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Unicorns kind of confirmed

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    GordyGordy Posts: 3,105 Member
    DaWaterRat wrote: »
    I've been thinking... in actual legend, rather than story, Unicorns really didn't do all that much. Their horn was considered a curative and a purifier against illnesses and poisons, but otherwise, they were more important as a symbol of purity than actually having much magic.

    So if they kept to actual legendary unicorns, the most they would do is de-spoil food, as anything else requires another pack and we all know the problems with DLC for DLC. (Food poisoning is in Dine Out, Fugu poisoning in City Living, Illness is in Get to Work, and environmental poisoning is in Eco Lifestyle.)

    I know in a lot of stories they do more, but real medieval Unicorns weren't actually that mystical, probably because they were considered "real" rather than mythic.

    I'm going to hold out hope that getting access to the horn requires breeding a specail trait, rather than finding an add on accessory, but other than that, I think uncorns not doing much is perfectly in keeping with their medieval traditions.
    They don't have to stick to Medieval stories, or any one specific source of lore with unicorns. I don't think anyone is asking for some very specific unicorn lore where they do next to nothing. The devs have the freedom to take from any source and do whatever, as long as it's fun and creative. For example, here's what they were capable of in Sims 3:
    • Teleporting themselves and other sims
    • Cure sicknesses and remove curses
    • Start fires
    • Blessing sims
    • Cursing sims
    • Kill or strengthen plants
    🐲🐲🐲🐲
    The Sims 4 hasn't introduced a new musical instrument since 2017
    🐲🐲🐲🐲
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    SweetBexiSweetBexi Posts: 148 Member
    edited July 2023
    I am disappointed that unicorns 🦄 aren't a thing but I feel they've kept them back for another pack (I know, wishful thinking)
    They knew how popular they were prior. Maybe a mystical pack in the future? Fairy's, unicorns etc.
    I do feel the stuff that's lacking is gonna end up in a "My first Horse " stuff pack
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    alanmichael1alanmichael1 Posts: 5,490 Member
    The point is that unlike in TS3, horses/unicorns are not directly playable here which limits their potential occult powers enormously.
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    GordyGordy Posts: 3,105 Member
    The point is that unlike in TS3, horses/unicorns are not directly playable here which limits their potential occult powers enormously.
    I think you could still have a lot of fun with them. You could just have your sim ask them to bless/curse things. And if you actively mistreat them and ignore their needs, they could take the initiative to hurt you. That'd be so fun.
    🐲🐲🐲🐲
    The Sims 4 hasn't introduced a new musical instrument since 2017
    🐲🐲🐲🐲
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    alanmichael1alanmichael1 Posts: 5,490 Member
    Gordy wrote: »
    The point is that unlike in TS3, horses/unicorns are not directly playable here which limits their potential occult powers enormously.
    I think you could still have a lot of fun with them. You could just have your sim ask them to bless/curse things. And if you actively mistreat them and ignore their needs, they could take the initiative to hurt you. That'd be so fun.

    You have a scary playstyle >:)
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