I gave up taming CAW 5 years ago, but I've been wanting to create a world for so long that I'm now back to get my butt kicked a second time.
Hopefully, I'm not the only one who will be using it, so I'm curious to know what other players find more or less important in worlds; do you prefer mostly finished houses or an abundance of empty lots? An interesting backstory? Lots of "complex" residents or none at all??
I was thinking of making a more modernized, rural island, with lots of trees in-between lots and dirt roads instead of the plain ones (that will be a treat to figure out, sigh); a scattered landscape, with trails that lead into districts that lead to different lots, instead of having a clear grid pattern. No CC. Does this agree or disagree with your preferences?
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I'm kind of lazy when it comes to starting a new world, I prefer most of the lots have something on them. With a few residents living around the world, with a bit of a back story.
Medium world
I prefer to have mostly empty lots so I can customise the buildings I use. But in saying that I don't mind at all having the main community lots, like City Hall and the rabbit hole work places, already in place since they can be a pain to find ones that suit the style of a world. Also some homes are cool.
I like more open spaces, easy to navigate around but not too linear or grid like so some little laneways and 'districts'
DIVING SPOTS I have a world I love and is perfect (Ridgeview in Summer but Rflong7) other than that fact it has no diving spots and they can't be placed in it. Also nicer looking shores for ports for house boats, so ones closer to roads etc.
I like the small town not rural but countryside look.
I always populate a town with my own sims but I am not opposed to having some families already in a town for the backstory.
Thank you! This is so helpful. I've discussed this topic with a few other people and a lot of them have mentioned diving spots specifically. I am a bit hesitant since those seem more fit for tropical worlds (and I have a more northern atmosphere in mind), but since it seems so desired, I will probably attempt to incorporate it in some way!
I'll probably work a lot on the buildings and households because I simply find it very enjoyable, but of course, emptying the town is always an option for those who prefer to customize the world to their own liking!
If you ever come up with anything to add to your wishlist, please feel free to update me!
Thank you for your feedback! I'm also a general couch potato but CAW also has a history of turning me into a frustrated gremlin so I avoided it for many years. But I come out swinging this time!
Check out some of Rflong7's worlds if you want to do some more research too. They are hugely popular, as I said my favorite is Ridgeview in Summer, that will give you an idea of what I meant in my wishlist. You will see the shore lines are lovely open sloping beaches but not really suited to houseboat ports, other than that the layout is nice with open space but a few little districts and laneways, nice size too. I also love the aesthetic, lush and well kinda of generic so it suits most stories. Not saying you are building a world depending on what I want, just saying Rflong7 has an example of almost everything on my wishlist.
Also the more I think about it the more I do like the idea of having some pre-made families and houses, and like you said if someone doesn't like them they can just remove them. You could also upload 2 versions of your town when it is made, one with the finished lots and households and another with just blank lots or only some finished lots, having a town with only the necessary community lots finished and everything else empty is also a popular way to upload worlds.
I tend to go for smaller worlds since that tends to work out better on a computer with a combined processing/graphics chip(APU) - now that I’m thinking of getting a gaming computer with a dedicated graphics card, I might look at playing the larger worlds like Great Bear.
Just because townies come pre-installed in a certain particular world doesn’t mean they have to stay in that world. But I always tend to look for townies who are interesting: River McIrish and Bebe Hart in Sunset Valley, Samantha Grey in University, Constance Shelley in Riverview. Your mileage may vary.
I also pick worlds based on what kind of game I’m playing. If it’s a legacy, I might start out in Sunset Valley where I know most of my favorite Sims. Secondly my OC sim can beat the ever lovin’ tar out of Jared Frio. None of my sims like him. If I’m playing a Supernatural Legacy, I might play Moonlight Falls. I haven’t bought Midnight Hollow yet (I don’t like vampires; I’m partial to werewolves). For my Castaway story (I don’t play challenges - I’ve never liked rules), I made myself a nice little island in CAW, no roads, but a mice beach and steep mountains. For Apocalypse stories, I chose “Les Sims 3: Sunset Died”. But for me now it has entirely too much vegetation for a town that has been blown off the map by a nuclear warhead.
I tend to look for worlds that I can populate with my own “family members” in a legacy so that tends to mean multiple 64x64 lots, Enough community lots to place down all the amenities. My sims basically are homebodies so bars aren’t important to my sims. This is part of the reason why I’m starting to make my own worlds, is because that way I can make them specific to how I want them; put in what I need. If I want a specific post apocalyptic world complete with burnt glass terrain from a nuclear weapon being detonated, I can make it myself and not have to ask others.
My next goal is to start making worlds specific to my stories that I can populate with my own sims with CAW. The royal pain right now is getting the roads to link up without causing an annoying routing issue. And frankly, that will take some time to sort out when I start making my own worlds with roads in CAW.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
I enjoy fleshing the worlds out by constructing each building, home and community lot. I populate by either creating or importing in my existing sims who fit my vision of the finished world. This may seem like a lot of work, but in the end, I have a world which feels like a small cozy community filled with simfolk I know. Thus, my game feels more like I am visiting the town and less like I am playing in it.
I was blabbering on about something un-related.
I do pretty much the same, expect I am a terrible builder so I spend days looking through the exchange getting homes and community buildings that fit my vision. Sometimes I will just use community lots from other worlds and just edit them a little to make them fit better in my world. But I too like putting all the lots and sims in myself as it really makes it feel like 'my world'.
It's funny because I like to create my own lore but at that same time I enjoy implanting my own sims into the pre-existing lore of a world and working with it to create new stories with my characters.
I like worlds with a bit of Everything. Snow and beaches are fun to travel and act like they're on vacations without having to work.
Now that everything is out, I like Everything in the world. I don't mind adding Store stuff to the worlds if they're not there. I seem to always tweak lots, even ones I enjoy playing.
I hope you have Lots of Fun making worlds in CAW.
LET ME CONNECT ONE LOT WITH THE LOT NEXT TO IT FOR A BIGGER LOT when I'm building! I'm happy to buy both lots if I can connect them into one lot.
I thought Lucky Palms was big enough for all the eps, until Rekowcski did a video about all the houses in Midnight Hollow and I realized, um, so many of those houses are beeeeeutiful!! I had already snagged one of them to use in LP but now I want a whole little neighborhood of them! lol
And then, he mentioned he had made a video about CAW, and how EASY it is once you know how!! https://www.youtube.com/watch?v=S_CPBJxLjBI suuuuuurrrrrrrrr it's easy, uhuh.
But I might actually take a swing at enlarging Lucky Palms. There's a big flat section that is just waiting for someone to enable that for building. The problem is, I would not be able to share it (as a new world which appears in the drop down list of worlds in the launcher), as it's a paid Store world and sharing those is a permanent lifetime ban for anything to do with EA, now and any future games.
Not sure what would happen if I shared a saved file of the new world? EA wouldn't mind that, cos you'd need the original to play mine. But a saved file might not work if you've enlarged the map?
It's very frustrating to begin play in a nice world, only to have it hang and freeze because a sim has become trapped somewhere due to a building cheat or routing problem. Bridgeport routing did that lot with spawning mixologists in NPC apartments and they can't get out, so I removed all NPC doors.
I choose worlds that I think look beautiful as well as look as if they would play well. I like interesting, scenic terrain ( but prefer flat lots for building ) pretty beaches and fishing spots, and areas that look unique.
I prefer empty worlds with just lots placed so I can build them to my liking. I nearly always end up editing or replacing lots in some worlds, so I figure that I might as well do it myself from the get go.
I try nearly every world I come across. Many don't stay in my game, but a lot do.
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You might like the world I have built. Alryne Valley is still in beta testing, but it's a completely playable world.
I played Alryne Valley for months and only found a few issues in Alryne Valley - alpha, which have been corrected in beta 1.0. The only thing I found wrong in Alryne Valley - beta 1.0 so far is a spawner that puts a gem in the ocean where a Sim can't collect it. I will be fixing that in beta 1.1.
I'm currently using it to play the Nothing is Free Challenge by Avalikia while I test the world some more.
I welcome anyone who would like to play my world and provide feedback. The world only has a few homes and standard community lots. Most of the residential lots are empty.
A non-populated world is fine, makes it easy for people to move their own sims in there. How long did it take you to do all that, is this your first world, and was CAW as difficult as it looks?
The layout of a world is so crucial and yet, if the world isn't "close enough" to what I'm trying to achieve then playing my sims in that town is a constant battle, at least for me. That's why I (temporarily but maybe permanently) gave up on Derielle Country -- literally 15 bars that all need to be extensively remodeled PLUS the lot sizes increases the difficulty level. They're all odd sizes and kinda on the small size (think 22 x 32) which means it would be super hard to find cc builds with the right Twinbrook New Orleans esthetic to slip in there. So yea, gave up.
I'm currently in Lucky Palms and have almost finished tweaking it while still managing to play various sims, and expect it to all work out so probably won't be in the market for a new town for awhile. Found enough room for several spooky sims when Supernatural gets installed. But while playing I keep wishing it was "a little bigger" LOLOLOLOL And now I'm kinda wanting a little bit bigger "isolated oasis" area. omg the desire for more never stops!
It occurred to me I could try my hand at making a desert world, and share that, no reason why I couldn't? Because it sorta looks easier to start from scratch rather than figure out how to get LP into CAW.