A reminder that any non-official EA content which is publicly rumored to have been captured during playtests or not intended for release is not allowed on these forums. Linking to, sharing, or otherwise distributing these types of content here will lead to its removal and potential loss of forum account access.
March 31st- It's time for our Friday Highlights! You can check them out here!

I'm hoping for a totally different lot type system this time

Lot types have been a basic feature since TS1, but I think they could do way more interesting stuff. Mainly, mixed use lots.

I'm imagining a system where we can select rooms in build mode (either one, or a group) and set them as different spaces. Build a cafe next to a museum, or a restaurant in the basement below a shop, or even two shops next to each other. I figure the ownership issue could be tackled by making the spaces rented, so that whoever runs the shop space or lives in a residental space simply pays a rent based on the value of the space. It would also allow us to create apartment buildings we fully designed ourselves. Any areas not assigned to a space would be communal space for anyone to use.

I know that builders would do some amazing things with features like these.

Also, I keep thinking how good it would be to have a menu for each lot where we can select which NPCs show up to the lot and the times of day. If I want a bar tender to be at the art gallery every evening, why not, it helps make the world and lots more detailed!

Comments

  • crocobauracrocobaura Posts: 6,248 Member
    That would be lovely. I would also like if possible to assign our own sims to work different NPC type jobs in the world, like if we place a bar on the lot the game would prompt as to assign a bartender. If we don't assign one, then the game will assign one. If we ask for a handyman, the game should prompt us to choose from our own sims with high handiness skill first. And we should be able to define their work schedule.
  • Okto84Okto84 Posts: 192 Member
    crocobaura wrote: »
    That would be lovely. I would also like if possible to assign our own sims to work different NPC type jobs in the world, like if we place a bar on the lot the game would prompt as to assign a bartender. If we don't assign one, then the game will assign one. If we ask for a handyman, the game should prompt us to choose from our own sims with high handiness skill first. And we should be able to define their work schedule.

    That's a great idea, I want to be able to assign who works where too. Also, thinking about jobs, the current situation where sims in played households can't work at shops and restaurants is frustrating
  • Sarah26CatSarah26Cat Posts: 53 Member
    crocobaura wrote: »
    That would be lovely. I would also like if possible to assign our own sims to work different NPC type jobs in the world, like if we place a bar on the lot the game would prompt as to assign a bartender. If we don't assign one, then the game will assign one. If we ask for a handyman, the game should prompt us to choose from our own sims with high handiness skill first. And we should be able to define their work schedule.

    That sounds cool, except that a pop-up every time would fast get annoying. Even if it's just the first time per save. It would be cool if there were neighborhood settings, where you could click to allow it to recruit these roles among sims in town, or just NPC's. I know having more control over NPC's has been craved since, well, the creation of NPC's. So throwing several toggles in there would be cool.
  • crocobauracrocobaura Posts: 6,248 Member
    Sarah26Cat wrote: »
    crocobaura wrote: »
    That would be lovely. I would also like if possible to assign our own sims to work different NPC type jobs in the world, like if we place a bar on the lot the game would prompt as to assign a bartender. If we don't assign one, then the game will assign one. If we ask for a handyman, the game should prompt us to choose from our own sims with high handiness skill first. And we should be able to define their work schedule.

    That sounds cool, except that a pop-up every time would fast get annoying. Even if it's just the first time per save. It would be cool if there were neighborhood settings, where you could click to allow it to recruit these roles among sims in town, or just NPC's. I know having more control over NPC's has been craved since, well, the creation of NPC's. So throwing several toggles in there would be cool.


    Well pop-ups might sound annoying, but it could work like the menu we have for restaurants where we assign the menu, the uniform and then we could also choose the employee if we want to. It's a one time thing, not something you have to do in every play session. But it would help greatly if you want a certain sim to work certain NPC job for whatever reason.
  • SerraNolwenSerraNolwen Posts: 654 Member
    Yep, I would absolutely love that. I've been wishing we could at least combine two lot types pretty much ever since they started adding new lot types in Sims4.
  • ChadSims2ChadSims2 Posts: 4,843 Member
    I hope we never get a single community lot type ever again in a Sims game. If I want to make my restaurant also having a bar where Sims go to play pool and dance to in house music with a live band I should be able to do that don't limit me.

    Retail should also be given as much control as possible rooms should be designated to a business one could be a coffee shop while the next room over a grocery store or clothing store each running as their own business with different Sim owners.
    Sims 4 went from "You Rule" to "One of the stories we want you to tell"
  • EnkiSchmidtEnkiSchmidt Posts: 4,836 Member
    Instead of venues I would prefer to have a generic community lot where we can define five encouraged actions and maybe three discouraged ones, similarly to the club system. That way, if I want a museum, I hang paintings and place statues, and sims with traits pertaining to art will view them autonomously. The rest will only do so if "look at art" is set as encouraged activity. That way most of some time someone will look at the exhibits, and art lovers will be clearly identifyable in the crowd.
    Now playing: "Let's Investigate!" - a Reality TV show based on the detective career. Link to story thread: Let's investigate
Sign In or Register to comment.
Return to top