There are three categories of zodiac traits:
Sun Traits,
Moon Traits and
Rising Traits. These three categories all have the same
48 Zodiac Traits. Each Sun Trait rotates in the time system and the calendar system once
24 hours. Each Moon Trait rotates in the time system once
12 hours. Each Rising Trait rotates in the time system once
6 hours. When a sim is born, the sim has either three different traits, two identical and one different traits, or three identical traits. If a sim has three identical traits then this kind of trait of the sim is the strongest, and so on. It is free to change any trait after the system automatically generates the three zodiac traits according to the time system. The 48 Zodiac Traits are:
Pis-Ari (Mar 16-Mar 24) =
Renewal
Ari I (Mar 24-Apr 1) =
Child
Ari II (Apr 1-Apr 8) =
Star
Ari III (Apr 8-Apr 16) =
Pioneer
Ari-Tau (Apr 16-Apr 24) =
Power
Tau I (Apr 24-May 1) =
Manifestation
Tau II (May 1-May 9) =
Teacher
Tau III (May 9-May 17) =
Natural
Tau-Gem (May 17-May 25) =
Energy
Gem I (May 25-Jun 1) =
Freedom
Gem II (Jun 1-Jun 9) =
New Language
Gem III (Jun 9-Jun 17) =
Seeker
Gem-Can (Jun 17-Jun 25) =
Magic
Can I (Jun 25-Jul 3) =
Empath
Can II (Jul 3-Jul 11) =
Unconventional
Can III (Jul 11-Jul 19) =
Persuader
Can-Leo (Jul 19-Jul 26) =
Oscillation
Leo I (Jul 26-Aug 3) =
Authority
Leo II (Aug 3-Aug 11) =
Balanced Strength
Leo III (Aug 11-Aug 19) =
Leadership
Leo-Vir (Aug 19-Aug 27) =
Exposure
Vir I (Aug 27-Sep 3) =
System Builders
Vir II (Sep 3-Sep 11) =
Enigma
Vir III (Sep 11-Sep 19) =
Literalist
Vir-Lib (Sep 19-Sep 27) =
Beauty
Lib I (Sep 27-Oct 4) =
Perfectionist
Lib II (Oct 4-Oct 12) =
Society
Lib III (Oct 12-Oct 19) =
Theater
Lib-Sco (Oct 19-Oct 27) =
Drama
Sco I (Oct 27-Nov 3) =
Intensity
Sco II (Nov 3-Nov 11) =
Depth
Sco III (Nov 11-Nov 18) =
Charm
Sco-Sag (Nov 18-Nov 26) =
Revolution
Sag I (Nov 26-Dec 3) =
Independence
Sag II (Dec 3-Dec 10) =
Originator
Sag III (Dec 10-Dec 18) =
Titan
Sag-Cap (Dec 18-Dec 25) =
Prophecy
Cap I (Dec 25-Jan 2) =
Ruler
Cap II (Jan 2-Jan 9) =
Determination
Cap III (Jan 9-Jan 16) =
Dominance
Cap-Aqu (Jan 16-Jan 24) =
Imagination
Aqu I (Jan 24-Jan 31) =
Genius
Aqu II (Jan 31-Feb 7) =
Youth & Ease
Aqu III (Feb 7-Feb 15) =
Acceptance
Aqu-Pis (Feb 15-Feb 22) =
Sensitivity
Pis I (Feb 22-Mar 2) =
Spirit
Pis II (Mar 2-Mar 9) =
Loner
Pis III (Mar 9-Mar 17) =
Dreamers
For Example:
Cassandra Goth
Trait 1 (Sun Trait): Vir II = Enigma
Trait 2 (Moon Trait): Vir II = Enigma
Trait 3 (Rising Trait): Vir II = Enigma
In this way, Cassandra is
Enigma multiplied by 3.
Yumeng Li
Trait 1 (Sun Trait): Vir I = System Builders
Trait 2 (Moon Trait): Vir III = Literalist
Trait 3 (Rising Trait): Vir II = Enigma
In this way, Yumeng has 3 different traits.
See Also:
The Sims 4 Zodiac Signs Update PatchThe Sims 4 Alchemy & Astrology Game Pack
Comments
Zodiac are like Tarot card archetypes I guess, but using the chaotic-to-lawful scale on one axis and the good-to-evil on the other would be more useful in generating more unique sims.
I would rewrite the old dnd alignment system to one in which each sim has a dot on the coordinate grid in which one axis runs between orderliness and randomness, and the other runs between altruistic or group-serving, and selfish or self-serving.
Because good and evil are hard to define but most of what we call good and evil boil down to whether we choose to benefit ourselves at the expense of others on one extreme, or sacrifice ourselves for others on the other.
Order to chaos on the other axis just describes how much the individual's actions are consistent with rules, and how much that individuals actions are unpredictable and disregard rules, and how much value they place on order vs. freedom from restrictions.
So a Rebel might be far on the disorderly end while a Proper sim would be far on the orderliness end, but either one could be altruistic or else self-centered.
Alternatively you could write that axis as a scale of empathy, with more empathy equalling being more likely to act for others' benefit and deny self-interest, and less empathy being more likely to put self-interest ahead of anyone else's needs and disregard what benefits the group, plus a tendency to be caring and nurturing would go with higher empathy scores, and a tendency to be callous and even capable of cold-blooded harm to others for personal gain, on the lowest end of the empathy scale.
Oh well I'm not part of making sims5, I just dislike the zodiacs because they are, no matter how many contrivance of detail are tacked onto them, at heart an arbitrary system plucked from imagination based on cultural bias.
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The zodiac signs in Sims 2 actually had nothing to do with when you were born. Twins would have different zodiac signs if they had different personalities.
-Yes, person I barely know, you have my blessing to hang out with Johnny Zest.
-No person with the mean, hot-headed and self-absorbed traits, I don't think you should get married.
Yes, if we don't just use the sun sign, twins can have the same sun sign and have different personalities.
Repose en paix mamie tu va me manquer :
1923-2016 mamie
I hope so, however, even if they don't add chinese zodiac I also understand, if they add them that would be nice. Although not quite the same, the Chinese zodiac is somewhat similar to Jupiter signs.
Yes!! It's fine whether I believe or not, it would be interesting~~ That's why I like the Sims series. This will make my sims more unique.
Edited to add: And I didn’t like it being included in Sims 2, either. I usually tried to ignore it, and hadn’t had too much trouble ignoring the signs and just playing the sims I wanted them to play by adjusting the basic personality trait stats and the sims’ actual actions.
(She/her)
Mine is VirgoⅠ(8.26-9.2), and ScorpioⅠ(10.26-11.2) is the sign of my classmates I like in primary school and high school.
Well… Virgo is one of the Earth signs that is said to be compatible with Scorpio, hehe! 😁
Oh! Would like it if we could customize attraction aspects as well, like the attraction system in the past, but maybe with some more depth. (I think it was Sims 2 or Sims 3 that had it in introduced during one of the expansion releases? I can’t remember. The one where you can choose some superficial aspects that Sims can be attracted by like hair color.)
(She/her)
Yes, it's the system in Sims 2, I like the system