Ok,I'm stuck, I'm creating a lot and I need some help with these floor tiles.
I have three floor tiles, I have set it up so if you press them in a certain order it will unlock a door, that's all fine but what I'm wondering is if the player gets the sequence wrong and needs to reset the floor tiles, how would I go about doing so? I have tried a few things but I've only been guessing and I'm stuck, please help, thanks.
Comments
To do this ctrl+shift+click (I'll use CSC from now on) the reset switch and select "Link Triggers..." then "Step On" and then CSC one of the other switches and select "Activated Behaviours..." then "Reset". Do this for every switch and then you should also CSC the reset switch and select "Link Triggers..." then "Step Off" and then CSC the reset switch again and select "Activated Behaviours..." then "Reset" (this will set up the switch so it resets when the sim gets off of it and that will allow it to be used as many times as needed).
I'm guessing you've used a Processor to check the sequence so assuming you are familiar with those you could probably have a Processor set up to automatically reset the switches and the sequence when the player makes a mistake. I'd have to have the game infront of me to check the exact details of how you would do that but I'm fairly sure it'd be possible.
You could always make your own tutorial since you figured it out . It's good to ask on the forums here if you're trying to do something specific but can't figure out how anyway. I quite like seeing the ideas people have and trying to figure out how to make them work, as well as doing my own experiments .