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Growing Together Positive Thoughts Thread
I am so excited for the animations and interactions. Kissing the babies tummy? Kissing a toddler on the forehead? Grandpa sneaking kids some candy? Seriously excited for that stuff.
Eager to test them out.
There seem to be a lot added to the game.I am glad were getting baby showers ,treehouses, and slumber parties.
Anyone notice the decal of the microscope? I hope it's a hint that regular sized ones will come to the game soon.
Updated with Werewolf Diaries (1)
From the EA post:
Sometimes Sims just click. Your Sim might have a natural chemistry with a Sim they meet at a party -or they might naturally clash. Your Sim will now have preferences that determine which Sims they are socially compatible with, and which Sims are more likely to become their enemies.
Possibly I may wait for a couple of weeks after the release to see if it is bugged or has any really annoying features, but the things shown in the trailer are pretty darn awesome.
I must admit I love that colorful version of a piano, though - it gives me 80's vibes
That would actually be a nice way to implement memories, as milestones should be fewer and bigger, and not slowing down my game as much as I think TS2 memories did. Not sure, but it sounded like milestones are mostly for younger sims?
I suppose I shall be Simminguy from now on because I didn't understand it either 😂
as for the question though no i suppose I have not been invited to babyshower ever
either people just didn't have babyshowers or I was (rightfully so) not added to the guest list because I did not meet the requirements of such position😂
SAN SEQUOIA, THE BAYFRONT TOWN OF THE SIMS 4
Hello neighbors. Welcome to the picturesque world of San Sequoia! This coastal region is located along a beautiful ocean bay, perfect for families and packed with a ton of outdoor open space for family gatherings and for children to play. Sims can explore three neighborhoods in San Sequoia: Anchorpoint Wharf, Gilbert Gardens and a relaxed residential locale, Hopewell Hills, which has a slower pace that seamlessly mixes elements of modern and traditional craftsman-style homes. We certainly love the beautiful and elegant design of a craftsman-style home!
With so much to do, your Sims’ family will have the perfect outing at the Urban Park where they can walk in a group, learn to ride a bicycle, jog or even hike on a nature path along the Gilbert Garden's lake. Your Sim can enjoy the views, play on a playground, take it slow and go fishing with the grandparents, watch a movie at the wharf's refurbished theater, grab a bite to eat along the pier, visit the library filled with children’s books, or even splish and splash at Whalebert's public splash pad play area.
INFANTS, INFANTS, INFANTS
We’ve heard and seen all of your requests for new infants, and we are elated to deliver on this new life stage that will offer true cross-generational gameplay. In this free base game update, you will have the chance to create and modify infants in CAS with the opportunity to show off a wide range of clothing, accessories and hairstyles, adopt an infant, age up from a newborn to an infant to a toddler, change an infant’s diaper, give the infant a nap, put the infant to sleep and more! Infants will also have the ability to express needs, emotions and sentiments. Caring for an infant is intense, and just like real life, there's little time or energy for your Sim’s own needs!
Adding more depth and gameplay to the lifestage, among other life stages including toddler and children, The Sims 4 Growing Together Expansion Pack will add more choice and opportunity for your growing Sims by bringing up a Sim through new infant milestones. These milestones both highlight the way your Sims are growing up, as well as gain new abilities that open up the world around them for social interaction and exploration. Caregivers will have new ways of playing and caring for their infants with the Changing Station and Infant Playmat, as well as being able to carry them on their backs out into our family-friendly urban world. So let’s celebrate our new infants with a baby shower event!
We are also adding 18 discoverable Infant Quirks that change an infant’s behavior. With three Quirks per infant, each infant is bound to be unique! Some quirks include: Self-soother, Early Rise, Messy Eater, Frequently Hiccups, Gassy, Good Appetite, Snuggly Sleeper, Happy Spitter, Free-Air Tinkler and more.
MORE FAMILY INTERACTIONS
There are plenty of new ways to interact with all the members of your family and lots of new content for different age groups. Most Sim Elders enjoy a good power walk around the park, a puzzle at the Recreation Center, or their role as caretaker of the family Keepsake Box. They're the best at Giving Life Lessons, Reminiscing on Good Times, and sneaking treats. Sometimes they even have a favorite grandchild! Speaking of grandchildren...
Toddlers are getting quite the update in this pack. As with Infants, we are adding 18 discoverable Toddler Quirks that change a Toddler’s behavior. These are discovered over time and make each Toddler unique, beyond their traits! Some examples include: Aggressive, Picky Eater, Early Riser, Little Singer, Good Appetite, Loves Water, Hates Bedtime, Loves being Carried and more.
Children also are getting a lot of attention! For the first time, Children have received four new Aspirations: Slumber Party Animal, Mind and Body, Playtime Captain and Creative Genius. With all the new content for kids in this pack (the Treehouse, Splash Pad, Bike, Sleeping Bag, Slumber Parties, Friendship Bracelets, and more) there's plenty to aspire towards. Just make sure to keep their confidence high! Or don't, but we know you'd never hurt a child's confidence. Right. Riiight? Because just like lost teeth, Childhood Confidence is also an aspect of growing up that every Child Sim faces in this pack!
GROWTH IN MILESTONES
Through Sims’ experiences and relationships, players will begin to encounter Milestones, which will provide a way of showing players their Sims’ current growth, as well as their lifelong touchstones that continue to impact them as they age. These include overcoming a career obstacle, getting let go from a job, having a midlife crisis, having the family move in and so much more.
Bringing up new Sims will be filled with new Infant Milestones that highlight the ways in which your Sims grow up and provide a guide for players through the new infancy gameplay - making each Milestone feel like a brand new and exciting experience every time.
Our Growing Together Expansion Pack also includes a new social compatibility feature, which introduces new ways of socializing that will feel different with each Sim, leading to deeper, more meaningful relationships with family and friends. Maybe specific family members are jokesters together or maybe they are competitive. Your Sims’ family tree will now reflect more complex family relationships.
Your Sim will now have preferences that determine who they are socially compatible with and who are their sworn enemies! As your Sim experiences life, there will be opportunities for both drama and unity that will ultimately affect family dynamics and your Sims’ relationships.
If you purchase the Growing Together Expansion Pack anytime from February 2 - April 27, you’ll have access to our Outdoor Playtime Digital Content, where you can help your parent or child Sims have fun and active lives with a swing set, toddler slide and infant carrier.
Official blog notes here.
If the quirks are anything like get famous quirks I'm going to love this! I really love what get famous quirks add to my sims. I just cheat tje ones I want.
I really really want to see this wharf they mentioned. That sounds so much like what I was hoping for, a community entertainment hangout spot. I envision it having a lively feel to it. The sort of place you could go nuts making fun community lots for and you could make cater to a young, hip nightlife crowd or make it family oriented with a variety of activities. That is if we get lucky to have some usable, buildable lots at the wharf or close to it. A lot closer than the ones in Copperdale are to the pier there.
The name San Sequoia has so many overt San Francisco/Oakland vibes to it and while we didn't get to see much there was enough visuals to reinforce that. For me anyway. But there is something vaguely familiar about that bridge that kept popping up. I swear I've seen something very similar, but it was on the U.S. East Coast. I'm excited for this one because I can easily work this one into one of my story saves. That said, it is a bit disappointing we didn't get a European world. I would have loved another world that ties Windenburg, Tartosa, and Forgotten Hollow to Mt. Komorebi a bit more. Even a world that fits with Windenburg and Tartosa. To me Windenburg has a Germanic feel. Tartosa feels very Italian, but I can see where others might get a Greek feel. A world that felt like France or Spain would have been wonderful. I'm still excited for San Sequoia all the same. Who knows once we see all of it we may find some European touches.
Under The Tartosan Sun
Schemes and Dreams