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Making Craters in CAW... =]

Rflong7Rflong7 Posts: 36,111 Member

I thought I would show how to make craters in CAW.

1. Using the large flat map at 100/desert.

2. Under View is Show Bounding Boxes- the Big Green boxes which outline objects- and Show Chunk Boundaries- which show the big white lines, a rendering chunk.
Turning on the grid lets me see the terrain sculpting better.
~I marked the middle of the world so it's easy to find.
~ This would be a great time to check Time of Day to orientate the sun rise- under View.


3. The main step is to use the Mask to protect the middle and give it shape.
~ The Strength of the brush is high to protect the flat land but Lower the Falloff because it needs a softer edge around the crater.

4. Making the base- use the Hill/gentle at the beginning. Move the mouse slowly to keep the base even and smooth, for now.

5. To give the crater a rough edge, I used the Mountain brush at a very low strength. Short movements, not a continuous brush.

6. Nor make the edge too high. Lower the view to see if you have uneven edges or if you like the edges.
If the edges need to be lowered use the Valley/gentle at a low strength in those areas..

7. Once the edges are to your liking, sink the middle a little if you want. Turn on the 'Show Unroutable Terrain." If the ground is lowered too close to the water level it will not be usable.
Raise it back up to remove/or flatten it out.

8. Back to Mask in Terrain- Use Clear to remove it all.
Now to put a Crater on an angle... I raised the back side of the crater...

9. Follow the same steps...Flatten the middle and smooth the inside edges of the large crater- if you want to use the inside of the crater.

10.Different sizes, smaller crater edges but the steps are the same.

11. To paint it as a moon I used the streetTile_asphalt from the game.

12. Now, to give it contrasting painting to highlight the edges and make moon dust ... Add the sand_light_base.
You can't use the dark/light sand which would higher on the list of Terrain paints, it would remove the gray because it come before. This is why you add it after the gray.
Very low strength.

13. Don't forget the little random craters...

If you really want- here is my map from Moon Base Alpha. While I give you permission to use this for yourself, I do not give you permission to upload a world you made with my map. I showed you how to make your own... :mrgreen:

Extract to Documents/Electronic Arts/The Sims 3 Create A Tool/UserToolData/HeightMaps

*I haven't uploaded one before but this is extracted from my world and not made in Gimp. :)


  • JohnnywrJohnnywr Posts: 2,927 Member
    edited July 2010
    Nice one Rflong. This is going to be very useful to a lot of CAW users. Cheers
  • Rflong7Rflong7 Posts: 36,111 Member
    edited July 2010
    Hi, Johnny :mrgreen:

    Thank you. I hope so... 8)
  • atz123atz123 Posts: 1,500 New Member
    edited July 2010
    i was planning on makeing a scary island, craters would look great on it thanks for the tutorial.
  • Rflong7Rflong7 Posts: 36,111 Member
    edited July 2010
    Oh, cool. A scary island would be excellent. :mrgreen:
  • tlc10175tlc10175 Posts: 2,550 Member
    edited July 2010
    So awesome thanks!
  • rainstormedrainstormed Posts: 315 New Member
    edited July 2010
    This is amazing! Thanks so much.
  • Rflong7Rflong7 Posts: 36,111 Member
    edited July 2010
    Yay! :mrgreen:
  • Rflong7Rflong7 Posts: 36,111 Member
    edited December 2010
    Just for the fun of it. :P
  • auntielyndsauntielynds Posts: 3,071 Member
    edited December 2010
    I missed this the first time around!

    I'm linking it in the tuts in the FAQ :mrgreen:
  • Rflong7Rflong7 Posts: 36,111 Member
    edited December 2010
    It's not much but it can give some idea what the mask can do with sculpting. :)
  • Envie42Envie42 Posts: 222 New Member
    edited December 2010
    Thanks so much for the link to your blank height map (you linked me from your Moon Base Charlie thread)!

    It's gotten my husband's curiosity up enough he asked me to link your tutorial on how you made it. (maybe I'll finally get him to make me a colony too) He wanted to know where you got your height/terrain model from and I told him you hand created it yourself and here is how you did it. He was very impressed!

    I will hopefully be creating a colony of my own but won't upload it at all unless we create a totally different one using the tools and tutorial here. You definitely get props for the creation!

  • Rflong7Rflong7 Posts: 36,111 Member
    edited December 2010
    Cool. :mrgreen:

    I looked at some moon pictures to get a feel of the surface. I didn't go too close to real because I needed flat, terraformed land for the lots or colony areas. :D

  • ClayworldClayworld Posts: 1,106 Member
    edited December 2010
    Thanks for sharing this tutorial, it's very useful. I got spoiled creating neighborhoods in SimCity 4 for Sims 2. It was certainly easier, but less open for creativity.
  • clubersclubers Posts: 7,958 Member
    edited January 2011
    I just make a weird and unusually high outline circle and then smooth it out and it looks like a normal crater.
  • Rflong7Rflong7 Posts: 36,111 Member
    edited January 2011
    :thumbup: :mrgreen:
  • ThomsonJamieThomsonJamie Posts: 392 New Member
    edited August 2012
    Thanks a lot for this Rflong! I'm making a late night city on Mars soon and this will come in real handy :lol:
  • Rflong7Rflong7 Posts: 36,111 Member
    edited August 2012

    Awesome! Sounds like a fun project too. :mrgreen:
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