... in one of my Worlds so that I can have an empty World to populate as I see fit. Has anyone else done that? How did it work out for you? And how did you do it???
Edited to add: DO NOT EVICT AND DELETE TOWNIE SIMS! THIS ***WILL*** CORRUPT YOUR GAME! PLEASE READ FURTHER IN THIS THREAD IF YOU WISH TO UNDERSTAND THIS ISSUE. THANK YOU!
There is also a ton of other great info relating to a smoother running game AND some neat goodies like road and lighting mods. So feel free to peruse... and share your favorite, "So I killed these Sims..." stories! :twisted:
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I just evict and delete them. It's time consuming though. I've heard of an 'annihilation' mod? I haven't used it though. And I think Mastercontroller might be helpful.
I've heard you can't do that because it causes major game issues. Not true?
If you have MasterController, you can use "Total Annihilation" to get rid of all the Sims in your town.
Edit: at least I think so :P I have never tried this myself.
Currently I run without mods so would need a mod-free solution. I'm thinking the first few Sims I starve suddenly or have work on a broken stove might be giggle worthy but I see it getting pretty tedious after awhile...
Sometimes I just use this great little world. It's small enough to not lose patience with building and big enough to house quite a few families. It's base game compatible and no CC.
http://www.thesims3.com/assetDetail.html?assetId=8018806
I'm thinking about Barnacle Bay and Dragon Valley...and possibly Aurora Skies. After all, the populace there is a bit too Nordic for Japan! LOL Speaking of... I'm a pretty terrible Asian Sim maker it turns out.... anyone know some good CC free Asian Sims I can get from the Exchange???
Yes, it's part of MC and isn't murderous at all. All the Sims just are gone...poof! If you want murderous you'd have to try one of the other amusing mods they have there.
Apparently townie Sims are written into the base code of the game and deleting them breaks the game. I've never deleted them to find out how though.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
Yeah, I've noticed the mob career!
I haven't had to evict many sims for a while because I've mostly been playing in my own world. Weird randomly generated sims are welcome there because they amooooose me.
The wonderful and delightful Ani has a mod for murdering Sims over at MTS. It's called "Dexter the bear." I've not used it myself, but the idea sometimes does appeal to me,
Might be much simpler to just us MC to clear your towns and then take it out again. Just delete your cache files before and after.
Bother. Writing on my iPad always makes such a mess.
This is helpful.
I've been thinking about trying this as part of a story, (perhaps an alien invasion in TwinBrook, wiping out the viral contagion of terrestrial sims & replacing them with humanoid e.t.'s :twisted: ), but it seems so daunting to start.
Wasn't sure about glitching either.
I have Master Controller, though, & I'm also not opposed to going to Edit Town & eradicating each sim, household by household. That was the original plan anyway.
Same here. I have "blank slates" saves of all of the worlds. Granted I spent more time building nowadays than playing but still...no problems.
The main thing I've heard regardless involves graveyards and ghosts but I don't have the time to pull those threads. :oops:
I use the Nraas MC Mod to clear the towns. I have not had any issues with that, I think for a non mod way you would have to do them by hand each family.
Eveebella
If you populate a world with the Sims you want and then keep it as a backup you can move your main family into that world and start a new game with them if it all goes bad.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
The game is designed for all EA sims to live out their normal lifespan, become ghosts, and then live out their ghost lifespan, before disappearing from the game. If that normality is messed with, the code is broken to a greater or smaller degree, depending on how important that sim was to the ongoing story. The code is sometimes woven into the layers of the world. It really is a deep seated immersion of code.
Awesome mod and Twallen's mod have a way of "retiring" EA sims, just like they had died a natural death and their ghosts had also lived out their ghostly lifespan and then disappeared from the game. So, using mods is the only safe way to clean out an EA world.
I tried killing off all sims in a world, and then fast-forwarding until their ghosts left, too. The world played like an "old" world that was nearing its demise. I did this both with cheats, and without. Both methods failed. I spent a full week trying to find a way to make it work. So, not a solution.
In fact, I could not find a solution, other than using awesome mod. And even with that, occasionally a world will corrupt. But the corruption shows up immediately, so I test each world I clear, and if the corruption doesn't show up within the first sim week or so after clearing the world, I have a safe world to continue playing.
The only problem is that once you use awesome mod, you must continue using it, or the game breaks. Badly. You cannot just clean a world and then stop using the mod. Once you use it, you must continue to use it, because the game's code has been rewritten to support the mod. And NEVER use awesome mod without using the separate configuration that allows you to pick and choose among the features. The presets may not be to your liking. You have been warned. Oh, you also must update the mod about once a month. For now. But eventually the mod will be in its final version, and then it won't need more updates.
I know people swear by Twallen's mods, and say they save their game, but I have never been able to successfully use them, even after starting with a fresh install of the game. I always experience a slower game, more lags, more "unusual" things happening in my game. I cannot, from personal experience, recommend them. But I know they do come highly recommended, so your experience may vary from mine.
The best way to populate an empty world, without the use of mods, is to start with a world that was created to be empty when you first open it, and that means shopping around for the perfect empty custom world.
Also pretty sure this belongs in a tech forum :-)
Which tech Forum?
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
And don't move or delete the graveyard! That is a big no-no. Those graveyard ghosts, some of them, NEVER retire. The game WILL NOT allow you to play without ghosts. So don't even try. I did everything to get rid of them, and it is not possible, without breaking the game.
If ghosts are found on lots, move them to the graveyard before bulldozing the lot. Occasionally a ghost will be found on a commercial lot, as well, so do look up their locations on the Wiki before assuming anything.
No, it doesn't. This is just talking about a game "how-to." It isn't a technical problem.
I tried it. Not a solution. The game plays like an "old" game, nearing its demise. It was, in fact, the first thing I tried. Sigh. I wish it had worked.
By the way, if you don't believe me, and decide to try this -- you have to keep doing it until all the ghosts also "die" off. Oh, and be sure to turn off story progression, or you will never succeed in killing them off.
But, I'm telling you, it doesn't work, and is a waste of time.
That's why I asked which forum. I answer lots in the general tech forum and this isn't the sort of thing I see there. And if it did appear there I doubt it would get answered.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg