This tutorial will teach you how to create a tomb with a 2-D view. This style of tomb-making is somewhat similar to a retro 2-D platformer game, such as the original Mario Bros. or Donkey Kong!
Read the second post to learn how to build a 2-D Platform tomb inside of a tomb instead of on an open wall.
Read the third post to learn how to build a 3-D Platform tomb inside of a tomb instead of on an open wall, or outside of a tomb on an open wall.
Read the fourth post for tips on filling your tomb with triggers and traps inside of any type of 2-D Tomb!
Here's what you will need:
•The Sims 3: World Adventures Expansion Pack
•The [testingcheatsenabled true] cheat activated
•The [restrictbuildbuyinbuildings off] cheat activated
•The [buydebug on] cheat activated
•Within the Options menu, the option [Enable Object Hiding] MUST be OFF!1)
You'll first need to create a narrow underground "tunnel" of about 9 tiles wide, any length sideways, and any depth of floors that you want. But keep in mind these things while you create! They are EXTREMELY
- Be sure that you place the long end of the tomb somewhere that is far away enough from the edge of the lot that the camera won't be blocked from being able to view the top floor to the bottom floor that you're using with ease!
- Make sure that there is nothing important in another room of the tomb on the same floors that you are using for the 2-D tomb! Elevator shafts and stairs will work fine, if they completely skip that floor and move on down below or above. It is perfectly acceptable if there is more rooms of the tomb behind the top level of the 2-D tomb, but they MUST be behind it.
- Make sure that there are no tomb rooms which will obstruct the view of the 2-D tomb as you are going down! Even when still fogged out, tomb rooms can obstruct the view of whatever is behind them.2)
Once you have made your 2-D tomb, (make sure it's at least 9+ tiles wide, although if you want less have at least 6) take out the Create Pool tool.
Go to the 2nd to last floor of the 2-D tomb at the bottom
, and hold Ctrl and delete the entire section of the long side of the tomb, making sure it's at least 3 tiles wide and running the whole length of the tomb.(NOTE: I've colored the walls and floors of the tomb to help you keep track of what you're looking at.)3)
Create an entrance to the 2-D tomb. Whether it's a doorway from behind or a staircase, for now, ALL entrances MUST be entering the top floor of the tomb!I've attempted to make the staircase above look as if your Sims were climbing up and down a rope ladder from a perspective similar to that of a retro platformer game!4)
Wall-out all of the back areas of every level, so that only about 2 tiles remain on the edge of the tomb. You may make the walls curve in and out as you please, but leave at least 1 tile between each wall and the back of the tomb. If necessary, you can build more basement to deepen the width of areas that you want larger.
Additionally, if you want to "break" apart the floor (using [Ctrl+F] may be helpful), go on ahead!
Please remember that the larger the width of each level, the more difficult it will be for the player to view the tomb as they play through.5)
Go into the [Debug] section, and place a Level Skip Marker on every floor of the 2-D tomb except the top floor.6)
If you want a Final Tomb Room Marker to mark you reaching the end of the tomb, you'll need to do this step. If you do not care for this, skip to step #7)
This step is really simple to set up a Final Tomb Room, simply create a room running 1 tile long by the whole width of the area of the tomb that you wish it to be in, and place 2 doors or arches on both sides of the room!
Place a Tomb Marker down in it, and set it to be a Final Tomb Room Marker to whatever you want.Make sure that the side of this room on the open edge of the 2-D tomb is walled off from the player!7)
Now, here comes the trickiest part of the tomb. Hopefully, as was instructed, there is at least 1 tile of nothing behind every level of the tomb. You're going to put in the Tomb Markers for these rooms, which is very tricky to set up without messing up the game!
First, place them down on every floor in the walled-out rooms wherever you'd like.
[Ctrl+Shift+Click] every Tomb Marker, and select:
[create the ability to add triggers and activated behaviors].
Once you have done this, place down a Hidden Switch panel in front of the entrance of the 2-D tomb, and link it to every Tomb Marker so that they all unfog when you activate the Hidden Switch panel.
Test this out and make sure that everything works fine! Make sure that your Sim enters the tomb correctly, and that you can follow them inside the tomb. If you cannot get it to work, wall off the entrance of the tomb, and place a door or archway to the main tomb area. Make sure that there is a Tomb Marker in this walled-off area!8)
Now, it is time for you to place a Tomb Marker for the 2-D tomb itself! ONLY PLACE 1 TOMB MARKER!
It doesn't matter which floor that it is on, but place the Tomb Marker in the playing area anywhere ONLY ONCE!
If you have walled-off the entrance to the tomb in step #7)
, then you may need to do an extra step. If you did not wall-off the entrance, or if the entrance from the walled-off area to the 2-D tomb is an archway, then you are done! If the entrance is a doorway, you must do the following real quick:
[Ctrl+Shift+Click] the Hidden Trigger Panel that you placed in the last step, and link it up to [Unfog] the Tomb Marker for the 2-D tomb playing area.
And you've completed your basic 2-D tomb! However, if you'd like to read some very helpful steps to filling your 2-D tomb up with triggers traps, please read Post #4
For advanced tomb-makers, you can try to create a 2-D Platform tomb in Post #2
, or even a 3-D Platform tomb in Post #3
inside of the tomb as opposed to the outside of the edge of the lot!