i was thinking about the game and i am hoping they add realistic details to this Sims game. For example like Sims get pimples again and have to put cream on it, a Sim has to brush teeth and if they don't they get a bad breath moodlet, a Sim baby gets a diaper rash if the diaper is not changed , a baby can get sick and when a Sim adult gets sick they show it they need to eat soup and stay laying on the couch and it effects them more than just a moodlet that can get ignored. maybe a Sim woman needs to brush her hair or shave her legs, maybe have the teachers give the kid detention and have to stay after maybe parent teacher interaction. College classes in the Sims 3 were interactive and so are the careers, adding that to more things would make it way more interesting. small appropriate details to make the game better. every Sims game fro,m 1 to 3 have been improving on that, why not take it another step further in the Sims 4. i love that there will be actual moods and i think it would be cool to actually have small details matter too. it keeps things interested and maybe even make more people want the Sims. That way people will see the game more instead of downloading so many mods that it crashes the computer showing that that person can no longer play until their computer is fixed. Just a thought about what i am looking forward to in the Sims 4. Each time the game improves a little more. I would hate to have to start my collection over for the same thing only better graphics. i am so excited for the Sims please make it worth the restart of our collections...
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I would be happy if they are willing to bring all those back to how they were at thesims2 or better, i would like that School wasnt a rabithole so there were much more interaction options into it because keep reading notifications out of a blackout building isnt somethin that should be in a supost "Open" world.
People will donwload mods nonetheless because there are things that EA just cant do, and if the game is CC friendly and well coded like Thesims2, it will hardly happen to crash anything. I just Hope we dont need to use Mods just to make the game work.
People around here have a lot of details that they could bring back from previous games.
I, myself, had pre-ordered TS4 a few months ago and just yesterday I canceled that order. I took a good look at some of the screen shots (I guess that's what they are--screenshots) and I noticed the absence of "realism" in them. I am not at all inspired from what I have seen so far. I am more disappointed than anything. At first EA had me fooled, and I can't believe that I fell for it. I will wait until well after the release before I decide any further on whether or not I will be purchasing TS4. As of right now, the answer is no.
Enjoy the game? What game? it ends up to a game there is nothing to do, nothing to pay atention,a city full of rabitholes,empty community lots and sims that look like robots, i would even -try- to enjoy it if didnt had to pay atention to all spots of town to see if any sim would bugg out and unleash error 12,the game became boring and out of any challenge,everything was just redicolousy easy,there is not any fun stuff because it gets old too fast since you achived everything too fast and it just got stupid, all those little brainless robots without anything of intersting and they stupid pudding faces, oh great, a realistic visual without any realistic behavior, no thank you, that is for sure not something i would consider to "Enjoy".
It felt more alive and I never got bored.
TS3 expansions get boring fast, because soon you did all that there was to do, they are too goal oriented and skimp on life simulation.
Plus the sims 2 had tons of replay value. The sims 3 was very linear most of the times. The opportunities, get boring because it's usually the same ones that show up and you've already done them. World Adventures is pretty much a one tme play, because once you do all the tombs and quests, the excitement is gone. Not to mention the lack of challenge in 3.
My overall hope is for the little details, a lot of replay value, a good challenge, and sims aware of the others around them.
Oh,really? i'm sory, but i want thesims to be what it aways was before :
A People Simulator
Not a dumbed down movie making software.
Says the same guy that keep yelling again and again because the -Graphics- are not in a realistic style.
The sims is meant to be a simulation of real people, how they behave, about choices you have to make in life, beign this life realism-ground or full of zombies and aliens,not a pack of robots that you use to make little movies, but you really enjoy the idea of dollhouse, then i assume you dont really care if the world gets closed dont you?
"A lot to do" that a lot to do is not even near to what they took out from Thesims2 to Thesims3,in exchange for what? oh, ability to change from blue to red and oh yea, a open world that gets totally boring because the town is plain desert.
I am personally glad that THesims4 seens to be tilting away from thesims3 path and closer to what Thesims2 and Thesims1 were more about.
I do agree however that the game is not much fun if you don't feel/see a story behind it. It's no fun teaching your witch how to learn spells if that's all you do. What I don't understand though (and I never played 2 and didn't like 1 so it may be ignorance), is how daily stuff will add nice gameplay. What's so great about watching your sim brushing their teeth twice a day? WA is my favourite expansion because it's an escape every now and then out of the sandbox. China and France I completed, but I still have a few tombs to go in Egypt. Several tombs I played more than once btw and it was fun all over again.
@v12creator
First, I'm a woman (but I understand the avatar may be confusing)
And I don't quite understand what you're talking about, because all what you're describing is exactly what I'm doing with my sims. Too bad you probably can't read Dutch, otherwise I would add a link to my story's I make up this story's myself, but always reacting on what I see happening on my screen. I never know in advance which way my story will go exactly. The game does that.
Thank you the small details make things more life like arent we all playing isms because its a way we can control life? we are playing with life it should be messy and detailed. Thats the sims. The sims 2 was way better besides graphics. I really hope they do bring things lieke that back and add some because others are right things in the EPs get boring quick. hence why many poeple end up using mods to add to their game.
Ah, now it makes sense, of course you wont understand since you never played TS1 or TS2, you never knew what the game lost, you never felt it yourself to say "i dont see that now".
Understandable,sory for my confusion,Lady,eh.I could make a book to explain what i am saying but i will leave it be since i think you will never understand if you dont feel it with your own mouse cursor and i wont botter you anymore.
Yeah,true,also, most people use the mods to fix the bugs because they are not exacly CC Junkies to keep using tons of them, mostly Tawallan mods, but other people do use other mods for pure leisure of free new content because they do not care, probably they are still used to the fact that TS2 almost didnt suffer with cc, TS3 can be prooved anoying to those.
Then you're playing the wrong game. This is not supposed to be a RPG.
The little details do add a lot of gameplay value. I cherished and valued sims a lot more in TS2 because they felt real and actions actually had consequences. TS3, not so much. I find myself bulding, decorating and styling sims a lot more, because the relationships don't seem to matter that much and they don't seem alive and aware of their environment.
I rebember how fun it was see a sim whistle at a random sim passing by. Or a relative embarassed when two sims kissed. Or how sims really carried a grudge ater a fight.
Taking care of a baby was truly a chore. But taking care of babies is supposed to be a chore, not magic wooshes.
I agree, well said.
Also @astridentanja, I highly recommend you buy either The Sims 1 Complete Collection or The Sims 2 Double Deluxe and as many expansion packs you can afford (buying them all is of course the best).
The Sims 1 is a bit different. It's challenging. But it has so much fun content and charm to it that once you're able to learn how to take care of your Sims properly and dive into the content, you may be surprised at how much the series (both 2 and 3) lacked from TS1.
The Sims 2 is hands down my favorite of the whole franchise. Look past the lot loading, the lack of an open world, and whatever else TS3 introduced. It has SO much detail put into it. The developers really did a fantastic job with the game. I've owned it for many years and I always manage to learn something new from playing each session. Mainly because the expansion packs weren't verbatim what the trailer claimed it would offer. It had so much stuff you actually had to delve into the game to find.
I feel that changes to a series are nice; you don't want the same thing over and over. But changing the formula of the game as much as TS3 did just ruined it for me. In addition, it seems like the developers tried too hard to make it like TS1/TS2 but ultimately failed.
I do regret I missed 2 though, I know a lot of people that loved that game so I'm not doubting it was fun. But I think 3 just is more my style, because it allows you to do things I happen to like. I love the open world, I love the sims themselves, I love making their houses and I love the gameplay. And I love it the game gives me room to fantasize and doesn't bother me too much with, well, plain surviving.
I have a feeling there are a lot of hardcore 2 fans active on this Sims 4 forum nowadays, purely because they're not satisfied with 3, trying to talk EA into turning the sequel into the prequel. I hope they do understand not everybody feels that way
Edit: so funny people keep telling me I'm playing the wrong game, where I am enjoying it and they don't
If you're looking to turn a sandbox life simulator into a scripted RPG game, it's wrong and you're doing a disservice to the franchise being the voice pushing it into that direction.
And the Sims team seems to know what I mean, because after starting out very RPG, there were major shake ups in the staff and the following expansions decidedly abandoned the RPG style and, furthermore, they keep on emphasizing how The Sims 4 will be more sim-centric, focused on simulation and detail.
I'm sad you didn't get to play TS2. It was the absolute best game it could have been for its time and everything was fully realized. Nothing felt half-baked.
I don't think anyone truly wants that game to be remade, but they want to feel that again. Not get nightclubs with no DJ and half empty. Or an EP that has bands without singers and then another with singers without bands. Or the severely lacking celebrity system or the extremely glitchy zombies.
I love The Sims 3 and it definitely it has its qualities and improvements. But more often than not thing felt over simplified and done half-heartedly.
People really want a game that feels alive again and where small thing matter again, once those are the thing that sell the illusion that the people on your computer screen are alive. That make you cheer when they have their first kiss and cry when they die. It's not how many thing you unlock or quest your accomplish that should matter in a life simulator.
I don't think so.
When Sims becomes a bit RPG-ish it's different from any RPG because... well it's the Sims!
Okay that sounded dumb, but let me explain what I mean. World Adventures had an adventuring element, a motives element and a design and domestic element. Mixed into one this meant you could build yourself a house in a foreign country, meet the locals, lead a life of danger and tomb raiding and display your discoveries in a crystal display case.
Where two genres meet you get some interesting interactions which go beyond what you'd find in either type of game.
If someone thinks that adds to the game then I think that's entirely justifiable.
I don't entirely disagree with you either, there's a lot in Sims 3 that seems a bit 'too bad' and it is possible Sims 2 had that.
It's just that the arguments people use why that game was better don't appeal to me. Sims buying their clothes in a store, sims actually stepping into their car, sims doing funny stuff, it's just not what I'm looking for in the game, nor miss. I do think however it is totally silly a party is never a real party in the game and a lot of the animations are pretty boring in itself. I can use those animations in the story's that pop up in my mind, but as plain gameplay it is... poor. And a lot of stuff doesn't even work the way it should (like running a band) or seems to be thought half through (like indeed the celebrity system, turned that off as soon as I could).
Sims 3 depends on having a huge imagination, I'm glad I do. But it would be nice if 4 would provide gameplay for both types of players. I fear the emotions being the core business though. I'm not very enthousiastic about the way that is handled in the game. I never use the animations for breaking up or grieving whenever my sims break up or grieve for instance.