I really feel that The Sims 3 Supernatural left out a really big part of the supernatural community by not including shapeshifters. I also think the werewolves could use some slight modifications.
Edit 2: I was reading some comments and realise this probably wouldn't be a patch, and would probably be more like a mini-expansion pack or a set you could buy from the store. End Edit.
Shapeshifters: There would be three basic animal types, each with three basic forms (full human, half human, and full animal).
The first of the 'shifter animals would be the Big Cat group, with the sub groups of Large, Medium, and Small. The Large section would be for the stockier 'shifters, like lions and tigers. The Medium section would be for the slightly smaller and skinnier 'shifter breeds, like Panthers, Leopards, Cheetahs, etc. The Small section would be for the smaller wild cats, like the Linx or the Serval. There would be the basic skins for each, but, as always, people could modify the colors and such.
The next group of 'shifters would be the Canine group, with the Medium and Small sub groups. The Medium section would be for the larger spectie, like wolves, hyenas, and coyotes. The wolf shifter would be different from the classic werewolf because it has a half and half form and a full animal form. The Small section would have smaller canines, like foxes and Wild Dogs.
The last group of 'shifters would be the Bird group. They would all be roughly the same size.
The half and half forms would still be human, but with a few animalistic attributes. The cat group would a set of cat ears atop their heads in place of their human ears. They would get claws on their fingertips(which could be retractable, like a cat's) and maybe their feet (optional). Their canine teeth (top and bottom) would become longer and sharper, but it would only be noticable if they opened their mouth. They would also get their animal form's tail along with the ears. They wouldn't get fur.
The half and half forms would still be human, but with a few animalistic attributes. The canine group would a set of dog ears atop their heads in place of their human ears. They would get claws on their fingertips(which wouldn't be retractable) and maybe their feet (optional). Their canine teeth (top and bottom) would become longer and sharper, but it would only be noticable if they opened their mouth. They would also get their animal form's tail along with the ears. They wouldn't get fur.
As always, the half and half form would still have a human base for the bird group. This group would be the easiest to design. In their half and half form, they would have a set of wings on their back with the same pattern as their full animal form. Having the tailfeathers is optional. They would also get talons.
Their full animal form would be just that, fully animal. If a sim was a tiger 'shifter, then as a full animal, they would be a tiger.
The bird 'shifters would get a slight boost because birds are usually small. Instead of being only a small bird, all birds would be made to be the size of a medium dog.
There could be a few new options, house additions, and moodlets available. There could be a new WooHoo option when both are in animal form that would require the "secluded cave" object, which would be similar in function to a tent. There could be growl (Half&half), growl (animal), scratch, bite, roar, ect under mean interactions. Although, for shapeshifters, biting someone would not pass along the 'shifter gene. The only way to become a 'shifter would be to be born as one, (or a potion that is really rare and difficult to make). A few new house additions would be that you could add a "den" to it or make the house resembal a cave, the "natural" look. And new moodlets would be things like "with Mate" when around their spouces (in place of the with love moodlet). Or when a a woman is giving birth, as a 'shifter, she'd prefer to stay home to have the child/children. If at the hospital to give birth, Sims with the instinctive trait could be subject to a negative moodlet.
Instinctive trait - sims with this trait are more instinctive than others. They follow their instincts better than most and are more in tune with their animal side.
EDIT: I forgot to add this when I posted this, but there would be a few restrictions on which breeds could produce children. I was thinking that they would have to be the same species and sub group to have children. Like a lion could have a child with a tiger because they are both of the Big Cat: Large category. Their child (a Liger) would be able to have children with any 'shifter from the Big Cat: Large category also, but wouldn't be able to have kids from any other species or sub group (And if they had a child with a lion shifter, it would have a bigger chance to be a lion, and the same if their mate was a tiger, but if it was a different species of big cat, maybe something custom made, it would be a 50/50 chance. Also if two Liger 'shifters were to have children it would probably be 50% chance of being another Liger and 25% chance of being a lion or tiger 'shifter.). Different species and sub groups could still get married and become mates, but no children would ever be able to come from that union. The tran-species pair would have to adopt if they wanted a child. End Edit.
Edit 3 I forgot to mention that human/shifter crossbreeds would be allowed and the children would have a 50/50% chance of being able to shift into animal form. There would also be a possibility of the child who can't shift at the toddler stage (I forgot to mention that this is when the shifting would become an option, although toddlers would only be able to shift half way, Aka the ears and tail, but not the claws yet) could learn how to shift later in life (like child or teen stage) from a sibling or parent. End Edit
Werewolves: The only thing I would change about the werewolves it that ontop of the furred-human form, I would add a Huminoid-Wolf form at hidden skill level 5. At this point, the werewolf would be able to shift into a more feral form. Its body hair would grow longer until it was fur and covered the whole sim. The sim's face would distort and become much more wolf-like, meaning a snout with bigger fangs and wolf ears atop their head. The werewolf would also get longer claws and a tail. Their feet would be more like paws, their knees whoul turn backwards, like any canine (or any other animal) their hands would also become more paw like. Basically a wolf in a huminoid form. The fur color(s) would match the hair color(s).
And Sorry for the really long post, I just wanted to share an idea with you. Maybe it'll happen, which would be really awesome. Thanks for reading.
Jesus, I'm actually listening to Shewolf- Sia right now. Coincidence I guess. I think this idea is great, we have so many supernaturals now that I don't see why they should stop making them. However the half human idea might make things a little too complex in my opinion. I know this would make for good stories & machinimas and things like that.
they dont patch in big, complicated things like occults. besides, werewolves are shapeshifters. all other myths tend to be reworkings on the original lycan myth.
It sounds really interesting, but we're going to get a lot more supernatural and paranormal content in the last few expansion packs. I doubt EA will patch Supernatural and add a brand new "shape shifter" life state. It would be a bit much. Not to mention, if they decide to include that, at this point, they'll probably do so in another expansion pack, if they include it at all.
Yeah... I pretty much like the idea, but I would like to see it without a 'middle stage' and hybrids. And of course different shape-shifters should be able to have kids! Just not in their animal shape... :XD: :oops: :shock: That should just be available for shape-shifters from the same category
@murfeel - reptile shifters and fish shifters (merpeople)are a good idea too and would be quite interesting characters.
@Hannoie - The middle stage is an important concept for shifters. If there wasn't a middle stage, they'd just be glorified werewolves with different animal forms (I don't really feel that werewolves should have a human-beast form, but it is already in the game). The hybrids are just part of natural law because if you breed a tiger and a lion, you wouldn't get eigther a tiger or a lion, you would get a mix of species. And the no breeding outside the specific sub groups is more for the convieniance of the programmers who would have to code this into the game. But maybe it would work within their species. But it wouldn't work to have cross-species breedings. (Like no Big Cat - Canine breedings because the species themselves aren't compatiable.)
Okay, I see a couple mistakes here that should be set straight.
The Medium section would be for the larger spectie, like wolves, hyenas, and coyotes.
Hyenas are NOT canines - they're more akin to cats than dogs.
Their feet would be more like paws, their knees whoul turn backwards, like any canine (or any other animal) their hands would also become more paw like.
The knees of canines (or any other animal) do NOT point backwards - they bend forward, just like in humans. The backwards facing joint to which you are no doubt referring is the HEEL. If you've ever walked on tip-toes, it's the exact same concept.
Now then, as to my thoughts on the actual presented idea;
Honestly, I thinks it's a bit too ambitious - what with all the extra coding that would surely entail. Aside from that, other than the three forms, I really don't see anything that makes these proposed therians special from the werewolves we already have.
One last note: In regards to your ideas on shifter children; why make it so they can only have children with others of their own type? Remember, shifters are only PART animal, the other part is human; and any human is capable of producing viable offspring with any other human regardless of race, ethnicity or animal spirit. So that strikes me as rather pointless.
The knees of canines (or any other animal) do NOT point backwards - they bend forward, just like in humans. The backwards facing joint to which you are no doubt referring is the HEEL. If you've ever walked on tip-toes, it's the exact same concept.
From an anatomy standpoint, what you post is completely accurate and scientific.
From an animation standpoint, what you post is completely wrong.
It's an unfortunate side-effect of trying to get animal movements accurate that they often do have to treat what is actually the ankle as though it's a knee in order to get the movements accurate to real life. This actually is an issue where trying to be anatomically accurate actually creates animation inaccuracies.
So, as far as Sims 3 is concerned, that bit about knees being backward is accurate.
Hyenas are NOT canines - they're more akin to cats than dogs.
Now then, as to my thoughts on the actual presented idea;
Honestly, I thinks it's a bit too ambitious - what with all the extra coding that would surely entail. Aside from that, other than the three forms, I really don't see anything that makes these proposed therians special from the werewolves we already have.
One last note: In regards to your ideas on shifter children; why make it so they can only have children with others of their own type? Remember, shifters are only PART animal, the other part is human; and any human is capable of producing viable offspring with any other human regardless of race, ethnicity or animal spirit. So that strikes me as rather pointless.
Hmm. Interesting fact about Hyeanas.
And Shapeshifters are different from werewolves because they have a between stage where their animalistic features show, but they still retain their basic human shapr. And they have the ability to completly shed their human or huminoid form to become the animal. The werewolves don't become actual wolves, just a hairy human, (which I'm actually slightly dissapointed with. In most legands and hollywood retellings, the werewolf isn't a hairy human with a squished face like the game depicts then, it is a humanoid wolf like creature covered in fur. But it is pretty good, considering all the coding that has to go into it.)
And for your last bit about interspecies breeding, shapeshifters aren't Part animal and Part human. They are fully animal and fully human, yet able to change their features at will. Shapeshifters aren't a human/animal hybrid, they are their own species. As I said earlier to explain the breeding limitations, could a Lion and, lets say, a coyote reproduce to create offspring that would survive the first few days, let alone mature into adulthood? The naturally occuring hybrids you see in the wild and in captivity are all within the same, basic species, and even then they have trouble surviving. The young that manage to make it to adulthood still have some birth defects, like the male Liger's infertility due to the species differences causing mutations to the DNA. That is why I don't think that different species of 'Shifters should be able to breed with eachother, because any offspring produced would not, in real life, be able to survive long at all.
I'm slightly confused at the moment. I did change the title. Instead of saying "Patch" it says "Addition". So I'm really not sure what you're talking about. :?:
I'm slightly confused at the moment. I did change the title. Instead of saying "Patch" it says "Addition". So I'm really not sure what you're talking about. :?:
Well, it still says "addition", which makes it seem so. Just rename it to Shape-shifter expansion.
@Hannoie - The middle stage is an important concept for shifters. If there wasn't a middle stage, they'd just be glorified werewolves with different animal forms (I don't really feel that werewolves should have a human-beast form, but it is already in the game).
No, they wouldn't be werewolfs because werewolfs only have the human and middle stage, not the actual animal stage.
The hybrids are just part of natural law because if you breed a tiger and a lion, you wouldn't get eigther a tiger or a lion, you would get a mix of species.
If a fairy and a vampire existed in real life and they had a baby together it would most likely be a vairy or a fampire, but in Sims you get either a fairy OR a vampire. Learn the game.
And the no breeding outside the specific sub groups is more for the convieniance of the programmers who would have to code this into the game. But maybe it would work within their species. But it wouldn't work to have cross-species breedings. (Like no Big Cat - Canine breedings because the species themselves aren't compatiable.)
Same here - if it would be 50/50 the problem would not exist.
No, they wouldn't be werewolfs because werewolfs only have the human and middle stage, not the actual animal stage.
According to alot of the older lore, werewolves turn into full wolves only under the full moon and its hybrid anytime else. The hybrid form under the full moon made for better storytelling and television.
TBH, I'm not willing to ask them for that kind of effort just so that I can have Sam Merlotte in my game, which is what I'd want btw. I wouldn't want a shapeshifter pigeonheld to a specific kind of animal so all the interspecies theorycrafting doesen't matter much to me.
This is all a pipedream anyway because supernatural has long since come and gone and were like 18 discs in on this series. Theres bigger things than going back and making second attempts at supernatural or ambitions they need to squeeze in before its over.
Comments
It sounds really interesting, but we're going to get a lot more supernatural and paranormal content in the last few expansion packs. I doubt EA will patch Supernatural and add a brand new "shape shifter" life state. It would be a bit much. Not to mention, if they decide to include that, at this point, they'll probably do so in another expansion pack, if they include it at all.
-Werecats
-Werewolves
-Werebirds
And.....
Were-reptilians
Werefish (aka Mersims)
:twisted:
@Hannoie - The middle stage is an important concept for shifters. If there wasn't a middle stage, they'd just be glorified werewolves with different animal forms (I don't really feel that werewolves should have a human-beast form, but it is already in the game). The hybrids are just part of natural law because if you breed a tiger and a lion, you wouldn't get eigther a tiger or a lion, you would get a mix of species. And the no breeding outside the specific sub groups is more for the convieniance of the programmers who would have to code this into the game. But maybe it would work within their species. But it wouldn't work to have cross-species breedings. (Like no Big Cat - Canine breedings because the species themselves aren't compatiable.)
Hyenas are NOT canines - they're more akin to cats than dogs.
The knees of canines (or any other animal) do NOT point backwards - they bend forward, just like in humans. The backwards facing joint to which you are no doubt referring is the HEEL. If you've ever walked on tip-toes, it's the exact same concept.
Now then, as to my thoughts on the actual presented idea;
Honestly, I thinks it's a bit too ambitious - what with all the extra coding that would surely entail. Aside from that, other than the three forms, I really don't see anything that makes these proposed therians special from the werewolves we already have.
One last note: In regards to your ideas on shifter children; why make it so they can only have children with others of their own type? Remember, shifters are only PART animal, the other part is human; and any human is capable of producing viable offspring with any other human regardless of race, ethnicity or animal spirit. So that strikes me as rather pointless.
From an anatomy standpoint, what you post is completely accurate and scientific.
From an animation standpoint, what you post is completely wrong.
It's an unfortunate side-effect of trying to get animal movements accurate that they often do have to treat what is actually the ankle as though it's a knee in order to get the movements accurate to real life. This actually is an issue where trying to be anatomically accurate actually creates animation inaccuracies.
So, as far as Sims 3 is concerned, that bit about knees being backward is accurate.
Hmm. Interesting fact about Hyeanas.
And Shapeshifters are different from werewolves because they have a between stage where their animalistic features show, but they still retain their basic human shapr. And they have the ability to completly shed their human or huminoid form to become the animal. The werewolves don't become actual wolves, just a hairy human, (which I'm actually slightly dissapointed with. In most legands and hollywood retellings, the werewolf isn't a hairy human with a squished face like the game depicts then, it is a humanoid wolf like creature covered in fur. But it is pretty good, considering all the coding that has to go into it.)
And for your last bit about interspecies breeding, shapeshifters aren't Part animal and Part human. They are fully animal and fully human, yet able to change their features at will. Shapeshifters aren't a human/animal hybrid, they are their own species. As I said earlier to explain the breeding limitations, could a Lion and, lets say, a coyote reproduce to create offspring that would survive the first few days, let alone mature into adulthood? The naturally occuring hybrids you see in the wild and in captivity are all within the same, basic species, and even then they have trouble surviving. The young that manage to make it to adulthood still have some birth defects, like the male Liger's infertility due to the species differences causing mutations to the DNA. That is why I don't think that different species of 'Shifters should be able to breed with eachother, because any offspring produced would not, in real life, be able to survive long at all.
I nearly choked on my soda and sprayed it out my nose just then.
Well, it still says "addition", which makes it seem so. Just rename it to Shape-shifter expansion.
If a fairy and a vampire existed in real life and they had a baby together it would most likely be a vairy or a fampire, but in Sims you get either a fairy OR a vampire. Learn the game.
Same here - if it would be 50/50 the problem would not exist.
According to alot of the older lore, werewolves turn into full wolves only under the full moon and its hybrid anytime else. The hybrid form under the full moon made for better storytelling and television.
Learn respect.
TBH, I'm not willing to ask them for that kind of effort just so that I can have Sam Merlotte in my game, which is what I'd want btw. I wouldn't want a shapeshifter pigeonheld to a specific kind of animal so all the interspecies theorycrafting doesen't matter much to me.
This is all a pipedream anyway because supernatural has long since come and gone and were like 18 discs in on this series. Theres bigger things than going back and making second attempts at supernatural or ambitions they need to squeeze in before its over.