As we know, all four games have little touches that make the game interesting or endearing, but don't necessarily appear in other versions of the game. Think of Sims who were romantic partners snuggling together in bed in The Sims 2, for instance. Another example is that in The Sims 1, people who were invited over always brought something: a little box of chocolates or a vase of flowers, for instance. What other examples from the different games have you noticed?
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And the 'pop' of lightbulbs in The Sims 1 when they blew! I don't think it happened with sconces or ceiling lamps, just the original table and floor lamps.
Sims: I miss the random surprises like the dancer coming out the birthday cake, the bear going into your trashcan, the clown attached to the painting, etc.
Sims 2: The cut scenes and characters/scenarios that appeared during big events and motive/aspiration failures
Sims 3: Sliders (I do not like the clay molding)
The music that played when the sim came out of the cake was hilarious. I'd forgotten about the fun cutscenes! (For some reason, Sims 2 won't let me use ANY custom content on Windows 10, so I haven't played it since 2018.)
Sims2: The cut scenes for having a baby and the alien abductions.
Sims3: Open world, CAS
Sims4: Visiting any place without having to move to the town.
The only problem with TS1 chance cards is that they were pre-determined, so if you stayed in the right career slot for long enough (the IT start-up developer, as I remember) you could really make bank. I preferred TS2's more random cards. I never tried to make the gnomes come alive! My MM experience was really limited...I just liked making minigolf courses.
Fun fact is someone did a few youtube videos a few years ago about all of the subtle features of the game. It is a good watch if you are interested.
That's odd. I play TS2 UC on a windows 10 computer with lots of CC and have no problems. No mods (yet) though. Sorry for you.
Have seen it at least twice and heartily second the recommendation. Even learned new things from it.