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        <title>The Sims 4 General Discussion — The Sims Forums</title>
        <link>https://forums.thesims.com/en_US/</link>
        <pubDate>Thu, 20 Apr 2023 14:25:23 +0000</pubDate>
        <language>en</language>
            <description>The Sims 4 General Discussion — The Sims Forums</description>
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    <item>
        <title>Do you always make basements in your houses?</title>
        <link>https://forums.thesims.com/en_US/discussion/1008151/do-you-always-make-basements-in-your-houses</link>
        <pubDate>Wed, 19 Apr 2023 21:51:01 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>fazemanpress</dc:creator>
        <guid isPermaLink="false">1008151@/en_US/discussions</guid>
        <description><![CDATA[I<b>when you all make lots for your sims or legacy families do you include basements and what stuff do you guys put?</b><br /><br />
I play with legacy family The Reeds as they have legacy house - called The Reed Legacy lol and i made super huge basement had like music studio, gym/sauna/kitchen/family area/laundry and hidden room for family vault<br /><br />
But after saw the basement clutters pics and the basement i was like that is perfect basement to have ,so i  did my basement and smaller and cozier still now<br />]]>
        </description>
    </item>
    <item>
        <title>What Happened In Your Game Today?</title>
        <link>https://forums.thesims.com/en_US/discussion/888255/what-happened-in-your-game-today</link>
        <pubDate>Sat, 28 May 2016 15:04:41 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>Simmerella</dc:creator>
        <guid isPermaLink="false">888255@/en_US/discussions</guid>
        <description><![CDATA[Something that I have always loved to do here on the forums is to read about what has happened in other peoples game. I know there is a thread with the same name on The Sims 3 and did find one on The Sims 4 but the last update on that thread was in December so I thought it would be fun with a new fresh thread where you can tell us all about what happened in your game. <b>So let's begin!</b><br /><br />
I started to play with <b>the Pancakes</b> family today and they have some serious issues in my game. Eliza is pregnant with their first child is always yelling at poor Bob who is doing the best that he can to support his family, when he's not at work he is always doing things to get closer a promotion. Even though Eliza is always complaining when she's around Bob he is always complimenting her and flirts with her. They doesn't woohoo that often but when they do it is in Eliza's bed and when they are done he always goes back to his own bed and sleeps there. Eliza is often at the gym and still unemployed and is trying to become friends with Bella Goth and Nancy Landgraab. She has also started an affair with Nancys husband, Geoffrey Landgraab.<br /><br />
So tell me, what has happened in <b>your</b> game today?]]>
        </description>
    </item>
    <item>
        <title>The screenshot spammers thread</title>
        <link>https://forums.thesims.com/en_US/discussion/995196/the-screenshot-spammers-thread</link>
        <pubDate>Sat, 06 Nov 2021 00:18:36 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>Nate_Whiplash1</dc:creator>
        <guid isPermaLink="false">995196@/en_US/discussions</guid>
        <description><![CDATA[I am totally guilty of being a screenshot spammer, but it's never on purpose---instead, it's like "Hey, that's a cool shot!", and then a few seconds later, "Hey, that's a cool shot too!", until before I know it, I've posted like 5 pics in a row.<br /><br />
This thread gets rid of the limits. Post as many as you want--I know I will <img src="https://forums.thesims.com/en_US/resources/emoji/wink.png" title=":wink:" alt=":wink:" height="20" /> I just ask that it's screenshots only, without a long story to go with it (a description of the shot is fine)]]>
        </description>
    </item>
    <item>
        <title>Post the last screenshot you took in The Sims 4</title>
        <link>https://forums.thesims.com/en_US/discussion/952587/post-the-last-screenshot-you-took-in-the-sims-4</link>
        <pubDate>Fri, 07 Dec 2018 22:53:43 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>catloverplayer</dc:creator>
        <guid isPermaLink="false">952587@/en_US/discussions</guid>
        <description><![CDATA[I was requested to make a topic like this so I created it.]]>
        </description>
    </item>
    <item>
        <title>Need Inspiration For San Sequoia Premades</title>
        <link>https://forums.thesims.com/en_US/discussion/1008155/need-inspiration-for-san-sequoia-premades</link>
        <pubDate>Thu, 20 Apr 2023 00:32:28 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>AalyahReed</dc:creator>
        <guid isPermaLink="false">1008155@/en_US/discussions</guid>
        <description><![CDATA[While I am waiting for a few bugs to hopefully be fixed before I play again, in the meantime I am continuing to plan out my Custom Save File that I am building for myself. Ever since Sims 1, I have enjoyed playing premade characters as much as I enjoy playing my own Sims, and every version of the franchise, I have played a combination of both. In the Sims 4 I've been recreating some of my favorites from previous games, and I have a pretty clear idea of what their storylines will entail. However, I am looking for some inspiration as to what to do with the San Sequoia premades. I have no ideas! I try not delete anyone, even if I might move them to a different lot. I know CAS makeovers are definitely needed for the Robles family, because I find it hard to believe that the founding family of San Sequoia would be so casually dressed, except for the grandfather, who is wearing a suit. So, I wanted to ask the community, if you're playing the Same Sequoia premades, what have you been doing with them in your game? Or what do you plan on doing with them?<br /><br />
Thanks!]]>
        </description>
    </item>
    <item>
        <title>What city do you think these Sims 4 maps come from?</title>
        <link>https://forums.thesims.com/en_US/discussion/1008079/what-city-do-you-think-these-sims-4-maps-come-from</link>
        <pubDate>Sun, 16 Apr 2023 20:52:21 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>ItsMeThatGuy</dc:creator>
        <guid isPermaLink="false">1008079@/en_US/discussions</guid>
        <description><![CDATA[I've seen gallery Sims and Lots inspired by real places or towns. What city could be based off of Willow Creek, Oasis Springs, and/or Newcrest?<br /><br />]]>
        </description>
    </item>
    <item>
        <title>How to place a big lot on a smaller lot?</title>
        <link>https://forums.thesims.com/en_US/discussion/1008116/how-to-place-a-big-lot-on-a-smaller-lot</link>
        <pubDate>Tue, 18 Apr 2023 13:09:43 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>ElleMonAmour</dc:creator>
        <guid isPermaLink="false">1008116@/en_US/discussions</guid>
        <description><![CDATA[Hello. This may be the dumbest question ever, but is there a way to place a big lot from your library onto a smaller lot?<br /><br />
You know how you can "move" a house around on any given lot and it will sometimes cut out parts of your landscaping, or other objects?<br /><br />
Well, if you delete everything except your house on a big lot, will the game then allow you to place that house on a smaller lot. There should be plenty of room for just the house itself.<br /><br />
Am I correct? Will this work? I'd love to know before deleting everything but my house on it's big lot.<br /><br />
Thank you so much.]]>
        </description>
    </item>
    <item>
        <title>What Happened In Your Game Today, The Non-Serial Story Version</title>
        <link>https://forums.thesims.com/en_US/discussion/975327/what-happened-in-your-game-today-the-non-serial-story-version</link>
        <pubDate>Wed, 06 May 2020 22:15:30 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>Catzilla</dc:creator>
        <guid isPermaLink="false">975327@/en_US/discussions</guid>
        <description><![CDATA[Have you wanted to share some funny or goofy or nifty or amazing happenings from your gameplay session but didn't really feel like it fit in with the more involved and in-depth story teller's serial story recap discussion?  Well, here's the place for all those one-off things you just want to share and talk about with other players. Feel free to post text only posts or your screenshots too.<br /><br />
This isn't to start a new serial story recap thread or to take away from the original What Happened In You Game Today thread, which is fun to read if you haven't yet, but is for sharing single vignettes, scenes or bits and pieces from your game that entertained you or that you wanted to share.<br /><br />
Additional Description:<br />
This is a place to share random events and scenes from your households and games, chat about the game and to see what other's are doing in their games or just chat about our shared interest in the Sims.<br />
You can use images or text or a combination to describe the thing that happened, just use the "spoiler" feature to hide more than two images or the lion' share of long posts for courtesy (See the Update for why). There's no obligation to comment on all the posts (but you certainly may if you wish to do so).<br /><br />
You can post your happenings, pop in and read what other players have going on, post comments, ask questions, chat, hang out or lurk.<br />
No pressure, just enjoy and have fun. <img src="https://forums.thesims.com/en_US/resources/emoji/smile.png" title=":)" alt=":)" height="20" /><br /><br />
Update:<br />
Because some players have older gaming rigs, slower internet, heavier internet loads and whatnot image heavy posts can cause screen jumpiness or lagginess. To help remedy this and as a courtesy:<br />
a. If you have an image heavy post please hide all but the first two images under the "spoiler" feature.<br />
b. If you have a text heavy post please break your text into easier to read paragraphs and not a wall of text.<br />
c. If you have a long post, like longer than a screen length, please hide all but the intro behind a Spoiler cut.]]>
        </description>
    </item>
    <item>
        <title>What Should Be Evil Alexander's Fate?</title>
        <link>https://forums.thesims.com/en_US/discussion/1008088/what-should-be-evil-alexanders-fate</link>
        <pubDate>Mon, 17 Apr 2023 09:42:08 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>Metior_Ice</dc:creator>
        <guid isPermaLink="false">1008088@/en_US/discussions</guid>
        <description><![CDATA[As I work on my next chapter, I need to decide on Evil Alexander's Fate. The Villain of this Arc is Alexander Goth's Evil Doppleganger. He's also a very powerful spellcaster.<br /><br />
For Evil Alexander, he thinks of merfolk as slimy, scaley, and ugly creatures and becomes tense in their presence. Those scales, fish slime, and just gross! Merfolk make Evil Alexander's skin crawl.<br /><br />
But, he has a fate that hasn't been decided yet. There are three possibilities!<br /><br /><b>Alexander Becomes the Thing He Despises after Getting Davy Jones' Curse:</b><br /><br /><i>He will live out the rest of his days serving Damion and doing his bidding.</i><br /><br /><a href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fflic.kr%2Fp%2F2otUoMN" rel="nofollow"><img src="https://live.staticflickr.com/65535/52824309320_1da006264a_h.jpg" alt="52824309320_1da006264a_h.jpg" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://live.staticflickr.com/65535/52824309320_1da006264a_h.jpg 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://live.staticflickr.com/65535/52824309320_1da006264a_h.jpg 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://live.staticflickr.com/65535/52824309320_1da006264a_h.jpg 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://live.staticflickr.com/65535/52824309320_1da006264a_h.jpg 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://live.staticflickr.com/65535/52824309320_1da006264a_h.jpg 1600w, https://live.staticflickr.com/65535/52824309320_1da006264a_h.jpg" /></a><br /><div><a href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fflic.kr%2Fp%2F2otTeRN" rel="nofollow"><img src="https://live.staticflickr.com/65535/52824084164_fe08a711aa_h.jpg" alt="52824084164_fe08a711aa_h.jpg" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://live.staticflickr.com/65535/52824084164_fe08a711aa_h.jpg 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://live.staticflickr.com/65535/52824084164_fe08a711aa_h.jpg 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://live.staticflickr.com/65535/52824084164_fe08a711aa_h.jpg 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://live.staticflickr.com/65535/52824084164_fe08a711aa_h.jpg 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://live.staticflickr.com/65535/52824084164_fe08a711aa_h.jpg 1600w, https://live.staticflickr.com/65535/52824084164_fe08a711aa_h.jpg" /></a><br /><br /><a href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fflic.kr%2Fp%2F2otTeQR" rel="nofollow"><img src="https://live.staticflickr.com/65535/52824084109_8fbf3314a5_h.jpg" alt="52824084109_8fbf3314a5_h.jpg" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://live.staticflickr.com/65535/52824084109_8fbf3314a5_h.jpg 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://live.staticflickr.com/65535/52824084109_8fbf3314a5_h.jpg 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://live.staticflickr.com/65535/52824084109_8fbf3314a5_h.jpg 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://live.staticflickr.com/65535/52824084109_8fbf3314a5_h.jpg 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://live.staticflickr.com/65535/52824084109_8fbf3314a5_h.jpg 1600w, https://live.staticflickr.com/65535/52824084109_8fbf3314a5_h.jpg" /></a><br /><br /><a href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fflic.kr%2Fp%2F2otUotw" rel="nofollow"><img src="https://live.staticflickr.com/65535/52824308260_99f7d8a128_h.jpg" alt="52824308260_99f7d8a128_h.jpg" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://live.staticflickr.com/65535/52824308260_99f7d8a128_h.jpg 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://live.staticflickr.com/65535/52824308260_99f7d8a128_h.jpg 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://live.staticflickr.com/65535/52824308260_99f7d8a128_h.jpg 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://live.staticflickr.com/65535/52824308260_99f7d8a128_h.jpg 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://live.staticflickr.com/65535/52824308260_99f7d8a128_h.jpg 1600w, https://live.staticflickr.com/65535/52824308260_99f7d8a128_h.jpg" /></a></div>
<br /><b>Damion Enforces Consequences and Casts Davy Jones' Curse on Evil Alexander</b><br /><br /><i>Evil Alexander remains a powerful spellcaster, but he's transformed into a monster from the deep sea. He will live out the rest of his days serving Damion and doing his bidding.</i><br /><br /><a href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fflic.kr%2Fp%2F2otSkK5" rel="nofollow"><img src="https://live.staticflickr.com/65535/52823908846_c2559c48c3_h.jpg" alt="52823908846_c2559c48c3_h.jpg" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://live.staticflickr.com/65535/52823908846_c2559c48c3_h.jpg 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://live.staticflickr.com/65535/52823908846_c2559c48c3_h.jpg 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://live.staticflickr.com/65535/52823908846_c2559c48c3_h.jpg 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://live.staticflickr.com/65535/52823908846_c2559c48c3_h.jpg 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://live.staticflickr.com/65535/52823908846_c2559c48c3_h.jpg 1600w, https://live.staticflickr.com/65535/52823908846_c2559c48c3_h.jpg" /></a><br /><br /><b>Damion Sends Alexander to Davy Jones' Locker</b><br /><br /><i>Uses a potion that increases the risk of drowning on Evil Alexander and orders Ukupanipo to lure him into the sea with a Siren's Song. Evil Alexander dies from drowning.</i>]]>
        </description>
    </item>
    <item>
        <title>Laundry List April 11</title>
        <link>https://forums.thesims.com/en_US/discussion/1007960/laundry-list-april-11</link>
        <pubDate>Tue, 11 Apr 2023 17:29:35 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>mightysprite</dc:creator>
        <guid isPermaLink="false">1007960@/en_US/discussions</guid>
        <description><![CDATA[See the announcement here and on AHQ<br /><a href="https://forums.thesims.com/en_US/discussion/1007956/laundry-list-april-11th-2023#latest" rel="nofollow">https://forums.thesims.com/en_US/discussion/1007956/laundry-list-april-11th-2023#latest</a><br /><div><br />
Infant stretches after asking dog to "Be nice to" the infant<br />
Sim Still Holds Fear of being afraid of the dark after Being Cured<br />
Chefs won't enter the Restaurant<br />
Infant food-exploring resetting/not known to other caregiver<br />
Study Numbers toddler milestone can't be completed<br />
Werewolf Pack Values panel is blank<br />
Climbing Excursion: Can't move to the next stage<br />
[XBOX] Unable to select sims, items and objects with mouse<br />
Sims with customized Physical frame do not have Fingernail from all packs<br />
Parent needs to be introduced to infant<br />
**Debug** text is observed for Gift box from the Seasons pack<br />
Once broken, Climbing Gear is not repairable<br />
"Go for Jog" Interaction is stuck when dog is feeling very hungry<br />
Chomp interaction is Spammed autonomously for YAE sim in interaction Queue<br />
Sweater makes child stretch to the side<br />
For toddlers using slides, movement skill does not increase<br />
Trees / plants in Moon wood Mill don't change color in Fall season<br />
"yfTop_EP13TwoToneBaggyButtonup" &amp; ymTop_EP13TwoToneBaggyButtonup" does not tags under any "Fashion ...<br />
Shirt has no gender tag at all<br />
Tank top visual distortion<br />
Unable to select objects/Sims with Sims 4 camera with mouse/keyboard<br />
Infants stretch when Toddlers Yell At them<br />
Debug name is displayed for the Bottle collection plaque<br />
Exchanging Vows during a Wedding Ceremony causes Infant Guests to stretch<br />
[CONSOLE] Entering Build Mode using the TS4 Camera and KBM prevents selecting and rotating items<br />
Infant stretches when playing reaction animation to living in a tiny home.<br />
Infant stretches when playing reaction animation to Strangerville agents during welcome wagon.<br />
[CONSOLE] Unable to proceed beyond Press Start screen using Keyboard input<br />
Top Surgery Scars ar not available beyond 1st CAS Entry</div>
<br />
I am happy to see so many of the infant bugs on this long list!<br />
And for our friends the console players, that some of the more annoying new UI bugs are being worked on.<br /><br />
Too bad the milestone resetting bug and the loose tooth bug are not on the list <img src="https://forums.thesims.com/en_US/resources/emoji/frowning.png" title=":(" alt=":(" height="20" /> Hopefully soon.<br />]]>
        </description>
    </item>
    <item>
        <title>Infants! Share Your Gameplay and Discoveries</title>
        <link>https://forums.thesims.com/en_US/discussion/1007074/infants-share-your-gameplay-and-discoveries</link>
        <pubDate>Mon, 13 Mar 2023 16:27:47 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>simgirl1010</dc:creator>
        <guid isPermaLink="false">1007074@/en_US/discussions</guid>
        <description><![CDATA[A thread to share infant gameplay. ]]>
        </description>
    </item>
    <item>
        <title>It wouldn't be one of my Sim's parties unless this happened</title>
        <link>https://forums.thesims.com/en_US/discussion/1008135/it-wouldnt-be-one-of-my-sims-parties-unless-this-happened</link>
        <pubDate>Wed, 19 Apr 2023 07:47:00 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>kerryemmiebeth</dc:creator>
        <guid isPermaLink="false">1008135@/en_US/discussions</guid>
        <description><![CDATA[I have mentioned before about the amount of deaths by laughter that my sims have.  I can almost guarantee that when there is a party someone will be struck down with a fit of giggles!!  This time it was Millie Kyleson.  My camera was focused elsewhere when I suddenly heard the dreaded music and I was pulled to the living room where Millie was keeling over.  Thank goodness Mum and keen gardener Jenna had given everyone death flowers.  The Grim Reaper accecpted a flower and poor Millie was resurrected to live another day.  Millie's traits are Green Fiend, Good and Snob so nothing there that would make her more susceptible to laughing.  The Kyleson family are very keen on their parties so I wonder who will laugh to (almost) death at the next one!<br /><a href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fflic.kr%2Fp%2F2oukdSS" rel="nofollow"><img src="https://live.staticflickr.com/65535/52829153774_58ddff1c0c_o.png" alt="52829153774_58ddff1c0c_o.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://live.staticflickr.com/65535/52829153774_58ddff1c0c_o.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://live.staticflickr.com/65535/52829153774_58ddff1c0c_o.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://live.staticflickr.com/65535/52829153774_58ddff1c0c_o.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://live.staticflickr.com/65535/52829153774_58ddff1c0c_o.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://live.staticflickr.com/65535/52829153774_58ddff1c0c_o.png 1600w, https://live.staticflickr.com/65535/52829153774_58ddff1c0c_o.png" /></a><a href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fflic.kr%2Fp%2F2oukdSS" rel="nofollow">...and resurrected Millie</a> by <a href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fwww.flickr.com%2Fphotos%2F197452921%40N02%2F" rel="nofollow">Kerry Sayers</a>, on Flickr]]>
        </description>
    </item>
    <item>
        <title>Supernaturals in relation to one another</title>
        <link>https://forums.thesims.com/en_US/discussion/1000883/supernaturals-in-relation-to-one-another</link>
        <pubDate>Tue, 28 Jun 2022 21:28:53 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>JackOnYourBack</dc:creator>
        <guid isPermaLink="false">1000883@/en_US/discussions</guid>
        <description><![CDATA[Are all supernatural sims scared of Greg?<br /><br />
My super vampire is like a baby with Greg and I just think it's ridiculous. I wish I could choose who is more powerful (not necessarily for Greg but other supes).<br />
Maybe have a trait in the reward store that will not make your sim scared of werewolves in general or whatever. Like when they turn and such.<br /><br />
Maybe the brave trait is updated for this? But I doubt it since it is tied to the Paranormal pack... I wish they utilised the reward store more and added traits relevant to the new packs.]]>
        </description>
    </item>
    <item>
        <title>Self-Discovery - An Attempt to Understand Tuning Files</title>
        <link>https://forums.thesims.com/en_US/discussion/1008061/self-discovery-an-attempt-to-understand-tuning-files</link>
        <pubDate>Sat, 15 Apr 2023 18:46:31 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>EgonVM</dc:creator>
        <guid isPermaLink="false">1008061@/en_US/discussions</guid>
        <description><![CDATA[<a href="https://forums.thesims.com/en_US/discussion/1007423/sim-characteristics-and-social-compatibility-a-look-into-tuning-files/p1" rel="nofollow">After putting together a list on Sim Characteristics with tuning files</a> and having some curiosities over the Self-Discovery system, I've decided to again take a look into tuning files and put together a discussion to help players better get more control over their game. Well, I didn't exactly get a complete info, but I got something at least!<br /><br />
Self-Discovery is a new system from Growing Together which allows young adult, adult, and elder sims to add or change their personality traits through gameplay. When a moment happens, a pop up will appear, asking you if you want to embrace the change. You can either accept it or decline it.<br /><br />
This system can either add or replace your sim's traits. The trait replacements may not always make sense as sometimes they do not conflict. Thanks to this system, your sim can have up to 6 traits.<br /><br />
Sims can have up to 3 self-discovery moments. Only those you accept will count towards the limit, meaning declining will leave your sim open for more self-discovery moments.<br /><br />
If your sim has more than 3 traits, their trait panel will also have a three dots panel, which shows additional personality traits your sim has. However, full-editing sims that has more than 3 traits in CAS will cause the game to glitch out, either causing a crash or preventing you from changing traits of any sim. Using Re-Traiting potion will also remove the additional traits (it is still unclear if it resets the self-discovery counter). So the safest way is to use cheats...<br /><br />
This feature can be turned off from Gameplay Options.<br /><br />
That's all I have gathered from the gameplay. Let's now look into the tuning files...<br />
Or try to... This was somewhat confusing, but I think I got some info together. If someone more experienced could help, it would be appreciated. But let's begin for reals.<br /><br />
There are 26 self-discovery categories:
<ul><li>Active</li>
<li>Ambition</li>
<li>Animal</li>
<li>Creative</li>
<li>Critic</li>
<li>Economy</li>
<li>Family</li>
<li>Fragile</li>
<li>Green</li>
<li>Hygiene</li>
<li>Islander</li>
<li>Jealous</li>
<li>Metabolism</li>
<li>Mood</li>
<li>Outdoorsy</li>
<li>Party</li>
<li>Relationship</li>
<li>Romance</li>
<li>Scared</li>
<li>Silly</li>
<li>Skill</li>
<li>Smart</li>
<li>Snob</li>
<li>Social</li>
<li>Tech</li>
<li>Virtues</li>
</ul><br />
And under the spoilers I'll list all the traits that can come from each category:
<div>
<ul><li><b>Active</b>
<ul><li>Active</li>
<li>Adventurous*</li>
<li>Lazy</li>
</ul></li>
<li><b>Ambition</b>
<ul><li>Ambitious</li>
<li>Overachiever</li>
<li>Self-Assured</li>
</ul></li>
<li><b>Animal</b>
<ul><li>Animal Enthusiast</li>
<li>Cat Lover</li>
<li>Dog Lover</li>
</ul></li>
<li><b>Creative</b>
<ul><li>Art Lover</li>
<li>Creative</li>
<li>Maker</li>
<li>Music Lover</li>
</ul></li>
<li><b>Critic</b>
<ul><li>Foodie</li>
</ul></li>
<li><b>Economy</b>
<ul><li>Freegan</li>
<li>Kleptomaniac</li>
<li>Materialistic</li>
</ul></li>
<li><b>Family</b>
<ul><li>Family-Oriented</li>
<li>Hates Children</li>
</ul></li>
<li><b>Fragile</b>
<ul><li>Squeamish</li>
</ul></li>
<li><b>Green</b>
<ul><li>Green Fiend</li>
<li>Recycle Disciple</li>
</ul></li>
<li><b>Hygiene</b>
<ul><li>Neat</li>
<li>Slob</li>
</ul></li>
<li><b>Islander</b>
<ul><li></li>
</ul></li>
<li><b>Jealous</b>
<ul><li>Jealous</li>
</ul></li>
<li><b>Metabolism</b>
<ul><li>Glutton</li>
<li>Lactose Intolerant</li>
<li>Vegetarian</li>
</ul></li>
<li><b>Mood</b>
<ul><li>Cheerful</li>
<li>Gloomy</li>
<li>Hot-Headed</li>
</ul></li>
<li><b>Outdoorsy</b>
<ul><li>Child of the Islands**</li>
<li>Child of the Ocean**</li>
<li>Loves Outdoors</li>
</ul></li>
<li><b>Party</b>
<ul><li>Dance Machine</li>
<li>Party Animal</li>
</ul></li>
<li><b>Relationship</b>
<ul><li>Loyal</li>
<li>Noncommittal</li>
</ul></li>
<li><b>Romance</b>
<ul><li>Romantic</li>
<li>Unflirty</li>
</ul></li>
<li><b>Scared</b>
<ul><li>Erratic</li>
<li>Paranoid</li>
</ul></li>
<li><b>Silly</b>
<ul><li>Childish</li>
<li>Goofball</li>
</ul></li>
<li><b>Skill</b>
<ul><li>Clumsy</li>
<li>Perfectionist</li>
</ul></li>
<li><b>Smart</b>
<ul><li>Bookworm</li>
<li>Genius</li>
</ul></li>
<li><b>Snob</b>
<ul><li>High Maintenance</li>
<li>Snob</li>
</ul></li>
<li><b>Social</b>
<ul><li>Bro</li>
<li>Insider</li>
<li>Loner</li>
<li>Outgoing</li>
<li>Socially Awkward</li>
</ul></li>
<li><b>Tech</b>
<ul><li>Geek</li>
</ul></li>
<li><b>Virtues</b>
<ul><li>Evil</li>
<li>Good</li>
<li>Mean</li>
<li>Proper</li>
</ul></li>
</ul><br />
*Actually belongs in Outdoorsy category.<br />
**Actually belongs in Islander category.</div>
<br />
Sim can gain or lose points in each category through gameplay. If they reach maximum (or minimum in some traits) in a category, a self-discovery moment may get triggered, causing the game to suggest a new trait to add/replace an old trait with.<br /><br />
Some categories have a possibility for a maximum and minimum score. If your sim already has a trait in the category, a self-discovery moment can't happen in this category with another trait. The only exception is when your sim with a trait from one extreme gets to the other extreme in the self-discovery, causing the game to suggest replacing that trait with the new one.<br /><br />
In addition, it seems like the game suggests a random trait from appropriate extreme. For example, if your sim has done a lot of creative activities, they could get suggested either Creative, Art Lover, Maker, or Music Lover trait. Remember, having a trait from one category prevents self-discovery moments from that category. So, accepting Creative trait means your sim will never get suggested Art Lover, Maker, or Music Lover traits.<br />
However, there are some special ways to trigger certain self-discovery moments. I haven't found all of them, but an example here is drinking spoilt milk leading to Lactose Intolerant self-discovery moment.<br />
Sims that have more than one trait of one category's extreme cannot have self-discovery moments from the same category's other extreme. For example, sims that have Mean and Evil traits will never have self-discovery moments to earn Good or Proper traits.<br /><br />
I have put together this list under spoilers. In there, I list each category and under it under spoilers what I think causes points to raise and fall there and each message that pops up when a self-discovery moment for it happens. Plus traits with + get suggested when the category value is at the max and traits with - get suggested when the category value is at the minimum.
<div><b>Active</b>
<div>It seems to track how actively your sim spends their time. However, despite it having Adventurous trait, being active won't trigger it, instead Outdoorsy activities triggering it. Thus I will list it under there.<br /><br /><b>Active</b> +
<blockquote>

<div>[Sim Name] has been really Active lately and loves it! Being in motion is starting to feel like a core part of them!</div>
</blockquote>
Can replace Lazy trait:
<blockquote>

<div>[Sim Name] has been a lot more Active lately. Could they be kicking the Lazy bug to the curb and living a more energetic lifestyle?</div>
</blockquote>
<br /><b>Lazy</b> -
<blockquote>

<div>[Sim Name] has been feeling Lazy more and more lately. Their desire to watch TV more and take day naps is increasing daily.</div>
</blockquote>
Can replace Active trait:
<blockquote>

<div>[Sim Name] hasn't been feeling very Active lately. [Sim Name]'s been spending time either missing work or being Lazy around the house.</div>
</blockquote>
</div>
<b>Ambition</b>
<div>It seems to track how successful and confident your sim has been. Sims that already have one of these traits can't gain more in the Ambition category.<br /><br /><b>Ambitious</b> +
<blockquote>

<div>has been feeling really confident and successful lately. Their new drive is to be more Ambitious!</div>
</blockquote>
<br /><b>Overachiever</b> +
<blockquote>

<div>[Sim Name] has been feeling successful lately and wants to keep it that way, even if that means being an Overachiever.</div>
</blockquote>
<br /><b>Self-Assured</b> +
<blockquote>

<div>[Sim Name] has been feeling really confident and Self-Assured lately. [Sim Name] is ready to go out and tackle anything!</div>
</blockquote>
</div>
<b>Animal</b>
<div>It seems to track how much does your sim spend time with animals. Sims that already have one of these traits can't gain more in the Animal category.<br /><br /><b>Animal Enthusiast</b> +
<blockquote>

<div>[Sim Name] enjoys spending time with their fuzzy pals and wants to take it to the next level as an Animal Enthusiast!</div>
</blockquote>
<br /><b>Cat Lover</b> +
<blockquote>

<div>[Sim Name] enjoys spending time with their fuzzy pals and wants to take it to the next level as an obsessed Cat Lover!</div>
</blockquote>
<br /><b>Dog Lover</b> +
<blockquote>

<div>[Sim Name] enjoys spending time with their fuzzy pals and wants to take it to the next level as an obsessed Dog Lover!</div>
</blockquote>
</div>
<b>Creative</b>
<div>It seems to track how sims engage in their creative hobbies. Sims that already have one of these traits can't gain more in the Creative category.<br /><br /><b>Art Lover</b> +
<blockquote>

<div>[Sim Name] has been feeling the creative itch these days. So much so that [Sim Names]'s been inspired to become an Art Lover.</div>
</blockquote>
<br /><b>Creative</b> +
<blockquote>

<div>[Sim Name] has been feeling really Creative lately. It is starting to become a strong passion for their in life.</div>
</blockquote>
<br /><b>Maker</b> +
<blockquote>

<div>[Sim Name] has been feeling the creative itch these days. [Sim Name] is inspired to become a Maker and craft things.</div>
</blockquote>
<br /><b>Music Lover</b> +
<blockquote>

<div>[Sim Name] has been feeling the creative itch these days. So much so that [Sim Names]'s been inspired to become a Music Lover.</div>
</blockquote>
</div>
<b>Critic</b>
<div>It seems to track how much good quality food has your sim eaten and how many cookbooks have they read.<br /><br /><b>Foodie</b>
<blockquote>

<div>[Sim Name] is appreciating good food even more these days. Should they savor the moment and become an official Foodie?</div>
</blockquote>
</div>
<b>Economy</b>
<div>This seems to track how much money your sim earns and spends.<br /><br /><b>Kleptomaniac</b> +
<blockquote>

<div>[Sim Name] seems to enjoy money and expensive artwork lately. Becoming a Kleptomaniac might make it easier to get...</div>
</blockquote>
Can replace Freegan trait:
<blockquote>

<div>[Sim Name] is starting to like expensive things or making quick simoleons. 'Borrowing' things as a Kleptomaniac might just be more lucrative than being a Freegan.</div>
</blockquote>
<br /><b>Materialistic</b> +
<blockquote>

<div>[Sim Name] seems to enjoy money and expensive artwork lately. A Materialistic lifestyle is luxurious but expensive!</div>
</blockquote>
Can replace Freegan trait:
<blockquote>

<div>[Sim Name] is starting to like expensive things or making quick simoleons. Is [Sim Name] becoming Materialistic and forgoing the Freegan moral code?</div>
</blockquote>
<br /><b>Freegan</b> -
<blockquote>

<div>[Sim Name] appears to be living a more Freegan lifestyle these days. [Sim Name]'s opting for things that reduce waste.</div>
</blockquote>
Can replace Kleptomaniac trait:
<blockquote>

<div>[Sim Name] wonders if it's time to shed their Kleptomaniac 'borrowing' ways in place of a more socially-acceptable thrifty Freegan approach.</div>
</blockquote>
Can replace Materialistic trait:
<blockquote>

<div>[Sim Name] appears to be shedding their Materialistic ways and living a more thrifty Freegan lifestyle.</div>
</blockquote>
</div>
<b>Family</b>
<div>This seems to raise when your sim interacts with their family and lower when your sim is mean to children.<br /><br /><b>Family-Oriented</b> +
<blockquote>

<div>[Sim Name] has enjoyed spending time with family recently. It's become very important for them to bond with their family.</div>
</blockquote>
Can replace Hates Children trait:
<blockquote>

<div>Hates Children might be a stronger feeling than [Sim Name] originally thought. In fact, [Sim Name] is starting to feel really Family-Oriented lately.</div>
</blockquote>
<br /><b>Hates Children</b> -
<blockquote>

<div>[Sim Name] has been really mean to children lately. Is it an off-day or could it be that [Sim Name] Hates Children?</div>
</blockquote>
Can replace Family-Oriented trait:
<blockquote>

<div>[Sim Name]'s had it with rude children! Recent negative interactions with children are making them feel not so Family-Oriented. Maybe [Sim Name] Hates Children?</div>
</blockquote>
</div>
<b>Fragile</b>
<div>Now this is a little confusing to me. My guess is being uncomfortable or nauseous to icky situations.<br /><br /><b>Squeamish</b> +
<blockquote>

<div>[Sim Name] is Squeamish at the moment and doesn't appear to have the stomach for gross things or creepy crawlers.</div>
</blockquote>
</div>
<b>Green</b>
<div>Seems to track eco-friendly activities your sim is doing.<br /><br /><b>Green Fiend</b> +
<blockquote>

<div>[Sim Name] appears to be more eco-friendly these days. Green Fiends are happiest in an eco-friendly environment.</div>
</blockquote>
<br /><b>Recycle Disciple</b> +
<blockquote>

<div>[Sim Name] appears to be more eco-friendly these days. Recycle Disciples revel in the thrill of using a Recycler.</div>
</blockquote>
</div>
<b>Hygiene</b>
<div>Seems to track how much your sim cleans and how clean they are or their house is.<br /><br /><b>Neat</b> +
<blockquote>

<div>[Sim Name] has enjoyed cleaning and doing household chores recently. There's a sparkle of joy when things are Neat!</div>
</blockquote>
Can replace Slob trait:
<blockquote>

<div>[Sim Name] has been cleaning a lot more lately. Could they prefer a more Neat and clean environment versus living as a Slob.</div>
</blockquote>
<br /><b>Slob</b> -
<blockquote>

<div>[Sim Name] hasn't paid much attention to being clean these days. The filthy mess of a Slob is starting to feel comfortable.</div>
</blockquote>
Can replace Neat trait:
<blockquote>

<div>[Sim Name] is finding it hard to keep a Neat home and life. [Sim Name] is starting to prefer the freedom of being a carefree Slob?</div>
</blockquote>
</div>
<b>Islander</b>
<div>Seems to track how much has sim done island culture activities. One interesting thing is that it triggers trait changes in the Outdoorsy category, specifically Child of the Islands and Child of the Ocean traits. Thus I'll list these traits here. Again, if sim already has one of these traits, the self-discovery moment in this category won't happen.<br /><br /><b>Child of the Islands</b> +
<blockquote>

<div>[Sim Name] enjoys feeling the beach sand and the ocean breeze. In their heart, [Sim Name] feels like a Child of the Islands.</div>
</blockquote>
<br /><b>Child of the Ocean</b> +
<blockquote>

<div>[Sim Name] enjoys feeling the beach sand and the ocean breeze. In their heart, [Sim Name] feels like a Child of the Ocean.</div>
</blockquote>
<br />
I'll exclude these traits in the outdoorsy section. From this, I guess this category is a late addition.</div>
<b>Jealous</b>
<div>Seems to track if your sim catches their significant other cheating.<br /><br /><b>Jealous</b> +
<blockquote>

<div>[Sim Name] was cheated on by someone they cared for and is in a Jealous rage! How will they ever trust again?</div>
</blockquote>
</div>
<b>Metabolism</b>
<div>Seems to track what is your sim eating and how much. In addition, drinking spoiled milk can cause Lactose Intolerant trait to be suggested.<br /><br /><b>Lactose Intolerant</b> + (after drinking spoiled milk)
<blockquote>

<div>[Sim Name] drank spoiled milk and it didn't sit well. Unfortunately, all milk will upset their stomach from now on.</div>
</blockquote>
Can replace Glutton trait:
<blockquote>

<div>[Sim Name] just drank spoiled milk and it did not sit very well. Maybe it's time to stop being a Glutton and avoid milk from now on.</div>
</blockquote>
<br /><b>Vegetarian</b> +
<blockquote>

<div>[Sim Name] has been eating a lot of meatless dishes recently. Should they embrace a Vegetarian lifestyle?</div>
</blockquote>
Can replace Glutton trait:
<blockquote>

<div>[Sim Name] has been eating a lot of Vegetarian dishes lately. Is [Sim Name] becoming less of a Glutton?</div>
</blockquote>
<br /><b>Glutton</b> -
<blockquote>

<div>[Sim Name] is starting to feel like a Glutton. They can't help it though, the junk food and desserts are just so yummy!</div>
</blockquote>
Can replace Lactose Intolerant trait:
<blockquote>

<div>[Sim Name] has been a bit of a Glutton, eating a lot of junk food or when not hungry. Surprisingly, milk doesn't seem to bother them as much lately.</div>
</blockquote>
Can replace Vegetarian trait:
<blockquote>

<div>[Sim Name] has been a bit of a Glutton, eating a lot of junk food or when not hungry. In fact, [Sim Name] is starting to intensely crave non-Vegetarian dishes!</div>
</blockquote>
</div>
<b>Mood</b>
<div>Seems to track if your sim is most of the time feeling happy or angry or sad.<br /><br /><b>Cheerful</b> +
<blockquote>

<div>[Sim Name] has been feeling really Cheerful lately. Things are going well and [Sim Name] doesn't have a care in the world!</div>
</blockquote>
Can replace Gloomy trait:
<blockquote>

<div>[Sim Name] has been feeling really happy lately. There's almost a Cheerful smile on their face. Maybe things aren't so Gloomy afterall?</div>
</blockquote>
Can replace Hot-Headed trait:
<blockquote>

<div>[Sim Name] has been feeling really calm and Cheerful lately. Has [Sim Name] learned to temper down their Hot-Headed behavior?</div>
</blockquote>
<br /><b>Gloomy</b> -
<blockquote>

<div>[Sim Name] has felt an overwhelming sadness wash over them. They can't help but feel Gloomy at the moment.</div>
</blockquote>
Can replace Cheerful trait:
<blockquote>

<div>[Sim Name] is feeling really sad right now and not their typical Cheerful self. Their life has taken a pretty Gloomy turn.</div>
</blockquote>
<br /><b>Hot-Headed</b> -
<blockquote>

<div>[Sim Name] felt a boiling rage has washed over them. They can't help but feel a bit Hot-Headed at the moment.</div>
</blockquote>
Can replace Cheerful trait:
<blockquote>

<div>[Sim Name] is feeling really angry right now and not their typical Cheerful self. If [Sim Name] is not careful they might do something Hot-Headed!</div>
</blockquote>
</div>
<b>Outdoorsy</b>
<div>Seems to track how much time your sim spends outdoors. Now this is the weirdest category. Despite Adventurous first being listed under Active, it's Outdoorsy that can trigger the suggestion and in fact having this trait won't trigger a suggestion for Loves Outdoors (and vice versa). In addition, Child of the Islands and Child of the Ocean are also first listed under this, despite their suggestion being triggered from Islander category and these not blocking out other Outdoorsy suggestions. Ok, let's see what's truly there.<br /><br /><b>Loves Outdoors</b> +
<blockquote>

<div>[Sim Name] is starting to Love the Outdoors. It's exciting being outside and breathing the fresh open air.</div>
</blockquote>
<br /><b>Adventurous</b> +
<blockquote>

<div>[Sim Name] has been enjoying the great outdoors! The fresh air and excitement has brought out their Adventurous side.</div>
</blockquote>
</div>
<b>Party</b>
<div>Seems to track how much party activities have your sim done and how many social events have they attended.<br /><br /><b>Dance Machine</b> +
<blockquote>

<div>[Sim Name] has been enjoying the party music lately. Becoming a Dance Machine feels like the perfect next step!</div>
</blockquote>
<br /><b>Party Animal</b> +
<blockquote>

<div>[Sim Name] has been enjoying the party lifestyle lately. Should they make a roar and let the Party Animal out?</div>
</blockquote>
</div>
<b>Relationship</b>
<div>Seems to track how long their commitment requiring relationships last.<br /><br /><b>Loyal</b> +
<blockquote>

<div>[Sim Name] is feeling particularly Loyal and committed to their relationships these days! Trust is important to them.</div>
</blockquote>
Can replace Noncommittal trait:
<blockquote>

<div>[Sim Name] can't believe it. [Sim Name] is in love and has a strong urge to be committed and Loyal! Can they let go of their Noncommital ways?</div>
</blockquote>
<br /><b>Noncommittal</b> -
<blockquote>

<div>[Sim Name] enjoys their Noncommittal life. Not tied down or held back. Relationships and jobs were meant to change, right?</div>
</blockquote>
Can replace Loyal trait:
<blockquote>

<div>[Sim Name] is starting to think being Loyal in a relationship is unrealistic. Forever is a long time. The freedom of being Noncommittal looks appealing.</div>
</blockquote>
</div>
<b>Romance</b>
<div>Seems to track how many successful romantic interactions has your sim done. This category is weird as successful attempts seem to lower the number and unsuccessful attempts raise the number.<br /><br /><b>Unflirty</b> +
<blockquote>

<div>[Sim Name] has not been feeling very romantic lately and is starting to feel kind of Unflirty.</div>
</blockquote>
Can replace Romantic trait:
<blockquote>

<div>[Sim Name] is feeling pretty Unflirty lately with all of their recent failed Romantic social interactions.</div>
</blockquote>
<br /><b>Romantic</b> -
<blockquote>

<div>[Sim Name] is starting to feel like an expert at flirting these days. At heart, they just might be a true Romantic!</div>
</blockquote>
Can replace Unflirty trait:
<blockquote>

<div>[Sim Name] has had some really successful Romantic interactions lately. Is it possible [Sim Name] has unlocked their Unflirty heart?</div>
</blockquote>
</div>
<b>Scared</b>
<div>Seems to track how long has your sim been in the Scared emotion.<br /><br /><b>Erratic</b> +
<blockquote>

<div>[Sim Name] hasn't been acting like their normal self lately. Their emotions have been a little Erratic to say the least.</div>
</blockquote>
<br /><b>Paranoid</b> +
<blockquote>

<div>[Sim Name] hasn't been acting like their normal self lately. [Sim Name]'s been very scared and a bit Paranoid.</div>
</blockquote>
</div>
<b>Silly</b>
<div>Seems to track how long has your sim been in the Playful emotion.<br /><br /><b>Childish</b> +
<blockquote>

<div>[Sim Name] has been really playful lately...maybe even a bit Childish. It's nice to be able to play like a kid again.</div>
</blockquote>
<br /><b>Goofball</b> +
<blockquote>

<div>[Sim Name] has been really playful lately. It seems [Sim Name] has a real knack for being a playful Goofball.</div>
</blockquote>
</div>
<b>Skill</b>
<div>Seems to track how many mistakes and poor quality things has your sim made, with each mistake gaining points.<br /><br /><b>Clumsy</b> +
<blockquote>

<div>[Sim Name] has been making quite a number of Clumsy mistakes while exercising, cooking, or crafting lately.</div>
</blockquote>
Can replace Perfectionist trait:
<blockquote>

<div>[Sim Name] can't seem to do anything right lately, making Clumsy mistakes left and right! Maybe it's time to let go of the need to be a Perfectionist.</div>
</blockquote>
<br /><b>Perfectionist</b> -
<blockquote>

<div>[Sim Name] has been quite a Perfectionist lately! [Sim Name] thinks things should be done with high skill and lots of focus.</div>
</blockquote>
Can replace Clumsy trait:
<blockquote>

<div>[Sim Name] has been nailing it! Clumsy no more, has [Sim Name] discovered the key to being a Perfectionist?</div>
</blockquote>
</div>
<b>Smart</b>
<div>Seems to track how many intellectual activities has your sim done.<br /><br /><b>Bookworm</b> +
<blockquote>

<div>[Sim Name] has enjoyed doing intellectual activities lately and desires to be a devoted Bookworm moving forward.</div>
</blockquote>
<br /><b>Genius</b> +
<blockquote>

<div>[Sim Name] has enjoyed doing intellectual activities lately. It's only logical that they would start to feel a bit like a Genius.</div>
</blockquote>
</div>
<b>Snob</b>
<div>This is also confusing. My guess is that it seems to track how much your sim is bragging and complaining.<br /><br /><b>Snob</b> +
<blockquote>

<div>[Sim Name] seems to have high expectations lately. Snob or not, bragging and complaining seems to come very naturally.</div>
</blockquote>
<br /><b>Self-Absorbed</b> +
<blockquote>

<div>[Sim Name] has become the center of their own world. Self-Absorbed or not, is it too much to ask for a compliment?!</div>
</blockquote>
<br /><b>High Maintenance</b> +
<blockquote>

<div>[Sim Name]'s feeling a bit High Maintenance these days. Their problems should really be everyone's problems.</div>
</blockquote>
</div>
<b>Social</b>
<div>Seems to track how much your sim socializes with other sims and how many social interactions succeed. I guess the amount of sims they socialize with is also taken into account...<br /><br /><b>Outgoing</b> +
<blockquote>

<div>[Sim Name] has been a social butterfly recently! It feels great being Outgoing and socializing with other Sims.</div>
</blockquote>
Can replace Loner trait:
<blockquote>

<div>[Sim Name] has been social lately. It's a bit scary but also exciting to be more Outgoing. Is it time to step out of the comfort of their Loner solitude?</div>
</blockquote>
Can replace Socially Awkward trait:
<blockquote>

<div>[Sim Name] has found their social place and things are much less Socially Awkward! Being Outgoing with friends is starting to come easier for them.</div>
</blockquote>
<br /><b>Bro</b> +
<blockquote>

<div>[Sim Name] has been feeling like a social Bro lately. It would be nice to sit down and watch sports with other Bro Sims.</div>
</blockquote>
Can replace Loner trait:
<blockquote>

<div>[Sim Name] has been socializing more lately. Could they be shedding their Loner cocoon and transforming into a confident Bro?</div>
</blockquote>
Can replace Socially Awkward trait:
<blockquote>

<div>[Sim Name] is used to Socially Awkward situations but amongst other Bros maybe they'll find their social place.</div>
</blockquote>
<br /><b>Insider</b> +
<blockquote>

<div>[Sim Name] is starting to make some great social connections! [Sim Name]'s becoming a true Insider in the social network.</div>
</blockquote>
Can replace Loner trait:
<blockquote>

<div>[Sim Name] has been growing their social network lately, going from a reclusive Loner to a socialite Insider.</div>
</blockquote>
Can replace Socially Awkward trait:
<blockquote>

<div>[Sim Name] is becoming more of a social Insider and isn't struggling with Socially Awkward situations as much these days.</div>
</blockquote>
<br /><b>Loner</b> -
<blockquote>

<div>[Sim Name] hasn't been able to connect socially with people lately. Does that make them more of a Loner?</div>
</blockquote>
Can replace Outgoing trait:
<blockquote>

<div>[Sim Name]'s had a lot of failed social interactions or alone time recently. Being Outgoing is draining and [Sim Name] is starting to prefer the Loner solitude</div>
</blockquote>
Can replace Bro trait:
<blockquote>

<div>[Sim Name] has had a lot of failed social interactions or alone time recently. [Sim Name] is starting to prefer the Loner solitude over Bro hugs.</div>
</blockquote>
Can replace Insider trait:
<blockquote>

<div>[Sim Name]'s had a lot of failed social interactions or alone time recently. [Sim Name] is starting to prefer the Loner solitude over the social Insider crowds.</div>
</blockquote>
<br /><b>Socially Awkward</b> -
<blockquote>

<div>[Sim Name] has been feeling Socially Awkward and lonely lately. Social situations just don't appear to be their thing.</div>
</blockquote>
Can replace Outgoing trait:
<blockquote>

<div>[Sim Name] hasn't felt very Outgoing lately. Things have been Socially Awkward with failed interactions or [Sim Name] has had a lot of alone time recently.</div>
</blockquote>
Can replace Bro trait:
<blockquote>

<div>[Sim Name] isn't feeling the Bro love these days. Things have been Socially Awkward with failed interactions or [Sim Name] has had a lot of alone time recently.</div>
</blockquote>
Can replace Insider trait:
<blockquote>

<div>[Sim Name] might not be a social Insider anymore. Things have been Socially Awkward with failed interactions or [Sim Name] has had a lot of alone time recently.</div>
</blockquote>
</div>
<b>Tech</b>
<div>Seems to track how much technology your sim uses.<br /><br /><b>Geek</b> +
<blockquote>

<div>[Sim Name] is becoming a Geek for technology these days. Whether it's computer or video games related, [Sim Name] enjoys it!</div>
</blockquote>
</div>
<b>Virtues</b>
<div>Seems to track how your sim treats other sims and what good or bad things they do. Again, in a reversed logic, good things remove points while bad things add points.<br /><br /><b>Evil</b> +
<blockquote>

<div>[Sim Name] has been dabbling in the dark side of life and a spark of Evil has taken root.</div>
</blockquote>
Can replace Good trait:
<blockquote>

<div>[Sim Name] hasn't been very Good lately. Is that a glimmer of Evil twinkling in their eye?</div>
</blockquote>
Can replace Proper trait:
<blockquote>

<div>[Sim Name] has not been very nice to others lately. [Sim Name] is finding being Proper to be such a bore... Evil is where the fun is at!</div>
</blockquote>
<br /><b>Mean</b> +
<blockquote>

<div>[Sim Name] has felt the sweet tangy thrill of being Mean! Should they let it become a part of their personality?</div>
</blockquote>
Can replace Good trait:
<blockquote>

<div>[Sim Name] is finding being Good to be overrated. [Sim Name] is enjoying the thrill of being Mean!</div>
</blockquote>
Can replace Proper trait:
<blockquote>

<div>[Sim Name] is finding Proper to be too much work. In fact, [Sim Name] has been pretty Mean lately.</div>
</blockquote>
<br /><b>Good</b> -
<blockquote>

<div>[Sim Name] has been doing Good things lately. [Sim Name] isn't a 'goody-two-shoes' or anything, but they can be.</div>
</blockquote>
Can replace Evil trait:
<blockquote>

<div>[Sim Name] has been pretty Good lately. Is this a fluke or has [Sim Name] truly reformed from Evil?</div>
</blockquote>
Can replace Mean trait:
<blockquote>

<div>[Sim Name] is learning the hard way that not many like Mean Sims. So [Sim Name] has been taking a new approach as a Good Sim.</div>
</blockquote>
<br /><b>Proper</b> -
<blockquote>

<div>[Sim Name] feels being Proper is very important to them and seems to be spending more time on themselves.</div>
</blockquote>
Can replace Evil trait:
<blockquote>

<div>[Sim Name] has felt the spark of reform! Should they change their Evil ways and live a more Proper life?</div>
</blockquote>
Can replace Mean trait:
<blockquote>

<div>[Sim Name] has felt the spark of reform! Should they change their Evil ways and live a more Proper life?</div>
</blockquote>
</div>
</div>
Ok. The real reason why I made generalized guesses is because the point changes are listed in the interaction files. As the game has a lot of interactions (even the hidden ones), it would just take a long time.<br /><br />
I tried my best, but I think I got a decent result. However, as I said, if you are more experienced in that subject, feel free to share your findings.<br /><br />
So, what do you think? Feel free to share your thoughts!<br /><br />
Edit. Whoops! Accidentally put it under The Sims 4 General Discussion. If someone could move it to The Sims 4 Packs Discussion, it would be appreciated. Thanks in advance.]]>
        </description>
    </item>
    <item>
        <title>I need help with entablatures please</title>
        <link>https://forums.thesims.com/en_US/discussion/1008113/i-need-help-with-entablatures-please</link>
        <pubDate>Tue, 18 Apr 2023 10:58:26 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>ElleMonAmour</dc:creator>
        <guid isPermaLink="false">1008113@/en_US/discussions</guid>
        <description><![CDATA[Hi. When I use entablatures, there's always a gap in the corner where the end piece and the next regular piece connect in a 90 degree turn.<br /><br />
I've tried using just one wall of entablature pieces at a time and then deleting that wall before applying the next wall of entablatures pieces,... but there's still a gap where the wall once stood.<br /><br />
I have to manually merge the corner entablature piece with the next entablature piece to connect them, but I can still tell the two pieces have been manually merged rather than automatically snapped in place.<br /><br />
If you zoom in on this pic, you can see the discoloration in the right, front corner of the entablature, where the two pieces have been manually laid over each other.<br /><br />
Is there a way to avoid this problem or do you just have to live with it?<br /><br />
Thank you.<br /><br /><img src="https://i.imgur.com/sYwYRLe.png" alt="sYwYRLe.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/sYwYRLe.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/sYwYRLe.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/sYwYRLe.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/sYwYRLe.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/sYwYRLe.png 1600w, https://i.imgur.com/sYwYRLe.png" />]]>
        </description>
    </item>
    <item>
        <title>How I take my sim's photo's and make them family portraits</title>
        <link>https://forums.thesims.com/en_US/discussion/1007599/how-i-take-my-sims-photos-and-make-them-family-portraits</link>
        <pubDate>Sun, 26 Mar 2023 02:09:23 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>mcrudd</dc:creator>
        <guid isPermaLink="false">1007599@/en_US/discussions</guid>
        <description><![CDATA[Hi there simmers. Since we got Growing together I felt my game needed more family portraits in their houses, but I am not a big fan of having mods in my game so had to try and do it with what the game offers, and I managed to do it as explained below in a spoiler under the pics I have made in game so far <img src="https://forums.thesims.com/en_US/resources/emoji/wink.png" title=";)" alt=";)" height="20" /><br /><br /><img src="https://i.imgur.com/YdQmhYH.png" alt="YdQmhYH.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/YdQmhYH.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/YdQmhYH.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/YdQmhYH.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/YdQmhYH.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/YdQmhYH.png 1600w, https://i.imgur.com/YdQmhYH.png" /><br /><br /><img src="https://i.imgur.com/mxTwp7b.png" alt="mxTwp7b.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/mxTwp7b.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/mxTwp7b.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/mxTwp7b.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/mxTwp7b.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/mxTwp7b.png 1600w, https://i.imgur.com/mxTwp7b.png" /><br /><br /><img src="https://i.imgur.com/i5Z6JA7.png" alt="i5Z6JA7.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/i5Z6JA7.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/i5Z6JA7.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/i5Z6JA7.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/i5Z6JA7.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/i5Z6JA7.png 1600w, https://i.imgur.com/i5Z6JA7.png" /><br /><div>It is a bit of a big tutorial so please bare with me, I tried to make it very easy to explain.<br />
You will need two things for this to work.<br /><br />
The family portrait (we got it a few years ago as a gift when installing the mobile sims game. It is available here if you missed out then <img src="https://forums.thesims.com/en_US/resources/emoji/wink.png" title=";)" alt=";)" height="20" /><a rel="nofollow" href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fsims4studio.com%2Fthread%2F13060%2Fglassplumbob">https://sims4studio.com/thread/13060/glassplumbob</a>  )<br /><img src="https://i.imgur.com/hpjyuip.png" alt="hpjyuip.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/hpjyuip.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/hpjyuip.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/hpjyuip.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/hpjyuip.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/hpjyuip.png 1600w, https://i.imgur.com/hpjyuip.png" /><br /><br />
and you need the basegame crystal clear digital camera. (You need to buy it and place it in your sim's inventory)<br /><img src="https://i.imgur.com/2vT8j2r.png" alt="2vT8j2r.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/2vT8j2r.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/2vT8j2r.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/2vT8j2r.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/2vT8j2r.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/2vT8j2r.png 1600w, https://i.imgur.com/2vT8j2r.png" /><br /><br />
Once your family portrait frame is against the wall it will automatically display the household as it is. Mine is currently a mom with her infant. You can change the outfits and randomize the poses by selecting the portrait.<br /><br /><img src="https://i.imgur.com/jHTyCdh.png" alt="jHTyCdh.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/jHTyCdh.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/jHTyCdh.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/jHTyCdh.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/jHTyCdh.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/jHTyCdh.png 1600w, https://i.imgur.com/jHTyCdh.png" /><br /><br /><img src="https://i.imgur.com/Np4kQXU.png" alt="Np4kQXU.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/Np4kQXU.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/Np4kQXU.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/Np4kQXU.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/Np4kQXU.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/Np4kQXU.png 1600w, https://i.imgur.com/Np4kQXU.png" /><br /><br /><img src="https://i.imgur.com/EWaossR.png" alt="EWaossR.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/EWaossR.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/EWaossR.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/EWaossR.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/EWaossR.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/EWaossR.png 1600w, https://i.imgur.com/EWaossR.png" /><br /><br />
Once you have your desired pose and outfit then walk your sim over to the portrait, make sure they face the portrait. I usually have them walk past it so that they have to turn around to face it to walk closer. Once they are in position click on the camera in their inventory and select take photo. Your walls can be down, mine is only up because I need to show you round about where your sim should stand, they can stand back a bit more, but with the camera you have you can zoom out which helps.<br /><br /><img src="https://i.imgur.com/4N0XSYx.png" alt="4N0XSYx.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/4N0XSYx.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/4N0XSYx.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/4N0XSYx.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/4N0XSYx.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/4N0XSYx.png 1600w, https://i.imgur.com/4N0XSYx.png" /><br /><br />
It will look like this, you can select which size photo you would like, I selected large for this one<br /><br /><img src="https://i.imgur.com/oxvqRcy.png" alt="oxvqRcy.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/oxvqRcy.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/oxvqRcy.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/oxvqRcy.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/oxvqRcy.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/oxvqRcy.png 1600w, https://i.imgur.com/oxvqRcy.png" /><br /><br />
Once the photo's are taken, then go find a spot in the house you would like to place them.<br />
You can place the photo on the wall by dragging it out from the inventory against the wall.<br /><img src="https://i.imgur.com/2y81pNM.png" alt="2y81pNM.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/2y81pNM.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/2y81pNM.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/2y81pNM.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/2y81pNM.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/2y81pNM.png 1600w, https://i.imgur.com/2y81pNM.png" /><br /><br />
then select to add a frame and the colour<br /><img src="https://i.imgur.com/JueWvZk.png" alt="JueWvZk.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/JueWvZk.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/JueWvZk.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/JueWvZk.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/JueWvZk.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/JueWvZk.png 1600w, https://i.imgur.com/JueWvZk.png" /><br /><br /><img src="https://i.imgur.com/weTJ1uu.png" alt="weTJ1uu.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/weTJ1uu.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/weTJ1uu.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/weTJ1uu.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/weTJ1uu.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/weTJ1uu.png 1600w, https://i.imgur.com/weTJ1uu.png" /><br /><br />
and wolla you have a nice pic of the family in a frame <img src="https://forums.thesims.com/en_US/resources/emoji/smile.png" title=":)" alt=":)" height="20" /><br /><img src="https://i.imgur.com/IyeuJ1U.png" alt="IyeuJ1U.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/IyeuJ1U.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/IyeuJ1U.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/IyeuJ1U.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/IyeuJ1U.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/IyeuJ1U.png 1600w, https://i.imgur.com/IyeuJ1U.png" /><br /><br />
You can also drag photo's into the photo frames we got with Mochino stuff and Growing together <img src="https://forums.thesims.com/en_US/resources/emoji/wink.png" title=";)" alt=";)" height="20" /></div>
<br />
Hope this helps you all, happy simming <img src="https://forums.thesims.com/en_US/resources/emoji/heart.png" title="&lt;3" alt="&lt;3" height="20" /><br />]]>
        </description>
    </item>
    <item>
        <title>Do you have a favorite artist/genre to listen to while simming?</title>
        <link>https://forums.thesims.com/en_US/discussion/1008042/do-you-have-a-favorite-artist-genre-to-listen-to-while-simming</link>
        <pubDate>Sat, 15 Apr 2023 01:13:36 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>DaniRose2143</dc:creator>
        <guid isPermaLink="false">1008042@/en_US/discussions</guid>
        <description><![CDATA[Is there a particular artist or song that really captures the essence of your favorite sim or sim couple? It can be sweet and romantic, it can be warped and twisted (within forum rules though), or it can be totally random. It could even be no music at all.<br /><br />
I listen to all kinds of music when I'm in the game or writing a chapter of either one of my SimLit stories. I was in the save with the couple in my profile picture and Sade's No Ordinary Love came up in the rotation, and I thought, how fitting for them. That got me wondering how much of a role music plays in anyone else's simming?<br />]]>
        </description>
    </item>
    <item>
        <title>Kudos to whoever...</title>
        <link>https://forums.thesims.com/en_US/discussion/1008038/kudos-to-whoever</link>
        <pubDate>Fri, 14 Apr 2023 20:27:09 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>Arzekial</dc:creator>
        <guid isPermaLink="false">1008038@/en_US/discussions</guid>
        <description><![CDATA[Added the stay over for awhile feature. How do you all like it?<br /><br />
My sim had an interesting experience. My sim met Luna Villareal and befriended her. A few days later she calls and says her family is in a pickle and needs a place to stay for a few days. I should have had my sim just hang up the phone, but thought, why not. It was chaos. They fought and argued constantly. When they finally left, my sim took a long deserved vacation.  <img src="https://forums.thesims.com/en_US/resources/emoji/lol.png" title=":D" alt=":D" height="20" />]]>
        </description>
    </item>
    <item>
        <title>Can't get rid of the maid</title>
        <link>https://forums.thesims.com/en_US/discussion/1008136/cant-get-rid-of-the-maid</link>
        <pubDate>Wed, 19 Apr 2023 12:20:47 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>becks1112</dc:creator>
        <guid isPermaLink="false">1008136@/en_US/discussions</guid>
        <description><![CDATA[I've tried multiple times to cancel my maid service and it refuses to cancel. She still shows up every day. Is there a way to fix this glitch?]]>
        </description>
    </item>
    <item>
        <title>Clipping and Other Such Oddities …</title>
        <link>https://forums.thesims.com/en_US/discussion/1006735/clipping-and-other-such-oddities</link>
        <pubDate>Sun, 26 Feb 2023 22:45:49 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>GalacticGal</dc:creator>
        <guid isPermaLink="false">1006735@/en_US/discussions</guid>
        <description><![CDATA[First up, my latest game save of Erik Cantrell, as he was placing his Tile. Clipping much.<br /><br />
When Fame Hurts:<br /><img src="https://i.imgur.com/7puBzBN.jpg" alt="7puBzBN.jpg" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/7puBzBN.jpg 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/7puBzBN.jpg 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/7puBzBN.jpg 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/7puBzBN.jpg 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/7puBzBN.jpg 1600w, https://i.imgur.com/7puBzBN.jpg" /><br /><br />
Next, a true oddity, that troubling moment when you realize you have cc that's gone awry:<br />
He just proposed and she was still several Sim feet away from him. She shot across the distance (she was supposed to be jumping into his arms) <img src="https://forums.thesims.com/en_US/resources/emoji/open_mouth.png" title=":open_mouth:" alt=":open_mouth:" height="20" /> I've heard it said, love hurts, but my oh my, that looks painful!<br /><br /><img src="https://i.imgur.com/4Cd0x2g.jpg" alt="4Cd0x2g.jpg" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/4Cd0x2g.jpg 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/4Cd0x2g.jpg 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/4Cd0x2g.jpg 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/4Cd0x2g.jpg 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/4Cd0x2g.jpg 1600w, https://i.imgur.com/4Cd0x2g.jpg" /><br /><br />
Please share your oddball photos]]>
        </description>
    </item>
    <item>
        <title>Things you didn't know!</title>
        <link>https://forums.thesims.com/en_US/discussion/829244/things-you-didnt-know</link>
        <pubDate>Thu, 16 Apr 2015 15:05:13 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>take0nme</dc:creator>
        <guid isPermaLink="false">829244@/en_US/discussions</guid>
        <description><![CDATA[I did not know sims could scoot into a double sized bed if its against the wall.<br /><br />
I also didn't know unemployed sims labeled themselves "stay-at-home mom" if they have a kid and you ask about their career! That's soo cute. <img src="https://forums.thesims.com/en_US/resources/emoji/smile.png" title=":)" alt=":)" height="20" /><br /><br />
What's some other little things you just found out?]]>
        </description>
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    <item>
        <title>Spring Roadmap Announced: April-June</title>
        <link>https://forums.thesims.com/en_US/discussion/1007952/spring-roadmap-announced-april-june</link>
        <pubDate>Tue, 11 Apr 2023 15:02:39 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>simgirl1010</dc:creator>
        <guid isPermaLink="false">1007952@/en_US/discussions</guid>
        <description><![CDATA[<div data-tweeturl="https://twitter.com/TheSims/status/1645803966566129668" data-tweetid="1645803966566129668"><a href="https://forums.thesims.com/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Ftwitter.com%2FTheSims%2Fstatus%2F1645803966566129668" rel="nofollow">https://twitter.com/TheSims/status/1645803966566129668?t=QjL-SpYrrAzKLaEIS_qTHQ&amp;amp;s=19</a></div><br /><br />
4 unique kits.<br />
1 hot update.]]>
        </description>
    </item>
    <item>
        <title>Townie Fashion Police &gt;.&lt;</title>
        <link>https://forums.thesims.com/en_US/discussion/851180/townie-fashion-police</link>
        <pubDate>Thu, 20 Aug 2015 03:31:03 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>Orchid13</dc:creator>
        <guid isPermaLink="false">851180@/en_US/discussions</guid>
        <description><![CDATA[Hey Guys! Just wanted to share some pictures of townies who don't own mirrors! Share  yours too!!!<br /><br /><img src="http://i59.tinypic.com/dw2clc.png" alt="dw2clc.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/http://i59.tinypic.com/dw2clc.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/http://i59.tinypic.com/dw2clc.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/http://i59.tinypic.com/dw2clc.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/http://i59.tinypic.com/dw2clc.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/http://i59.tinypic.com/dw2clc.png 1600w, http://i59.tinypic.com/dw2clc.png" /><br /><br /><img src="http://i62.tinypic.com/nd3dx2.png" alt="nd3dx2.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/http://i62.tinypic.com/nd3dx2.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/http://i62.tinypic.com/nd3dx2.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/http://i62.tinypic.com/nd3dx2.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/http://i62.tinypic.com/nd3dx2.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/http://i62.tinypic.com/nd3dx2.png 1600w, http://i62.tinypic.com/nd3dx2.png" />]]>
        </description>
    </item>
    <item>
        <title>Can I Keep Her? or Can You Have A Live In Nanny?</title>
        <link>https://forums.thesims.com/en_US/discussion/1008103/can-i-keep-her-or-can-you-have-a-live-in-nanny</link>
        <pubDate>Mon, 17 Apr 2023 19:10:35 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>Catzilla</dc:creator>
        <guid isPermaLink="false">1008103@/en_US/discussions</guid>
        <description><![CDATA[With the new babies I found hiring a nanny helped out a lot. A sweet little grandma nanny came over with her little suitcase so I made a pretty room just for her. The problem is that she (Eleanor) stayed for a while then left. She left her bag but she never came back. I checked to make sure she hadn't died, she hadn't (whew!) OK, I thought, I must have accidentally lost her so I'll hire her again. I called to hire a nanny and got a different nanny (a rando) and he's the one who comes over now, unfortunately, he's not as good at taking care the baby and newborn and I had non stop bawling children. argh.<br /><br />
My questions are:<br />
Can I get Eleanor back (She's in an NPC household) or can I choose my own nanny and, most importantly, can I get a permanent live in nanny? (Can it be done without mods?)<br /><br />
If not, maybe a live in nanny option would be a great addition to TS4 as a job or feature since babies are now free and a lot more labor intensive.<br /><br />
Fellow simmers what are your workarounds for keeping a nanny around?]]>
        </description>
    </item>
    <item>
        <title>Kyle question</title>
        <link>https://forums.thesims.com/en_US/discussion/1008082/kyle-question</link>
        <pubDate>Mon, 17 Apr 2023 00:35:35 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>aaronrulz</dc:creator>
        <guid isPermaLink="false">1008082@/en_US/discussions</guid>
        <description><![CDATA[Does Kyle only visit San Sequoia?   or any world? ]]>
        </description>
    </item>
    <item>
        <title>TS4 Totally Random Comments and Questions</title>
        <link>https://forums.thesims.com/en_US/discussion/989829/ts4-totally-random-comments-and-questions</link>
        <pubDate>Mon, 17 May 2021 01:11:10 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>simgirl1010</dc:creator>
        <guid isPermaLink="false">989829@/en_US/discussions</guid>
        <description><![CDATA[I though it might be a good idea to have a thread for those occasions when we want to comment on something game related or ask a question without having to start a new thread. Or those comments and questions that don't really fit into an existing thread. Also for new members who are unable to start a discussion.<br /><br />]]>
        </description>
    </item>
    <item>
        <title>Old looking toddlers?</title>
        <link>https://forums.thesims.com/en_US/discussion/1007837/old-looking-toddlers</link>
        <pubDate>Thu, 06 Apr 2023 03:22:43 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>Carmine</dc:creator>
        <guid isPermaLink="false">1007837@/en_US/discussions</guid>
        <description><![CDATA[Is it just me or are toddlers looking... off after the new update?  <img src="https://forums.thesims.com/en_US/resources/emoji/lol.png" title=":D" alt=":D" height="20" /> Just had my first one after the new update and hand to god it looks like he has a 5:00 shadow. Am I imagining it? Did this happen to y'all?<br /><div><img src="https://i.imgur.com/Sto2KrA.png" alt="Sto2KrA.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/Sto2KrA.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/Sto2KrA.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/Sto2KrA.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/Sto2KrA.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/Sto2KrA.png 1600w, https://i.imgur.com/Sto2KrA.png" /></div>
<br />
Only CC is the eyes and maybe the shirt?]]>
        </description>
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    <item>
        <title>The Sims 4: New Sims Sessions Campaign</title>
        <link>https://forums.thesims.com/en_US/discussion/1004803/the-sims-4-new-sims-sessions-campaign</link>
        <pubDate>Thu, 17 Nov 2022 11:35:54 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>simgirl1010</dc:creator>
        <guid isPermaLink="false">1004803@/en_US/discussions</guid>
        <description><![CDATA[<div data-tweeturl="https://twitter.com/TheSims/status/1592550903424626688" data-tweetid="1592550903424626688"><a href="https://forums.thesims.com/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Ftwitter.com%2FTheSims%2Fstatus%2F1592550903424626688" rel="nofollow">https://twitter.com/TheSims/status/1592550903424626688?s=20&amp;amp;t=IWIzhJ40N6LpEDbYdq3x-w</a></div><br /><br />
SPARK SOMETHING<br />
A Love Note To Creative Potential and Our Ongoing Commitment to Creators<br /><br />
At The Sims™, we believe in the power of creativity. To celebrate the role our games and brand have played in sparking the creative journey of rule breakers everywhere for over 22 years, we are kicking off Spark Something. It is our commitment to ignite imaginations and creativity both within our community and beyond.<br /><br />
We’ll be identifying creator stories that showcase the contagious power of inspiration through change-makers who spark something in each other, and seek out that creative spark everywhere they go.<br /><br />
Spark Something will come to life with Pass the Spark that features an incredible cast of creators who use The Sims to ignite their creativity, including<br /><br /><b>Anitta,</b> global pop star and the first Brazilian artist to win an MTV Video Music Award.<br /><br /><b>Alok,</b> writer and performer who challenges the gender binary.<br /><br /><b>Magnet,</b> queer creative who makes vibrant cakes with playful floral elements.<br /><br /><b>Bob’s Dance Shop, </b>an entertainment group combining dance, music and fashion to spread joy and encourage self-expression.<br /><br />
We know inspiration is a domino effect and we believe that discovery and creativity can build a better world. In the short film, you can follow The Sims’s iconic green Plumbob as it gets re-imagined and travels from creator to creator, igniting a spark of inspiration that transforms and inspires art, authentic personal expression and the world around us. The Pass the Spark film is a love note to every Simmer’s potential to inspire change in each other, and those who dare to make an impact.<br /><div>
<img src="https://i.imgur.com/ebCzuAt.png" alt="ebCzuAt.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/ebCzuAt.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/ebCzuAt.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/ebCzuAt.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/ebCzuAt.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/ebCzuAt.png 1600w, https://i.imgur.com/ebCzuAt.png" /></div>
<br />
“We recognize that the creativity of The Sims community is so much bigger than what they make in The Sims—it's who they become and who they are inspired by outside of our game as well,” said Julia Victor, Head of Brand for The Sims. “Spark Something is our commitment to unlocking the creative potential we all have, and this film is our first love letter to the community we strive to serve. It is the first time we are introducing our plumbob as the new lightbulb - a symbol for the moment a new idea sparks.”<br /><div>
<img src="https://i.imgur.com/pRlV89x.png" alt="pRlV89x.png" srcset="https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=10/https://i.imgur.com/pRlV89x.png 10w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=300/https://i.imgur.com/pRlV89x.png 300w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=800/https://i.imgur.com/pRlV89x.png 800w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1200/https://i.imgur.com/pRlV89x.png 1200w, https://us.v-cdn.net/cdn-cgi/image/fit=scale-down, width=1600/https://i.imgur.com/pRlV89x.png 1600w, https://i.imgur.com/pRlV89x.png" /></div>
<br />
The Sims’s iconic green Plumbob began as a simple UI tool 22 years ago, but now, through the power of Simmers sharing their creations with one another, the Plumbob has transformed into a symbol of creative inspiration that can expand the horizons and open new possibilities in anyone.<br /><br />
On November 15, show us who inspires you by checking out The Sims Instagram Story, where we’ll be using the “Add Yours” feature for creatives to continue passing the spark.<br /><br />
The Sims wants to spark a whole new generation of artists to create, express and inspire. We will be kicking off Sims Sessions, a new series that gives music fans a backstage pass to watch the process of musical artists who challenge the status quo, as they record their songs in the Sims’ signature language, Simlish.<br /><br />
We can’t wait to share more stories and the new ways we are working with creators to ignite that creative spark in the near future, sign up on TheSims.com and follow us on social media for more updates!<br /><br /><a rel="nofollow" href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fwww.ea.com%2Fgames%2Fthe-sims%2Fnews%2Fspark-something">https://www.ea.com/games/the-sims/news/spark-something</a>]]>
        </description>
    </item>
    <item>
        <title>Loose Tooth Patch</title>
        <link>https://forums.thesims.com/en_US/discussion/1007567/loose-tooth-patch</link>
        <pubDate>Fri, 24 Mar 2023 22:01:07 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>simgirl1010</dc:creator>
        <guid isPermaLink="false">1007567@/en_US/discussions</guid>
        <description><![CDATA[<div data-tweeturl="https://twitter.com/TheSimsDirect/status/1639386124014571522" data-tweetid="1639386124014571522"><a href="https://forums.thesims.com/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Ftwitter.com%2FTheSimsDirect%2Fstatus%2F1639386124014571522" rel="nofollow">https://twitter.com/TheSimsDirect/status/1639386124014571522?t=KoNQwRkbw2Qbqo8_ItvOCw&amp;amp;s=19</a></div><br /><br /><div data-tweeturl="https://twitter.com/TheSimsDirect/status/1639386125893599233" data-tweetid="1639386125893599233"><a href="https://forums.thesims.com/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Ftwitter.com%2FTheSimsDirect%2Fstatus%2F1639386125893599233" rel="nofollow">https://twitter.com/TheSimsDirect/status/1639386125893599233?t=05RKjiG1vX6k1ESDLGMhpw&amp;amp;s=19</a></div><br /><br /><div data-tweeturl="https://twitter.com/TheSimsDirect/status/1639386126929494016" data-tweetid="1639386126929494016"><a href="https://forums.thesims.com/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Ftwitter.com%2FTheSimsDirect%2Fstatus%2F1639386126929494016" rel="nofollow">https://twitter.com/TheSimsDirect/status/1639386126929494016?t=b7j7Sztth1TZ-KBBUnplpA&amp;amp;s=19</a></div><br /><br />
SimGuruGraham<br /><a href="https://forums.thesims.com/en_US/discussion/1007566/tooth-loss-loss#latest" rel="nofollow">https://forums.thesims.com/en_US/discussion/1007566/tooth-loss-loss#latest</a>]]>
        </description>
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    <item>
        <title>Don Lothario</title>
        <link>https://forums.thesims.com/en_US/discussion/997481/don-lothario</link>
        <pubDate>Sun, 13 Feb 2022 13:42:06 +0000</pubDate>
        <category>The Sims 4 General Discussion</category>
        <dc:creator>drakharis</dc:creator>
        <guid isPermaLink="false">997481@/en_US/discussions</guid>
        <description><![CDATA[What is Don doing in your game?<br /><br />
Right now I am building him a beautiful mansion. This is one of those times I wish I had something larger than a 64x64 lot. I am inspired by the mansions on Millionaire's Row in Cleveland Ohio with the grand mansions and Stan Hywet Hall and Gardens in The Akron Canton area for him.<br /><br /><a rel="nofollow" href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fclevelandhistorical.org%2Fitems%2Fshow%2F10">https://clevelandhistorical.org/items/show/10</a><br /><a rel="nofollow" href="/en_US/home/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fwww.stanhywet.org%2F">https://www.stanhywet.org/</a><br /><br />
He has a live-in maid (thanks to a mod) and a butler. Both females that care for the "small penthouse" I put him in for now. I felt that the Sims legendary playboy needed more space to impress his latest romantic interests.<br /><br />
Let me hear your Don Lothario stories.<br />]]>
        </description>
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