Sometimes I can’t answer people’s questions in a timely manner, about how I use Create-A-World, World Machine, and Photoshop, and since I am still itching to make another world, I am finally getting around to a video tutorial series that I have toyed with the idea of making for a while.. This should help answer those questions, empower the curious, and I really hope it inspires more casual players to take on CAW. Long live the Sims 3!
Part 1 (intro and overview) Part 2 (Create your heightmap and export splat-maps in World Machine)
Part 2.5 (A few more WM techniques that might be useful with different map projects.)
Part 3 (importing and refining the height and splat-maps in CAW)
Part 4 (cleanup and finishing touches to the terrain)
Part 5 (laying plants)
Part 6 (placing trails and transparent trails)
Part 7 (non rout-able paint)
Part 8 (finishing up tips)
There are things I won't discuss at length in this series, like laying lots. It's just not necessary with this topic, which is focusing on creating a realistic terrain that interacts with your sims as close to how a real environment would as possible. Plants and routing are very much elements of a terrain so I feel they deserve more time.