I'm genuinely wondering - I see RoM getting a lot of hate for being too easy.
I think I must be kinda bad at this game cause it took me a good 20ish hours to get one single sim to the top of practical magic (she only misses one spell, but she does know the final one). She hasn't maxed out anything else and knows only 5 potions so far.
Was it really that much harder to level up as a witch in TS3 Supernatural? I love Supernatural so much, I thought it was an amazing EP, and it was sooo full of content. So I'm not asking to compare EP Supernatural to GP RoM, I'm ONLY asking about witches vs. spellcasters. I don't find leveling up in spellcasting to be as ridiculously easy as everyone else?
Sure I don't copypasto ingredients or potions, I guess, my sims do have to make all the potions and find the right ingredients themselves. I have tried to copypasto a bunch of crystals to pay the bills but my sim overcharged in the process and still came up 1000 short.
So I'm just wondering if I'm the only one that thinks these witches are actually a lot better than TS3 ones, despite really really loving TS3 witches?? I just don't see how they were that much more challenging - except for the fact that dueling for me is always super buggy in 3 and doesn't seem to work half of the time even when it should.
Curious to know what you guys think!
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And there was no CopyPasto spell so you had to grow all the plants in your garden and constantly hunt for rare ingredients. And your sim had to be a high-level witch to satisfy all his needs with magic.
Of course, if you used baby dragons from the Store, life could be much easier But the Store objects were imbalanced by default.
Just wish I didn’t lvl up so quickly in magic. Wish I could just lock it at adept if I wanted to.
I guess I must be doing it the hard way because it took like forever for my spell caster to level up.
Yeah same here, and I'm not purposefully making it difficult either. Plus I keep forgetting to check my sim's charge, so she overcharged twice already in not much time apart, and I feel the next time I forget to check this, she might die .. so
@Brinn I kinda agree with the apple thing I guess, but maybe I'm just not that bothered by it cause I use the "fulfill needs household" cheat all the time, so it feels less cheaty to have them drink a potion xD And honestly, if you forgot to harvest some apples before winter, and don't have your sims go to the city (which doesn't fit these guys here), and there's nothing to harvest in the realm, it can still take quite a while before you end up with an apple again. I also agree about the copypasto thing, but again, I feel I can't spam it either because that is how my sim overcharged the first time xD
You can simply buy any number of apples using a cell phone... They are also sold in ROM shops. And there is CopyPasto spell, you don't even need to grow apples.
They're not always available in the RoM shop though are they? And I never really buy anything with the phone so yeah you're right, I totally forgot about that. But again, I don't really use copypasto for harvestables. Everything my sims use needs to be either grown or bought from shops. I limit the use copypasto to when it's absolutely necessary, as I do get how that one is a bit cheaty. Maybe it would've been enough if they hadn't included it.
I'm not against the ability to fulfill all the need bars immediately, but I'd like it to be a reward for a really hard-to-complete achievement (like writing the Books of Life), and not for becoming a level 1 spellcaster.
Yes I totally see where you're coming from. Seems like the best thing they could do is give us the potion early on - but change the ingredients from one apple to, say, one apple and a certain rare kind of frog / plant / crystal. Something we can't buy everywhere.
I have to admit though that I'm glad it's not herbalism difficult - because I hate herbalism. It's such a neat skill, but having to go to GF and hoping to find whatever berry or frog I need has always annoyed me so much, I wouldn't ever do it. I wonder if that has something to do with the ingredients being somewhat "easy" to find and not limited to the realm, because I'm not the only one who has given that kind of feedback.
But still, I wouldn't mind them upping the requirements for that potion, or making our magical charge soar even quicker for spells like Copypasto, to really make spamming them useless as a tactic.
Nobody talks bad on Sims 4 here. And nobody states that it must be a hard game. I'm just saying that alchemy in ROM is imbalanced comparing to TS3: Supernatural.
Yeah, the problem of herbalism is that almost every potion needs rare ingredients (bugs) that can be found only in GF. It would be OK if such insects were spread all over the world or if only the most potent herbalism potions required them... But now, if you are playing as a spellcaster-herbalist, the problem is solved: find an ingredient just once and CopyPasto it
However, I still wish the Realm of Magic had some more challenging aspects, like yeah collecting tomes and learning magic without going to the Realm of Magic is hard, but I love it. I even came up with ways to collect tomes, while still having mystery and adventure.
But I wish they didn't just hand us broom sticks ready to fly, I wish they just gave us common brooms to clean with or we could craft them on a woodworking bench, and we had to use our magic to make them fly.
So yeah I think Spell Casters are far better than Witches.
My Mood:
@Brinn yeah see for that I actually love the spell, cause I might finally have at least one sim who skills up in herbalism. And that would be a first
@MasonGamer that's how I remember 3 too when it comes to witch stuff. I mean I have a feeling that now in 4 I can customize quite a bit. And the way I'm intending to do it isn't exactly quick. I want my current sim to collect all the tomes and, now that she's good with Practical magic, to also max out the potion skill. Because I'd like for her to start a magical school. And with the 3 different "schools" of magic, I think it would be cool to have 4 areas - one for each school & one general area for potion class, duels & eating. I would just need to find a mod that would allow me to store books in one bookshelf without automatically storing them in all bookshelves, cause then I could put the tomes only in the areas they belong in.
I just don't know how I would do that in TS3 Supernatural. I loved those witches, but I just think Spellcasters offer a lot of improvements that really set them apart from the witches we had before. Which is why I'm a little baffled by all the "magic is too easy and boring and grindy" comments, cause magic has always been grindy and easy, and not even very customizable.
My spellcaster is not yet powerful enough to do copypasto.
I can't just power through ignoring my Sim's needs, leaving her school and homework neglected, etc. I am playing an teen witch living on her own in a borrowed cottage. She still has to go to school, make money to pay the bills, etc. So progressing in spells and potions is taking a while. She only has a couple of evening hours. Plus I think the consequences of overcharge makes a difference. If you burn up the painting you needed to sell, you actually lose money.
I wouldn't mind if it were a little more difficult, but that is because I am enjoying playing my spellcaster and don't want it to be over too soon. I would like her to also learn herbalism, but she has to first earn money to take a vacation. I do wish those insects were in all the worlds. Right now I am using a mod that eliminates them and adds other ingredients instead. I hope someone will mod the cauldron so herbal potions can be made there. That would be so fun!
I also am having her work on wellness since that seems to fit in well.
For some reason, the potion to fill needs was not the first one I got. And she is growing her own apples. 😀
but the problem with ts4 is that there is no complexity in general (not just this pack)
so now that they added spells to make stuff even easier its sort of like eh? i dont really want to?
like as a concept great but I really wish there was something to inspire the "i wish this was easier" in first place
and on other hand i was always more interested in ruining my sims lives than making them easy and nice so i just dont feel it got enough of that
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As an example of how slow I take it I have yet to complete the Strangerville story line.
Besides, I didn't see this many complaints about vampires, since they have even more powerful skills, which not only fill up your needs, but permanently keep their bar from decreasing (except for the thirst bar).
However, I agree that the potion to fill up your needs should be either a higher level potion or harder to brew (rarer ingredients, higher failure rate, etc.). Not because of what it does, but because I find it incoherent that such a powerful potion is easier to make than say an instant-friendship potion.
Also, I do think the fill needs potion should’ve probably been second level because oof. It packs a punch. Of course I say this but there are some balanced elements as my spellcaster has 2 curses on them now and I have yet to learn the cure or find it in the shop. The potions take a good chunk of time to brew too.
I feel like a lot of people are doing the same thing that was a problem with Strangerville which was ‘just focus solely on that content and nothing else’ which. I get. But my sim also has a career and relationships to build.
Idk I also just flat out don’t remember a lot of what the ts3 witches did so there is that. Already RoM spellcasters are a lot more memorable.
However, in my own experience, I've played about eight hours total, with a household that has a Witch I made a long time ago, her teen Witch daughter, their cat, and a Vampire toddler, fathered by Caleb (who is a total stalker and won't stop bugging my Witch and asking her to go places. Like, several times a day! It's like, okay Edward Cullen, just step back and relax, I'll call you. ) It's been almost a Sim week and my Witch has, I think, three potion recipes, three spells and two tomes in her inventory plus a bunch of harvested random ingredients. Her cat is her Familiar (but he won't sparkle! *cry* ...maybe ol' Edward/Caleb will sparkle instead). The teen I think knows one spell, two potions, has a dueling curse, and no Familiar yet because I want her to find or earn one, not "buy" it, and see what creature comes to her. Also, their house has caught fire twice because they have about eight fireplaces in it (and the Witch saved her cat but left her son stranded upstairs, yikes!), the teen is barely making it to school most of the time and has left early to go do magic stuff, and the toddler is so neglected I finally gave him a birthday to age him up to a child because the Witch is such a bad mother, lol. He's now a gloomy Vampire child. And all of this has been done with me actually cheating needs up so they don't have to sleep (even though they've been passing out in the magic realm sometimes because I forget and won't take them home, haha.) And, my Witch doesn't even have a day job and if she did, I'd have gotten nowhere at this point. Oh, they also got caught in a blizzard while harvesting in Glimmerbrook so they autonomously flew to the bar to get indoors and spent Winterfest in the pub with other Spellcasters while the toddler was stuck in daycare for the holiday. (See? Worst mother ever. But who's really going to ride home on a broom in a blizzard? They were miserable just making snow pals.) I also play rotationally, so this is only one of about five or six households that are going to have different levels of Spellcasters in them. It's definitely going to take me a while.
So although I can comprehend the simplicity of the system, I can't really understand blasting through the actual gameplay. I don't disrupt my regular stories to conquer new DLC. I continue to play the game as I always do. With cheats. (Lol)
Sorry, going off my own topic, but you gave me such a good laugh
And yeah I agree with the first part: sure, the system allows you to make leveling up really easy, but it doesn't mean you have to play that way. Truth be told ... I didn't even think about using copypasto on ingredients or potions until someone mentioned it. Which I know makes me look a little dense, but hey, I guess I'll have to wear that badge proudly *uch*
Aww, see? That's how a family should be. I wonder what that's like?
I didn't even mention how the first cooked meal the Witch autonomously fed to her Vampire toddler was...get this... garlic noodles. I'm convinced she's trying to destroy him. Maybe she's one of those child-eating Witches, like in Hansel and Gretel. She doesn't even have the Evil or Mean trait! I think there's going to be a lot of drama when he grows up.
Here's the "mother of the year" with her beloved cat, Voodoo, standing outside while her teenager puts out the fire and saves her trapped toddler. This was before the cat was even her Familiar. I was going to originally make Voodoo the teen's Familiar but...this changed my mind, lol.
Anyway, sorry for off topic. I'm just so pleased with this unexpected twisted tale that I didn't even instigate. Magic doesn't have to be difficult with Sims like this.
I believe the 4 potions a batch was to mitigate everyone being annoyed at having to constantly gather ingredients to farm potions