Ideas on Improving Rampaging Werewolves

EgonVMEgonVM Posts: 4,391 Member
edited February 10 in The Sims 4 Ideas Corner

I know that that has been discussed before, but to clear my head, I'll write them down here.

One thing that falls admittedly a little short in the werewolf life state is the rampage system. Fury reaches maximum and then they can run around fighting sims, destroying objects, doing werewolf abilities etc because the animal instincts have taken a full-on control. I do admit that it is a good idea on concept, especially as it is used during full moons. Yet the execution, well, wants some improvement.

If course I can quote my previous ideas here:

Of course rampages can be improved. While extra nasty things can't be included, some other things can...


I'll share my ideas on how they can be improved.

*Interactions with rampaging werewolves. A SimGuru tweeted it is not a good idea to discipline a rampaging werewolf. Include it and put the consequence for it. Ways to provoke (provoking, teasing etc) to get a werewolf fighting your sim (so Greg is no longer required for Werebies), ways to attempt to calm them down (calming down, disciplining) in hopes to end the rampage (Werewolf Allies are more successful at it, but failure can lead to a fight), and to do other things (try to talk, throw something to distract them etc) with mixed results.

-The idea comes from the experience where NPC rampaging werewolves do nothing.

*Additional ideas to try to stop rampaging werewolves: SimRay (Get to Work scientist career), spells (to both start and end rampages), trying to use wellness to calm werewolves down etc. Perhaps with Discover University, add an ability to use the research machine to unlock new recipes and debate on werewolf topics.

*Ok, I see about the hunting part. Perhaps decrease the chance of successful hunts during rampages and give rampaging werewolves an ability to eat food. In this state, all werewolves (even vegetarian) will eat raw meat if possible.

*Give an ability for all the werewolves to try to attack livestock and other small animals. Because of a glitch, they can fight with foxes, which causes the fox to stretch out.

*Losing a werewolf fight will get the sim injured. For now, it mainly affects Snowy Escape (also allowing death by falling and vending machine), but the injury system could be improved upon to older packs so getting injured after a werewolf fight has more danger.

*Some more animalistic quirks, like fighting with the mirror reflection.


Of course some more drastic interactions require player commands...

And a fun fact: all werewolves can turn sims into werewolves during full moon with Full Moon Turn interaction.


But I'll reformat the list and add new ones. Of course I know that there is the game rating to keep from rising, but it can still go get improved, right?

I'll begin.

Interactions by Other Sims

  • More interactions besides run away. Let sims be brave or dumb around werewolves. There can't be any deadly consequences from this.
  • Sims can try to attempt stopping the rampages. For example, trying to calming them down or trying to discipline them, which has a higher success rate for sims with Wellness or Pet Training skill and Werewolf Ally trait. In addition, friends of the werewolf can attempt to "restore humanity", which has higher chance with relationship, each positive sentiment, and Werewolf Ally trait.
  • Ways to provoke the rampaging werewolf to fight or even outright attempting to fight the werewolf. Winning the fight may stop the rampage or make the werewolf run away from the sim.
  • Or werewolf hunting. Aka with a cure, attempting to fight a werewolf. If the sim wins, they get to cure the werewolf.
  • Sims can attempt to talk to them, just because.
  • Sims can also throw something to try to distract them, like food (which increases the chance of the distraction working). Successful distraction will make the sim safe from the werewolf for some time (with food buying more time). Of course the Distract option for Greg could be there too.
  • Trapping the werewolf so they can't do the rampaging. For example, using the SimRay or using spells.
  • Failure of most of the interactions can lead to fight, which can lead to injury and Werebies (especially if it is full moon).


Interactions by Rampaging Werewolves

  • Why isn't the ability to eat or hunt in there? If they are full-on animal, then they shouldn't be excluded, right? While I do agree that they can't get food from the fridge or order it, they could go for food left out or in their inventory.
  • Speaking of food, why not give them an ability to rummage through trash during rampages.
  • Give all the rampaging werewolves the tendency to go for raw meat, even vegetarians.
  • Attacking livestock like foxes do, but I think that would be too much...
  • Give them more animalistic quirks during rampages, for example, not recognizing own reflection in the mirror and trying to attack it.
  • Why should some of the abilities be locked? Let them all be unlocked during rampages.
  • Give unique interactions between dogs and other rampaging werewolves besides fighting.
  • Why should the unique werewolf walkstyle be there only when rampaging? Let them walk like this whenever they are in their wolf form.
  • I like the part where the rampaging werewolf just goes somewhere and then be back normal (sometimes naked). Give the player an ability to initiate it. Make random events occur during it, like relationship decrease, relationship gain with other werewolves, finding collectibles or raw meat etc.


Other

  • Update the injury system so there is more consequences for fighting with werewolves. Right now, it disables some Mt. Komorebi interactions and enables death by falling and death by vending machine.
  • Give us a toggle that makes it so that the werewolf won't act so wolfish in their human form. That way they can try to keep their lycanthropy more secret.
  • Make the temperaments also shape the werewolf rampages. For example:
    • Anti-Capitalist Canine - Destroys objects more often.
    • Big Bad Wolf - Fights more often.
    • Carnivore - Can only eat raw meat during rampages.
    • Easily Excitable - Tends to scare sims more often.
    • Feels Outcasted - Tends to avoid other sims and fight those who get too near them.
    • Frisky - I don't know... Tends to woohoo I guess...
    • Grumpy Wolf - Will be more nasty when their energy need at the beginning of the rampage is lower.
    • Hates Being Wet - Can be distracted by entering a body of water. Will attack sims and destroy objects more often when coming in contact with water.
    • Hungry Like the Wolf - Will go out their way to find more food and will eat more.
    • Must Be Clean - Will constantly clean themselves, especially after rummaging through trash.
    • Night Wolf - Will be more aggressive during daytime.
    • Prideful - Will dig more holes and fight non-werewolves. Especially open to provocation.
    • Restless Animal - Will be more aggressive indoors.
    • Sensitive Hearing - Will run away from TVs, Stereos etc that are on. More aggressive werewolves even try to destroy it.
    • Survival Instincts - Will be scared off (or distracted) more easily.
    • Territorial - Will mark their territory often and fight other werewolves.
    • Wolf Brain - Will do more random things during rampages.
    • Wracked with Guilt - Will try to avoid sims. Hard to provoke.
  • Some temperaments could make the werewolf more aggressive during certain situations, meaning that they'll fight more and will have harder time regaining control. In addition, other sims will find it harder to stop the fury.
  • There are positive temperaments. These could play into it in a way that it increases werewolf's chance of regaining control and making sims more successful at stopping the rampaging. This bonus is applied when:
    • Mark of the Forest - the werewolf is outdoors in a more natural neighborhood (Moonwood Mill, Granite Falls etc). Also helps to be more successful in those neighborhoods.
    • Mark of the Hunt - the werewolf eats raw meat or goes hunting or digs for collectibles. In addition, it helps to find rarer collectibles.
    • Mark of the Night - being outdoors during nighttime. Also helps to be more successful during the nighttime
    • Mark of the Wolf - being near other werewolves. In addition, it also helps to increase the relationships with other rampaging werewolves.
  • Finally, give every sim a way to discover the werewolf recipes. Even if it it includes spells to temporarily undestrand werewolf language.


I really think that currently The Sims 4 werewolves are the best in the series, but could be improved in some parts. Ok. I have typed out all the ideas I currently have. Feel free to share yours.

Post edited by EgonVM on
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