This is from honeywell's site.
http://honeywellsims4news.tumblr.com/
Interesting quote:
"I know you’ve already heard and read the official "pitch" from numerous places, so instead I’ll offer this… Four main entries into the franchise and it becomes more of a challenge to explain the nuances of what’s different from one to the next. For example, we say something along the line of, "hey, these new emotions Sims have are pretty rad", and people counter with, "but my Sims have always had emotions". Well… ok, maybe we did a convincing job selling that fiction in previous games, but truly your Sims haven’t had anything like this before."
Comments
He basically admits they've fooled us before and asks us to trust his new pitch?
Don't break my heart, Graham...
Words fail me.
This game elicits all sorts of emotions from me.
And as far as it being difficult to describe what is different from one iteration to the next at this point, well that is bs. They could have done many things to make this an improvement on the past games, they just didn't. Also, they've done plenty of explaining why this game is different, it's just that it's different because of all the things they left out and all the features they crippled.
This person sure does feel as though they speak for the entire Sims fanbase.
That's not what he's saying at all. He's saying they did a good job at making it seem like Sims had actual in game emotions. Just like the entire idea behind The Sims is to make it seem like they are real people with real lives and real feelings.
He also said "I personally find myself enjoying the deep socialization between Sims and the enhanced sense of an intimate community of neighbors and friends."
Kind of sounds like that is all there is to do, socialize with neighbors and friends.
So, yeah, enjoy that.
Except we know that's not true at all.
That is all the game has in it. There isn't anything in there other than that, tactile and intuitive building and CAS.
Edit to add: But Graham, we haven't even seen this to know if it is enough to buy, because all we get to see are partying bros and sims dying from laughter over pee. If you actual release an unscripted demo showing these emotions in everyday sim life maybe we could see for ourselves. Reading and hearing about it, for me, at least doesn't make up for the loss of my family and generational play.
Okay so far we've determined that Sims 4 has emotions, tactile and intuitive building and CAS and deep socialization between sims and an enhanced sense of an intimate community with neighbors and friends.
Okay now...quick! Besides these things name everything Sims 3 had on launch date!
That makes NO sense. They can only make seem sims have emotions. Sims cannot have ACTUAL emotions. If they did a good job at making it seem like Sims had actual in game emotions, that's as good as it gets.
Therefore, I stand by what I stated.
This is the truth. If there was more, they would've shown us by now.
That maybe true, but the questions still stands as why the new system is supposed to be such a huge improvement. Personally, I suspected that hese emotions won't work different than the moodlets and traits that we had before and from what we have seen so far I have been right. That is not a big deal. I don't dislike the emotion thingy, I just don't see the significance. They spent all the time promoting just one feature, emotions, and to me it is merely the natural evolution of the system in place. I am sure I'll like it, if they balance ist, but so far it is hardly impressing, let alone a feature that sells me the game.
Indeed. But how close are reality and the idea? So far it is all about bros and over the top emotions. So far they are even promoting weirder stories and weirder sims than we had ever before. How come they scrapped basically everything you needed to have that life like impression? They did away toddlers, made infants objects (girls be lucky, they didn't treat you like an object with all the bro'motions running wild), they scrapped cars, bikes and gave us the very realistic trans mat beam. They gave us life like neighbourhoods with like 10 houses, but hey it is intimate! Bro-tastic! They scrapped story progression. I understand that it was buggy in TS3, but how can this game be a life like experience, when your sims are the only ones evolving? Not sure about you, but neither Obama, nor North Korean leaders attend my parties. Not sure, if that's a good or a bad thing, though.
The thing is, in my oppinion they scrapped everything that gave me the impression of having a lively und populated neighbourhood. Now it's just your sim, your homelot and teleporting around to meet sims, who just stagnate. It is the exact opposite.
And here is why... because it was supposed to be a simplified online game. Even though they reject the idea, it is evident. You can see it in every little detail. This game was supposed to be some sort of second life experience, with lots of young adults interacting with other players. Even the emotions make sense, since every MMO offers these over the top emotions.
That maybe he personall oppinion, yet he is supposed to sell us the game and I'm not buying the fact that all they can come up with is emotions. Heck, they don't even mention the routing system or multi tasking ability anymore.
As of right now I see a whole bunch of things that thy scrapped and all I see is... well it's fells like Graham telling is "Hey, since you all love CASt so much, we created a new awesome colour!". The sad thing is, I can honestly see Graham trying to sell us a new colour as new expansion pack. Wanna know what's his favourite colour? Brown. Because it has bro in it. Really?! Sadly yes, really.
Now I am no hater. I wish everyone a happy simming with this game, I just don't see why anyone would want it. I just don't see it.
Really Joe? Please show me your game play videos. Oh wait, you haven't even played the game yet.
So you know JACK.
Yeah, that's what I thought.
I don't have two hours... So, just a taste... Open, large worlds. Only one, fast load (base game alone was lighting fast). You could switch back and forth between sims in different locations seamlessly. Better hair, with deep 4-tiered free color costumization and hair texture. Individual eyelashes. Make-up with millions of colors and opacity. Much more skin colors. Cast, that made clothes and objects possible to be matched and overhauled in millions of ways. Pools. Lake tools. Terrain tools. Objec4s with better, more detail textures, that looked like metal and wood, not just plastic. Actual babies, teenagers and elders with individual meshes, animations and toddlers. Libraries. Public pools. Resstaurant where you could dine outside. Regular careers, 10 at that. Dishwasher and trash compactors. Cars. Ghosts...
OK. Tired already. But clearly A LOT. More than previous games. And kept 90% of TS1 and TS2 features. EXPANDING ON THEM. Not cutting back and moving backwards.
I can't work out if that last bit is serious or not?
Off the top of my head:
Open world
Swimming pools
Toddlers
Babies you could take anywhere
CASt
Colour wheel
Cars
Car pool
Jobs that didnt make me want to headbutt the desk
Jobs that weren't careers (spa, grocery store, bookshop)
Maid
Fireman
Story progression
And so on...
I didn't say Sims had actual emotions. I said they did a good job at making it seem like Sims had in game emotions.
You know. Things like making them stomp their feet to make it seem like they were annoyed or crying when someone died.
It gave the impression that your Sim was having an emotion but the "emotion" lasted like 2 seconds.
Your Sim would go from being angry at someone then two seconds later they are laughing at a joke.
It was all pseudo pseudo feelings.
He said they have expanded upon the notion of emotions to make it seem more realistic.
Sims games have pretty much always been about your Sim and their interactions with other Sims. Teleporting around to meet new Sims...that's basically what Sims 3 is as well, instead of watching your Sim ride in a car for a minute to get to their destination you now teleport there.
True the other Sims stagnating doesn't sound like too much fun but again that's how the games have pretty much always been.
In this very post of yours you do exactly why he said it's so hard trying to convince people what's new and exciting about this game because the conversation always quickly goes towards "But this isn't in the game...and this should be in the game..."
Yet you've played the game enough to know all there is to do is socialize with neighbors in the game?
Isn't that a fine how do ya do?
Which is completely devoid of people until you visited a lot.
That's not a game feature.
This all falls under CAS.
This is personal taste, not a feature.
There are careers in Sims 4.
The main things you mentioned being in Sims 3 at launch compared to Sims 4 at launch are pools and an open world.
So Sims 4 having a really polished CAS and having fleshed out emotions is "Meh" but Sims 3 having maids and firefighters really made the game shine?
It's like people are totally dismissing all of the major changes being made in The Sims 4 because there are a few minor things that aren't in it. Many of which people hardly ever used.
No. You are just failing at making sense...
So when I say they did a good job at making it seem like Sims had in game emotions and you reply with it's impossible for them to have real emotions that is me not making sense?
If you like what you see of the game, fine. But do you seriously think line-by-line attempted rebuttals are going to change anyone's mind? At this point there is more chance of hell freezing over than me buying the game before it's in the bargain bin.