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Updating uploaded worlds for Expansion packs and can you turn a city back to a town?

I see other creators have updated their worlds as new expansions come out and I think I'd like to do it with my world Blue Bayou. I released it prior to Pets, and I wasn't aware at the time that horses would not spawn in a city. Does anyone know if this can be done? I also left an area for the Equestrian center and pet parks that I'll update also.

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    steph_444444steph_444444 Posts: 1,875 Member
    edited April 2012
    To make your world a city, you clearly used S3PE and changed one of the bytes, so you would simple have to change that byte back to make it a suburban world.
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    simsamplesimsample Posts: 987 Member
    edited April 2012
    Yes, as steph says, you could change byte 06 of the UNKN 0x296A6258 resource back to 00.
    http://modthesims.info/showthread.php?t=424374

    If you can't do that, you could just delete the UNKN 0x296A6258 resource altogether, then save in CAW as that will regenerate it as a suburb. Or, you could use SuperCAW to flag the world as a suburb:
    http://modthesims.info/showthread.php?t=468279
    I will choose a path that's clear- I will choose free will
    RUSH
    My Worlds
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    Sneakfeline0Sneakfeline0 Posts: 1,235 Member
    edited April 2012
    Awesome, I was hoping I could just delete the city resource or replace it with the one it replaced (not sure if that makes sense, lol). Thanks once again for the help :D
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    simsamplesimsample Posts: 987 Member
    edited April 2012
    No problem; of course, backup all files before you change them! :D
    I will choose a path that's clear- I will choose free will
    RUSH
    My Worlds
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