Comments

  • JustinB113JustinB113 Posts: 917 Member
    I think it’s interesting and with the compatibility really makes interacting with different sims feel different.

    My teen sim met another teen sim they had amazing compatibility with and they gain ‘very fast’ from this so the bar was full in two meetings.

    They met a child sim they have bad compatibility with and gain ‘much slower’ from this. They are getting closer with each meeting but it is more of a challenge and something to work on.
  • Admiral8QAdmiral8Q Posts: 3,193 Member
    edited March 25
    I have noticed a change in relationship gain. Like an instant full green bar after a friendly hello sometimes, or just a small bit of green on the bar doing the same hello to another Sim. And alot of in-between.

    Interesting. That explains it.
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  • ravynwolvfravynwolvf Posts: 1,066 Member
    edited March 27
    Thanks for posting this. I made an adult me sim (not the first time) but was having troublemaking friends and couldn't figure out why. After 4 sim weeks he'd managed only 3, and it wasn't from lack of trying. I personally think it's overboard; he has a good rep, self-assured, charisma of nine, does nothing but positive socials, and gets almost nothing out of it. The idea that he could instead run around making friends with children that aren't his own is a bit creepy, too. I get the concept, and wouldn't have minded some tweaking since it was too easy before, but not a big fan so far of the changes.

    Edit: BTW, this is typical of so many of the packs. Not the tweaking; that's fine. But the fact that the social impact leans so heavily in favor of adults and their children. Which was pretty unnecessary; sim parents and kids are usually die hard friends effortlessly.
  • rudolpharudolpha Posts: 922 Member
    One of my families hired a nanny - instant friend with the entire family so much so that she started coming over every day when not needed and then asked if she could move in!
  • RouensimsRouensims Posts: 4,727 Member
    I don’t like this. It’s stereotypical. In my world, people of all ages get along.
    Ooh Be Gah!! Whipna Choba-Dog? Whipna Choba-Dog!! :smiley:
  • FutureFuture Posts: 290 Member
    Rouensims wrote: »
    I don’t like this. It’s stereotypical. In my world, people of all ages get along.

    You bring up a good point. What was the reason they added all this stuff with personality and characteristics if at the end of the day, 2 people still will struggle to get to know each other based solely on their age?
  • mightyspritemightysprite Posts: 4,331 Member
    I wonder if this affects at all the massive relationship gain from taking photos together?
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  • ravynwolvfravynwolvf Posts: 1,066 Member
    edited March 27
    I wonder if this affects at all the massive relationship gain from taking photos together?

    Have you tried it lately? They may have already lowered the amount. I made a mod a while back and changed the gain to just one social point in protest, but looking at it now you only get 5 points un-modded, which isn't ALL that much. Seems like it used to be like 20 or something.

    In any case, I doubt if the changes affect it at all; I think it's just a lump sum you get without all the social variances calculated in.
  • WildIrishBansheeWildIrishBanshee Posts: 1,948 Member
    edited March 27
    The changes are just to the base, not including all the social variances from various packs.

    ETA: And patches. It's Ground Zero. Anything else that changes social isn't affected...just the original foundation. So I guess it affects it a bit, but not as much as if they had rebuilt the entire thing.
  • ravynwolvfravynwolvf Posts: 1,066 Member
    The changes are just to the base, not including all the social variances from various packs.

    Not sure if that is from my quote, but in my last post I was talking about the photo relationship gain mightysprite brought up.
  • EnkiSchmidtEnkiSchmidt Posts: 4,852 Member
    On the one hand I can understand wanting the sims to act more believably, but those changes may just lead to generalisations.

    My personal gripe with this change is that age-based modifiers do not reflect how sims in my setting socialize at all. To them which social class and faction (career, neighborhood etc.) one belongs to is much more important.
  • ravynwolvfravynwolvf Posts: 1,066 Member
    edited March 27
    The changes are just to the base, not including all the social variances from various packs.

    ETA: And patches. It's Ground Zero. Anything else that changes social isn't affected...just the original foundation. So I guess it affects it a bit, but not as much as if they had rebuilt the entire thing.

    Actually, the base is what affects it the most. From what I can see, most of the other dynamics add or subtract from the number which determines if the social interaction is a success or failure. It works like when you try and talk about music to a non-music loving sim, it fails much more often. Sims you are compatible with you DO get a bonus to the relationship gain(an extra .50 for amazing, .25 for good). But after all that. if you only get half the amount of points for a certain age group to age group, you're only going to get half the points period if you succeed.

    My adult sim succeeds at most of his interactions, but he's still not making friends, because he's not inviting children, infants and toddlers over to his house to chat with.

    EDIT - I just found a crossagetuning_pie_menu_score bit, with a multiplier for ages with other ages, but it makes no sense because it's not even close to what's mentioned above. Or I can't read it, lol. So no real idea what's going on.
    Post edited by ravynwolvf on
  • ravynwolvfravynwolvf Posts: 1,066 Member
    edited March 28
    Seriously, I'm going to have to cheat my sim younger from adult to young adult (I don't feel like starting over yet again). Adults are useless for socializing with grownups, now. I usually finish the beloved aspiration in a year or less (too fast, probably). Now my sim has 4 friends after a year, and the rest are barely past stranger.
    And the age difference pluses and minuses aren't slight between the two, they are overwhelming. Elders, toddlers, and children are about the same for both, and pretty fast. Infants are slower for YA, but who cares for those few days? But YA to teens gains is unchanged, while A to teens is VERY SLOW (in capitals). YA to other YA, slightly faster than before, while A to YA is slightly slower. And YA to A is unchanged, while A to A is much slower. So adults don't even get along with their own kind.
    The dumbest thing about all this to me is it treats young adults as if they are a tiny age range, just past teen, and adults like they are all about to turn elder. It should be an age range. In a perfect game each day they would get older; I know that's hard and I don't expect exactly that, but this is crazy stark between the age groups.

    Edit-went in and changed my adult sim to a young adult and made three friends in two days. Sorry, but the changes are anything but subtle, at least when it comes to adults.

    So to sum up. For adults, you get less points for a positive interaction with every age group older than a child (except elders, they stayed the same). And you lose more points for a negative interaction with all those ages as well. So if you get two positives and one negative out of three, you're pretty much gaining nothing. Terrible design.
    Post edited by ravynwolvf on
  • RouensimsRouensims Posts: 4,727 Member
    What about married couples where one is an adult and one is an elder? Will they easily lose their relationship points too?
    Ooh Be Gah!! Whipna Choba-Dog? Whipna Choba-Dog!! :smiley:
  • ravynwolvfravynwolvf Posts: 1,066 Member
    edited March 28
    Rouensims wrote: »
    What about married couples where one is an adult and one is an elder? Will they easily lose their relationship points too?

    If they had negative interactions they would lose points in bigger chunks than before. It's complicated; it looks like if the adults does the negative interaction there's now a much bigger loss, but if the elder does it, it's the same loss as before. But at least with those two ages paired, they gain them as the same rate as before.
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