I have updated the beta to this final version, applied some minor fixes after the final version and provided a save file with ghosts. Here is a description of the changes and additions plus a pointer to a pictorial tour.Summary
Section to Place World – Island Paradise
Name: Housenfluke Rest by RRArtie
Link to Tread: http://forums.thesims.com/en_US/discussion/743962/housenfluke-rest-fixes-ghosts-and-new-download-urls
Link to Description of shared stuff: http://forums.thesims.com/en_US/discussion/767374/rrartie-shares
Tech: All EPs and SPs, except Movie Stuff and Into the Future, but WA, and IP are essential and lack of others may just leave out a house, venue or change decorations. The final version uses the University snack counter and provides two Late Night and five Showtime performance venues.
Map Size: 2048 x 2048 File Size: 87 MB
Custom Content – No third party custom content, but Riverview (a free EA world) is used for its farm objects, decorations and some houses
Link to populated world with 24 households – http://www.thesims3.com/assetDetail.html?assetId=8276525
I originally posted a copy of this world and an unpopulated version on MediaFire, a file sharing site. As of June, 27, 2015 I have moved these files to OneDrive because MediaFire removed access and because OneDrive has a superior user interface (no ads). To save space, all these files have been compressed and will need an unzip utility.
Link to the populated world -https://onedrive.live.com/redir?resid=B34D25E327BE7D30!214&authkey=!AGoU7JU3OYdlCzU&ithint=file%2czip
Link to the unpopulated world -https://onedrive.live.com/redir?resid=B34D25E327BE7D30!213&authkey=!AC1LBDMdcaPYWB8&ithint=file%2czip
Link to 6 families to partially populate the unpopulated world -https://onedrive.live.com/redir?resid=B34D25E327BE7D30!212&authkey=!AFvL524WE8yBEto&ithint=file%2czip
After a month of play testing I released an updated version of the populated and unpopulated versions of this world with several minor fixes as described in the tenth post on this HR thread. The fixed versions are available on OneDrive.
Link to fixed populated world with 24 households –https://onedrive.live.com/redir?resid=B34D25E327BE7D30!205&authkey=!APkK-VwFiLyDuO4&ithint=file%2czip
Link to fixed unpopulated world -https://onedrive.live.com/redir?resid=B34D25E327BE7D30!206&authkey=!AGACTR08lr69ejA&ithint=file%2czip
After playing this world and others, I began to miss not having ghosts in the graveyards and other lots. In March 2015 I discovered and perfected a technique for adding ghosts to a played world. Unfortunately they can’t be added in a Create-a-World file, but must be added as a save game. The fourteenth post on the HR thread describes what I did and what ghosts are available.
Save game with ghosts for the populated and fixed version -https://onedrive.live.com/redir?resid=B34D25E327BE7D30!215&authkey=!AEX0a-su6VHacWs&ithint=file%2czip
In order to play this save game, you must install the fixed and populated world and then place this save game in The Sims 3 > Saves folder.
Theme: A Caribbean island community with plenty of diving and fishing plus most of the community activities found in land based cities.Story
This world includes two large islands and several smaller islands located somewhere in the Caribbean. In September 1876 a ship with German, Czechoslovakian, and Austrian settlers was bound to Galveston Texas. They intended to settle in the central part of Texas and start farming and businesses. Their ship encountered a hurricane in the Caribbean and they were blown off course and landed in these islands. The one main island, Housenfluke Island, was settled by most of the families. That island had rich fertile fields which could be planted with spices, vegetables, bananas and other tropical fruits. The smaller island, Moldenhauer Island, was settled by fishermen, handymen and inventors and an industry of boat building and fish exporting developed.
As time progressed, the islands became a vacation spot. Tourists were drawn to the islands by the interesting dive spots. The dive spots include Training Spot which has a train car that fell off a transport (level 1), Wedding Arch with a huge canyon topped by rock arches (level 3), Well Down has an oil well that attracts fish (level 5), Shark Jaw (level 7) with sharks and treasure and Ships Ahoy (level 9) with wrecked ships that attract fish and a school of sharks.
Six uncharted areas are scattered around the two main islands. Five are islands and one is an ancient ceremonial ground used by the Carib tribe. All contain gem, metal, or insect spawners, buried treasure, or treasure chests. These sites can be uncovered by completing the challenges included in Island Paradise. As a reminder, Cay to the City is discovered by rescuing 35 victims, Resort Mogul is discovered by building a 5 star resort, Plumbob Island is accomplished by discovering a rare map in a bottle, Local’s Refuge is discovered at the end of an adventure chain starting at the front desk of a resort you own or at which you are staying, Treasure Hunt is discovered by assembling 4 map fragments from treasure chests and bottles, and Scuba Surprise is discovered by reaching 10 level scuba skill and exploring a cave and taking the alternate exit.
Historical Note: It is true that many German, Czechoslovakian, and Austrian settled in Central Texas. The Texas Culture museum in San Antonio tells this story. The last names for these families come from there, or are neighbors or relatives. The first names are random and not intended to identify any real person.Statistics
Community Lots: 74 including Rabbit Holes – 13, Community Lots – 61 including 5 Dive Spots, 3 Resorts, and 21 Ports
Residential Lots: 81 including 15 Houseboats, 6 uncharted areas and 9 open lots
Population: Households that I placed - 24 (plus whatever the game adds for balance) – Including 2 LN families to get some celebrity influence
Performance Warning: This is a big world with lots of spawners (the usual surface plus underwater). It runs smoothly on my portable with a 1.73 GHz i7 processor, 4 GB RAM, and Quatro FX 880M with 1 GB graphics RAM and my desktop with a 3.4 GHz i7 processor, 8 GB of RAM, GeForce 560 with 1 GB of RAM. Both are quad processors, use Windows 7 - 64 bit version and have solid state drives (SSD). It runs well on an older machine that has a 3.06 GHz duo processor, 4 GB RAM, and a GeForce 9800 with 1 GB of video RAM. This machine runs Windows XP - 32 bit version. This machine gets a code 12 (file save error due to memory problems) when running the fully populated version. This machine has had problems running large worlds in the past (Union Cove), but the portable did not have trouble with this world. I always run with Memories Disabled because memory storage contributes to save file blot. When I reduce the video resolution, and run the unpopulated world with only 3 of my families I can do successful saves after 20 minutes of play on the older machine. You can use these examples to see if your computer will run this world reasonably well. See performance information on this thread posted 8/22/2014.Resources
My design notes lists all the houses and community lots and briefly describes them. It has a table describing each family and a table showing the spawners in each uncharted area and in each dive spot. This PDF document is at –https://onedrive.live.com/redir?resid=B34D25E327BE7D30!207&authkey=!AD8C9ppFdN6BGpE&ithint=file%2cpdf
I don’t like playing tropical islands (this one or IP) and having snow and freezing fresh water ponds. I use the NRaas Tempest mod to import weather. The file below is derived from historical weather for the U.S. Virgin Islands (Freeport) and can be activated using the procedure described in the ReadMe.
Weather URL - http://www.mediafire.com/download/5dib4dvzhudja00/FreeportWeather.zipStatus – Final Version
I have played this world during the building process. I would build a few lots, add some road, shape some terrain, add some houses or community buildings and then play until I had 20 mistakes or new ideas listed. Then I would fix the mistakes and add more and repeat the process. I believe this world will function correctly. I have spent the last month removing stuck Sims and terrain tear issues. I reset the fron of every lot and indicated a front door on all lots. It is an issue that the arches in some of the IP houses prevent a front door indication, but I removed those arches and indicated the front door. However, Sims, horses, small dogs and cats are reported by NRaas Overwatch as stuck. Because some Sims and pets still get stuck, you might want to run with Overwatch set to reset stuck Sims (including pets) or periodically flush the caches or both.
I set careers, money and skill levels for all the families that I created or copied. I have used an idea posted by RFLong7 to have a few wild card families to absorb the boss and co-worker jobs. In general, the jobs match those documented in the above referenced design document. This document shows a large variety of ambitions and compatible skills and jobs. However, the game may make some adjustments for balance.
This world is focused on fishing, exploring, resort development and diving. Land space is limited and for this reason no accommodation for horses has been added. There are no 64 x 64 lots on which a house, barn and training ground can be placed. If you want to play with horses, choose another world. There are free roaming horses though unless you remove that capability in the options menu.
Because of land issues and performance issues with too many spawners I have not added WA specific buildings, plants or fish. These are available on vacation in those worlds. Go on vacation and have a good time.
Again because of limited land I have not placed University buildings on these islands. You will have to go to the University off the island for an advanced degree.
This final version has these additions:
1 - I replaced Flying V’s Coffee House with Kubenka’s Kolache Shop, added a Synatschk Souvenir Shop and a Showtime private venue, Senator’s Club. The souvenir shop allows you to sell some of the treasure you uncover. The kolache shop and private venue are Showtime performance venues and needed for the performance careers.
2 – I added five new houses, added a stair case to a water level deck on another house, and replaced the stairs to the bathroom on Seaside Beach. I documented my technique for depressing the decks and connecting them with stairs on this thread
Forum thread – http://forum.thesims3.com/jforum/posts/list/753355.page
3 - I added band instruments on the second floor of the Watering Hole (Dive Bar) and The Grind (Dance Club) to be LN band venues. However, when I played Sims in a band they were never invited to a gig.
4 – I completed surf at all sea sides, planted trees and bushes on all vacant land, and put a spot of dirt color under most of them to represent leaf debris and lack of grass due to low light. Also, many of the land based spawners are marked with a spot of color such as green for seeds, brown for dig sites, etc.
5 – I use the ini files from IP. These files make the water more aqua and make the dive spots lighter and brighter. Because of this color change I have taken all the screen shots again and replaced them in this document. In many cases, the only change was the addition of vegetation and color changes. However, the new venues and houses are shown. I have also updated the descriptions to correct errors and account for changes and additions.
I have removed most of the pictures and description of this world because of the limited characters allowed in this forum. A full pictorial tour is available on OneDrive –https://onedrive.live.com/redir?resid=B34D25E327BE7D30!216&authkey=!AIRYyuMA8qZYYQc&ithint=file%2cpdf
The picture below is an overhead shot of Housenfluke Island and was taken at sunrise. The sun is in the upper right corner. The collection of businesses and some houses in the foreground and to the left of the bridge is called the Central District. Most businesses and some residences are located here. This world uses the port lots for community activities. Since you can’t reasonably have a trampoline on a houseboat, one of the ports has a trampoline another has a snowboarding half pipe. Many of the ports in this world have recreational and educational equipment useable by the entire community.
The road running up the hill is called Kunz Highway and connects to an area called The Valley. The Valley has eight houses including two starter houses and a mansion plus two open lots.
The road leaving the Central district and crossing the bridge is called Island Circle. It circles the island and has many community lots and residential lots located on it. The first area you come to is called The Outskirts. The Outskirts has a wedding park, a community beach, and a port with a house boat. A smuggler’s cove is rumored to be in this area. Further down the right side of the island is an area called Seaside which has eight residences, one open lot, two ports, and three businesses.
The area to the left of the island is called The Entertainment District. The Entertainment District has seven entertainment venues, four ports of which three are occupied by houseboats, five residences, an open lot, and a well-developed resort.
A road called Chipper Cove crosses the island from the Entertainment District, through the Valley, and to the right side near Seaside. A second road leaves the Valley and travels to the far side of the island. This area called Far Side has residences, a resort, ports, a community beach, an herb garden, a dog park and a community pool. The dirt road leaving the Valley is called Fish Camp Road. Along Fish Camp Road you will pass some of the original farms, a fresh water fishing spot and five houses.
The cloud bank in the middle of the island covers an uncharted region. It is rumored to be an ancient ceremonial site used by the original inhabitants of this island, the Carib people. They learned some of their rituals from the Inca and performed them at this site. Access is blocked by impassible terrain and the thick fog that collects here. You can discover a map by following an adventure chain available at the front desk to residents or owners of a resort. Historical note: the Carib and Inca are real, but the rest is made up.
The next picture is an overhead shot of the Central District. The street closest to the water’s edge is called Beach Boulevard (abbreviated “Blvd”). The lots on the water side of Beach Blvd are (from left to right) an empty lot, a port which is occupied, Housenfluke Beach, a residence called Great Island View which was built for this world, and two more ports of which one is occupied. The road coming into beach Blvd on the left and leaving the Central District on the right is called Island Circle.
The next picture is an overhead view of the Far Side. Along the water’s edge from left to right are an empty lot, a resort called Hernando’s Hide-away, the Far Side Beach with Mellow Manor behind, a port occupied by the Floating Fortress houseboat (IP), two houses, two more ports, and another house. These three houses were built for this world. Across the street from the resort is the Far Side Dog Park and Herb’s Herbs.
The road leading up the hill is called Centennial Highway. There are seven houses and Patty’s Natural Baths (Katy Perry stuff pack) community pool in the valley behind the Far Side beach area.
Leading off of Centennial Highway is Fish Camp Road. On the left of it are 4 houses and on the right is a fishing pond, a small house and one of the original farms.
Our tour continues on Moldenhauer Island which is across from the Entertainment District. The cove portion of this island faces the Entertainment District on Housenfluke Island and is at the top of the picture below.
Schwerdtfeger Road runs along the water front. Starting at the left are two ports of which one is occupied, a residence, an empty lot, Mick’s Master Karaoke, Lowdermilk Science Facility, Cruzita’s Groceries and Diner, Moldenhauer Beach, two more ports of which one is occupied, an empty lot and at the end Grady’s Junkstop. In the hills behind the junkyard is a house. Above this is the Forest Fishing Spot (Fortunate Fishing from IP) which has fresh water fish. The path leads to Sunset Beach on the far right of the island.
Chiechi Road runs up from the beach by Cruzita’s into the left part of the island. Along this road are Synatschk Souvenir Shop (Green Roof), the Lake Pillsbury Resort, Moldenhauer Graveyard with a small fish pond, and six residences. A foot path continues off the end of this road to North Beach. Another foot path leads from the residences to two more ports one of which is occupied. A foot path runs out of the back of the resort to Coveside Beach which has BBQ, tables, chairs, see-saws and swings. There is fishing, gem and insect hunting. From this beach another foot path runs along the water’s edge to an occupied port.
That ends the tour. I hope you enjoy this world.Acknowledgements
Auntielynds’ catalog of tutorials and information has been the total foundation of my knowledge on this subject. I could not have made any progress without reading most of them. I used the IP ini files and colors copied and published in this thread. I especially liked and followed the steps in “Building a World Parts 1 – 12”.
Mr. C deserves credit for maintaining his world index. I have used it several times to find worlds that I would like to play and now will use it to advertise this world.
My wife and granddaughters deserve credit for showing me this game which I have been playing since Sims 1. I can still remember my wife crying out in surprise as a Newbie did something she didn’t expect.
I appreciate the contributions of EA for providing CAW. It is a whole new aspect to the game. I hope Sims 4 has it (hopefully beyond beta) and CAP.
Enjoy and write if you have a chance!
RRArtie – Railroad Artie because I do model trains too!