Ooops, sorry, I didn't realize until your reply that in my mind I don't consider the background layer as the first layer. LOL, to me it is background, layers 1,2,3,4 and specular.
As I'm sure you're right, background should be layer 1 and then the workaround layer would be 2. The quote you used just doesn't specifically say to use stencil mode on that layer, it's just assumed the user will know.
I hope what I am trying to say is clear. Sure feels like I'm rambling!
Ooops, sorry, I didn't realize until your reply that in my mind I don't consider the background layer as the first layer. LOL, to me it is background, layers 1,2,3,4 and specular.
As I'm sure you're right, background should be layer 1 and then the workaround layer would be 2. The quote you used just doesn't specifically say to use stencil mode on that layer, it's just assumed the user will know.
I hope what I am trying to say is clear. Sure feels like I'm rambling!
Oh, okay. Got it. I was having a blank moment.
***Okay~ I thought the only reason to use the Fill for a Sticker is
1. If you want the Shape of a sticker but not the details
2. If the imported sticker is white. Even if it's changed it's still seemed to stay white in game...
Gads, I'm not sure. I saw a post early on, before I ever used CAP, that said it needed to be in stencil mode to be recolorable. I just took it to be so and haven't even tried the regular stickers, lol. Can you recolor the patterns you used regular stickers on? I haven't downloaded any of those to try myself.
Okay- You don't have to use the fill toggle if the sticker is colored but you do if you want them to be able to color a white sticker.
You know what I mean? I have some textured white images added to give texture to the patterns. These don't let the person change the color in CASt even if I add color to it in CAP. I did check that out- gave me a few problems because there were supposed to be altered colors and yet didn't show color.
Now I can use the white sticker for color if I toggle the Fill.
None are set to fill.
In game- The white isn't changeable but the green is...
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/025/496/43/large.jpg "width=400" "height=240"[/img] http://www.thesims3.com/assetDetail.html?assetId=2549643
Created this pattern before I knew about how to change the background layer in game. I made the stripe by making a solid color and making it 256 long by 12 high.
The height would determine the thickness of the line. The same horizontal line can be used by rotating 90 degrees to be vertical.
I used the regular background layer on each of the patterns posted and noticed something strange. When using the patterns in CAS they appear gray on the color chart. The patterns themselves are fine and show the original created colors.
[img]http://llnw.thesims3.com/sims3_asset/sims3_asset/thumb/000/025/496/43/large.jpg "width=400" "height=240"[/img] http://www.thesims3.com/assetDetail.html?assetId=2549643
Created this pattern before I knew about how to change the background layer in game. I made the stripe by making a solid color and making it 256 long by 12 high.
The height would determine the thickness of the line. The same horizontal line can be used by rotating 90 degrees to be vertical.
I used the regular background layer on each of the patterns posted and noticed something strange. When using the patterns in CAS they appear gray on the color chart. The patterns themselves are fine and show the original created colors.
You started the stripe with a solid Color sticker. Which you didn't have to change to fill because it had color. Yes.
This one I did with the white toggled to Fill so I could start with a base color for 3 of the layers. I left the imported color sticker normal for the last to show it can be changed.
In game- each can be changed. Even the solid sticker which wasn't set to fill.
What I'm trying to show is you don't have to set a solid colored Sticker as a base to make it changeable in CASt. A White imported sticker- yes. To make it an a solid shape- yes.
*** but then again- I have used a white (light gray) outline which can be changed.
This one I did with the white toggled to Fill so I could start with a base color for 3 of the layers. I left the sticker normal for the last to show it can be changed.
The light is beginning to flicker on now. The 'toggled to Fill' option was throwing me. Der ... if all else fails read directions (at me). LOL
Thank you so much -EQ
If I'm understanding correctly, a single color sticker will be recolorable in game if it is placed on layer 5. Looks like the layers below it must all be on stencil, aka fill, in order to recolor. Right?
If I'm understanding correctly, a single color sticker will be recolorable in game if it is placed on layer 5. Looks like the layers below it must all be on stencil, aka fill, in order to recolor. Right?
...I think it has more to do with what the sticker starts out as.
~If it's a white sticker it can not be colored in CAP nor be changed it CASt- it will keep it's white/gray hue in CASt. Even if it was changed to red in CAP...
The imported Sticker I started with is white. I changed it to red (Full color) in CAP.
In game it's gray and can only be changed to darker or lighter. Not any other color. So, it stays in the white/black hues~ not any other colors.
The paw outline was changed to Fill so it could be changed... I guess.
It's only what I think... so take it with a grain of salt.
Grain of salt, huh? All I can say to that is thank goodness you are here to help. Shoot, I might not have even tried to work with CAP, if it wasn't for your inspiration. Now I've done 4 patterns and am not afraid to try. You're very talented with all these tools and unselfish with that knowledge. That's special!
I also think EA did a good job with this tool. It's pretty straightforward and user friendly. I've had a lot of fun looking at what others are making, too. Of course, I'm going to end up with about a kajillion patterns if I'm not careful, lol.
Learning is good! I started to redo Milady's Shoes so the background would be recolorable but when I went to take the pic of it on clothing I was astounded as to how much I liked it on different pieces, as is. Hence, I'm just going to leave it alone, leastwise for now. I reserve the right to change my mind,
That said, ACK! I now see kajillion and one patterns, the bulk done by Rflong7, in my game. It took me 3 days to do 4 patterns and look what jewels you've cranked out in that time frame. It sure is easy to tell who this creating stuff comes easily to and who has to work their rear end off to get it accomplished,
Raises hand with question, please. How will we know which patterns you are redoing? I just grabbed Twirling Squares and know that one will be fine but did you/are you going to redo Fleur de Lis? I've got it downloaded but haven't installed it yet. I have a feeling I'll need a list
Hey do any of you know how to get words into CAP? I want to be able to make patterns with my own words on them. Also is there anyway to make it so that the sticker does not repeat throughout the whole pattern, instead that it takes up the whole pattern. I want to make one picture take up a whole wall.
Raises hand with question, please. How will we know which patterns you are redoing? I just grabbed Twirling Squares and know that one will be fine but did you/are you going to redo Fleur de Lis? I've got it downloaded but haven't installed it yet. I have a feeling I'll need a list
I'm going to mess with the Fleur de Lis. I like the metal and the darkness but it needs to be in the right position for the panels.
I just finished another fleur de lis... I'm mostly testing and having fun.
I noticed if you remove a pattern from the game and it's being used, it will still show on the wall. I forgot to check if we could copy it to reuse . I'll have to write it down to see.
I found out one layer can only hold 48 stickers. I was trying something. :shock:
Okay, I'll wait a bit on installing Fleur de Lis to see if you update it.
I'm not surprised to hear about the pattern remaining in game, leastwise for a bit because I think it's probably in the cache files. Could be if you clear those, then the game would replace it with a currently installed pattern.
LOL, 48 stickers, noted, but that must have been some experiment.
Sorry, double posting to get this back on the first page where it belongs BUT also have another question.
I decided to play around with the specular layer just to learn about it. I simply put my shamrock pattern back into CAP to see how it would look if I put a specular layer just on the shamrocks. When I checked it in preview mode, I didn't see any difference. I then reread the info in the manual and made note of the following: "This layer is optional, but if you do have one, whatever
shape/content you include in this layer will be reflective on any assets that have a specular layer in-game. If the object does not have a specular layer in-game, it is not reflective and won’t show up shiny/reflective in-game. The pattern itself will show up, just not shiny.
For example, if you create a star pattern and then add a specular layer, when you apply it to an item that by default has a specular layer in-game, the areas that appear in the specular layer will appear shiny."
I have no clue what game items have specular layers by default, nor do I know what items that appear in preview mode have a default specular layer. I can guess that the tv frame should have one but that surface is pretty small to test a pattern with specular content in preview mode.
What item, or items, are you using to check the specular content with? It's not obvious to me and I would rather check the results of adding a specular layer to pattern content in preview mode instead of actually having to put it in game.
The answer is probably right in front of my nose, so feel free to P&L I, however, am confuzzled
I edited it to fit the lower panel but in the game the panels repeat the top and lower... I think I'll keep this one though. The pictures on the walls would cover it if I made it for the top panel.
Added to main post
~*~*~*~**~ Trim Placement/Shirt Placement/Panel... Pattern Placement
There's nothing like making a great pattern and then seeing it not place in the way you want- either it's too far to the left or too high on the dress- placement of the main part is important for how you want it used.
Here is what I've made to see where I want the main part of the Pattern to show.
Comments
As I'm sure you're right, background should be layer 1 and then the workaround layer would be 2. The quote you used just doesn't specifically say to use stencil mode on that layer, it's just assumed the user will know.
I hope what I am trying to say is clear. Sure feels like I'm rambling!
Oh, okay. Got it. I was having a blank moment.
***Okay~ I thought the only reason to use the Fill for a Sticker is
1. If you want the Shape of a sticker but not the details
2. If the imported sticker is white. Even if it's changed it's still seemed to stay white in game...
I think. I might have it wrong. :? Shhh....
I know I did some which could and some which couldn't.
You know what I mean? I have some textured white images added to give texture to the patterns. These don't let the person change the color in CASt even if I add color to it in CAP.
I did check that out- gave me a few problems because there were supposed to be altered colors and yet didn't show color.
Now I can use the white sticker for color if I toggle the Fill.
None are set to fill.
In game- The white isn't changeable but the green is...
http://www.thesims3.com/assetDetail.html?assetId=2549643
Created this pattern before I knew about how to change the background layer in game. I made the stripe by making a solid color and making it 256 long by 12 high.
The height would determine the thickness of the line. The same horizontal line can be used by rotating 90 degrees to be vertical.
I used the regular background layer on each of the patterns posted and noticed something strange. When using the patterns in CAS they appear gray on the color chart. The patterns themselves are fine and show the original created colors.
You started the stripe with a solid Color sticker. Which you didn't have to change to fill because it had color. Yes.
This one I did with the white toggled to Fill so I could start with a base color for 3 of the layers. I left the imported color sticker normal for the last to show it can be changed.
In game- each can be changed. Even the solid sticker which wasn't set to fill.
What I'm trying to show is you don't have to set a solid colored Sticker as a base to make it changeable in CASt. A White imported sticker- yes. To make it an a solid shape- yes.
*** but then again- I have used a white (light gray) outline which can be changed.
I don't know... someone will tell me soon.
Hi, you ninja'd while I was still typing.
Thanks. I'll do that.
Thank you so much -EQ
...I think it has more to do with what the sticker starts out as.
~If it's a white sticker it can not be colored in CAP nor be changed it CASt- it will keep it's white/gray hue in CASt. Even if it was changed to red in CAP...
The imported Sticker I started with is white. I changed it to red (Full color) in CAP.
In game it's gray and can only be changed to darker or lighter. Not any other color. So, it stays in the white/black hues~ not any other colors.
The paw outline was changed to Fill so it could be changed... I guess.
It's only what I think... so take it with a grain of salt.
I also think EA did a good job with this tool. It's pretty straightforward and user friendly. I've had a lot of fun looking at what others are making, too. Of course, I'm going to end up with about a kajillion patterns if I'm not careful, lol.
I now have a few patterns I must redo :shock: ... Learning is good, right?
It's easy to place the stickers with a grid and remembering the dimensions.
That said, ACK! I now see kajillion and one patterns, the bulk done by Rflong7, in my game. It took me 3 days to do 4 patterns and look what jewels you've cranked out in that time frame. It sure is easy to tell who this creating stuff comes easily to and who has to work their rear end off to get it accomplished,
~I've already removed some and redid them.
I still need a rusted vent grate and the fleur de lis in the correct position for panels. :shock:
I'm going to mess with the Fleur de Lis. I like the metal and the darkness but it needs to be in the right position for the panels.
I just finished another fleur de lis... I'm mostly testing and having fun.
I noticed if you remove a pattern from the game and it's being used, it will still show on the wall. I forgot to check if we could copy it to reuse . I'll have to write it down to see.
I found out one layer can only hold 48 stickers.
I'm not surprised to hear about the pattern remaining in game, leastwise for a bit because I think it's probably in the cache files. Could be if you clear those, then the game would replace it with a currently installed pattern.
LOL, 48 stickers, noted, but that must have been some experiment.
I decided to play around with the specular layer just to learn about it. I simply put my shamrock pattern back into CAP to see how it would look if I put a specular layer just on the shamrocks. When I checked it in preview mode, I didn't see any difference. I then reread the info in the manual and made note of the following: "This layer is optional, but if you do have one, whatever
shape/content you include in this layer will be reflective on any assets that have a specular layer in-game. If the object does not have a specular layer in-game, it is not reflective and won’t show up shiny/reflective in-game. The pattern itself will show up, just not shiny.
For example, if you create a star pattern and then add a specular layer, when you apply it to an item that by default has a specular layer in-game, the areas that appear in the specular layer will appear shiny."
I have no clue what game items have specular layers by default, nor do I know what items that appear in preview mode have a default specular layer. I can guess that the tv frame should have one but that surface is pretty small to test a pattern with specular content in preview mode.
What item, or items, are you using to check the specular content with? It's not obvious to me and I would rather check the results of adding a specular layer to pattern content in preview mode instead of actually having to put it in game.
The answer is probably right in front of my nose, so feel free to P&L
~*~*~*~**~
Trim Placement/Shirt Placement/Panel... Pattern Placement
There's nothing like making a great pattern and then seeing it not place in the way you want- either it's too far to the left or too high on the dress- placement of the main part is important for how you want it used.
Here is what I've made to see where I want the main part of the Pattern to show.
It divides the main tile into fourths:
The Pattern is only 29KB
The numbers:
It's uses for Walls...
And used for Clothes placement.
You can make your own or download this one.