I'm glad you like that little addition. I have a lot of fun using the wrecked car object. The road textures are actually extracted from Bridgeport. I did not extract them myself, however, because I am as technologically savvy as a goat. Finally getting to the point, this is where I got them from: http://emmies.dreamwidth.org/3821.html
OK, thanks, they should look much better than the default road textures in my new world.
Thanks again.
I'm glad I could Help.
For this next update, I will actually include some captions to give you a better idea as to what you are looking at (obviously buildings for the most part).
Quailhogs, if you have not applied for a position in one of the major Hollywood studios, please do so. You have something that cannot be duplicated or copied. I don't know how to explain it. A unique style and vision and ability to create a "tale" that goes along with the style. You are so talented.
Perhaps you are Tim Burton posting under a pseudonym!?!
Wow :shock: I really like your buildings, I wish mine were that good. A lot of times mine end up looking very similar to each, other and they don't always quite stay to one style. I guess you could call mine more McMansion(ish), and yours seem to break away from that. Far away from that! Unlike mine.
Yorkchop: Haha, thank you for that. My mind does tend to work in an unusual way; sometimes for better and sometimes for worse. Thanks again for the wondeful comments, Yorkchop.
TinTinnerson48: Thank you; I'm glad to see you like the aesthetics of my world. My edit in world is now working after I installed Generations; and no, I did not spend that kind of money just to get the edit in game working.
Thank you PapaSmurf1; that's too kind of you. I sometimes make McMansionish lots also; I actually made one in this neighborhood and needed to edit it to make it fit in better. It's easier to avoid when you make the buildings look older and smaller, which isn't always an option (this is somewhat the opposite of what most people will say).
Thank you PapaSmurf1; that's too kind of you. I sometimes make McMansionish lots also; I actually made one in this neighborhood and needed to edit it to make it fit in better. It's easier to avoid when you make the buildings look older and smaller, which isn't always an option (this is somewhat the opposite of what most people will say).
Thank's for the tip, and your right it does sort of sound like the opposite of what most people will say. I'll give it a shot, but I know me to well, and I will probably divert back to my old ways rather quickly, but you never know.
Thank you PapaSmurf1; that's too kind of you. I sometimes make McMansionish lots also; I actually made one in this neighborhood and needed to edit it to make it fit in better. It's easier to avoid when you make the buildings look older and smaller, which isn't always an option (this is somewhat the opposite of what most people will say).
Thank's for the tip, and your right it does sort of sound like the opposite of what most people will say. I'll give it a shot, but I know me to well, and I will probably divert back to my old ways rather quickly, but you never know.
Thanks.
While I do recommend trying it, I also recommend not completely going by it forever as well, for everyone is different. For example, while I am somewhat confident in my ability at Tudor homes, I tend to avoid modern architecture because I have no idea how to integrate it within a neighborhood... I also suck at modern architecture. But yeah, hopefully that works out for you.
I have lately worked on the long-since-forgotten urban core of Fortress Rock. I am using many of the buildings for the lots that would typically fit in poorly with the rest of the world, such as the Poolside Club or Gym. There's nothing too special about me slapping a bunch of rabbit holes and shells atop of a grid plan, but it's still useful. I also have room to show off some of the unique architecture on the outskirts.
Because half of the world lacks development and the cruddier part of the city only has apartment type lots, I decided to scatter some cheap cottages and shacks around the less developed areas for a less offensive take on cheap housing. This is in opposition to my previous mistake known as "Garbage Isle."
Those who live on these lots are not expected to have a car, mostly because I do not wish to have these houses connect to the roads and if this is the best your Sim can afford, do not expect to see them driving anything more than the Sloppy Jalopy.
I also built a Queen Anne/Tudor Hybrid house at the edge of the creepy fores. That's all I've done for today.
Wineland88P: Thank you very much, Wineland88P. While there is always room for improvement, I will continue in my current fashion if that is what you feel.
White_lily_1988: Thank you very much; I'm glad you like it. I figured it looked somewhat like Bridgeport at the start; while that is not necessarily a bad thing, I do not want this world to appear too much the same. Thank you though.
Here are some more pictures:
Charred ruins to fill up the giant gap in the slums.
Revision on some of the uglier row houses.
An old marketplace.
Fancy townhouses near the school.
The house atop the empty plateau. A weird mixture of English and Chinese architecture.
I decided to try my hand at building my own skyscraper for the city. It came out rather odd looking, and because of the way I decided to build it, the entryway needed to be put underground. I will probably not get rid of it, but I will probably not keep it as is either.
Its looking great. It looks similar to your last world, but thats ok because i love playing it and your building style is very unique. Im excited about this world having a larger downtown as well.
Its looking great. It looks similar to your last world, but thats ok because i love playing it and your building style is very unique. Im excited about this world having a larger downtown as well.
Thank you, I'm glad you like it so far. This world actually has the elements that I would have liked to put in Grey Meadow, such as the dirty snow piles, terrain textures, and roadways. I have also abused the crap out of the Tudor style, once again, but that is the style that I work best with. The next world I make, if I even make a next world, will surely be different from these two.
Comments
For this next update, I will actually include some captions to give you a better idea as to what you are looking at (obviously buildings for the most part).
Queen Anne Victorian (Not yet named)
"The Soiled Breech" Laundromat
"Crusty Craig's Canteen" Dive Bar
Slum housing near the industry.
One of the few fishing spots.
Perhaps you are Tim Burton posting under a pseudonym!?!
:?
I thought you said edit in game wasn't working?
Anyways nice update, looking forward to more.
Yorkchop: Haha, thank you for that. My mind does tend to work in an unusual way; sometimes for better and sometimes for worse. Thanks again for the wondeful comments, Yorkchop.
TinTinnerson48: Thank you; I'm glad to see you like the aesthetics of my world. My edit in world is now working after I installed Generations; and no, I did not spend that kind of money just to get the edit in game working.
Thanks.
Those who live on these lots are not expected to have a car, mostly because I do not wish to have these houses connect to the roads and if this is the best your Sim can afford, do not expect to see them driving anything more than the Sloppy Jalopy.
I also built a Queen Anne/Tudor Hybrid house at the edge of the creepy fores. That's all I've done for today.
Keep up the good work.
White_lily_1988: Thank you very much; I'm glad you like it. I figured it looked somewhat like Bridgeport at the start; while that is not necessarily a bad thing, I do not want this world to appear too much the same. Thank you though.
Here are some more pictures:
Charred ruins to fill up the giant gap in the slums.
Revision on some of the uglier row houses.
An old marketplace.
Fancy townhouses near the school.
The house atop the empty plateau. A weird mixture of English and Chinese architecture.
More cottages.