@chojrak wrote: »
I write here because I don't want starting new thread and mess this section of forum. I hope someone will see this.
What would you consider a good community/residential lots ratio?
In world I'm making now I have 50 residential and 26 community. There is no enough community lots but I like when it's more residential in worlds.
But there is no more space to make more lots and that's where problem lies.
Corylea wrote: »
I'm running the game under patch 1.69, and when I try to use "Edit in Game" in CAW, Origin starts up. I've read a bunch of threads, and most of them have one person saying that we have to buy a new copy of the base game. Seriously? Buying all eleven expansion packs wasn't enough?! I'm supposed to buy the base game a second time, just to have CAW actually work?
Is anyone running CAW under the 1.69 patch and having EIG work?
I've removed all custom content, and I just reinstalled the game from the ground up about a month ago, on a brand new SSD. New install, no mods folder ... why isn't it working?
Corylea wrote: »
KarilynMonroe2 said:@KarilynMonroe2 wrote:
> I have never heard that we need to buy a new base game...how odd! I don't think that is the issue but origin always starts up
> whenever the launcher starts, they always run together now and it does not interfere with building worlds in my experience.
> You can close origin when your launcher starts but it will just open up again.
It's on the list of things in the FAQ, actually. (I'd leave you the link, but the forum software won't let me.)
> @KarilynMonroe2 said:
> Edit to ask, does your launcher also start and open up your EIG? It should do it. If it is not opening EIG at all, do you have the
> newest version of CAW?
I downloaded CAW recently, but just to be sure, I downloaded it again yesterday. Yes, I do have the new version. The launcher starts, but it does not open my EIG; it will only open the normal game in a separate window. So I can play Sunset Valley, but that doesn't exactly help... :-)
I have the 1.69 patch, so the launcher wants me to choose which expansion packs I want. Is there some EP combo that EIG is expecting?
Thanks for trying to help!
(I apologize for not making a pretty quotation like you did; for some reason, the forum software isn't letting me do that.)
@chojrak wrote: »
Also, one more question. I want to attach Roaring Heights INI files to my world, but I don't want to attach Camera Flythrough file. My world is on medium map and Roaring Heights is on large, so this Camera Flythrough doesn't fit to topography on my world, it starts somewhere far away at sea.
I don't know which of bellow files is exactly for Camera Flythrough. Can you help me find out?
chojrak wrote: »
I'm making diving lots now but I didn't play much Island Paradise EP. I wanted to ask if anybody know any bubbles effects that work continuously? I want to place bubbles effect between some rock. I know there are videos on youtube with all efects by SimEve but there's a lot of this, and I'm looking for something which shows endless effect. Don't have time to test all bubbles effects. Does anybody know some codes for these?
Machines from LN and ST will probably not work, cause I heard after world exporting all effect machines will reset to default setting. Please correct me if I'm wrong.
@SimsXLincon wrote: »
Old thread, but seems I can't make a new post so I ask for help here
Does anyone have a solution to make Store objects show in CAW?
I use the 1.67-version and have my Sims 3 on Steam. I got CAW to work, but non of my Store content shows, not even from Riverview (the worlds are installed and shows in game). I've read other people having the same issue but not come across any solution or even what is causing the istalled objects to be missing. Would be very thankful for any help or tip where I can contuniue to dig for an answer
SimsXLincon wrote: »
Thank you for your answer Rflong7!
I couldn't give up my search for a solution and last night I finally stumbled on an Internet page that explained that the store world items have been disabled for CAW (just like you say), but you can use Sp3 to locate and remove the specific code that disable the objects. If you remove it, store world objects can be displayed in CAW.
@Novacer wrote: »
I have a problem with getting textures in CAW to show up in the add a layer. I downloaded some terrain paints but they extracted from the zip into sims3pack files and those don't show up when I go to "Add a layer" in the Terrian painting in CAW. I don't know where to go from here and I'm either not seeing anyone have the same problem or I'm not understanding what's being said in the forum. I'm not sure.