Shortly after Pets came out, I threw up my hands at playing my own hood -- between Late Night and Pets lots, there just wasn't room. Then EA announced Seasons and I was all "OH! Port La Forks with RAIN!!!!"
So, I dug out the old world files and went to work. I figured, if I was doing an update I was going to make it worth it. So far, I have been busy realigning roads; adding, changing and updating lots; and basically re-imagining and upgrading Forks. This version will be a little more picturesque.
Update: 22-OCT-2013
Ugh -- this first entry was old! And the pictures, well, the world doesn't really look like that anymore. I scrapped the original version altogether and rebuilt the whole world with a new height map and all. I will add some updated scenic and overhead/map shots later this week. But for now -- this is the area I am currently working on:
You can find more pics in the posts below.
Comments
are u gonna put it up on Mediafire?cause can download there.
I love your Port La Forks world so beautiful & peaceful there. :thumbup: :thumbup:
Its going slowly but surely. I got Supernatural and played it last night and had a blast. I love the new game play and the new rabbit holes are perfect for PLF -- at least many of them. And the allusions to Twilight -- hysterical. I am thinking I might have to export the Swains and use them to test PLF.
updated Port La Forks.I love Port La Forks,i'm living there & I love it so much...
For some reason or another Port La Forks got deleted or something when the patch before Seasons came out & I think it was for Supernatural...
is it on Mediafire by any chance or just MTS or 4Shared cause I
cant download from MTS or 4Shared to save my life.
Some help please.Update on downloading Port La Forks
I finally got Port La Forks downloaded back in my game
& GLachaille I cant wait to see what new improved revamped
Port La Forks...
This image is one of the two areas I have been very actively working on:
Screenshot-147 by GLaChaille
The right side housing development has a more modern feel and Tillicum National Park has been expanded from the two lots in the original 6 or 7 lots (still undecided). So are - the ball park is back, a new festival park is at the center of the complex with an outdoor concert area. There are also restrooms and "campground" type area that will have places to tie horses, shower, picnic, bbq, fish, etc.
I have also been working on the "downtown" Forks area:
The new Asian Fusion lounge / club:
Screenshot-145 by GLaChaille
and the Apothecary:
Screenshot-146 by GLaChaille
The Pet store (which still needs work) -
Screenshot-76 by GLaChaille
The Hale Gas & Service Station
Screenshot-37 by GLaChaille
I plan to go in tonight and take more detailed pictures of area-- give you a better look at the world from a Sim's eye level.
Talk to you later.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
For those who just want to click there: http://www.flickr.com/photos/glachaille/sets/72157633695994376/
Trillium North Neighborhood from the air:
Trillium-NHood by GLaChaille, on Flickr
The NHood welcome sign:
Screenshot-201 by GLaChaille, on Flickr
204 Trillium Ave
204 Trillium by GLaChaille, on Flickr
208 Trillium (EA House - renovated and redecorated)
208 Trillium by GLaChaille, on Flickr
274 Mayberry:
274 Mayberry by GLaChaille, on Flickr
275 Mayberry
275 Mayberry by GLaChaille, on Flickr
277 Mayberry
277 Mayberry by GLaChaille, on Flickr
216 Pine (EA House, fully renovated):
216 Pine Avenue by GLaChaille, on Flickr
229 Ackerley
229 Ackerly by GLaChaille, on Flickr
230 Ackerley:
230 Ackerly by GLaChaille, on Flickr
231 Ackerley:
231 Ackerly Street by GLaChaille, on Flickr
232 Ackerley:
232 Ackerly by GLaChaille, on Flickr
Just wanted to update you on the world. I spent quite a bit of time this weekend going through the finished sections and double checking them, finessing them, making sure NHood decor was all properly placed, etc. Then I exported the file to test in a real game and most everything worked well. I found a few routing issues though -- so I went to fix them and couldn't find a problem in the actual routing. GRRR. I spent hours trying different things -- I even installed it under a different Windows user profile just in case the problem was that it wasn't overwriting the problem file - even though I had uninstalled, deleted, and than added and installed the new version (I don't trust windows).
And that leads me to a confession ... the original Port La Forks was the first world I worked on and while I started over many times before I finished it -- there are still a lot of rookie mistakes in the CAW files. When I had decided to update the world, I stripped out as many as I could --but one thing I could not change was the height map setting -- see, started the world with the height map set to 100. And last night -- my annoyance with the original height map setting and the limitations finally won --
I started over -- sort of. I took the original height map and tweaked the wazoo out of it and started a new world file and then kept tweaking it. I painted it will all the base paints and then I broke out S3PE.
I had moved a special effect from a EA world for use in PLF (lighthouse FX), so I knew I could move layers from one world to another. So far, I have moved the neighborhood shown in the pictures above and the business around RT101.
Tonight's goal is to
#1 - finish tweaking the height map (add the hills for the park area, etc) and terrain paints.
#2 - get in the No-Camera and No-Sim routing.
#3 - Add in the first layer of trees / foliage
#4 - import downtown Forks areas (except for the routing issue area, that I will do from scratch) including the NHoods closest to downtown.
And now -- a question for anyone who read this far and who has the newer expansion packs -- anything post supernatural --
Is there game play / lots I need to be thinking of while building out the new terrain? I did create a festival park for Seasons -- but I haven't really thought of University (or whatever its name is) and definitely not the newest one --
For all those who have the original -- anything you would really like to see :-) or pet peeves you want addressed?
I loved the original and I am sure I will love the revised version as well. You do wonderful work.
Simlucy -- I had forgotten about that -- I re-scaped the area around the Cullen House, so adding a River should be easy. I am also moving the meadow, just haven't decided where yet.
If you are getting unexplained lag and have done everything I have listed already I suggest you check every single building where you used circular stairs, as exporting seems to slips the stair and the ground painting off kilter so all the circular stairs unless the sit in a fully open 3 x3 area, - which means no walls or rails at the top of the stairs, the sims thing the stairs are blocked. They see them turned even though we don't. Usually taking the stair out and then snapping them back in place, fixes this - unfortunately everyone who downloads the world will have to do this again after downloading - as some may be fine, but not all.
Only use no routing paint in spots you absolutely don't want sims to go. Do not use any around bodies of water as horse and unicorn groups spawn near any fresh water. They will get stuck and create horrible lag. the crashing kind. They need to be able to roam anywhere and every where, so the less no routing paint you use, the better.
Uni works like WA worlds, and is a complete world you go to. Nothing needed adding in the regular world as most things will not work properly in the regular world.
In SN - there are two taverns, the witches challenge arena, the elxir shop, the Vault of Intequity, the Fairy Arboreum that all need to be on lots. The taverns need to be remade with the LN bar though to satisfy me - but it is your world. That's all I can think of, I may be missing something though.
I hope some of that helps you find possible laggy things.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I have been wondering about the various SN bars and if I could use LN bars in them -- good to know I can.
Your mentioning of routing paint raises a question for me. I generally tried to use as little as possible and never used it on the water areas that border my worlds, didn't really see the point. No camera yes -- but not "no Sim" since they couldn't go in the water anyway -- but Seasons changed that.
So -- any thoughts or tips to make sure the world is Seasons ready?
Screenshot-268 by GLaChaille, on Flickr
This world is so amazing too! I can't believe some of the works people can create with CAW! :shock:
Even on land I think the less no routing paint the better. If it was me - just the places you absolutely don't want sims to go should you even use it to lessen trouble as many of the pets like free reign and tend to get stuck - so what I would do is just concentrate on your camera routing the most and see how that goes. From the looks of things to come the new worlds really need to be as open as is possible to keep from getting stuck sims.
If in doubt though about anything - you could always ask Rflong, if anyone knows - she does. She is presently working on a new world called Beach City, so she is well aware of the latest info.
And yes you can use the late Night bars in any of the supernatural bars - the only bar that I would worry about using Late night bars are those with a Karoake stage on them as for some reason when we have a Karoake stage and a late night bar in the same lot sims can't buy all the drinks usually offered and no food at all. I have a feeling that is why EA made the Karoake bars just serve coffee. I even tried adding a pizza oven to one Karoake bar I put in some of my worlds and sims could not make pizza all of a sudden - but I had no problem adding the pizza oven to a bar with out Karoake. So unless EA fixes that, make sure you test any bar with a Karoake machine in it. The other stages work fine though.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Okay -- that is very helpful advice considering I did put a karaoke machine in my Fusion bar. Stupid question -- is the machine and the stage different or is the karaoke stage just a state with a karaoke machine? Can you tell I am grasping at straws? EA needs their head examined if it didn't occur to them to make sure these two particular items work together.
Gigi
No the stage doesn't matter - it is just the Karoake machine itself. I have not tried adding a food register to see if they could at least get some food with that - where that came out with WA - well before we had the official tended bars on LN or the Karoake in AP. So you might try that - but I would guess perhaps it is the food itself and apparently certain mixed drinks the Karoake conflicts with.
ETA - There is always a ray of hope with a new EP coming out though - as perhaps they will fix that as I would imagine a resort ep would want these two items working properly as they would be both things I would want in my resort. Hopefully someone mentions this problem to them over on twitter - I can read what they write but when ever I try to post on twitter it just gives me a big hassle, so I stopped trying to use it - but notice if problems are brought up over there with the game the devs seem to notice and we sometimes get fixes for things mentioned on twitter that we never get mentioned here on any of the forums. I have no clue if they know already and just haven't been able to fix it.
I do know a lot of simmers do not seem to know about this as I downloaded a number of bars made for the store worlds that had the bars, karaoke, and pizza ovens. Apparently they did not test them or notice the drink types reduced and no food from the bars.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Going back to work with on Port La Forks. Hopefully make some good progress.
But I did get some things done and updated:
If you look to the left in this image, you can see I added some height variation to the Forks area -- it was just too flat. (ignore the brown uck... I fixed that but forgot to get another picture)
Screenshot-272 by GLaChaille, on Flickr
Here is a newer aerial view of Forks -- I added some buildings back in and moved others -- I added a community indoor pool next to the school and created an arcade lot with a "under renovation" bowling alley (its the big lot in front of the school). You can also see that I have the "downtown" Forks NHood and the Sherwood NHood roads and some lots placed back into the game.
Screenshot-290 by GLaChaille, on Flickr
Here is another shoot of the two new lots -- the pool and the arcade. Neither is been finished off yet -- making a few adjustments.
Screenshot-289 by GLaChaille, on Flickr
I also started working on Port Angeles -
I am still tweaking the road placement -- but here is one picture of one lot -- the as-of-yet-unnamed exclusive lounge --that is "done" but will need to have its location adjusted.
Screenshot-286 by GLaChaille, on Flickr