) with s4pe @ MTS by plasticbox
Mini tutorial: Creating an override package @ by melbrewer367
Replacing textures in custom objects @ tumblr by Rebekah
Misc. Information
Custom CAS Background Tutorial @ Goggle Docs by Lumialoversims
Mini-Tutorial: How to Change Shader Using s4pe @ S4S by _orangemittens_
TS4: How to create Custom TV Channels @ MTS by Simser der Deutschen
Non-Default Skin Tones @ MTS by Snaitf
How to change age and gender flags in S4PE @ MTS by plasticbox
How to make the make up layer over skin overlays @ MTS by Notegain
How to remove a bumpmap/normalmap from a mesh using s4pe @ MTS by CmarNYC
How to de-bump bow texture @ tumblr by Vickie
Creating Bumpmaps (Normal Maps) for TS3 or TS4 @ MTS
Using Sims 3 Patterns for your Sims 4 creations @Around the Sims by ATS Sandy
Video Tutorial: Seamless pattern tutorial w/ Photoshop @ tumblr & youtube by RockChick/Neen
Texturing Tutorials for TS2, may be useful Thanks pbox
Mini-Tutorial: Making a Mask @ EA Mods Forum by Maclimes
How To: Use Transparency in Your CC @ tumblr by simssalabim
PS Recoloring Tutorial @ tumblr by JSBoutique
Creating an item with its own thumbnail @ MTS by MaclimesZero
How to add CAS Thumbnails for TS4 @ tumblr by Miss Duo
Meshing Tutorials
Editing Shadows @ S4S by MisterS
How to get those shadows right on your new mesh.
How to shorten a mesh in blender @ S4S by MisterS
Exporting + Editing + Importing Meshes etc. for TS4 @ tumblr by chumcha
Adding new GEOMs to a CAS part with s4pe & S4CASTools @ MTS by MyreMylar
How to Export Meshes from s4pe @ Sintiklia Sims, tumblr
Tutorial: Editing Meshes in Sims 4 @ tumblr by LumiaLover Sims
Coding Tutorials & Information
EAxian Modding Documentation @ this forum by SimGuruModSquad
XML Tuning How-To @ MTS by pbox
For absolute beginners: Making a simple script that gets the town's population @ MTS by mgomez
How to Run a Function When the Game is Loaded @ MTS by mgomez
Looking through Sims 4's installation package (Resource Groups) @ MTS by mgomez
How to Decompile PYOs From Mods and Sims 4 Core Content @ MTS by mgomez
Learn to Program in Python @ Codecademy
Modding Tutorial: How to Access The Sims 4 Python Files @ tumblr by Zerbu
TS4 Advanced Coding Tutorials @ Sims Wiki
Python Information & Discussion @ MTS
How to change the simulation clock speed by changing maxis scripts @ MTS by jcgurango
Other Tutorials & Information
So, this is cool - Custom icons and tool-tips for CAS thumbnails @ MTS by Snaitf
Sort CC swatches how-to @ MTS by Helianthea
Swatch Ordering Tutorial for TS4 @ tumblr by peacemaker
Tutorial: How to Change Swatch Display Order @ tumblr by Simply Morgan
About Swatches @ S4ST by Srikandi
Fixing the "Cloud Llama" swatch bug @ MTS by Srikandi
Making better use of the unpackedmod folder @ MTS by DarkWalker
Package Combining for TS4 recolors @ EA Mods Forum by Srikandi
How To Combine Custom Content Package Files Using S4PE @ blogger by Sydney Grey
Sharing sims without the Gallery @ MTS by Srikandi
Sharing Lots without the Gallery @ MTS by pbox
Tutorial: How to make seamless patterns using Corel Paint Shop Pro X2 @ blogger by Sydney Grey
Resources
Object Tuning Ids @ S4S by Andrew
a list of Tuning Names and Tuning Ids that can be used to change the function of objects.
Blank RLES (CAS Specular) Image @ S4S by orangemittens
Sim Body Texture Templates @ S4S by orangemittens
Joint List For Sims 4 Sim Skeletons @ S4S by orangemittens
Mini-Tutorial: Basic Components of EA Hair Meshes @ S4S by orangemittens
clown: Protocol buffer (aka the game save format)
gizmozow: Decompiled TS4 scripts
Sims 4 UV Guides @ tumblr by supertrapb0lou
Extracted body skin textures and tgi's @ MTS by pahtrick & CmarNYC
Helpful Reference: Unwrapped Male Skin @ EA Mod Forum by Maclimes
Extracted Body Meshes @ tumblr by Sintiklia
Hair overview – names/models (CAS Demo, YA) by xox_sugarlips_xox
Grayscale YA Hair Textures @ EA Mod Forum by xox_sugarlips_xox
Hair Textures @ www.jennisims.es by JenniSims
Resource: CAS Item Names and Corresponding Images
Documentation
Maxis: TS4 Custom Content Guide zip @ this forum
Maxis: CAS Geometry Resource Description (Resource Type 0x015a1849) zip @ this forum
Maxis: List of road textures in FullBuild 6/7/8 zip @ this forum
Files by type code: simswiki.info
Resource groups in DATA files: thread in this forum
Another wiki (mainly on CAS Parts): sims-4-files.wikia.com
Updated. Thank you pbox
The Sims Creators' Consortium
From now on I will just list the Mods I find at sites other than MTS. Seems a bit redundant when they are all listed at MTS.
MTS Mods Index
CAS parts from the December patch unlocked for everyday use @ S4S by brujah
Alice Through The Looking Glass @ S4S by orangemittens
This is a default replacement for every EA mirror and it allows mirrors to slide up and down just as the EA paintings do.
Emotion Silencer @ Foggy Frontier by Fogity
Formerly No Emotion Stingers - Removes the audio cue when the emotion of the active sim changes.
Highlight Hider @ Foggy Frontier by Fogity
Highlight Hider hides the white outline on sims and objects when hovering them with the mouse pointer.
The Sims Creators' Consortium
As I search for CC & Mod creation tutorials, I'm running across a lot of other good Sims 4 tutorials. I'll list them here for you. Again, If you run across any tuts, post in this thread with a link to it so I can include it. Chances are if you found it helpful, others will too.
Alexandra’s Sims 4 Lip Shape Tutorial @ tumblr by Alexandra
Tutorial: Invisible Plumbobs in The Sims 4 @ tumblr by araliestrange
How To Design and Build a Garden In the Sims Game @ tumblr by historicalsimslife
How to: Split Level a house @ tumblr by Cole
No More Sims 4 Tutorial & Disable Tips @ tumblr by Honey's Berry Sims's
Carl's The Sims 4 Guide @ Carl's The Sims 4 Guide
Gameplay Features, Cheats, Skill, and Career Guides
The Sims Creators' Consortium
With the closing of Sims 4 Stuff n' Things today by Granthes I went ahead and archived Sirkandi's tutorials here until they have the opportunity to relocate them. These are from the cached version on google so they will be missing any pictures that were hosted at the S4ST forum.
Floor Creation (requires WallEz version 0.1.2 and up)
4 posts • Page 1 of 1
Floor Creation (requires WallEz version 0.1.2 and up)
by Srikandi » Sun Oct 19, 2014 2:29 am
Creating floors is nearly identical to creating walls, except you only need one image instead of three, and you'll be using <Floor> instead of <Wall> tags. Note that you can put walls and floors in the same XML file (if for instance you have a matching set).
For steps 1-3 (which deal with installing WallEz and getting started), see viewtopic.php?f=17&t=211 .
4. Create your floor tile image. It should be a square image that tiles well on all four sides. You can use any size that's a power of 2; testers have found that 512x512 works well.
5. Export your images as .dds files in your project folder. You'll be asked for DDS settings: use DXT1, with mipmaps. (Higher DXT numbers are only needed for textures with transparency.)
6. Write your XML file, using any text editor that won't add formatting (NOT a word processor like Microsoft Word). The easiest approach is to paste the following template into Notepad, and replace the parts in red with your own values. (The lines between Floor and /Floor should be indented, but this forum won't display it.)
<?xml version="1.0" encoding="utf-8"?>
<Package Creator="creator name" Filename="destination package name">
<Floor Price="2" Name="name to display in-game" Description="Description to display">
<Tag Type="Color" Value="Color Tag"/>
<Tag Type="Style" Value="Style Tag"/>
<Swatch Top="#ff0000" Bottom="#0000ff" Middle="#00ff00" />
<Texture Filename="DDS Filename"/>
</Floor>
</Package>
What each element does:
- Creator Name: This is going to be used both in your wall's package name, and in generating the wall's internal identifier. Since every internal identifier the game uses has to be unique, you should have a creator name that only you use; that will keep your CC from conflicting with anybody else's.
- Destination package name: With your creator name, this will be used as the filename for the package.
- Floor data: Note that you can have as many "Floor" blocks as you want. Each "Floor" block starts with "Floor" and ends with "/Floor", and it corresponds to one color swatch on the same thumbnail. So if you have red, blue, and green colors of your floor, you will want three floor blocks. You can also have wall blocks in the same file.
-- Price: Price in Simoleons of your floor.
-- Name to display in-game: shows when you hover over the swatch.
-- Description to display: ditto.
-- Color tag: this is used by the game's filter system. You can use as many color tags as you like (so a blue and white striped wall can be found under both "Blue" and "White"); just copy and paste the color tag line in the XML, and change the color value for each one. To be used by the filters, colors have to be chosen from the following list, and note that the terms are case-sensitive: Red, Blue, Green, DarkBrown, Brown, Gray, Black, Orange, Amber, Aqua, HazelBlue, HazelGreen, LightBlue, LightBrown, LightGreen, Yellow, White, Pink, Purple, Burgundy, Cream, Silver, Gold, Magenta, Teal, Turquoise, BlueNavy, BlueLight, BrownLight, Beige, GreenNavy.
-- Style tag: This is used by the interface buttons that select floor type. Again, you can put your floor in more than one category if you want. These terms are also case-sensitive: Wood, Carpet, Tile, Stone, Masonry, Linoleum, Metal, Outdoor.
-- Swatch colors: These are the colors that display in each swatch for your floor. You need at least one swatch color; the other two are optional. You'll need to provide the HTML color codes for each segment of the swatch. If you want to use shades from your actual image, your image editor will have a way to give you the code for the color; otherwise, use an online color picker like http://www.w3schools.com/tags/ref_colorpicker.asp .
-- Texture Filename: This is the name of your image files. If they're in the same folder as the XML file, you don't need a path, but you do need to include the .dds extension.
And that's it!
7. Save your xml file in the project folder with the images.
8. Construct your wall by dragging the XML file over the desktop shortcut to WallEz you made. You'll see a DOS window pop up while the program runs. This version of Wall Ez will leave the window up until you hit return, so you can see any errors the program generated. Assuming it succeeded, you now have a package file in the project folder.
9. Copy the package file to your Mods folder (VERY IMPORTANT STEP), and...
10. Start TS4 and check out your new floor!
[img(77px,17px)]http://forums.sims4.the-prof.net/download/file.php?avatar=50_1408669992.jpg[/img]
Srikandi Posts: 31Joined: Fri Aug 22, 2014 12:37 am
The Sims Creators' Consortium
Most of the stuff here seems to be directed to the Sim Characters.
What tools are there to edit actual Items, like Rugs, Pictures, Counters, TV's... etc. or did I just miss it somewhere? ;)
Thx
The Sims Creators' Consortium
Seriously can't wait... This is just pure torture!! B)
http://sims4.the-prof.net/?page_id=455
I have also updated my tutorial on how to make a standalone recolor using Sims 4 Studio to include instructions on how to add custom thumbnails to the .package. The new title is S4S Tutorial: Standalone Recolor With Custom Thumbnails and the link is the same.
Also, in case I haven't mentioned it lately I really appreciate all the work you're doing in keeping this list updated. It's a great community service.
As the Simlogical forums have shut down the links to my things are no longer working. I have moved my stuff over to a new site fogity.boards.net.
Specifically my Hasher tool have been remade and renamed Modding Toolbox and the appropriate link is this: http://fogity.boards.net/thread/4/modding-toolbox
Gender Less - Gender neutral pronouns and titles
Hidden Highlight - Removes the white outline
Unlocked CAS Parts - Unlocks hidden CAS items
The Sims Creators' Consortium
I've gotten a bit sidetracked lately and haven't kept up with the new ones.
The Sims Creators' Consortium
Some of the posters are referencing CC that attaches to downloads, and that's from Sims 3 not Sims 4. CC, good or bad, can not transfer from the gallery in Sims 4.
The Sims Creators' Consortium
With the closing of Sims 4 Stuff n' Things today by Granthes I went ahead and archived Srikandi's tutorials here until they have the opportunity to relocate them. These are from the cached version on google so they will be missing any pictures that were hosted at the S4ST forum.
WallEz 0.1.2 -- Thumbnail Selection
by granthes » Sun Oct 19, 2014 2:14 am
Starting with version 0.1.2 of WallEz it is now possible to specify which thumbnail your wall or floor tile is associated with.
If you have several tiles and want them all grouped together, just leave the xml as is. This is the default behavior.
If you wish to split your walls or floors into two (or more) separate thumbnails, you can use the new ThumbID tag to specify which items go with each thumbnail.
Code: Select all
Every item with the same ThumbID will be grouped under a corresponding thumbnail in the catalog.
If you wish to attach your wall or floor to an existing one, you need to find the original wall or floor in S4PE and look for the value in UnkIID. Then you can use the ThumbHashID tag to specify that thumbnail for your wall or floor.
In S4PE you should see something like this when you select an existing wall or floor item.
Capture111.JPG
Code: Select all
You don't need all of the leading zeros, so the 0x000000000000680E (in this case) from S4PE becomes 0x680E.
The Sims Creators' Consortium
With the closing of Sims 4 Stuff n' Things today by Granthes I went ahead and archived Srikandi's tutorials here until they have the opportunity to relocate them. These are from the cached version on google so they will be missing any pictures that were hosted at the S4ST forum.
Quick walkthrough on wall creation
by Srikandi » Tue Oct 14, 2014 4:36 am
What you will need:
a) A computer
b) An image editor that can export to .dds format, such as GIMP, Photoshop or Paintshop Pro (they all need the .dds plugin installed to export), and the knowledge to use it
c) A plain text editor (Notepad works, but a programming editor like Notepad++ (http://notepad-plus-plus.org/ ) will help you avoid errors)
d) WallEz
1. Install WallEz by downloading it and unzipping the contents into a folder. It doesn't matter where they are.
2. Create a shortcut to WallEz on your desktop by right-dragging the .exe file to your desktop and choosing "Create Shortcut". Right click the shortcut, and choose "Properties". Delete the contents of the "Start In" field and choose "OK". (That will ensure your walls are created in your project folder rather than your WallEz folder.)
3. Create a folder (somewhere) for your project. You'll save your images and xml file there, and the package WallEz creates will go there too.
4. Create your wall images. Since TS4 has three sizes of walls -- tall, medium, and short -- you'll need three images. Testers have found that the best image sizes to use are 256x1280, 1024, and 768 respectively; that will avoid any distortion of your design when it's mapped to the wall. Something else to look out for is tiling: there should be no visible seams between adjacent wall panels. You might want to test your image side by side with itself to ensure it works.
Edit by auntielynds:
5. Export your images as .dds files in your project folder. You'll be asked for DDS settings: use DXT5, with mipmaps.
6. Write your XML file, using any text editor that won't add formatting. The easiest approach is to paste the following template into Notepad, and replace the parts in red with your own values. (The lines between Wall and /Wall should be indented, but this forum won't display it.)
<?xml version="1.0" encoding="utf-8"?>
<Package Creator="creator name" Filename="destination package name">
<Wall Price="2" Name="name to display in-game" Description="Description to display">
<Tag Type="Color" Value="Color Tag"/>
<Tag Type="Style" Value="Style Tag"/>
<Swatch Top="#ff0000" Bottom="#0000ff" Middle="#00ff00" />
<TextureShort Filename="short DDS Filename"/>
<TextureMedium Filename="medium DDS Filename"/>
<TextureTall Filename="tall DDS Filename"/>
</Wall>
</Package>
What each element does:
- Creator Name: This is going to be used both in your wall's package name, and in generating the wall's internal identifier. Since every internal identifier the game uses has to be unique, you should have a creator name that only you use; that will keep your CC from conflicting with anybody else's.
- Destination package name: With your creator name, this will be used as the filename for the package.
- Wall data: Note that you can have as many "Wall" blocks as you want. Each "Wall" block starts with "Wall" and ends with "/Wall", and it corresponds to one color swatch on the same thumbnail. So if you have red, blue, and green colors of your wall, you will want three wall blocks.
-- Price: Price in Simoleons of your wall.
-- Name to display in-game: shows when you hover over the swatch.
-- Description to display: ditto. (Note that EA walls all have wall covering instructions in this field, but you can use something else.)
-- Color tag: this is used by the game's filter system. You can use as many color tags as you like (so a blue and white striped wall can be found under both "Blue" and "White"); just copy and paste the color tag line in the XML, and change the color value for each one. To be used by the filters, colors have to be chosen from the following list, and note that the terms are case-sensitive: Red, Blue, Green, DarkBrown, Brown, Gray, Black, Orange, Amber, Aqua, HazelBlue, HazelGreen, LightBlue, LightBrown, LightGreen, Yellow, White, Pink, Purple, Burgundy, Cream, Silver, Gold, Magenta, Teal, Turquoise, BlueNavy, BlueLight, BrownLight, Beige, GreenNavy.
-- Style tag: This is used by the interface buttons that select wall type. Again, you can put your wall in more than one category if you want. These terms are also case-sensitive: Paint, Wallpaper, Tile, Paneling, Masonry, RockAndStone, Siding.
-- Swatch colors: These are the colors that display in each swatch for your wall. You need at least one swatch color; the other two are optional. You'll need to provide the HTML color codes for each segment of the swatch. If you want to use shades from your actual image, your image editor will have a way to give you the code for the color; otherwise, use an online color picker like http://www.w3schools.com/tags/ref_colorpicker.asp .
-- Texture Filenames: These are the names of your image files. If they're in the same folder as the XML file, you don't need a path, but you do need to include the .dds extension.
And that's it!
7. Save your xml file in the project folder with the images.
8. Construct your wall by dragging the XML file over the desktop shortcut to WallEz you made. You'll see a DOS window pop up while the program runs. If it disappears with no error message, it suceeded! You now have a package file in the project folder.
9. Copy the package file to your Mods folder (VERY IMPORTANT STEP), and...
10. Start TS4 and check out your new wall!
Srikandi
The Sims Creators' Consortium
With the closing of Sims 4 Stuff n' Things today by Granthes I went ahead and archived Srikandi's tutorials here until they have the opportunity to relocate them. These are from the cached version on google so they will be missing any pictures that were hosted at the S4ST forum.
Tip: Auto-indenting XML in Notepad++
by Srikandi » Fri Oct 17, 2014 12:33 am
Just found out how to do this, figured other people might be *ahem* only OCCASIONAL users of XML and might appreciate the info.
If you have Notepad++, go to Plugins - Plugin Manager - Show Plugin Manager.
Scroll to almost the bottom and check "XML Tools". Click Install. Notepad++ will restart.
Open your XML file, and go to Plugins - XML Tools - Pretty Print / Text Indent.
Voila! Indents in all the places where they should be.
Some other handy functions there too, like syntax checking, which might help you detect any errors.
Enjoy!
User avatar
Srikandi
The Sims Creators' Consortium