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I WILL NOT PURCHASE SIMS 5 IF…
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Plus, unless EA plans to work this differently, you pay for the Base game (and any subsequent EPs) and you still must pay a monthly fee just to play the game. You can't just be connected to the Internet to power up and play.
No, thank you. I will continue to play Sims4, because I have paid for most of it (there has been a few freebie packs along the way) and as long as we can keep the Internet going, I can play whenever I wish to play.
@DeeSimsGirl I saw or read nothing in the after Summit Event, where it was suggested we have to purchase a pack to have the infants. Please cite your source. Otherwise, you are merely stirring up rumors.
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But any point in regards to costs is highly important. In the triple A gaming industry it is all about maximizing profits; that definitely leaves the question on additional monetization. Season Passes are one of the go-to ways currently but that wouldn't really work well with a Sims game. It's unfortunate that we don't really have any statistic on how successful the Sims 4 monetization was. I'm not completeley sure but I assume it's somewhere around 1.000$ to have the full retail Sims 4 experience, and that is expensive compared to the amount of content you receive. 💰
In the end that Rene announcement leaves more questions than answers and only time will tell what they are truly planning.
None of what I'm about to say is directed at you @Dkaffe. I want to state that from the start. I want to address the cross platform aspect and you presented an opening.
One of my remaining worries, and as you pointed out it's very early in development and subject to change, is that one feature. More tech savvy simmers than me pointed out something that I never considered about a multi-platform connected game. It's only going to be as strong as its weakest link, and as much as mobile devices are computers they aren't on the same level of processing power as a PC, Mac or console. That's a huge worry for everybody except mobile gamers. Smart phones and mobile devices aren't cheap but they are compared to a good computer that has any hope of running the game at max graphics. I'm not against linking PCs, Macs, and consoles, but mobile devices should still be considered an entirely different and separate game from the rest. Their game shouldn't be linked to the rest since it will drag the other three down to their processing level. If people want to play The Sims with their friend who's on a mobile device both of them can use their mobile device and play The Sims Mobile together. If the devs can pull off this four-way game more power to them, but it seems like it's an uphill battle.
Under The Tartosan Sun
Schemes and Dreams
I guess that they'll either limit what you can do on mobile devices (though I believe this to be more unlikely) or as you fear, limit the game itself. A slight relief in that regard might be that the release is years down the line and who knows how powerful smartphones will be giving their technology a couple more years of developement as well.
Under The Tartosan Sun
Schemes and Dreams
Sims 5 could have the prettiest graphics with the best CAS, best build/buy, best gameplay of a Sims game, but it all means nothing if the game is unplayable due to bugs.
But who knows, maybe I'll be proven wrong and the Sims 5 will be a vast improvement on the Sims 4 and EA/Maxis will have learn from their mistakes.
I'm not going to be shy about saying what I feel. I'll be respectful, but I will keep banging the drum for the old ways. I think you're right, this game and this community are truly unique. I feel like there are few titles that can boast the longevity that The Sims can. That's one of the reasons why I don't want to see it change. If they really want to make The Sims standout and be innovative, keep it the same. Every other title in EA's library is at least a split of online/offline. So many games across all the genres and developers are totally online or heavily slanted in that direction. The Sims has always marched to the beat of its own drummer. Letting it stay that way makes it stand out from the crowd. All we can do is wield what power we do have as often and loudly as possible. I would be sad, devastated even, to see The Sims end, but I would rather that then see it betray its core values, virtues, and features that made it different.
Under The Tartosan Sun
Schemes and Dreams
"Will Project Rene be a single player experience, or will there be a multiplayer option?
Players will have the choice to play a single player experience or collaborate with others through online multiplayer across supported devices."
Under The Tartosan Sun
Schemes and Dreams
I don't trust them to do it without offline suffering for online, I have played other single player games that EA turned into multiplayer and it ruined the single player campaign for me. This time may turn out different, but I have been burned before, so I will not purchase anything until it has been out for a while and I can really get a good feel for how the single player aspect plays. Also it will have to be able to be modded, like we can now, or it is a definite no for me period.
1) The game is not open-world. I'm not settling for open-neighbourhoods (that's a cop-out).
2) If there isn't a way of locking people out of my game. I don't want multiplayer, I don't want someone roaming around in MY house, in MY world...in my game...trying to ruin my sim's spousal relationship. I don't play this game to socialize, I play it to get lost in my own little world.
3) If the game looks anything and plays anything like Sims 4. I'll stick with Sims 3 if that's the case and say goodbye to Sims when I can't play the game any more.
YES! In Sims 3 it's impossible because it's built around legacy-only gameplay with one core family per save file. Sims 4 has the My Families but it's not enough.
In theory, rotational play basically says "freeze the other households in my rotation list while I'm not playing them. I want zero progression* of my families while I'm not playing. I want to jump right back in where I left off when I get to playing them again."
We can also take it a step further.
To make this work, every save file Starts with a universal calendar (Week 1, Day 1 / Season: Fall). Playing ONE of your played households will progress that timeline FOR THAT HOUSEHOLD AND HOUSEHOLD ONLY into the future. Let's say you end on Week 2, Day 8, Season: Fall). If you want to play your next household, they are technically in the past still on Week 1, Day 1 / Season: Fall and you get to play the same week but from THEIR perspective.
We ALSO, need an age up townies and NPCs button that basically will push THEIR timeline to match the Week #, Day #, Season X of the household furthest into the future. This will progress them, age them up, kill them off if they are ready to die of old age, etc. etc.!
*note: like in Sims 1 and 2, the only "progression" is when you change relationships with other households while not playing them. Like if I become friends with another sim that's also a played household, when I later play that played household that friendship change is "pushed" to that household upon playing them + other minor things like gift-giving.
I also will not buy unless there is at least one occult @greydonn. I really like sims 4 vampires because of how their powers affect interactions with other sims. I have never tried occults from other sims games, but I am interested in better faeries and aliens. I really enjoyed how in Werewolves, there were secret lots that only occult sims could access. I will not buy Sims 5 if there are no hidden lots.
I am willing to try multiplayer as long as there are little to no microtransactions and multiplayer is separate from the single-player experience. On the topic of packs/kits, the model of sims 4 with more than 60 packs!!!!! is completely UNACCEPTABLE. The DLC needs to be quite large and targeted. For example, an occult pack should include three or more occult types and the world and build mode items. Whereas a decorator pack could include hundreds of build mode items and new types of items like washing machines. I understand that this would come with a higher price per pack. Simmers have floated the idea that Sims 5 might be a subscription service rather than a purchase-and-keep endeavor. I will not buy if there is a subscription. I also will not buy if there is not a demo version that I get to play for 2 days or so. This is because of how buggy Sims has become.
I want the world to be fully editable. I will NOT buy if I can only edit my house and not the streets or parks and sidewalks. I really hope that I can pick out the sidewalk colors and what trees are in my community yards. Even if I can't directly place landscaping into my sidewalks, I would appreciate being able to say that I want oaks instead of spruces and that would auto-generate.
Yes I want every Maxis-made world to be made with the same World Creator that we have. So technically we could remake a Maxis world from the ground up. Any new world objects and rabbit holes added in a DLC would be added for us to utilize for our own creations. That's how editable I want worlds to be in my preference.
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