I was playing another household and sent the sim to University. When she graduated she never got a degree in her inventory. She has two degrees, incidentally and neither of them appeared in her inventory. I then switched to another household in the same town yesterday and the child in that house has a degree! I read it, it's in Technology..... what the?....
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That's funny.
Although I doubt that's what happened there...
"Love will Fight, Love will Win and Love will Survive."
Of course babies and children do not need Uni degrees that early, those are supposed to be there for them (yes, randomly) when they age up.
In order to control things in such a way that rotational play makes sense and weird random things do not happen to those that we consider "our" households, let alone the rest of the town, mods are required to govern story progression and lock things down as needed. The two story progression mods that have evolved over the years are NRaas StoryProgression and, our "friendly competitor," AwesomeMod. Of course I prefer the NRaas approach as I am actually "from" NRaas and am just here visiting you earthlings on this forum, but there is a learning curve involved and both solutions continue to have loyal followings among TS3 players.
Without mod usage, the game will never be fixed, or rather I should say it will never be anything different than it is right now. TS3 has been out of active development on the EA end for over five years now. The only thing a Repair Game does for TS3 is realign the Origin/Launcher tie-in. It does nothing for the actual game files as it might with TS4.
NRaas has moved!
Our new site is at http://nraas.net