Back to the original question... python scripts don't have a resource type. As you have noticed, the Create A Sim Demo does not have any python, but once you have the full game it will be clear why they do not have a type ID. Unless you want me to spoil the surprise?
Hi guys!<br />
<br />
Back to the original question... python scripts don't have a resource type. As you have noticed, the Create A Sim Demo does not have any python, but once you have the full game it will be clear why they do not have a type ID. Unless you want me to spoil the surprise?
So based on the naming of certain pyo files in the 'zips', like 'crafting_tunable.pyo' or 'achievement_tuning.pyo', we will be given documentation for what you would like us to be able to reference in these pyo files. Then when we create a python script mod referencing these tunables and optimize it and zip it up and place it in the mods directory, the modder's settings will override the game's settings.
Not as I understand it. I got the message that EA were *not* going to give us an API in that sense but were going to accept us doing some reverse engineering (aka decompiling) of their python scripts in order to discover the API for ourselves - and then we do the rest of what you said, referencing the game scripts. It is not clear if there is going to be a mechanism by which the game will allow us to actually override/replace entire included scripts.
Comments
>- because I wouldn't want this game without the talent of mods- sharing in the community, makes the game worth playing!-
Indeed ... And the only reason why I subscribe here :smiley:
Heard back with an update from @crinrict.
I hope you guys find out soon.
DO NOT - PM me tech ?s/issues. ▬ DO create a thread in it's respective Technical Forum. Vacation goes by way too fast!
US Links ► (TS3), Help for all things Sims (Answer HQ).
Back to the original question... python scripts don't have a resource type. As you have noticed, the Create A Sim Demo does not have any python, but once you have the full game it will be clear why they do not have a type ID. Unless you want me to spoil the surprise?
Hmm.. Sounds ominous... But yes, spoil away...
Developer of Sims 4 Modding Tools -- Sims 4 Stuff n Things
No such thing as spoilers to modders, and PARTICULARLY not to the tools people
:) Python scripts will be in good old fashioned zip files.
*Edit for manners.
Thanks for the Info. Really looking forward to what we can do with the game!
Developer of Sims 4 Modding Tools -- Sims 4 Stuff n Things
How is it integrated into the game engine? Via a customized interpreter for the game or using IronPython?
Am I close?