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How much do the residential lots cost by default?

mikitta47mikitta47 Posts: 2,250 New Member
I know you can add value to any of the lots, but what is the base value so I know how much to add to be consistent with my world idea?

God Bless,
mik

Comments

  • Writin_RegWritin_Reg Posts: 28,907 Member
    edited July 2010
    The game places the proper value on the lots according to what you put on the lots and the size of the lots. You don't need to do anything.

    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    In dreams - I LIVE!
    In REALITY, I simply exist.....

  • JalidaJalida Posts: 2,181 Member
    edited July 2010
    As the real estate agents say, Location, location, location.

    When I do markup the lots, I simply base it on location of the lot and what is around it, so a beach front property might get a markup of about 28,000, while the lot next to the junkyard won't get any markup.

    As for the base price it's as Writin Reg said above and you will eventually just get a knack for looking at a lot in your world in CAW and know the rough amount that the lot is going to cost the sim just by looking at it's size if it's an empty lot.

    Otherwise you'd have to go into the game and check the prices.
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited July 2010
    I understand that.

    What is the default cost of the lots before any building and before adding lot value?


    Say I want an empty 64x64 residential lot to cost 13,500 simoleons once I start playing my neighborhood. How much lot value do I need to add to the lot in CAW to achieve that goal?

    What if I want 20x30 lots to cost 4,000 simoleons, or if I want an el-cheapo 15x15, what would be the default value of that lot with nothing on it?

    God Bless,
    mik
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited July 2010
    lol you guys responded while I was typing :p


    seriously = is there a base formula that each 10x10 block is X simoleons?

    So a 10x10 lot would be X, a 20x10 would be 2x, a 20x20 lot would be X^2 etc?

    God Bless,
    mik

  • Writin_RegWritin_Reg Posts: 28,907 Member
    edited July 2010
    To be honest, I never really paid that much attention but I know the unadorned biggest lot witn nothing on it is 14,500 simoleons.

    I put in some 20 X 20 lots last night and they had a price of 800 simoleons with nothing on them.A easy way to find out would be to go into the lot area of the World editor within your game as it shows you all different size lots and their base prices empty when you place them.

    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    In dreams - I LIVE!
    In REALITY, I simply exist.....

  • mikitta47mikitta47 Posts: 2,250 New Member
    edited July 2010
    Writen_Reg, thanks for the suggestion :) Here's the answer to my own question.

    10x10 = $200
    10x15 = $300
    15x20 = $600
    20x20 = $800
    20x25 = $1000
    20x30 = $1200
    25x25 = $1250
    20x40 = $1600
    25x35 = $1750
    30x30 = $1800
    25x50 = $2500
    40x40 = $3200
    50x50 = $5000
    64x64 = $8192

    So, for lots that fall outside these parameters, it's a bit of a guessing game, but you can place, say a 60x60 lot as somewhere between the 50x50 and the 64x64 in default, base game price with no value markup.

    God Bless,
    mik
  • water_cat1water_cat1 Posts: 751 New Member
    edited July 2010
    I worked it out earlier when working on my world. the price of an empty lot is simply $2 per square.

    so if you have a 40x50 lot
    the area is 40x50=2000
    price is 2000x$2=$4000
  • mikitta47mikitta47 Posts: 2,250 New Member
    edited July 2010
    Thanks, Watercat :D

    God Bless,
    mik
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