I am also disappointed about not having Toddlers at launch, but it was to be expected, EA publishes for a very substantial amount of game developers, and do not typically budge on release dates, it would cut down on the whole plan. EA's only say in the matter is when to release the game. Secondly, related to a world not as expansive as The Sims 3 relates to how much data is being used simulating dynamic emotions for the whole set of lots, which in turn uses a lot of processing power. If they were to make the worlds substantially more expansive, it would force many people to require a high-level processor and more RAM then is common. Some of these things had to be "cut" at least in the beginning to make The Sims 4 accessible to not just individuals with gaming PCs, but more casual gamers. I am not staunch one way or the other, but I understand some of the technical reasons.
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It is NOT to be expected that a premium price be charged for what appears to be 2/3s of a base game.
And it is most decidely NOT to be expected that EA could not make a choice to delay publishing dates, when they have indeed done so before.
Tradeoffs do need to be made when developing a new game engine, it's true. But it doesn't follow that all tradeoffs are acceptable, or that users should docilely accept an incomplete product for which they are expected to pay full price.
Most people crying about ALL the lost content *in the sims 4 base game* regardless of the reasons, are those raised from 2 to 3 alone (aside from having personal issues in their own life) they think *moving ahead* means more stuff in their hands to complain about.
I wouldnt expect to get any *real* discussion on these forums. you will mostly find teens throwing tantrums.
Origin: Damian_Nyx
Good points, but people have been playing the TS3 for five years which requires the game to do what you said, and their machines (even laptops) according to many buying TS4 ran TS3 just fine. I don't know I believe that since TS3 is a lag piece of work on my desktop but I have to take their word for it. So that argument to me doesn't hold water about rendering and all. It makes more sense to me this game is left over project material and it's not my fault they made the wrong decision in the beginning.
Parden me, but I did play TS1 and so many who agree with me played TS1, 18,000 of us. Your argument is flawed.
Incorrect. I have been playing since Sims 1. I would expect more in Sims 4 than was in Sims 1 the same way I would expect more in the new Zelda game than was in the first one. As technology improves so does expectations.
Agreed. I've played since Sims 1 and this only further proves that we are going BACKWARD to 1999. It is not 1999, it's 2014. Every other game on the market is advancing, keeping things from previous versions while also adding in new things. Apparently Sims can't do the same.
Already went down that road with Sims 3 & refuse to start that up again with 4.
No CAS demo Sim convinced me yet that I'm not looking at Sims 1 type development. EA went backwards alright -all the way back to Sims 1.
The same clothing, furniture & that ridiculous plastic looking hair does not scream 2014 technology to me.
I'm sticking with Sims 3.
Sorry, just because a game that was released 14 years ago (not 14 months ago) hadn't all this number of contents, doesn't mean we can't accept improvements through the time. There's way other examples of famous franchise in which the first game wasn't all that 'full' and they keep on making improvements and updating the Series sequel after sequel.
Of course removals exist (take Pokémon main series as an example) but those removals are not contents that players have been defending as core and nearly as essential and innovative. Pokémon Omega Ruby & Alpha Sapphire for example, are remakes of the originals Ruby & Sapphire, but most steps forwards that were in X & Y are included. It's not just because it's a remake that they'd go all the way back.
Now, back to the main point. I really don't get those who claim themselves to be ''true Simmers'' for defending the idea of going all the way back to square one. If you want to play something too basic i'd recommend to go play TS1 or even TS2.
Played TS1 here too. Still do actually. Also agreed.
HOW in the F's was it ever expected??? And no I don't think you understand how game development works at all. Swallow the half baked reasons if you must, but don't presume to make anyone else swallow them too.
You took the words right outta my mouth! :-D
Yeah, I know, the Sims 1 wasn't very elaborate. In fact the Sims 3 base game was more elaborate than Sims 1 base game, and its first expansion pack combined. You couldn't even leave you're house in the game, until the third expansion pack was released. Also, Even with all the EPs installed, the create a Sim options were far fewer than even the Sims 2, which is why Sims 1 sims tended to look alike.
Yet it was find with most people, because that was state of the art at the time.
I'm tired of people defending the way TS4 is without any knowledge about software development. Go buy that game if you love it so much but don't try to get others on your side with arguments which you just pulled out of your nose, OP.
I keep hearing this argument and, on the surface, it SOUNDS really reasonable. Except for one tiny problem.... EXPANSIONS! If it were so impossible for them to add a lot of the expected and/or requested things to the base game then how do they mange to add those things with EXPANSIONS later? If the game will not "support" dogs and cats and weather NOW... how will it support those things when they are indeed added in... in expansions???? And how does everyone keep missing this? OF COURSE the game is designed to support an entire HOST of things from new emotions, traits, interactions, animations, lifestates, TONS of PC...the list is endless. So we KNOW the game can and will support a whole host of content. In fact, that's what EA is banking on for when they start pumping out the endless expansions. So the only REAL reason all that stuff ISN'T in the base game is because this game was rushed and they're counting on selling it to us later because apparently they don't have any NEW ideas for expansions.
Two thoughts I have on this but (disclaimer), I'm not a software designer so I don't know for sure.
1. Leaving out all the extra content and expansion stuff definitely makes it so a more casual gamer or one with a lower end computer can play the game. Having all the extras available later sets it up so people whose computers or interest can't handle all the extra content can avoid getting it. Essentially, it gives EA the best of both worlds--accessible to casual players and lower end machines but also designed for more hardcover simmies and those with higher end machines to add in the content they want (which means, EA makes more money on EPs, SPs, etc.).
I'm not necessarily condoning this method. I do think it's a rather savvy business move but it will likely eventually backfire when fans get tired of being nickel-and-dimed to death for additional content (of course you could say that about most dlc these days).
2. I would think, as with servers, that you would start with the minimal amount of content the software or targeted hardware can handle and then slowly add in additional content to make sure it stays stable over time. They've already admitted that they were rushed to meet their deadline so perhaps they mean that they have enough time to make sure the base game is stable without pools and toddlers but not enough time to add in pools and toddlers and then verify that they're stable with the game system.
Again, just a guess since I don't really know. Of course, I'm naive enough to believe that they really are testing server capacities and so forth with the demo while most people seem to think that it's purely a marketing and distraction ploy. I figure it's a little distraction, a bit more marketing and a lot of testing. Again, just my perspective.
I'm not a psychopath. I'm a high-functioning psychopath. Reaper
Exactly this. It's their own fault for the mistake they made in the beginning, turning the Sims into an online game/MMO in the first place which clearly no one wanted. And in the real world, saying that you "didn't have enough time" is not a good excuse and unacceptable.
First of all, a couple of things: I'm not a teen, but I did play TS1 as a teen when it was released, and not everyone who is not buying TS4 upon release is throwing a tantrum. Generalizations tend to be incorrect, as plenty of people have already proven here.
And I'll admit, I'm not buying TS4 because of the no-toddlers thing. It's just the way it is. I didn't expect toddlers to not be included because they added some depth to the generational play in TS2 and TS3. I don't want to lose that. For me, that's all there is to it.
And I'm saying this, when I just might possibly be a "casual gamer." I ONLY play The Sims on my computer (which is nearly 4 years old and still runs TS3 quite well). I have no interest in other PC games, nor do I have (or ever intend to have) any other console. I am not a gamer, I am a simmer. But so far, I'm not impressed with TS4. I don't see why I should be, not when we haven't really seen any actual gameplay yet. If it is being designed for "casual gamers," then I guess I'm not as casual as I thought I was.
AMEN! :thumbup: Also, I have been playing since Sims 1 which is all the more reason I am not happy with the direction of Sims 4. I feel it is a step backwards and not forwards.