Introduction
Hello and welcome to my Hidden Springs Revived forum thread! I initially began this project with the intention of rebuilding Sunset Valley but I quickly switched to Hidden Springs primarily because I prefer the world overall. I also find Hidden Springs is much easier to divide up and designate specific areas to. On this thread you'll be able to track my progress as I rebuild Hidden Springs from the ground up and you'll also have the opportunity to give feedback and input into the lots I will be creating. I'll also be uploading the lots as I complete them and you'll be able to find them all collected here so that you too can rebuild Hidden Springs.
Contents
1. Plan
2. Updates
3. Downloadable Lots
4. Proposed Rabbit Hole Builds
5. Proposed Community Lot Builds
6. Maps
Plan and Progress
1. Demolish all current lots (Progress: Completed 10/04/14)
2. Divide map into manageable areas (Progress: WIP)
3. Decide Proposed Lot Placements:
- Downtown (Progress: WIP)
- Commercial (Progress: Incomplete)
- Residential (Progress: Incomplete)
- Woods (Progress: Incomplete)
4. Rebuild Rabbit Hole Lots (Progress: 0/15)
5. Rebuild Commercial Lots (Progress: 2/38)
6. Rebuild Residential Lots (Progress: 0/0)
Updates
03/05/14 - Second lot completed and uploaded. Community, (Salon), Central Sq Salon and Tattoo
23/04/14 - First lot completed and uploaded. Community, (Java Hut), Central Sq Coffee and Clothes
13/04/14 - First WIP images are posted
10/04/14 - All existing lots deleted, proposed lot placements for Downtown area begin planning stage
10/04/14 - Project restarted
0
Comments
23/04/14 - Central Sq Coffee and Clothes
Get a whole new look down at Central Sq Salon and Tattoo! Visit the top stylists in Hidden Springs brand new salon before getting some ink. We provide everything you need to reinvent yourself!
This lot is designed to fit in the place of 11 Diopside Lane in the World of Hidden Springs.
More information on this lot is available on page five of this thread.
Download link: http://www.thesims3.com/assetDetail.html?assetId=8197613
23/04/14 - Central Sq Coffee and Clothes
Central Square Coffee and Clothes houses both 'Latte Than Life,' Hidden Springs' premier Coffeehouse, and 'Bella's Beautique,' Hidden Springs' newest and trendiest fashion outlet. Enjoy a frothy Mocha in Latte followed by a shopping spree in Bella's. Unique lot features utilize the 'Seasonal Lot Marker' to update this lot throughout the seasons.
This lot is designed to fit in the place of 7 Diopside Lane in the World of Hidden Springs.
More information on this lot is available on page four of this thread.
Download link: http://www.thesims3.com/assetDetail.html?assetId=8175851
This list shows the proposed Rabbit Hole builds for Hidden Springs Revived. The list shows each Rabbit Hole followed by the careers it accommodates, which Rabbit Hole building I intend to use and which game it comes with, and the proposed location of the Rabbit Hole lot.
1. Abandoned Warehouse | Criminal Career | Rustler's Den (Pets) | The Woods
2. Bistro + Offices | Culinary/Business Careers | Steve's (Late Night) | Downtown
3. Bookstore | Part Time Clerk | (Base Game) | Downtown
4. City Hall | Politics/Police/Military | (Pets) | Downtown
5. Diner | Culinary | SimBurger (University) | Outskirts
6. Equestrian Center | EQ Center | (Pets) | Unknown
7. Film Studio | Film Career | (Late Night) | Suburbs (The Coast)
8. Grocery Store | Part Time Clerk | Mike's (Late Night) | Downtown
9. 🐸🐸🐸🐸 Caravan | Fortune Teller | (Supernatural) | The Woods
10. Hospital + Science | Medical/Science | (Showtime) | Suburbs
11. Mausoleum (Combined with Graveyard Lot) | Mausoleum | Unknown | The Woods
12. School | School | (Town Life) | Suburbs
13. Spa | Part Time Clerk | (Base Game) | Downtown
14. Stadium (Combined with Big Show Venue) | Athletics | Binder Clips Center (Showtime) | Suburbs (The Coast)
15. Theater | Music Career | 25 Frames Cinema (University) | Suburbs (The Coast)
The following Rabbit Holes have been combined:
- Bistro and Offices
- City Hall, Police, and Military
- Hospital and Science Lab
The following Rabbit Holes have been combined with Community Lots:
- Mausoleum and Graveyard
- Stadium and Big Show Venue
This leaves a total of 15 Rabbit Hole lots for Hidden Springs Revived; however, I may yet combine some of these further by featuring two or more Rabbit Hole buildings on one lot.
1. Art Gallery (Downtown)
2. Big Park (Central Park, Downtown)
3. Fishing Spot
4. Graveyard (The Woods)
5. Library (Downtown)
6. Gym + Pool + Dance Studio (Store Content) (Suburbs)
7. Small Park (The Woods)
8. Nectary (The Woods)
9. Consignment Store (Downtown)
10. Fire Station (Suburbs; The Hills)
11. Hangout (The Woods)
12. Junkyard (The Woods)
13. Laundromat (Downtown)
14. Salon + Tattoo (Downtown)
15. Dance Club (Suburbs; The Coast)
16. Disco Club (Outskirts)
17. Dive Bar (The Woods)
18. Exclusive Lounge (Suburbs; The Coast)
19. Local Watering Hole (The Woods)
20. Vampire Lounge (The Woods)
21. Daycare (Downtown)
22. Horse Ranch (The Woods)
23. Pet Store (Downtown)
24. Big Show Venue (Suburbs; The Coast)
25. Coffeehouse (inc stage) (Downtown)
26. Live Show Venue (Downtown)
27. Private Venue (Downtown)
28. Elixir Consignment Store (The Woods)
29. Supernatural Hangout (The Woods)
30. Arcade + Comic Store (Downtown)
31. Java Hut (Downtown) - COMPLETE - 23/04/14
32. Bowling Alley (Outskirts)
33. Roller Rink (Outskirts)
34. Toy Store (Store Content) (Downtown)
35. Bakery (Store Content) (Downtown)
36. Resort
37. Casino (Store Content)
38. Wedding Venue
Downtown
Key:
Red:
1. High Rise (Tower) (Residential)
2. High Rise (Tower) (Commercial)
3. Steve's Offices and Restaurant (Business + Bistro Rabbit Hole)
4. Grocery Store (Grocery Rabbit Hole)
5. Tattoo Parlour + Salon
6.
7. Coffeehouse + Clothes Store
8. Library
9. Central Park
10. City Hall
11.
12.
13.
14.
15.
16.
17.
18.
19.
20. Spa (Spa Rabbit Hole)
21.*Bookstore (Bookstore Rabbit Hole)
*This lot is completely new to Hidden Springs. It is simply a 20x20 lot added via the in-game World editor.
Yellow:
1.
2.
3.
4.
5. Film Studio (Film Studio Rabbit Hole)
6. Cinema (Theatre Rabbit Hole)
7. Exclusive Lounge
8. High Rise Tower (Casino + Live Show Venue)
I'm also gonna start the project by rebuilding all the rabbit holes first. This not only ensures I can put them all on lots on which they will fit but it will also setup the architecture for the specific areas of the world.
as you use moo any way they do Work even when bigger than the lot...
also if you have LL you can use that Towns small rabitholes...
I surgest you combine as many lots as you can....
a day care is great but as no sim will man it... maybe have it as a section of the library
for city hall use a combo rabit hole (so you got both police and military there aswell...
if you look at my thread you can see that I have the movie studio fare out to the left... the rabithole is actually over the lots site... but it still Works... same goes for my stadium...
thread looks good
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
I don't uploade the lots with rabitholse to big for them....
Anette I have seen what you've said about hiding the Rabbit Holes but as I don't download mods or CC it's not really something I can consider unfortunately.
The Daycare lot will be a residential lot with a Daycare built in somewhere; it won't function unless the player chooses to own the lot and run the Daycare themselves (it's a fun career right? lol).
Thank you Rosemow it's great to see you here in the new thread and I look forward to reading your feedback on my new lots!
Lucy I won't be burying the Rabbit Holes because to be honest, if I'm having a lot marked up as something, I'd rather it just have the Rabbit Hole there and visible. There's no reason I can't use the Rabbit Holes to create nice lots, it's all about how they're placed.
Don't worry, I use MOO very rarely and when I do I'm very careful to use it only for aesthetic purposes; I won't use it to combine pieces of furniture or anything of the like and anywhere I use it on my builds gets tested before I upload the lot (I used MOO very, very slightly on the glass dividers in Bella's and even tested that). It's not something I particularly like using because of the routing issues you mention. It's easier just to build things the way we're supposed to (even though it often doesn't look as nice).
Anyway, a quick update. I've started on the Rabbit Hole builds and provided I'm happy with the buildings I put on the lots next to them I will be uploading the Downtown Rabbit Holes at some point tonight. However, I want to ensure I can get them to look right next to my own buildings before I upload any of them.
I think you misunderstood me....
there is no need for mods or cc to hid the rabbit holes... and it is a space saver... (sure there is the cc rugs... but they not needed)
but yes the rabit holes can be used as they are
I've decided to place an apartment building opposite the Office/Restaurant building. I'm not sure if having two high rise buildings so close will look okay or if it will look odd that they're the only two but we'll soon find out!
I have updated the map key to reflect these changes and some changes I've also had to make to the coastal area (due to the fact that the Rabbit Holes I wanted to place in that area won't fit).
1) For the Downtown area of Hidden Springs I will be lining the streets with tree guards containing trees. I was going to go with small Aspen Trees; they prefer a winter climate and they're skinny enough to allow the Downtown to still look like an urban area. I'm now looking at Ornamental Pear Trees to replace them. Which do *you* think would look better? To help you decide I've added a WIP screenshot from HSR showcasing both trees. The Aspen trees are the tall, skinny trees lining the front of the buildings; the Pear trees are the short rounded top trees around the benches.
Of the proposed community lots, which do you feel could be combined and still work well? Ie, there is more than one building on a particular lot; which community features (primarily stores) could be placed on the same lot. I'm pushing towards having the comic store on the same lot as the internet cafe for example.
To help you think I've added a WIP image of the grocery store Rabbit Hole (which has absolutely nothing to do with this question).
3. Which community lots do you want to see kept solely on their own lots? For instance, would you rather the toy store have it's own dedicated lot (and not share a lot with buildings featuring other stores) so that it's cheaper for your Simmies to purchase and run?
To help you think of sole lots I've added a very WIP image of the bakery, which is a lot facing this very question; I want it to have it's own lot; it looks better on a shared lot. Note that the screenshot is a very early WIP image of me testing the basic shape and size of the building; wall coverings and colours are set to change.
I was thinking of having the pear trees in the areas surrounding the Downtown and the Aspens in in the square itself but you're right, they do make the buildings look shorter.
I certainly agree with the comic store, the internet cafe, and the arcade. The cinema is having it's own huge large lot on the coastal road; I want that area to have a tourist/entertainment feel. Are there any other venue/store type units that you think could be combined on one lot? And which venues do you think need their own specific lot?
I most likely won't be combining those three Rabbit Holes (I was going to initially) because I've placed them on the smallest lots in the Downtown area and I think they actually work well placed where they are. It means that instead of combining Rabbit Holes on one lot I'll combine commercial units instead, as with the comic store lot we've mentioned.
I've found, now that I've totalled up the numbers on the Rabbit Holes and commercial lots, that I'll still have about thirty lots free for houses. I'm quite happy with that, it's a good population size.
Thank you for the feedback so far Lucy, it all counts towards the final builds.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
agree that mixing comic store, acade, internet thingy is great
the backery I might keep alone (and 1 level) if you don't use mods... jsut to keep it easy running (and posible to repalse it with a full bakery with out haveing to bake more easy...
the idea of a shop stripe or mall is great....
combining the toy store with other lots very likly ... could even be in the same building as the comic book shop....
I would combine the casine elemets with 1 of the Show time or Late night venues....
oh and I love these thought throwint things....
thats actually what I try to get going in my own thread....
Yes Anette, I too am thinking of keeping the bakery on a sole lot. I don't think putting it with other stores will work because people don't want to be lumbered with useless bits of building pushing up the price of the lot when they want to own and run the bakery. I'm wondering whether the toy store fits the same scenario.
The casino will feature a stage to make it a live show venue.
I thought the best way to assemble everyone's opinions was to have a bit of a brainstorming session.
didn't think about the ricetag on the bakery lot... but thats an other good reason
you could say the same for the toyshop (or any shop) but the difrent (in my eyes) is that thoese you don't need to work at your self... it could "just" be investments... and investing in a mall isn't that unlikly for the rich sims... + when I play I like the 1 stop got it all (or a lot of difrent things)
like the idea of casino being the live show venue... where will it be? what style... I think the venues are a perfect chance to use the more special items.... the cultural and the futuristic...
Anette, I promise I'll drop by your thread soon when I have a bit more time on my hands.
I think I'll mostly be keeping the business lots such as the toy store and bakery on their own sole lots; I'll still be combining other community builds though.
I'm actually thinking of going quite art deco with the casino. I have an idea for the placement of the venue and what type of building I want to house it... let me just say it will surprise you. However, on the subject of the more... stylized items I'm wondering what I could do with them in HSR and which venues would suit them best. Some things are obvious; the Haute Hacienda set would work well in a Mexican restaurant. But then other sets I'm not so sure of, for instance the African set. Really nice looking set, I just can't see where I could fit it into the World.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
fusion lounge for the african set... have a african danceclub (just the inside)
Anette that's a good idea. There are quite a few different lounge venues so there's quite a few store sets I should be able to (finally!) make some use of.
As for progress, things have moved along very nicely so far today. I've got two of the lots complete in regards to the building placed on them. Now that I can see what I'm working with it's becoming easier to designate each lot; as such I have updated the map key on the first page of this thread to reflect the new lot placements.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase